Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...




monolith starts opening up a fair bit once you're getting to the Actual Endgame Content and unlocking various harder modes that change how most things function, even beyond the fact that at its core it's a fairly involved game where you need some semblance of skill to do well instead of isaac where half of that is just snowballing into some bullshit item combination and then facetanking the rest of the content

it's really, really good at paring down the mechanics into what they need to be instead of trying to throw the kitchen sink in and seeing how that goes, and the overall aesthetics as well are top notch

Adbot
ADBOT LOVES YOU

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Digirat posted:

How do you even turn this off? I don't want to see a popup every single time someone starts a public lobby in the middle of my game.

It's kinda funny because if the game had more than a couple hundred players online at the time you'd be utterly spammed with them.

If you mouse over the chat area, a red X should appear; click it and you'll stop seeing the actual messages from other players. You'll still see when they make new chat rooms, but at least you won't see randos making casual racist slurs.

ToxicFrog
Apr 26, 2008


Qud update: rolled a True Man Horticulturalist, handed my starting items to Argyve for a free level, then hiked off to the Rust Wells to get some wire and got surrounded by electrofuges and murdered.

Caves of Qud is still just as Caves as Qud as it was last time I played. Maybe I should try What's Eating the Watervine first next...

Phrosphor
Feb 25, 2007

Urbanisation

ToxicFrog posted:

Qud update: rolled a True Man Horticulturalist, handed my starting items to Argyve for a free level, then hiked off to the Rust Wells to get some wire and got surrounded by electrofuges and murdered.

Caves of Qud is still just as Caves as Qud as it was last time I played. Maybe I should try What's Eating the Watervine first next...

Watervine is worth it usually just for the items you can pick up on the way, if you take the secret entrance to the underground river from the village.

It's in the top left of Joppa in the pool of water, you can spot it just by moving around in the liquid.

That entrance links to the bottom of the cave that they send you to, just climb down to the level that the river starts in and follow it back to it's source. Along the way you can find a dead adventurer who always has a helmet with a lamp on it, a Sphere of Negative Weight and a Cybernetics Credit Wedge.

Xposting this from the Qud thread:

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
rust wells are less likely to kill you tho

ToxicFrog
Apr 26, 2008


Tollymain posted:

rust wells are less likely to kill you tho

See, that's what I used to think, but it looks like even the surface of the Rust Wells now commonly spawns Electrofuges, which will severely gently caress up starting characters, while Red Rock is mostly just vines and snapjaws. I rolled the same character and went to Red Rock first this time and not only am I still alive, I didn't even catch fire until DL03.

RyokoTK
Feb 12, 2012

I am cool.

FalloutGod posted:

Is it balanced for coop or single player? Any coop game I'm immediately wary of because balancing that is extremely tough. Doubly for roguelikes.

It’s balanced fine for both. Co-op is quite a lot deadlier across the board and you have to share chests, but only one player needs to clear a level so you do get more forgiveness. Single player gives you plenty more space to do work, but if you die, you die.

Harry Potter on Ice
Nov 4, 2006


IF IM NOT BITCHING ABOUT HOW SHITTY MY LIFE IS, REPORT ME FOR MY ACCOUNT HAS BEEN HIJACKED
Dungeonmans is pretty sweet, finally giving it a shot after thinking it looked like poo poo. Any tips you'd give a brand new player that you wished you knew at the jump? I'm a level 5 ranger currently. Heavy armor perk looks pretty tempting

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop

FalloutGod posted:

Is it balanced for coop or single player? Any coop game I'm immediately wary of because balancing that is extremely tough. Doubly for roguelikes.

Most of my play time with Synthetik has been in co op and I think that's when it really shines.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Someone please help me by recommending a roguelike similar to 868-Hack so I can play something, anything else, I'm addicted and can't stop trying new runs

and yes I have Plan B, I switch between it and the original

LordSloth
Mar 7, 2008

Disgruntled (IT) Employee
Has anyone tried out/heard of Paper Dungeons Crawler?

