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Himuro posted:
I liked you better when your inexplicable hostility was limited to posting about DQ11 being too easy
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# ? Oct 1, 2018 16:16 |
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# ? May 27, 2024 16:38 |
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mp5 posted:I liked you better when your inexplicable hostility was limited to posting about DQ11 being too easy Huh? I just didn't understand their post. Very confusing.
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# ? Oct 1, 2018 16:22 |
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John Lee posted:Personally, I really liked IX; I had been looking for a return to team character creation, and it had a pretty in-depth skill system. Plus, I found three friends who wanted to play through it together with me, so it was a grand time. Also: fully visual armor. I only got into the series recently (starting XI, then having to totally wipe my hd and reinstall Windows for unrelated reasons, then picking VIII back up from when I dropped off out of choice paralysis after getting the boat and finishing it, loving DQ, and jumping back into XI) but im one of those people who is definitely putting it off until my last DQ game because im not a fan of the silent party idea or all that stuff about items and equipment. Except the dressup that's awesome.
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# ? Oct 1, 2018 16:31 |
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Himuro posted:
[e] Not saying this is what happened to you, but this is probably what Calaveron is referring to in their post. Rascyc fucked around with this message at 16:38 on Oct 1, 2018 |
# ? Oct 1, 2018 16:36 |
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ddogflex posted:I just built a new PC last week, and DQ XI was the first game I bought. HOLY poo poo IT'S PRETTY. A scant few of the tracks are less good (Sylvando’s theme and the camping music spring to mind) for the mood. Some of the other tracks are still bad, but at least well-played.
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# ? Oct 1, 2018 16:39 |
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ddogflex posted:I just built a new PC last week, and DQ XI was the first game I bought. HOLY poo poo IT'S PRETTY. The music is still bad, it just sounds better.
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# ? Oct 1, 2018 16:44 |
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Your Parents posted:I only got into the series recently (starting XI, then having to totally wipe my hd and reinstall Windows for unrelated reasons, then picking VIII back up from when I dropped off out of choice paralysis after getting the boat and finishing it, loving DQ, and jumping back into XI) but im one of those people who is definitely putting it off until my last DQ game because im not a fan of the silent party idea or all that stuff about items and equipment. Except the dressup that's awesome. Warning ahead of time. DQIX is really a reworking of DQIII. DQIII has you go to Luida's bar to recruit party members FF Tactics style. The hero is silent and so are the party members. IX does all of this. So if the silent character thing isn't one of your favorites, be warned that DQIII (and by extension 1) has the same thing. DQIX has a vignette style where the story is focused around the towns people and their troubles so the party not talking isn't much of a big deal. DQIII has less of that, of course. To be honest, once you're done with XI and VIII, I'd suggest going with either VII 3ds or IV-VI ds (I suggest playing IV on your phone instead of ds because the English ds version lacks party talk which they put into the mobile release, so the mobile version is superior). I wouldn't play III, VI, VII, or IX in a row because they all have class systems and you don't want to be burned out. Especially given VII's length. Happy slime hunting. Rascyc posted:Nintendo DS wouldn't connect to routers that were secured with anything other than WEP, which was phased out for WPA during the DS lifecycle. If you were a DS owner, you probably had to downgrade the security on your router while using the online functionality. Yeah. I tried it back in the day and still no dice. Jupiter Jazz fucked around with this message at 17:25 on Oct 1, 2018 |
# ? Oct 1, 2018 17:20 |
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What level should I be to beat the final boss in in Act 3? I'm currently level 58 and have finished most of the city events, only have Trial of the Luminary battle and Sylandro's quest to finish. Is there a boss comparable in difficulty to final boss that fighting would tell me whether I'm ready for the final battle? edit: oh and also haven't done Wheel of Harma 4 and 5 yet Also, most of the new music wasn't that memorable, but this track (Serena's Harp) is pretty. Good thing as it plays in some of the most emotional moments of the game. https://www.youtube.com/watch?v=B_NS5oEQQZM theblackw0lf fucked around with this message at 20:28 on Oct 1, 2018 |
# ? Oct 1, 2018 20:21 |
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I can't recommend IX at all. Coming from VIII, it was a huge downgrade graphically, mechanically, narratively, and musically. The fact that it's almost impossible to legitimately get the DLC content is just icing on the cake.ThisIsACoolGuy posted:My favorite thing in 9 resurfaces at the end of Act 3 in 11. Ending talk When the credits are rolling and it's showing moving moments from all the games or fighting the final bosses there's like... nothing in 9 so instead it's just the player characters failing to kill metal king slimes. That got a laugh out of me.
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# ? Oct 1, 2018 20:25 |
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Mizuti posted:I can't recommend IX at all. Coming from VIII, it was a huge downgrade graphically, mechanically, narratively, and musically. I mean, narrative, graphics, and music I get but mechanically? How? DQIX offers far more freedom in terms of mechanics via the class system. In terms of gameplay I felt IX was the better game although I prefer VIII overall. VIII ps2 had an alchemy pot where you had to actually wait for it to finish in real world time. It had (at the time) the worst battle system in Dragon Quest that was (and remains) slow as molasses, as well as long load times. IX introduced visible enemies, a better alchemy pot, a more refined take on Luida's bar, tons of quests, shorter load times, and a faster battle system. In terms of gameplay it was easily the more fun to play. Now that 3ds version of VIII included a better alchemy pot, faster battles, and load times it's much. But comparing it to DQVIII ps2? Jupiter Jazz fucked around with this message at 20:38 on Oct 1, 2018 |
# ? Oct 1, 2018 20:33 |
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dqviii was really, really good but basically all of the gameplay has aged extremely poorly remember having to constantly consult a faq to see what abilities your unreassignable skill points were working towards? good poo poo
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# ? Oct 1, 2018 20:51 |
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IX’s great, I’m probably gonna go back to that after beating XI. The job system and character customization own bones.
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# ? Oct 1, 2018 20:51 |
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U-DO Burger posted:dqviii was really, really good but basically all of the gameplay has aged extremely poorly Yeah. VIII ps2 was my first DQ and I loved it tons. So much I decided to go through the whole series. So while waiting for IX after VIII I went through I-V, and some of DWVII. Before IX came out I wanted to give VIII a replay to make it all come full circle or whatever, and was shocked to find that I found it was mostly unplayable. Everything else was fantastic, but that gameplay... Turns out that adding the voice track to the English version of the game increased the load times ten fold for instance. ROFL Octopus posted:IX’s great, I’m probably gonna go back to that after beating XI. The job system and character customization own bones. Yeah, I haven't replayed it ever. I should go back to it.
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# ? Oct 1, 2018 20:56 |
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IX was the first time the game stopped actively hating you and making it misery to play
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# ? Oct 1, 2018 21:00 |
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I've been playing DQ3 and it's way better than 9, I don't get that at all
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# ? Oct 1, 2018 21:16 |
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U-DO Burger posted:dqviii was really, really good but basically all of the gameplay has aged extremely poorly tbf you can just go with 1 weapon skill and their unique skill and you'll be fine for all of 8, you only really need precise skill point spending for the superbosses on the 3ds remake, and even then only for Jessica (and that game gives you a bunch of skill points at super-high levels for that purpose) I did all those superbosses and their level of horseshit is what XI Hardmode stares at wistfully and wishes it could be also the tension system ruled and added a lot of strategy to bosses. DQVIII is still my favorite dragon quest gameplay-wise, though this might be because I really dislike the dragon quest job system that makes you fight hundreds of battles to master them
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# ? Oct 1, 2018 21:23 |
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IX made the mage class inexplicably terrible, and that impacted my enjoyment a lot. I also despised the randomly generated dungeons intended as endgame content. The alchemy pot technically worked better, but I preferred having one that traveled with you compared to the one you specifically had to travel to. I didn't get much use out of IX's pot, whereas I always had something useful cooking in VIII. You guys are absolutely right about IX's advantages in places like load times, battle speed, and enemies visible on the map. Good thing the 3DS version of VIII helps with some of these things.
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# ? Oct 1, 2018 21:26 |
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Yinlock posted:tbf you can just go with 1 weapon skill and their unique skill and you'll be fine for all of 8, you only really need precise skill point spending for the superbosses on the 3ds remake, and even then only for Jessica I miss tension so much.
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# ? Oct 1, 2018 21:27 |
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Himuro posted:I miss tension so much. tension owned, sure you could easily oneshot the boss at max tension but bosses always had like 3 different ways to knock your rear end back down to 0 so you better choose when to cash in that damage carefully and when bosses themselves suddenly used all their turns on building tension and you're like "gently caress", so good also the hero literally goes super saiyan at 100 tension(though they took this out of the 3ds remake which is it's sole flaw, yes i know it was na version only but it was still rad)
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# ? Oct 1, 2018 21:33 |
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Yinlock posted:tension owned, sure you could easily oneshot the boss at max tension but bosses always had like 3 different ways to knock your rear end back down to 0 so you better choose when to cash in that damage carefully Yeah man, I just don't get why they got rid of tension and I find peps entirely inferior. To me DQ is all about perfection. They take established systems and retool it the next entry to make it perfect if something didn't work out rather than toss it away like FF does. Yet I'm struggling to find how peps improve upon tension at all.
