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monolith starts opening up a fair bit once you're getting to the Actual Endgame Content and unlocking various harder modes that change how most things function, even beyond the fact that at its core it's a fairly involved game where you need some semblance of skill to do well instead of isaac where half of that is just snowballing into some bullshit item combination and then facetanking the rest of the content it's really, really good at paring down the mechanics into what they need to be instead of trying to throw the kitchen sink in and seeing how that goes, and the overall aesthetics as well are top notch
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# ? Sep 25, 2018 02:07 |
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# ? Jun 12, 2024 13:51 |
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Digirat posted:How do you even turn this off? I don't want to see a popup every single time someone starts a public lobby in the middle of my game. If you mouse over the chat area, a red X should appear; click it and you'll stop seeing the actual messages from other players. You'll still see when they make new chat rooms, but at least you won't see randos making casual racist slurs.
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# ? Sep 25, 2018 02:08 |
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Qud update: rolled a True Man Horticulturalist, handed my starting items to Argyve for a free level, then hiked off to the Rust Wells to get some wire and got surrounded by electrofuges and murdered. Caves of Qud is still just as Caves as Qud as it was last time I played. Maybe I should try What's Eating the Watervine first next...
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# ? Sep 25, 2018 02:37 |
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ToxicFrog posted:Qud update: rolled a True Man Horticulturalist, handed my starting items to Argyve for a free level, then hiked off to the Rust Wells to get some wire and got surrounded by electrofuges and murdered. Watervine is worth it usually just for the items you can pick up on the way, if you take the secret entrance to the underground river from the village. It's in the top left of Joppa in the pool of water, you can spot it just by moving around in the liquid. That entrance links to the bottom of the cave that they send you to, just climb down to the level that the river starts in and follow it back to it's source. Along the way you can find a dead adventurer who always has a helmet with a lamp on it, a Sphere of Negative Weight and a Cybernetics Credit Wedge. Xposting this from the Qud thread:
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# ? Sep 25, 2018 03:47 |
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rust wells are less likely to kill you tho
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# ? Sep 25, 2018 12:42 |
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Tollymain posted:rust wells are less likely to kill you tho See, that's what I used to think, but it looks like even the surface of the Rust Wells now commonly spawns Electrofuges, which will severely gently caress up starting characters, while Red Rock is mostly just vines and snapjaws. I rolled the same character and went to Red Rock first this time and not only am I still alive, I didn't even catch fire until DL03.
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# ? Sep 25, 2018 14:07 |
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FalloutGod posted:Is it balanced for coop or single player? Any coop game I'm immediately wary of because balancing that is extremely tough. Doubly for roguelikes. It’s balanced fine for both. Co-op is quite a lot deadlier across the board and you have to share chests, but only one player needs to clear a level so you do get more forgiveness. Single player gives you plenty more space to do work, but if you die, you die.
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# ? Sep 25, 2018 23:28 |
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Dungeonmans is pretty sweet, finally giving it a shot after thinking it looked like poo poo. Any tips you'd give a brand new player that you wished you knew at the jump? I'm a level 5 ranger currently. Heavy armor perk looks pretty tempting
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# ? Sep 25, 2018 23:32 |
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FalloutGod posted:Is it balanced for coop or single player? Any coop game I'm immediately wary of because balancing that is extremely tough. Doubly for roguelikes. Most of my play time with Synthetik has been in co op and I think that's when it really shines.
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# ? Sep 25, 2018 23:36 |
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Someone please help me by recommending a roguelike similar to 868-Hack so I can play something, anything else, I'm addicted and can't stop trying new runs and yes I have Plan B, I switch between it and the original
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# ? Sep 25, 2018 23:39 |
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Has anyone tried out/heard of Paper Dungeons Crawler? At first glance, it strikes the right mechanical notes, but the devil's in the details and I haven't heard a single thing about it till yesterday. https://store.steampowered.com/app/754340/Paper_Dungeons_Crawler/
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# ? Sep 25, 2018 23:54 |
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Harry Potter on Ice posted:Dungeonmans is pretty sweet, finally giving it a shot after thinking it looked like poo poo. Any tips you'd give a brand new player that you wished you knew at the jump? I'm a level 5 ranger currently. Heavy armor perk looks pretty tempting Pick an armor line and stick with it. You can't mix-and-match armor and still benefit from the perks/skills. Use your consumables. Dungeonmans gives you a lot of them and there's some pretty powerful abilities in there, plus most characters will eventually run into trouble with attrition if they just try to use their innate abilities to solve every problem. You really want to have a ranged attack. Ranger is listed as easy mode primarily because of the combination of a spammable ranged attack and mobility skills. Casters can get similarly. Retiring or killing your mans can get you a new teacher at the academy, who will teach one of their maxed-out skill trees to every future character. There's nothing to stop them from being redundant with a previous character though (I had two characters teach the basic mage skill set that starts with Bolt of Foom, for example). Any character can use any skill unless it specifically says that it requires certain equipment (like a bow or shield), so it's worth diversifying to give you more options.