At first glance, it strikes the right mechanical notes, but the devil's in the details and I haven't heard a single thing about it till yesterday.
https://store.steampowered.com/app/754340/Paper_Dungeons_Crawler/

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Harry Potter on Ice posted:

Dungeonmans is pretty sweet, finally giving it a shot after thinking it looked like poo poo. Any tips you'd give a brand new player that you wished you knew at the jump? I'm a level 5 ranger currently. Heavy armor perk looks pretty tempting

Pick an armor line and stick with it. You can't mix-and-match armor and still benefit from the perks/skills.

Use your consumables. Dungeonmans gives you a lot of them and there's some pretty powerful abilities in there, plus most characters will eventually run into trouble with attrition if they just try to use their innate abilities to solve every problem.

You really want to have a ranged attack. Ranger is listed as easy mode primarily because of the combination of a spammable ranged attack and mobility skills. Casters can get similarly.

Retiring or killing your mans can get you a new teacher at the academy, who will teach one of their maxed-out skill trees to every future character. There's nothing to stop them from being redundant with a previous character though (I had two characters teach the basic mage skill set that starts with Bolt of Foom, for example). Any character can use any skill unless it specifically says that it requires certain equipment (like a bow or shield), so it's worth diversifying to give you more options.

TOOT BOOT
May 25, 2010

Well this is unexpected, a new version of Brogue:

https://sites.google.com/site/broguegame/

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

StrixNebulosa posted:

Someone please help me by recommending a roguelike similar to 868-Hack so I can play something, anything else, I'm addicted and can't stop trying new runs

and yes I have Plan B, I switch between it and the original

Have you played his other games? Imbroglio is loving amazing

Glimpse
Jun 5, 2011


TOOT BOOT posted:

Well this is unexpected, a new version of Brogue:

https://sites.google.com/site/broguegame/

OMG



poo poo, it totally fails to launch on my mac.

Navaash
Aug 15, 2001

FEED ME


TooMuchAbstraction posted:

I would definitely go KBM with Nuclear Throne. The game rewards twitch aiming skills, and I at least can't aim nearly as well with an analog stick as I can with a mouse. That said, I watched a Nuclear Throne speedrun tournament awhile ago and one of the higher-ranked runners used a controller, so it's definitely possible to do well that way.

I've only ever played the game with controller myself and it has the added advantage of being used to the controls when you go visit someone who has it on their PS4 (like at Space Station here in Osaka before they had to remove all the modern-gen consoles to avoid Nintendo and/or Capcom possibly sending the fuzz at them. No, I'm totally serious, this is a thing. Look it up. Fortunately they replaced them with Steam machines so I can play NT anyway when I'm there when I feel like it).

Twitch dodging is just as important as twitch aiming and therefore I don't see a real benefit for one over the other. Just go with whichever one suits you best.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Navaash posted:

I've only ever played the game with controller myself...

Oh sure, I didn't mean to say that KBM was inherently superior, just that it's what I'm most comfortable with.

In other news, I think I've milked the Specialist for everything it's worth:





I don't see myself beating that kill count anytime soon (though bizarrely, that's not my highest score?!). Loop levels are swarming with huge numbers of ridiculously fast and aggressive enemies. Being able to distract them with two summoned turrets (and a phaser guard, but he's way less useful because he tries to use cover) makes things massively safer. And plus I had a level-17 Laser SOCOM, the weapon that gains power with each new level. Sadly that seems to stop once you hit the loop; still, it's ridiculously powerful.

I died against the loop final boss; I finished hacking all the mainframes but the door wouldn't open, and I had nowhere to hide once my turrets died.

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop

StrixNebulosa posted:

Someone please help me by recommending a roguelike similar to 868-Hack so I can play something, anything else, I'm addicted and can't stop trying new runs

and yes I have Plan B, I switch between it and the original

Consider Michael Brough's newest release Cinco Paus

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
imbroglio is also by the same guy as those two games, if you havent checked it out yet

dis astranagant
Dec 14, 2006

TooMuchAbstraction posted:

And plus I had a level-17 Laser SOCOM, the weapon that gains power with each new level. Sadly that seems to stop once you hit the loop; still, it's ridiculously powerful.

It should keep going but all stats besides damage have a hard cap and when you try to upgrade a capped stat it will either be rerolled (for random upgrades like the laser socom and shrines) or converted to a 1% damage upgrade (for attachments and once you cap all stats).

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.