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# ? Oct 1, 2018 21:36 |
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I do not miss tension at all. It was not good mechanically or gameplay-wise. Psyching Up by itself was a waste of time (1 step was a net negative in damage vs just attacking twice, 2 steps was exactly even, and 3 steps is only +25% damage), so Timbrel of Tension/High Strung Cheese were the only worthwhile ways of generating tension, and it's so easy for most of the bosses to knock you down or paralyze you or just plain dispel the tension that going up to 50 or 100 is just a terrible idea. It didn't present any actual meaningful decisions. Do you have the Timbrel/Cheese? Use them every turn. Don't? Don't bother with Tension. To put it another way, Tension was all style, no substance.
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# ? Oct 1, 2018 21:44 |
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Speaking of DQVIII, what's the best way to play that nowadays? I still have my old PS2 copy so I could pull that out, but are the 3DS or iOS adaptations worthwhile?
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# ? Oct 1, 2018 21:47 |
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The 3DS is massively improved in QoL, except the music is Midi.
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# ? Oct 1, 2018 21:48 |
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Zurai posted:I do not miss tension at all. It was not good mechanically or gameplay-wise. Psyching Up by itself was a waste of time (1 step was a net negative in damage vs just attacking twice, 2 steps was exactly even, and 3 steps is only +25% damage), so Timbrel of Tension/High Strung Cheese were the only worthwhile ways of generating tension, and it's so easy for most of the bosses to knock you down or paralyze you or just plain dispel the tension that going up to 50 or 100 is just a terrible idea. It didn't present any actual meaningful decisions. Do you have the Timbrel/Cheese? Use them every turn. Don't? Don't bother with Tension. if you're bad at tension management, sure SettingSun posted:Speaking of DQVIII, what's the best way to play that nowadays? I still have my old PS2 copy so I could pull that out, but are the 3DS or iOS adaptations worthwhile? 3ds one is the best by miles
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# ? Oct 1, 2018 21:48 |
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Himuro posted:Yeah man, I just don't get why they got rid of tension and I find peps entirely inferior. To me DQ is all about perfection. They take established systems and retool it the next entry to make it perfect if something didn't work out rather than toss it away like FF does. Yet I'm struggling to find how peps improve upon tension at all. It's a trade off. With the tension system you had a lot of control over how and when characters powered up. That part was good and fun! The bad side of it is that it often resulted in the first several turns of fights being devoted to powering up before you actually did things in the battle. Yawn. Xenosaga II did something like this, only worse, and it loving sucked and made already painfully long fights even longer. Pep is more random. Since you can't really control it, and since the duration of pep is random, you're spending fewer turns trying to manipulate pep, and instead you're actually doing things. This part is good and fun! The bad side of it is when you're grinding or doing certain quests that basically require you to use certain pep powers, which means you're spending a bunch of turns doing nothing but waiting for people to power up. Yawn. I like the pep system because it encourages you to be more proactive in battle, but those quests that tell you to use X pep power on whatever monster are terrible and i hate them
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# ? Oct 1, 2018 21:50 |
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Yinlock posted:if you're bad at tension management, sure If you're bad at math and loved having a character whose job is to do nothing but use a single item, ever, Tension was great, sure.
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# ? Oct 1, 2018 21:51 |
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Zurai posted:If you're bad at math and loved having a character whose job is to do nothing but use a single item, ever, Tension was great, sure. the joke's on you, i'm bad at math and enjoy when my characters hit an enemy for massive damage
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# ? Oct 1, 2018 21:55 |
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After a while you can gain a lot of control of your pepping up, to a point. The Hero gets a skill that lets him pep up at will, and you can switch out characters who get pepped up and they can keep it until you need it. Makes those Pep Quests so much easier.
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# ? Oct 1, 2018 21:55 |
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A combat system to do big damage in which you're doing nothing for the first couple steps reminds me of.....xenosaga 2
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# ? Oct 1, 2018 21:58 |
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I love peps because they're a natural extension of Yuji Hori's love of gambling.
