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Spiteski posted:Double post but: I haven't actually played it but I know it by reputation as "that game with a cute kid and dog on the cover that is actually about graphic dismemberment."
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# ? Sep 21, 2018 08:31 |
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# ? May 9, 2024 18:37 |
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Spiteski posted:Second game was another platformer that may have been earlier, I remember it being very similar in style and around the same time (or a little more modern) as the early Prince of Persia game but having scifi weapons and a spaceship/sci fi car that I think transports the protagonist back in time and you need to get back to it.
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# ? Sep 21, 2018 08:31 |
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The Joe Man posted:You're off on some details but you're thinking of Flashback: The Quest For Identity. Oh man that starting sequence is everything I remember! It's much older than I thought, but that snazzy outfit he's wearing is unmistakable. Not sure where I thought the time travel stuff is from. I might be conflating with another game from around that time.
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# ? Sep 21, 2018 08:38 |
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Spiteski posted:Ok a couple games trying to remember from when I was younger. Would be around the late 90s early 2000s for most of these. is the rts dark reign? https://www.youtube.com/watch?v=RezinSRBLCk
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# ? Sep 21, 2018 13:34 |
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4 inch cut no femmes posted:is the rts dark reign? Yes! That's definitely the video! Turns out there was even a sequel game, which looks pretty cool
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# ? Sep 22, 2018 00:07 |
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Spiteski posted:Nice! Delphine also did Another World (which has a car in the intro) and Future Wars (which has time travel) so maybe you kinda mushed them together. I thought the Flashback guy was a time traveller but no I guess not!
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# ? Sep 22, 2018 00:28 |
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baka kaba posted:Delphine also did Another World (which has a car in the intro) and Future Wars (which has time travel) so maybe you kinda mushed them together. I thought the Flashback guy was a time traveller but no I guess not! He (Conrad) certainly traveled to different, shittier games in the series, like Fade to Black, a game I'll never forgive for enticing me to buy instead of System Shock 2, a game I have yet to actually, finally play and 'get into' Also, w/r/t Mario 4 and 'Lost Levels' being dumped onto a NES cart and rented out from a super rural convenience/video store, my best friend and I had a similar experience, before we even met each other, that spanned probably 200 miles. Growing up in the city, I always had a pretty good selection of where to rent games from. One place, Video King, had a few games that other places didn't, and was one of the few places that rented out Master System titles, so I always found it neat to check that place out. One day, I'm there, looking through the games for something to rent, and I see a clear case with a blue NES cart on it. In black ink is written Baby Mario. I think 'holy poo poo, I have to get this!' so I do (well, my mom does, I was probably 7). I bring it home, play it, and wow! Super fun! You're a baby, shaking a rattle at various animal enemies, who then become inflated and you can use them as platforms or, if you hit their inflated, floating sprites from the side, projectiles. I play the game a ton, get really, REALLY far, and then a few days later we return it. I don't end up going back to Video King before it closes years later, so I never play it again. That was probably 90-91. Skip ahead to 2005, and I'm softmodding original Xboxes for $20 a pop. My gf at the time says her childhood friend would love to have his modded, and so I invite him over to talk video games, and I even walk him through the process, because he's interested in that sort of thing. So, we get talking about our best, worst, and weirdest NES memories. He mentions that, when he visited his relatives who lived about 3-4 hours outside of the city in rural nowhere, he once rented quite an interesting title from the local convenience store there. He said it was a super weird version of Mario called 'Baby Mario', except he's realized since then that it was obviously a bootleg... as the title was just scribbled on it (the blue cartridge) in black marker. So cue me immediately knowing what he's talking about and validating his sort of fuzzy and memories of it by running through everything I remembered about it. Up until that moment, I think we had both been almost ready to put that game's memory into the 'I might've dreamt it, or am wildly misremembering a other, more common game'. But no! Instant camaraderie because of this weird, hosed up (but fun) Japanese bootleg, of which we had both, separated by hundreds of miles (km to us, here in eastern Canada), played the exact same copy. Days later, after some research, one of us (I think it was him) discovered that it was Konami's Japan-only "Bio-Miracle". Actually, while looking this up, I can't recall if it had been put on an actual NES cart, or it was just a pirated Famicom cart with the adapter. The adapter wouldn't necessarily stick out in my mind, since I also grew up owning the very-popular-in-eastern-canada 31-in-1 cart, which already was a Famicom cart with the adapter. Anyway, that's my story about weird, pirated NES games back in the day Tl;dr - a friend and I both realized we played the exact same copy of a very rare and weird game, separate by a fairly long distance, 15 years before we actually met. Edit: ooooook, weird. This video actually sucks, but the guy's story at the beginning is quite similar to mine: https://www.youtube.com/watch?v=X-gTvlDSH7c Rupert Buttermilk fucked around with this message at 07:58 on Sep 23, 2018 |
# ? Sep 23, 2018 07:20 |
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Alright, this one might be kind of a challenge because it’s not a game but rather a story element in a game. I’m 99% certain that the game was a JRPG, one that I never actually played but had an element that I thought was super interesting. There was basically a superweapon that took the form of a spear or pillar that was launched at an enemy, and on impact proceeded to rapidly turn everything in a massive radius into salt. Like, a literal grey goo scenario, but with salt instead of nanomachines. A few things where my memory is fuzzy, *pretty sure the game had a mostly medieval setting. *pretty sure said weapon was only used once and then banned. *Almost certain the game has been LP’d on the forums at least once because I’m pretty sure the first time I read about it was an LParchive link.
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# ? Sep 23, 2018 20:19 |
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InequalityGodzilla posted:Alright, this one might be kind of a challenge because it’s not a game but rather a story element in a game. The Salt Pale from the Trails series by Nihon Falcom?
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# ? Sep 23, 2018 21:07 |
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Yup, that was it, thanks!
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# ? Sep 24, 2018 02:18 |
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I've got a doozy for y'all (unless y'all are experts on classic mac games). It was a black-and-white game that came on an old shareware disc, where you were trying to get a character from one side of the map to the other, but the only things you could do were move, jump, and lay bombs, which you needed to use to cut through the terrain to get across the map, but if you were caught in the explosion radius they'd kill you too. I don't remember if there were enemies, it had a side-on view, and I want to say your character had a big cowboy hat on, but I'm not sure about that one.
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# ? Sep 24, 2018 05:19 |
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So I'm remember a mechanic from a game that might be really obvious - I think it was a Bethesda game, maybe even Skyrim, but like, it was an RPG/third person action game that sometimes required you to 3d view items you picked up for clues. Like you'd spin them around and a symbol on them would start glowing and the game would broadly indicate that you were getting "warm", until you flipped the 3d item the "right" way and got the relevant clue. The controller would vibrate, too, I think .Was it an AC game? Alpha Protocol? I'm going nuts
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# ? Sep 24, 2018 14:47 |
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There's quite a few games that do that. Both Uncharted and the new Tomb Raiders have the "flip around item for extra clues" thing, for one.
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# ? Sep 24, 2018 14:50 |
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Frog Act posted:So I'm remember a mechanic from a game that might be really obvious - I think it was a Bethesda game, maybe even Skyrim, but like, it was an RPG/third person action game that sometimes required you to 3d view items you picked up for clues. Like you'd spin them around and a symbol on them would start glowing and the game would broadly indicate that you were getting "warm", until you flipped the 3d item the "right" way and got the relevant clue. The controller would vibrate, too, I think .Was it an AC game? Alpha Protocol? I'm going nuts if you're thinking it was like an assassin's creed game it was probably the first lord of the rings shadow of mordor game
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# ? Sep 24, 2018 14:50 |
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ItBreathes posted:I've got a doozy for y'all (unless y'all are experts on classic mac games). It was a black-and-white game that came on an old shareware disc, where you were trying to get a character from one side of the map to the other, but the only things you could do were move, jump, and lay bombs, which you needed to use to cut through the terrain to get across the map, but if you were caught in the explosion radius they'd kill you too. I don't remember if there were enemies, it had a side-on view, and I want to say your character had a big cowboy hat on, but I'm not sure about that one. I'm pretty sure I played this on my friend's mac growing up, but I don't remember the title. Frog Act posted:So I'm remember a mechanic from a game that might be really obvious - I think it was a Bethesda game, maybe even Skyrim, but like, it was an RPG/third person action game that sometimes required you to 3d view items you picked up for clues. Like you'd spin them around and a symbol on them would start glowing and the game would broadly indicate that you were getting "warm", until you flipped the 3d item the "right" way and got the relevant clue. The controller would vibrate, too, I think .Was it an AC game? Alpha Protocol? I'm going nuts It definitely was not Alpha Protocol. Middle-Earth: Shadow of Mordor? https://www.youtube.com/watch?v=rWE_YS5Z9Gw&t=20s
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# ? Sep 24, 2018 14:59 |
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Frog Act posted:So I'm remember a mechanic from a game that might be really obvious - I think it was a Bethesda game, maybe even Skyrim, but like, it was an RPG/third person action game that sometimes required you to 3d view items you picked up for clues. Like you'd spin them around and a symbol on them would start glowing and the game would broadly indicate that you were getting "warm", until you flipped the 3d item the "right" way and got the relevant clue. The controller would vibrate, too, I think .Was it an AC game? Alpha Protocol? I'm going nuts I want to say this was in either Eternal Darkness or one of the Resident Evils, but I can't say with certainty. It's entirely possible the mechanic has been used several times.
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# ? Sep 24, 2018 16:36 |
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ItBreathes posted:I've got a doozy for y'all (unless y'all are experts on classic mac games). It was a black-and-white game that came on an old shareware disc, where you were trying to get a character from one side of the map to the other, but the only things you could do were move, jump, and lay bombs, which you needed to use to cut through the terrain to get across the map, but if you were caught in the explosion radius they'd kill you too. I don't remember if there were enemies, it had a side-on view, and I want to say your character had a big cowboy hat on, but I'm not sure about that one. It's not black and white but Gold Digger?
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# ? Sep 24, 2018 16:51 |
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Frog Act posted:So I'm remember a mechanic from a game that might be really obvious - I think it was a Bethesda game, maybe even Skyrim, but like, it was an RPG/third person action game that sometimes required you to 3d view items you picked up for clues. Like you'd spin them around and a symbol on them would start glowing and the game would broadly indicate that you were getting "warm", until you flipped the 3d item the "right" way and got the relevant clue. The controller would vibrate, too, I think .Was it an AC game? Alpha Protocol? I'm going nuts L.A. Noire had something similar, too.
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# ? Sep 24, 2018 20:12 |
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Here, have what I suspect may be a difficult one : Old DOS or early windows era game I had on shareware. It had black background, the graphics were wireframe style. I recall being in a motorcycle of some sort going around a large area or arena, full 3D because I could launch off ramps up to floating platforms and the like. I don't recall any specific objectives in the shareware version, or if there was an objective I didn't know what it was. I do remember fighting with the controls for hours and hours as a kid.
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# ? Sep 24, 2018 21:20 |
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khy posted:Here, have what I suspect may be a difficult one : Could this be Cyberbykes?
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# ? Sep 24, 2018 21:54 |
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Cidrick posted:Could this be Cyberbykes? A quick google search reveals that everyone who plays the game has no clue what the controls are, people who have figured out the controls find them needlessly complicated, and references were made to the shareware version so I suspect that's gotta be it. I remember it being much, much darker but the vagaries of time and all.
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# ? Sep 24, 2018 22:44 |
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Pablo Nergigante posted:It's not black and white but Gold Digger? Nah. Gold digger was good too, but this wasn't tile based. You blew up nice rounded holes and had to climb up the sides to avoid getting blown up if you were trying to go down in a confined space. (There was a level you had to do this in I don't think I ever beat.)
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# ? Sep 25, 2018 00:17 |
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I have one I've been looking for for years. I remember playing it as a kid, so I believe it was a children's game. Early Windows. I think the main screen started at the artwork of a large mansion at night, like MYST graphics. There are several sub-games, but the only one I can think of was like a 3D character poser. And somewhere along the game you speak to a large green translucent cube. It sounds like the elements of a strange, messed up dream but I know this game was real.
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# ? Sep 26, 2018 03:29 |
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BONESAWWWWWW posted:I have one I've been looking for for years. the 7th guest?
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# ? Sep 26, 2018 03:39 |
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Art style looks right, but this wasn't it. My game wasn't a horror game... But I guess I'm not entirely sure what mine was. Thank you for the help though.
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# ? Sep 26, 2018 15:12 |
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BONESAWWWWWW posted:I have one I've been looking for for years. Sounds like Mighty Math Cosmic Geometry! https://www.youtube.com/watch?v=hsEO88qF3lc&t=1053s
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# ? Sep 26, 2018 15:15 |
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exquisite tea posted:Sounds like Mighty Math Cosmic Geometry! No way! This is totally it! Unbelievable find. Thank you so, so much.
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# ? Sep 26, 2018 15:43 |
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You guys totally helped me with my question about glowing parts in item inspection (it was shadow of mordor hell yeah thanks) and I have a way more challenging one that has been bugging me on and off for years. It was a first person shooter game in the style of Marathon or Doom, but used the Dark Forces engine (it had proto-3d objects and stuff). It mostly took place in these big open areas that were full of small buildings, rivers, and green space as well as enemies. The enemies were almost entirely dudes in black suits or soldiers. The general premise of the game was that you were a badass soldier who had to kill all the dudes and retrieve something at the end of the level. The very first level was in a big marble-walled building with lots of American flags. I remember one of its big features was the ability to dual wield stuff, like M16s and giant pistols. It was also very bloody for the time. I played it in the late 90s on my Macintosh after getting a long demo on a shareware disk. This has been bothering me forever and I gave up on figuring it out long ago but maybe all is not lost ed: lmao as soon as I made this post and started looking I found it! "Prime Target" running in the Marathon 2 engine, released in 1996 https://www.youtube.com/watch?v=f78BAD7EXQ4 Frog Act fucked around with this message at 15:53 on Sep 26, 2018 |
# ? Sep 26, 2018 15:49 |
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Frog Act posted:You guys totally helped me with my question about glowing parts in item inspection (it was shadow of mordor hell yeah thanks) and I have a way more challenging one that has been bugging me on and off for years. It was a first person shooter game in the style of Marathon or Doom, but used the Dark Forces engine (it had proto-3d objects and stuff). It mostly took place in these big open areas that were full of small buildings, rivers, and green space as well as enemies. The enemies were almost entirely dudes in black suits or soldiers. The general premise of the game was that you were a badass soldier who had to kill all the dudes and retrieve something at the end of the level. The very first level was in a big marble-walled building with lots of American flags. Not sure if I'm right here, but it actually sounds like a combination of two games that you're thinking of that both used the Marathon 2 engine, Damage Incorporated and Prime Target. Damage Incorporated had big open areas with green space and rivers, whereas Prime Target had the dudes in black suits and soldiers and the first level was the US Capitol with marble walls and lots of American flags. Both had you as a badass soldier with dual wielding stuff and were gory.
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# ? Sep 26, 2018 15:57 |
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Genpei Turtle posted:Not sure if I'm right here, but it actually sounds like a combination of two games that you're thinking of that both used the Marathon 2 engine, Damage Incorporated and Prime Target. Damage Incorporated had big open areas with green space and rivers, whereas Prime Target had the dudes in black suits and soldiers and the first level was the US Capitol with marble walls and lots of American flags. Both had you as a badass soldier with dual wielding stuff and were gory. Yeah! I was literally just typing a post about that when you mentioned it - I watched through a whole playthrough of Prime Target and didn't see the outdoor areas or the guns I remembered exactly, so I went to the Wikipedia page for it, where it mentions the game wasn't as well received as other Marathon 2 engine games like Damage Incorporated, which gave me a fuckin lightning bolt of nostalgia. https://www.youtube.com/watch?v=0HnY1VHeLSA DI was purestrain 90s rah rah discourse and I loved it so much growing up. Its much more sophisticated than I remember, though, when I was 7 I just went around shooting people, I didn't realize it was like a proto-SWAT game that gave you control over teammates and stuff. The first mission, somewhat surprisingly though, has you rescuing two black guys from a KKK compound full of dudes in robes you gib with dope guns Thanks man!
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# ? Sep 26, 2018 16:02 |
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PC game I saw in a PC game magazine in the late 90s I think? I think it was set on a space stations and tracking the aliens using cameras was a major part of the gameplay, and the article made a big deal of how sometimes they'd attack the camera. I want to say the aliens were purple genestealer lookalikes.
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# ? Sep 28, 2018 18:20 |
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Splicer posted:PC game I saw in a PC game magazine in the late 90s I think? I think it was set on a space stations and tracking the aliens using cameras was a major part of the gameplay, and the article made a big deal of how sometimes they'd attack the camera. I want to say the aliens were purple genestealer lookalikes. One of the Space Hulk games? They were 40k licensed games and had actual genestealers
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# ? Sep 29, 2018 01:47 |
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That was my thought as well.
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# ? Sep 29, 2018 04:20 |
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I'm fairly sure part of the premise was you were controlling cameras from a control room. I'm not sure if it was the main theme or just a prominent aspect but I remember it being highlighted.
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# ? Sep 29, 2018 10:34 |
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I have never played it or even seen screen shots but wasn't Half Life's Natural Selection mod something like that?
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# ? Sep 30, 2018 13:59 |
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Natural Selection was basically Counterstrike set in the Aliens setting, wasn't it? Marines vs. a variety of monsters.
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# ? Sep 30, 2018 15:42 |
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This doesn't sound at all like NS1 or NS2. There was a commander for each side but no cameras were involved, it played like a top-down RTS for them.
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# ? Sep 30, 2018 15:50 |
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Chubby Henparty posted:I have never played it or even seen screen shots but wasn't Half Life's Natural Selection mod something like that? Not really? For the aliens, there was no commander, but you got a HUD overlay showing you where all the other aliens were and what they were doing; for the humans, one player would enter the command pod and get a top-down, starcraft-style view of the entire level. This part: quote:I'm fairly sure part of the premise was you were controlling cameras from a control room. I'm not sure if it was the main theme or just a prominent aspect but I remember it being highlighted. Sounds like The Experiment/eXperience 113, but there were no aliens in that game and, while sci-fi, it was set on a derelict oceangoing cargo ship converted into a secret medical laboratory.
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# ? Sep 30, 2018 19:13 |
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There's also Lifeline but it was ps2 only iirc
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# ? Oct 1, 2018 03:25 |
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# ? May 9, 2024 18:37 |
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ToxicFrog posted:Sounds like The Experiment/eXperience 113, but there were no aliens in that game and, while sci-fi, it was set on a derelict oceangoing cargo ship converted into a secret medical laboratory. *112
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# ? Oct 1, 2018 11:50 |