TooMuchAbstraction posted:

Retiring or killing your mans can get you a new teacher at the academy, who will teach one of their maxed-out skill trees to every future character. There's nothing to stop them from being redundant with a previous character though (I had two characters teach the basic mage skill set that starts with Bolt of Foom, for example). Any character can use any skill unless it specifically says that it requires certain equipment (like a bow or shield), so it's worth diversifying to give you more options.

Take into account that when you retire a mans to be a teacher, it will only teach the skill you maxed first, so plan accordingly.

genericnick
Dec 26, 2012

Angry Lobster posted:

Take into account that when you retire a mans to be a teacher, it will only teach the skill you maxed first, so plan accordingly.

Feeling like an idiot now. I thought it was random.

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.

genericnick posted:

Feeling like an idiot now. I thought it was random.

I've run a few quick tests and it appears it is completely random, so I misremembered the whole thing (or I had a huge confirmation bias, dunno). In any case, you were right, it's random and I'm an idiot :(

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
I could have absolutely sworn it was the first skill raised to max. Failing that, I guess you could try just raising a must-have skill to 3 and leaving everything else at 2, then immediately retiring as soon as you have the option.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

goferchan posted:

Have you played his other games? Imbroglio is loving amazing

It seems to only be for mobile? And apple, at that. I can't access it. :(

Stark Fist posted:

Consider Michael Brough's newest release Cinco Paus

Ooh, it's on itch. I'm gonna get it, thanks!

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Oh yeah Imbroglio is only on iOS apparently his other games have sold really poorly on every other platform so he was hesitant to port them. I'm glad he caved and did Cinco Paus though because that's really good too, enjoy. Building an entire game around identifying Roguelike wands is brilliant

Sacrificial Toast
Nov 5, 2009

goferchan posted:

Oh yeah Imbroglio is only on iOS apparently his other games have sold really poorly on every other platform so he was hesitant to port them. I'm glad he caved and did Cinco Paus though because that's really good too, enjoy. Building an entire game around identifying Roguelike wands is brilliant

I picked this up, and am kind of annoyed that I can't move my character with the mouse. It'd be a really nice minimal effort game to not have to bother putting my hand on the keyboard.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
weird, i consider a decent kb control scheme (or vi keys lmao) to take less effort than using a mouse

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Tollymain posted:

weird, i consider a decent kb control scheme (or vi keys lmao) to take less effort than using a mouse

Yeah, I'm the same. 868-Hack is a great comfort game because it's keyboard only and it's just focused enough that I don't get overwhelmed with choices.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS

StrixNebulosa posted:

Yeah, I'm the same. 868-Hack is a great comfort game because it's keyboard only and it's just focused enough that I don't get overwhelmed with choices.

i should really play 868hack more

Owl Inspector
Sep 14, 2011

Oh hey synthetik is getting an expansion on wednesday, which will split every class into two subclasses. https://steamcommunity.com/games/528230/announcements/detail/1707318660129277355

They'll be raising the price of the game from $15 to $20, but the expansion itself is free.

General Emergency
Apr 2, 2009

Can we talk?
Is it worth it at 15bux?

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

General Emergency posted:

Is it worth it at 15bux?

Yeah.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead
The free Heat Signature content patch is Very, Very Good.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Speaking of Heat Signature, they added Steam cards awhile back, which appear to take the form of little stories submitted by players. One of them has a player shooting at the hostage they were supposed to be rescuing (presumably thinking they were on an assassin mission, not a rescue mission), realizing their mistake, and teleporting themselves in front of the bullet to save the hostage. Another has a player completing one of the "final" missions (to set a massive ship on a collision course with an enemy station), except on their way back to their transport pod, they left a breacher grenade in the bridge. It blew up, destroyed the bridge, and knocked the ship off-course. As the card put it, "you did the one thing you were not supposed to do."

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

GreyjoyBastard posted:

The free Heat Signature content patch is Very, Very Good.

oh man i played about 30 hours of heat signature before burning out, what's included?

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Captain Foo posted:

oh man i played about 30 hours of heat signature before burning out, what's included?