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# ? Sep 26, 2018 00:32 |
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Well this is unexpected, a new version of Brogue: https://sites.google.com/site/broguegame/
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# ? Sep 26, 2018 01:43 |
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StrixNebulosa posted:Someone please help me by recommending a roguelike similar to 868-Hack so I can play something, anything else, I'm addicted and can't stop trying new runs Have you played his other games? Imbroglio is loving amazing
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# ? Sep 26, 2018 01:50 |
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TOOT BOOT posted:Well this is unexpected, a new version of Brogue: OMG … poo poo, it totally fails to launch on my mac.
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# ? Sep 26, 2018 02:30 |
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TooMuchAbstraction posted:I would definitely go KBM with Nuclear Throne. The game rewards twitch aiming skills, and I at least can't aim nearly as well with an analog stick as I can with a mouse. That said, I watched a Nuclear Throne speedrun tournament awhile ago and one of the higher-ranked runners used a controller, so it's definitely possible to do well that way. I've only ever played the game with controller myself and it has the added advantage of being used to the controls when you go visit someone who has it on their PS4 (like at Space Station here in Osaka before they had to remove all the modern-gen consoles to avoid Nintendo and/or Capcom possibly sending the fuzz at them. No, I'm totally serious, this is a thing. Look it up. Fortunately they replaced them with Steam machines so I can play NT anyway when I'm there when I feel like it). Twitch dodging is just as important as twitch aiming and therefore I don't see a real benefit for one over the other. Just go with whichever one suits you best.
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# ? Sep 26, 2018 03:25 |
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Navaash posted:I've only ever played the game with controller myself... Oh sure, I didn't mean to say that KBM was inherently superior, just that it's what I'm most comfortable with. In other news, I think I've milked the Specialist for everything it's worth: I don't see myself beating that kill count anytime soon (though bizarrely, that's not my highest score?!). Loop levels are swarming with huge numbers of ridiculously fast and aggressive enemies. Being able to distract them with two summoned turrets (and a phaser guard, but he's way less useful because he tries to use cover) makes things massively safer. And plus I had a level-17 Laser SOCOM, the weapon that gains power with each new level. Sadly that seems to stop once you hit the loop; still, it's ridiculously powerful. I died against the loop final boss; I finished hacking all the mainframes but the door wouldn't open, and I had nowhere to hide once my turrets died.
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# ? Sep 26, 2018 04:02 |
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StrixNebulosa posted:Someone please help me by recommending a roguelike similar to 868-Hack so I can play something, anything else, I'm addicted and can't stop trying new runs Consider Michael Brough's newest release Cinco Paus
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# ? Sep 26, 2018 05:42 |
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imbroglio is also by the same guy as those two games, if you havent checked it out yet
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# ? Sep 26, 2018 07:47 |
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TooMuchAbstraction posted:And plus I had a level-17 Laser SOCOM, the weapon that gains power with each new level. Sadly that seems to stop once you hit the loop; still, it's ridiculously powerful. It should keep going but all stats besides damage have a hard cap and when you try to upgrade a capped stat it will either be rerolled (for random upgrades like the laser socom and shrines) or converted to a 1% damage upgrade (for attachments and once you cap all stats).
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# ? Sep 26, 2018 07:57 |
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TooMuchAbstraction posted:Retiring or killing your mans can get you a new teacher at the academy, who will teach one of their maxed-out skill trees to every future character. There's nothing to stop them from being redundant with a previous character though (I had two characters teach the basic mage skill set that starts with Bolt of Foom, for example). Any character can use any skill unless it specifically says that it requires certain equipment (like a bow or shield), so it's worth diversifying to give you more options. Take into account that when you retire a mans to be a teacher, it will only teach the skill you maxed first, so plan accordingly.
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# ? Sep 26, 2018 09:17 |
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Angry Lobster posted:Take into account that when you retire a mans to be a teacher, it will only teach the skill you maxed first, so plan accordingly. Feeling like an idiot now. I thought it was random.
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# ? Sep 26, 2018 11:09 |
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genericnick posted:Feeling like an idiot now. I thought it was random. I've run a few quick tests and it appears it is completely random, so I misremembered the whole thing (or I had a huge confirmation bias, dunno). In any case, you were right, it's random and I'm an idiot
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# ? Sep 26, 2018 14:01 |
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I could have absolutely sworn it was the first skill raised to max. Failing that, I guess you could try just raising a must-have skill to 3 and leaving everything else at 2, then immediately retiring as soon as you have the option.
