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Ghost Leviathan
Mar 2, 2017
Probation
Can't post for 10 hours!
Seems like if you're going to have X-Rays you might as well also have a Mega Scan given the skill overlap.

Also, bringing up the Medicine Cabinet exploit to a friend who hasn't played the game. Their response: '...you've never seen the storage room in an old-timey doctor's office.'

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dogstile
May 1, 2012

fucking clocks
how do they work?
I have, its basically wall to wall documents.

Source: My doctors office still has one of those rooms.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

MarquiseMindfang posted:

Worth noting when reading that chart, a Level 1 no-skill doctor has a 70% modifier, and so would get 70% diagnosis progress on Verbal Diarrhoea. Every level provides +10% as a default, and skills tell you how much they add, so a Consultant (Level 4) doctor would 100% Verbal Diarrhoea every time with no GP skills. A Level 2 Doctor with 2 levels of Diagnosis would also do it in one. A level 5 Doctor with GP Skill 5 would have 185% modifier and would instantly diagnose everything from Freudian Lips downwards.

I think it's influenced by the patient's illness difficulty though; more difficult variants of a disease are harder to diagnose.

I assume the chart is for machine with no upgrades, and while I can't back up the following assertions I feel the upgrade modifier is an independent one at 1.5x/2x depending on upgrade level.

If I'm right a Senior Consultant (120% base) with diag 4 (+40) and radiology (+20) in an X-Ray III room would diagnose at 360% the stated rate, before the illness difficulty modifier.

Ghost Leviathan
Mar 2, 2017
Probation
Can't post for 10 hours!
So apparently machines will explode and need to be replaced if they stay on fire for too long.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Even better, they can injure patients which is an achievement. Unsure if they still go through your hospital to get treated for that though. :v:

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
On my way to 3 stars on Duckworth and while it’s not particularly hard this takes forevverrrrrr. It might have something to do with only curing like a third of patients that enter my hospital though. If you don’t have 2-3 specific illnesses, kindly leave the premises :colbert:

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Patients asking for surgery can :frogout: I've got no time for a slow procedure requiring both a specialist doctor and a nurse.

Also something I've done early on in a hospital lacking in space is building a treatment room for the one or two patients that came in, have a janitor repair the machine and then sell the entire room. There's no loss of money, you gain the treatment profit, your rep level stays relatively low and you don't need to buy an entire building for an occasional thing.

Of course once they start appearing in numbers then it's worth expanding.

Ghost Leviathan
Mar 2, 2017
Probation
Can't post for 10 hours!
Copying and moving rooms is a feature I never knew I needed so much. Love to rearrange my entire floor plan to maximise space.

Submarine Sandpaper
May 27, 2007


Game's fun, do you need to get the gold certs and poo poo to get to prestige 5? Seems like even getting to four in the beginning is a pita.

Also how modable? Making a WebMD med cab would be swell and limiting either to one. Those giant med cab offices look like rear end.

Pornographic Memory
Dec 17, 2008

Ghost Leviathan posted:

Copying and moving rooms is a feature I never knew I needed so much. Love to rearrange my entire floor plan to maximise space.

Yeah it's a great feature, it makes remodeling so ridiculously easy which is great when so often every tile of space counts.

njsykora
Jan 23, 2012

Robots confuse squirrels.


Submarine Sandpaper posted:

Game's fun, do you need to get the gold certs and poo poo to get to prestige 5? Seems like even getting to four in the beginning is a pita.

Also how modable? Making a WebMD med cab would be swell and limiting either to one. Those giant med cab offices look like rear end.

You don't need them, prestige is about how many items are in a room and how big the room is, just gold certificates are the easiest and laziest way of getting up to P5 without having to increase room size higher than the minimum for MAXIMUM EFFICIENCY.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Submarine Sandpaper posted:

Game's fun, do you need to get the gold certs and poo poo to get to prestige 5? Seems like even getting to four in the beginning is a pita.

Also how modable? Making a WebMD med cab would be swell and limiting either to one. Those giant med cab offices look like rear end.

You can get some rooms close to prestige 5 with the items they use, but yeah you need a lot of gold awards in most other rooms, especially the barren treatment rooms. And yeah cabinets could use a rework.

Game is moddable as there were a bunch made by a guy on Nexus but he also made his own Unity Mod Manager to make them work so YMMV.

Mazz fucked around with this message at 19:34 on Sep 28, 2018

Shooting Blanks
Jun 6, 2007

Real bullets mess up how cool this thing looks.

-Blade



This game starts to feel very sandbox-y in later hospitals. I'm in Pelican Wharf right now and it's a struggle to even hit 2 stars - even without using the medicine cabinet thing (I have a total of zero in the entire hospital), my queues are <4 for anything unless I'm running both training rooms at the same time, I don't have more than 2 of any given diagnosis or treatment room, cure rate is high...I'm basically waiting be able to train the researchers and to sell off/rebuy enough machines to get 15 upgrades again. I guess I could start running a ton of marketing campaigns?

Submarine Sandpaper
May 27, 2007


Shooting Blanks posted:

This game starts to feel very sandbox-y in later hospitals. I'm in Pelican Wharf right now and it's a struggle to even hit 2 stars - even without using the medicine cabinet thing (I have a total of zero in the entire hospital), my queues are <4 for anything unless I'm running both training rooms at the same time, I don't have more than 2 of any given diagnosis or treatment room, cure rate is high...I'm basically waiting be able to train the researchers and to sell off/rebuy enough machines to get 15 upgrades again. I guess I could start running a ton of marketing campaigns?

what're the goals? I had a big ol' lol at just giving all my staff massive raises to hit 75% happiness in hospital 3.

/e- i'm so broken by society that even in this game I wanted to suppress their wages and get them happier in a different manner.

Pornographic Memory
Dec 17, 2008

Submarine Sandpaper posted:

what're the goals? I had a big ol' lol at just giving all my staff massive raises to hit 75% happiness in hospital 3.

/e- i'm so broken by society that even in this game I wanted to suppress their wages and get them happier in a different manner.

train them in emotional intelligence, permanent 10% boost!

less than three
Aug 9, 2007



Fallen Rib
-

less than three fucked around with this message at 20:13 on Oct 1, 2018

Shooting Blanks
Jun 6, 2007

Real bullets mess up how cool this thing looks.

-Blade



Submarine Sandpaper posted:

what're the goals? I had a big ol' lol at just giving all my staff massive raises to hit 75% happiness in hospital 3.

/e- i'm so broken by society that even in this game I wanted to suppress their wages and get them happier in a different manner.

To get the second star: Train 2 staff in Research IV (LOL, I have almost everything researched already), Upgrade 15 machines (I guess I could build a third Helixer and Megascan, they'll sometimes get a queue), and Cure 200 patients. There just is no real content - I own every building but I'm using about 1/2 of them, I'm working on letting go of early hired staff with bad skillsets to get everything up to level 3/4, but it's just killing time. There just isn't much endgame content, and unless there is some very substantial DLC I will probably shelve it.

Edit: OK, I switched over to Rotting Hill and even the first star here is a challenge - 70% staff happiness. I can't seem to get above 55%, not even sure how to go about it.

Shooting Blanks fucked around with this message at 05:50 on Sep 30, 2018

Dunno-Lars
Apr 7, 2011
:norway:

:iiam:



Put plants in their rooms, nice breakrooms (which means a sofa or two, and a bunch of gold awards on the walls), warm/hot and max out wages.

And train them in being 10% happier.

Ghost Leviathan
Mar 2, 2017
Probation
Can't post for 10 hours!
I never found staff morale too hard to raise over time, though keep in mind Rotting Hill has a scenario-specific penalty to Happiness because it just sucks that much.

A lategame break room has all kinds of cool poo poo. Bean bags, a mini gym, the fanciest snack vending machines, carpets, arcade sanic, etc etc. (does help to make em bigger to fit all that stuff) Put a staff-only toilet nearby.

nielsm
Jun 1, 2009



I managed to get the 95% staff happiness for the third star in Rotting Hill only by paying everyone the absolute max possible, making sure every room and corridor was well decorated, and for the final 2-3 percent points, actively manage the staff with the lowest happiness rating, sending them on breaks etc.



Q: Am I right that the skill combo of Pharmacy Management and Injection Administration for nurses is never desirable? Each gives +20% treatment skills in those particular rooms, but the regular Treatment skill gives +10% per level. The two skill slots taken up by the room-specific treatment skills could as well be taken by two levels in general Treatment, also giving +20% treatment, but in all rooms.

In other words, gently caress you stay out of my hospital.

My target for staffing skills right now is something like this:

Doctor skill sets:
- General Practice 5
- Psychiatry 5
- Surgery 5
- Diagnosis 4 + Radiology
- Treatment 4 + Genetics

Nurse skill sets:
- Ward Management 5
- Diagnosis 5
- Treatment 4 + Pharmacy Management
- Treatment 4 + Injection Administration

Assistants and janitors generally just get whatever seems appropriate. I try to have a few Customer Service 5 and Maintenance 5 in the late game but it's not as important.

nielsm fucked around with this message at 12:18 on Sep 30, 2018

Ghost Leviathan
Mar 2, 2017
Probation
Can't post for 10 hours!
Janitors can work with pretty much anything, though when you're doing later tier upgrades in a busy hospital you want at LEAST Mechanics II otherwise it'll take forever and a day.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug

nielsm posted:

Q: Am I right that the skill combo of Pharmacy Management and Injection Administration for nurses is never desirable? Each gives +20% treatment skills in those particular rooms, but the regular Treatment skill gives +10% per level. The two skill slots taken up by the room-specific treatment skills could as well be taken by two levels in general Treatment, also giving +20% treatment, but in all rooms.

In other words, gently caress you stay out of my hospital.

Nurses can't give injections without the cert, unfortunately.

nielsm
Jun 1, 2009



Bhodi posted:

Nurses can't give injections without the cert, unfortunately.

Yes they can. Nurses don't require skills for any jobs they can take.

Skill-gated jobs are:
- Psychiatry
- Research
- MEGA Scan
- DNA lab
- Surgery (for the doctor, any nurse can assist)
- Marketing
- Machine upgrading
- Ghost capture

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
I do a mix of of Diag 2 + Treatment 2 for my Genetics dudes since I expect them to take on a lot of the Diag burden by default.

I also just skip pharmacy and injection entirely and go treatment 5, as you kind of mentioned. Just seems easier to manage, especially as you can have a couple treatment 5 doctors too assigned to only the treatment rooms like resolution labs, and train them at the same time as the nurses. I do the specific treatment/Diag buildings where possible so I try to keep all similarly trained staff in the same buildings to keep things more efficient.

I also make sure to get the speed buff on all my maintenance dudes since they spend so much time wandering around. If you can get motivated + the speed training they cover a lot more ground.

Mazz fucked around with this message at 15:02 on Sep 30, 2018

uXs
May 3, 2005

Mark it zero!
Interesting point about the treatment nurses, I'm going to do mine that way too now.

Janitors and assistants get random poo poo, but making sure I have enough ghost-busting and repairing guys. Or whatever I need.

Only exception is that I also get at least 1 janitor that's trained exclusively in mechanics, I want those upgrades as quickly as possible. All the others are barred from upgrading. (If I even have any: since they won't be allowed to upgrade anyway, I avoid hiring janitors with a mixed skillset and a level in upgrades.)

edit: this game is much better since they fixed the ward bug.

nielsm
Jun 1, 2009



Upgrading rooms is annoying as well.

I have a minimum-size (3x5) Recurvery room that was easy to get up to level 5, with just a few servers and some cubist art plastered up. The Head Office next door, meanwhile, is stuck at level 4 and there isn't much room to fill in more junk. Some of these treatment rooms are really lacking in good decoration items.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

nielsm posted:

Upgrading rooms is annoying as well.

I have a minimum-size (3x5) Recurvery room that was easy to get up to level 5, with just a few servers and some cubist art plastered up. The Head Office next door, meanwhile, is stuck at level 4 and there isn't much room to fill in more junk. Some of these treatment rooms are really lacking in good decoration items.


Try gold certificates? Or did they nerf those?
At launch there was basically no room that couldn't be brought up to 5 with those.

Pornographic Memory
Dec 17, 2008

Ghost Leviathan posted:

Janitors can work with pretty much anything, though when you're doing later tier upgrades in a busy hospital you want at LEAST Mechanics II otherwise it'll take forever and a day.

I lucked into a Mechanics IV janitor early on in the power plant hospital and then hired only janitors without Mechanics after him. Having only one hyper skilled guy who does upgrades actually makes them go way smoother because you can queue up a bunch of upgrades and the machines will stay in use until the janitor starts working on them, and since he's so skilled he bangs out the upgrade super fast.

Dad Jokes
May 25, 2011

I'm about to start the public hospital level, what are some things I should know before diving in? I've heard a lot of bad things about it.

Based on what I've read so far, it seems like the strat to staying afloat is to let things go to poo poo and never build/promote/upgrade anything unless you're asked to do so for a grant.

Is getting a researcher running the $20,000 research constantly worth the tradeoff of paying a researcher? I know you can repeatedly get to 99% in another hospital and jump back to get the money instantly, but that seems like a bit of a hassle to keep doing.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Dad Jokes posted:

I'm about to start the public hospital level, what are some things I should know before diving in? I've heard a lot of bad things about it.

Based on what I've read so far, it seems like the strat to staying afloat is to let things go to poo poo and never build/promote/upgrade anything unless you're asked to do so for a grant.

Is getting a researcher running the $20,000 research constantly worth the tradeoff of paying a researcher? I know you can repeatedly get to 99% in another hospital and jump back to get the money instantly, but that seems like a bit of a hassle to keep doing.

It's not at first, but it can work later on if you want to. You need like 4 research rooms with decent researchers to get the money back in any reasonable time frame though. For the most part just focus on the Lord's requests, and remember you can build a room, get the money, and then sell the room to get the money back. I did that for the majority of his requests, just focusing on the easy diseases to slowly get the cure requirements for the stars. At some point you'll start to go money positive and you can do things like expand your treatment options/add decoration to rooms. Do the research for resolution off site but you don't need to swap back and forth to gimmick income at all. If you need, time a loan well and it will keep you going till you finish the next lord thing. He starts to give you 2-3 requests at a time in the later levels of hospital size, which also helps. I added research capacity slowly over time, although an earlier room to get money that way can help when you don't have good lord requests.

On a seperate note, it took me so long to cure 10 Cubism patients I got 2 and 3 stars on Grockle Bay instantly upon finishing the 1 star.

Mazz fucked around with this message at 18:13 on Sep 30, 2018

less than three
Aug 9, 2007



Fallen Rib
Another way to rake in cash from the Lord is hospital attractiveness.

My hospital was at 58/59% attractiveness, which seems to trigger a request to get it up to 60%. I'd plop three or four plants to get the $50-70k, then delete the plants.

A few minutes later it'd check again and see the 58/59 and offer me the quest to get it up to 60 again, repeat as needed.

I ended three-star Duckworth with millions in the bank.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Yeah, Duckworth gets really easy after the start because you know what sort of things the Lord is looking for and then just focus on them. Patients livelihood becomes a secondary thing you just sort of take care of in function to his requests. :v:

less than three
Aug 9, 2007



Fallen Rib
The next patch lets you customise outfits for your staff which I didn't realise how much I wanted until now. :3:

Playing dress-up aside, it will be nice to be able to visually distinguish between say my GPs and my treatment doctors by using different uniforms.

Merrill Grinch
May 21, 2001

infuriated by investments
Paging Doctor 4GP1Mot#2 to General Physician's office.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

less than three posted:

The next patch lets you customise outfits for your staff which I didn't realise how much I wanted until now. :3:

Playing dress-up aside, it will be nice to be able to visually distinguish between say my GPs and my treatment doctors by using different uniforms.

Wow, that's cool! Do you have a link to the news? I'm bad at googling and didn't find it :(

less than three
Aug 9, 2007



Fallen Rib

Torrannor posted:

Wow, that's cool! Do you have a link to the news? I'm bad at googling and didn't find it :(

No patch notes yet, but comes out Friday.

Here's a preview

https://youtu.be/3IMi3ibMzjg

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Merrill Grinch posted:

Paging Doctor 4GP1Mot#15 to General Physician's office.

Fixed that for you.

uXs
May 3, 2005

Mark it zero!

less than three posted:

The next patch lets you customise outfits for your staff which I didn't realise how much I wanted until now. :3:

Playing dress-up aside, it will be nice to be able to visually distinguish between say my GPs and my treatment doctors by using different uniforms.

It's cool, but it doesn't seem that useful. I mean, do you ever interact with anybody except by using the menus? What I'd like is being able to group my doctors and nurses into different types, but none of the sorting options seem to work. Not even renaming them would work because there's no option to sort by name. :-/

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
I imagine you can give all of your GP doctors a black shirt, all your psychiatrists a red one, all your surgeons a green one, etc. That way you can see on a glace where your specialists are. I think it could be handy to get a better overview of what's going wrong in your hospital.

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nielsm
Jun 1, 2009



Sounds potentially very useful. Also for keeping track of your training plans. (Did I intend for this mixed-skills nurse to major in Ward or Diagnosis?)

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