The most impactful element, imo, is four new enemies that show up in very limited numbers on some ships. (and can also show up as reinforcements if you trigger the alarm :getin: )

Know what, I think I'll just quote parts of the featureposts (https://steamcommunity.com/games/268130/announcements/detail/1708444560034627567)

quote:

The Defender
A contractor who generates an impenetrable, uncrashable, unhackable shield for all guards near them. The only way to bring these shields down is to take out the Defender who, in one of nature's cruel ironies, only has a conventional shield.

The Jammer
A contractor who moves through the ship installing jamming devices that prevent any of your gadgets from working while you're inside their square of effect. The field also scrambles incoming teleportation, so glitching into it is not advised. The jammers can be destroyed up close if you can get to them. Crashing a Jammer prevents them from placing any more jamming devices. Subverting them... does something else.

The Tracker
A contractor with specialised sensors that track your exact location on the ship at any range. They will hunt you relentlessly, their reactions are instantaneous, and their high velocity rifle is virtually impossible to dodge. Watch for the red tracks leading to you. Crashing a Tracker disables their sensors, subverting scrambles them.

The Predator
The most lethal contractors in the galaxy. Step into their pulsing sensor range and they will instantly detect you, teleport to you, and kill you in the same move. Shields don't help, their blade is already in you when they glitch. Good luck. Crashing a Predator disables their sensor and teleporter. Subverting them... does something else.

Character traits: Permanent positive and negative modifiers to the individual throwaway characters. "Can't use melee", for example.

- New hazards:

quote:

Telepads
Most ships now have telepads - if you're in a tight spot, you can use it to teleport yourself into space. In fact, when you use a telepad everything on it is teleported, so you can get a Rescue or Capture target out this way, or even use it to deal with a enemy. But more often, you'll be dealing with how the enemy uses them. Specifically:



Fleeing Targets
Some missions now feature new type of alarm response: instead of starting a countdown to your capture, the person you're here for makes a break for the telepad. If they get there, they'll teleport out and you've blown it. So before you do anything risky, it's worth looking at the ship's layout and figuring out the route they'll take if they're alerted. Can you intercept them? Can you get there first? Can you crash the telepad so they can't get out? Can you hack it? Where do they go if they use a hacked telepad?

Reinforcements
Some ships don't need to fly to the nearest station to take care of an intruder. With a telepad, they can just teleport in the reinforcements they need, who'll then search the whole ship looking for you. Once the alarm is tripped, new contractors teleport in every few seconds, so dealing with them faster than they arrive is usually not practical. How many arrive, how quickly, and how nasty they are varies depending on the mission: Light Reinforcements are infrequent and run dry before long, so you may be able to take them all out. Heavy Reinforcements, though, means dealing with a rapid stream of the most dangerous contractors in the galaxy. What are contractors? A thing we're not talking about today!

and others!

- Glory missions (even harder missions that let you go for a high score) and daily challenges

- AI improvements

quote:

Errand buddies: if there are enough guards in a cluster, they'll take a buddy when they go off on errands. If the errand guard needs to check on a terminal, the other one watches their back while they do it.

New patrol patterns: as well as visiting terminals, guards will sometimes now check on key rooms in their sector, including any locked up loot.

Ship search: reinforcements that teleport in have a new search behaviour that lets them scour the ship for you.

Back to work: guards who left their post to investigate your antics will now eventually return to their original posts, but stay on high alert.

Lifelink: a new variable on some harder missions gives the guards in a sector an electronic link to each other - if any of them goes down, the others will sound the alarm and run to investigate. This prevents you thinning out a cluster by waiting for guards to wander off and taking them one by one (or two by two). Crashing a guard takes them off this network, subverting them crashes the whole network.

Also I don't think I noticed in the notes but I think guards might eventually notice if their buddies don't return and go to medium-alert.

It owns. Like I said, the most important additions imo are the contractors because they radically change the mission landscape, but everything about it is good.

Goatse James Bond fucked around with this message at 18:22 on Oct 1, 2018

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

No no no, realtalk the most important change is the AI. It's smarter and means you can't insta-win any mission just by being patient, now you have to actually think which is great.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Nice! already thinking about how a subverted telepad might send a fleeing target directly to your pod or some such

Adbot
ADBOT LOVES YOU

megane
Jun 20, 2008



That all sounds great; I lost interest pretty quickly but that fixes a lot of the reasons.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply