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Day 82 now, and I think it’s going to be the noble war. I’ve been having a hard time deciding what weapons to have people spec in. I gave my best guy a two handed hammer and holy poo poo brigands and skeletons just melt against him. But I don’t know if I should spec him in hammers since I might want to use other weapons with him sometimes. Wha5 weapon should shield bros spec in? I like axes because I don’t like dealing with shields, but hammers and maces also have good utility. I gave one guy sword spec since he’s using warbrands and zweihanders. My back line has bow spec and pike boys have axe spec for the long axes. I usually change load outs to what works best, so specking is difficult to decide on. Meanwhile, my best guy has been renamed to Ivar Indestructible, because he gives no fucks. With his two hand hammer he bitchslaps most enemies into dust. God bless this man.
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# ? Sep 30, 2018 03:36 |
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# ? May 13, 2024 23:21 |
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The Skeleton King posted:Day 82 now, and I think it’s going to be the noble war. I’ve been having a hard time deciding what weapons to have people spec in. I gave my best guy a two handed hammer and holy poo poo brigands and skeletons just melt against him. But I don’t know if I should spec him in hammers since I might want to use other weapons with him sometimes. imo greatswords are the best weapon in the game and useful against every enemy type, so most of my frontliners end up being sword-specialized greatsworders by the time I stop playing. I always have at least one hammer-specialized two-hander who holds down one of my flanks as well. Feel free to specialize bros and then still change their weapons occasionally. A two-handed hammer will be useful pretty much no matter whom you're fighting, so it will be rare that you'll have to switch to another weapon. And as I said before, having someone using their specialized weapon 90% of the time is better than not specializing, in which case they're using their specialized weapon 0% of the time. Shield bros can go wherever you want. I specialize in axes for guys with low melee attack because break shield always hits. For very high melee attack I'll go maces because when I want to stun someone and take them out of the fight, I want that stun to hit no matter what. And as for hammers, I think having one or two hammer specialists is enough, especially if you're also running a two-handed hammer bro. For them I like to have high melee attack but also high fatigue so that they can destroy armour all day. And for hammer/shield bros, especially high melee defence is really good because typically they'll be beelining for the most dangerous enemies so they can destroy their armour. Nordick posted:That's also a very nice chopper. I got a bit of this yesterday. I did a caravan mission to the next city over so it would stock with uniques, and then bought a unique flail. Literally the first fight after I left the city, about five seconds later, was with a bandit group including a hedge knight who spawned with a unique flail. Not as good as the one I purchased so it goes in reserve because I only have one flail bro, but still pretty funny. I keep getting unique shields from ruins but they're always the bad kind where they're really heavy and really durable but don't actually provide as much defence as a basic kite shield.
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# ? Sep 30, 2018 05:52 |
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Also, trip report on my mace/dagger bro, he absolutely ruins armoured enemies. He has over 100 melee attack so basically hits all the time. By now he has actually soloed an orc warlord by puncturing him three times in one turn, causing a morale check every time, and making him go from regular morale all the way to fleeing with those three attacks. Only problem is his fatigue isn't as high as I would like, so usually after a turn of doing that he has to recover for a turn.
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# ? Sep 30, 2018 05:55 |
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vyelkin posted:Also, trip report on my mace/dagger bro, he absolutely ruins armoured enemies. He has over 100 melee attack so basically hits all the time. By now he has actually soloed an orc warlord by puncturing him three times in one turn, causing a morale check every time, and making him go from regular morale all the way to fleeing with those three attacks. I like to imagine he climbs up on the warlord to stab him like it’s Dragon's Dogma.
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# ? Sep 30, 2018 08:13 |
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I always end up with exactly 2 guys with 2h warhammers, 1 on each flank. The guys in the middle all get greatswords. Lots of AoE happens.
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# ? Sep 30, 2018 08:14 |
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I usually put the hammer guys in the middle because you can still get their AoE attacks off with Footwork and I want them surrounded by allies that can take advantage of destroyed armor. The exception are fights against lots of Orcs where I generally expect the middle to be swarmed by a blob of Young and Berserkers which all but forces the Warriors to go for the flanks. In that case I want greatswords in the middle to get Splits off and two-handed hammers on the flanks against the Warriors. The Skeleton King posted:Day 82 now, and I think it’s going to be the noble war. Just look at this majestic beast. Look at him go with his little flag.
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# ? Sep 30, 2018 11:45 |
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One handed hammers are pretty good weapons to specialize for the noble war. They aren't the best killers but I almost never regret having one hand hammer bros around, they just annihilate armor.
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# ? Sep 30, 2018 12:00 |
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A dagger bro is actually at his best in the noble war because it has a fair amount of targets with HP he can annihilate in a couple stabs if you need a guy assassinated right now.
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# ? Sep 30, 2018 13:57 |
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Pornographic Memory posted:One handed hammers are pretty good weapons to specialize for the noble war. They aren't the best killers but I almost never regret having one hand hammer bros around, they just annihilate armor. But if you destroy the armor, you can't loot it. A Dagger specialist kills the guy AND leaves his armor intact.
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# ? Sep 30, 2018 17:51 |
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Hammer bros are also useful because hammer almost always inflict decent HP damage through armor, which is good at breaking morale. Hammer guy with Fearsome is fun. Shatter their armor AND destroy their spirit with the hammer special.
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# ? Sep 30, 2018 17:56 |
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Night10194 posted:Hammer bros are also useful because hammer almost always inflict decent HP damage through armor, which is good at breaking morale. -15 Resolve for adjacent enemies and guaranteed Resolve checks on hit. Also guaranteed poison on the first 4 hits of any fight. Combined with Overwhelm and huge armor damage. Even enemies that probably won't just flee like Hedge Knights and Orc Warlords will be severely crippled. And all you need for it is Direwolf Mail, the Crystal Skull from a rare cargo contract event, and a continuous poison supply from fighting Goblins whenever you can!
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# ? Sep 30, 2018 19:02 |
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Fighting goblins once you can just roll over the little shits like an armored tide is incredibly cathartic. All your lovely little tricks can stop me now!
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# ? Sep 30, 2018 19:07 |
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Night10194 posted:Fighting goblins once you can just roll over the little shits like an armored tide is incredibly cathartic. All your lovely little tricks can stop me now! Yeah until one of your level 19 bros in unique plate armour gets punctured to death
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# ? Sep 30, 2018 19:20 |
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Yeah, I rarely make it out of fights against large groups of Goblins without at least one pierced something injury. I don't think I've ever lost late game bros in those fights except when assaulting the 47 Goblin city but between all the defense debuffs, Puncture and Overseer shots I find it hard to entirely avoid injuries. e: RIP militia buddies. Wizard Styles fucked around with this message at 21:01 on Sep 30, 2018 |
# ? Sep 30, 2018 20:30 |
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I always tell militia to gently caress off back to town when undead roll through. No need to give necrosavants free walking blood bags.
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# ? Sep 30, 2018 23:50 |
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I had a battle where my badass as hell company was assisted by like 4 controllable militia archers with shortbows and by sheer luck those little bastards killed like three Berserkers and a Young. I like to imagine my guys took them out drinking after.
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# ? Sep 30, 2018 23:59 |
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yo is the dlc cummin out soon or wut
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# ? Oct 1, 2018 00:24 |
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dogsupremacy posted:yo is the dlc cummin out soon or wut No ETA given yet. I'm guessing sometime early next year, but that's just a hunch. And on the topic of unique items: That's one less fatigue than a basic scale armor.
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# ? Oct 1, 2018 00:54 |
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Day 104. Turns out it was the undead scourge and not the noble war. I’ve already broken two sieges and only lost my raider that I saved from some orcs. He was mediocre anyway so that’s some money saved. I’m at 11k money so I’m going to go find either a hedge knight or some other big dick recruit. Either that or I will find a really nice set of armor to buy. Im gradually getting more and more upper tier armors, but none of that super fancy poo poo ive been seeing in screenshots just yet. As for the war, I’ve gotten very used to knocking down ancient legionnaires. I’ve killed hundreds of them so far, as well as a handful of necrosavants, but zombos haven’t been showing up very often. Thankfully there has been very few geists. gently caress geists. I haven’t seen the black monolith, but I don’t really want to and plan to avoid it if possible. Same with goblin cities. Those sound supremely not fun unless you have super high tier poo poo.
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# ? Oct 1, 2018 03:49 |
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If a mission sends you to the black monolith or gobbo city, the battle will be scaled to something reasonable. You'll still probably have to fight like 20 enemies + an enemy caster, but that's way better than the default 47 enemies + 3 enemy casters.