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# ? Oct 1, 2018 22:03 |
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U-DO Burger posted:It's a trade off. With the tension system you had a lot of control over how and when characters powered up. That part was good and fun! The bad side of it is that it often resulted in the first several turns of fights being devoted to powering up before you actually did things in the battle. Yawn. Xenosaga II did something like this, only worse, and it loving sucked and made already painfully long fights even longer. I never thought of it as a bad thing. You tense up, but you're completely vulnerable while doing so. So in that way you're not doing "nothing". You can't defend on a turn where you use it and you're not attacking either. I always felt it was balanced for that reason. And depending on where you are in the game, and with whatever characters, you might lack firepower. So when you need heals, depending on the build and point in the game, and the hero tenses up, but someone needs to heal, you'll be in a predicament. I liked how it forced you to choose between actions because it provided an added risk. Sometimes you couldn't even go to 100 tension, so you were wasting a whole turn. I like stuff like that. Pep has no risk because it can't be controls and can also be ignored for a period of time as well by carrying over between battles. I thought tension added a layer of added risk to the battles and was improved even further in IX. Jupiter Jazz fucked around with this message at 22:06 on Oct 1, 2018 |
# ? Oct 1, 2018 22:04 |
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The thing is that Tension didn't add risk because it was a bad idea to actually use it for most of the game, and the part of the game where it wasn't a bad idea it wasn't risky at all. Pep might not be risky, but it has vastly more decision making involved than Tension ever did.
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# ? Oct 1, 2018 22:17 |
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I have mixed feelings about pep cause a lot of the pep combos are pretty meh but I really like their animations. Some of the pep combos are absurdly good though, like Rab's sleep.
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# ? Oct 1, 2018 22:20 |
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Tae posted:A combat system to do big damage in which you're doing nothing for the first couple steps reminds me of.....xenosaga 2 that's literally what the xsii non-mech battle system was about though if you wanted boss fights to go "quickly", you spend like ten turns doing nothing except building your stock and boost, then you launch/ground the boss and go nuts dumping everything into it all at once. The Margulis fight basically required you to do it like this because otherwise you'd go too slow and he'd just cast Stop on your party, which iirc was an unblockable instant game over
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# ? Oct 1, 2018 22:27 |
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Pep is way cooler than tension. Combo attacks are a lot more fun and mechanically interesting than just doing huge loving chunks of damage, and I like the idea of "being charged" having different mechanics for different characters. They should really lean into that part of it more in the next game.
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# ? Oct 1, 2018 22:34 |
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Himuro posted:Sometimes you couldn't even go to 100 tension, so you were wasting a whole turn. I like stuff like that.
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# ? Oct 1, 2018 22:47 |
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The only way in which tension is better than pep is that you have more control over tension, and I'm not even sure that's a good thing. Dragon Quest is best when you're making do with whatever you've got.
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# ? Oct 1, 2018 23:01 |
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Himuro posted:Warning ahead of time. DQIX is really a reworking of DQIII. DQIII has you go to Luida's bar to recruit party members FF Tactics style. The hero is silent and so are the party members. IX does all of this. So if the silent character thing isn't one of your favorites, be warned that DQIII (and by extension 1) has the same thing. DQIX has a vignette style where the story is focused around the towns people and their troubles so the party not talking isn't much of a big deal. DQIII has less of that, of course. lol. i actually already own 7 on 3ds and literally just bought 4 on my phone a week ago to play after I finish 11. Sounds like I'm on the right track, thanks!
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# ? Oct 1, 2018 23:11 |
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Yinlock posted:if you're bad at tension management, sure a shitload of bosses in VIII just use disruptive wave every turn you have buffs or tension up, making it pretty much impossible to manage and use tension without one character using an item to boost another's tension so they can spend it on the same turn.
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# ? Oct 1, 2018 23:13 |
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# ? May 27, 2024 16:38 |
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Yeah, I'm glad that DQXI (at least prior to the postgame; I'm still early in it) chilled with the Disruptive Wave spam. It's tradition and a neat gimmick to work around for like, one major boss per game, but putting it everywhere just renders a bunch of spells and abilities too chancy to be worthwhile and reduces the combat to "spam high damage attacks and heals". Re: My post about pep and how I think each character having their own effects from being powered up is neat, that actually sort of reminds me of FF9 (the most DQ Final Fantasy). Baku fucked around with this message at 23:22 on Oct 1, 2018 |
# ? Oct 1, 2018 23:18 |