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# ? Sep 26, 2018 14:10 |
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goferchan posted:Have you played his other games? Imbroglio is loving amazing It seems to only be for mobile? And apple, at that. I can't access it. Stark Fist posted:Consider Michael Brough's newest release Cinco Paus Ooh, it's on itch. I'm gonna get it, thanks!
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# ? Sep 26, 2018 14:47 |
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Oh yeah Imbroglio is only on iOS apparently his other games have sold really poorly on every other platform so he was hesitant to port them. I'm glad he caved and did Cinco Paus though because that's really good too, enjoy. Building an entire game around identifying Roguelike wands is brilliant
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# ? Sep 27, 2018 05:45 |
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goferchan posted:Oh yeah Imbroglio is only on iOS apparently his other games have sold really poorly on every other platform so he was hesitant to port them. I'm glad he caved and did Cinco Paus though because that's really good too, enjoy. Building an entire game around identifying Roguelike wands is brilliant I picked this up, and am kind of annoyed that I can't move my character with the mouse. It'd be a really nice minimal effort game to not have to bother putting my hand on the keyboard.
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# ? Sep 27, 2018 10:10 |
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weird, i consider a decent kb control scheme (or vi keys lmao) to take less effort than using a mouse
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# ? Sep 27, 2018 10:16 |
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Tollymain posted:weird, i consider a decent kb control scheme (or vi keys lmao) to take less effort than using a mouse Yeah, I'm the same. 868-Hack is a great comfort game because it's keyboard only and it's just focused enough that I don't get overwhelmed with choices.
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# ? Sep 27, 2018 11:47 |
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StrixNebulosa posted:Yeah, I'm the same. 868-Hack is a great comfort game because it's keyboard only and it's just focused enough that I don't get overwhelmed with choices. i should really play 868hack more
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# ? Sep 27, 2018 12:18 |
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Oh hey synthetik is getting an expansion on wednesday, which will split every class into two subclasses. https://steamcommunity.com/games/528230/announcements/detail/1707318660129277355 They'll be raising the price of the game from $15 to $20, but the expansion itself is free.
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# ? Oct 1, 2018 04:59 |
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Is it worth it at 15bux?
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# ? Oct 1, 2018 07:14 |
General Emergency posted:Is it worth it at 15bux? Yeah.
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# ? Oct 1, 2018 07:20 |
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The free Heat Signature content patch is Very, Very Good.
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# ? Oct 1, 2018 16:28 |
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Speaking of Heat Signature, they added Steam cards awhile back, which appear to take the form of little stories submitted by players. One of them has a player shooting at the hostage they were supposed to be rescuing (presumably thinking they were on an assassin mission, not a rescue mission), realizing their mistake, and teleporting themselves in front of the bullet to save the hostage. Another has a player completing one of the "final" missions (to set a massive ship on a collision course with an enemy station), except on their way back to their transport pod, they left a breacher grenade in the bridge. It blew up, destroyed the bridge, and knocked the ship off-course. As the card put it, "you did the one thing you were not supposed to do."
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# ? Oct 1, 2018 16:59 |
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GreyjoyBastard posted:The free Heat Signature content patch is Very, Very Good. oh man i played about 30 hours of heat signature before burning out, what's included?
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# ? Oct 1, 2018 18:06 |
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Captain Foo posted:oh man i played about 30 hours of heat signature before burning out, what's included? The most impactful element, imo, is four new enemies that show up in very limited numbers on some ships. (and can also show up as reinforcements if you trigger the alarm ) Know what, I think I'll just quote parts of the featureposts (https://steamcommunity.com/games/268130/announcements/detail/1708444560034627567) quote:The Defender Character traits: Permanent positive and negative modifiers to the individual throwaway characters. "Can't use melee", for example. - New hazards: quote:Telepads and others! - Glory missions (even harder missions that let you go for a high score) and daily challenges - AI improvements quote:Errand buddies: if there are enough guards in a cluster, they'll take a buddy when they go off on errands. If the errand guard needs to check on a terminal, the other one watches their back while they do it. Also I don't think I noticed in the notes but I think guards might eventually notice if their buddies don't return and go to medium-alert. It owns. Like I said, the most important additions imo are the contractors because they radically change the mission landscape, but everything about it is good. Goatse James Bond fucked around with this message at 18:22 on Oct 1, 2018 |
# ? Oct 1, 2018 18:20 |
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No no no, realtalk the most important change is the AI. It's smarter and means you can't insta-win any mission just by being patient, now you have to actually think which is great.
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# ? Oct 1, 2018 19:02 |
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Nice! already thinking about how a subverted telepad might send a fleeing target directly to your pod or some such
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# ? Oct 1, 2018 19:04 |
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# ? Jun 12, 2024 13:51 |
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That all sounds great; I lost interest pretty quickly but that fixes a lot of the reasons.
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# ? Oct 1, 2018 19:31 |