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# ? Oct 1, 2018 03:57 |
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I think they have changed it so that you never get sent to those places for missions.
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# ? Oct 1, 2018 04:12 |
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All the hunters I'm hiring in my new game have 2-3 stars in MA and MD
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# ? Oct 1, 2018 04:17 |
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I started a new run today and hired a murderer with 3 stars in MA, 3 in fatigue, and 2 in MD. Also Dastard and like 30 base resolve, but that didn't stop him going straight to the front of the queue for all the best upgrades
Wafflecopper fucked around with this message at 08:00 on Oct 1, 2018 |
# ? Oct 1, 2018 07:52 |
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The Skeleton King posted:
Did you honestly expect not to be granted your favorite enemy? Seriously though, geists can be planned for. I will give bros resolve advances, invest in a good resolve bannerman and always have 2 ralliers on hand. Combined with baiting geists (shooting at them with archers so they advance prematurely), I usually get them before a rout develops.
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# ? Oct 1, 2018 08:35 |
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moot the hopple posted:I always tell militia to gently caress off back to town when undead roll through. No need to give necrosavants free walking blood bags.
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# ? Oct 1, 2018 09:03 |
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Having a brother or two with taunt works wonders there. Taunt is really underrated imo.
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# ? Oct 1, 2018 10:52 |
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I don't know, Taunt has only ever really helped against Necrosavants and Geists for me. That's not really worth a perk point to me. It could have helped keep those militia alive, but at the end of the day I was hired to defend the city, not its inhabitants.
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# ? Oct 1, 2018 12:35 |
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I have Taunt specifically for necrosavants. Two brothers with rotation and taunt also saves you the problem of "gently caress, my level 15 guy is about to die and i can't get him out".
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# ? Oct 1, 2018 15:32 |
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gently caress Ironman is a bitch. One bad engage and your company is shattered.
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# ? Oct 1, 2018 19:39 |
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Day 116. The skeleton war has ended, and I am victorious. Only one small village was lost, despite me saving it from a siege. In all I broke 3 sieges. I finally saw what honor guards are like for the first time, and other than their weapons being deadly they were pretty easy. The ancient priests are annoying, but I killed them easily enough. Now I am training up a new bannerman since 3 brigands with crossbows managed to hit him all in the same turn and killed him despite him being well defended and on higher ground.
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# ? Oct 1, 2018 23:18 |
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The Skeleton King posted:Day 116. The skeleton war has ended, and I am victorious. Only one small village was lost, despite me saving it from a siege. In all I broke 3 sieges. I finally saw what honor guards are like for the first time, and other than their weapons being deadly they were pretty easy. The ancient priests are annoying, but I killed them easily enough. You are now truly the Skeleton King by right of conquest.
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# ? Oct 1, 2018 23:22 |
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Indeed I am, and always was.
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# ? Oct 1, 2018 23:41 |
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Did you manage to get the warscythe, the only weapon that actually runs out of durability during battles?
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# ? Oct 1, 2018 23:49 |
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golden bubble posted:Did you manage to get the warscythe, the only weapon that actually runs out of durability during battles? Yeah, I got two.
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# ? Oct 2, 2018 01:26 |
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The Skeleton King posted:Day 116. The skeleton war has ended, and I am victorious. Only one small village was lost, despite me saving it from a siege. In all I broke 3 sieges. I finally saw what honor guards are like for the first time, and other than their weapons being deadly they were pretty easy. The ancient priests are annoying, but I killed them easily enough. Congrats man. It's been a long road to learn this game. Also gently caress geists
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# ? Oct 2, 2018 02:49 |
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Yeah gently caress geists, they're annoying and all, but not really unmanagable. Did y'all try two sergeants and baiting them with bows? Sooo a bunch of questions and thoughts: 1) Can someone explain again how the XP system works? I get that kills are worth XP, but do they go only to the brother who takes the kill, or are some spread around. They are, right? And does it pay to hunt down and murder broken opponents (if you're not on a head-taking contract)? 2) How many spear experts or spear-equipped bros do you employ at any time? I really like having enough spears to equip every other bro in the front with one if necessary. I will also stat at least 2 or 3 spear experts. I know the guide says you can get by with two that stagger hordes into your 2Hs, but my way seems quicker. 3) Is it me, or do the retreat system really needs an overhaul? I don't mind a sizable penalty for retreat mid-fight, but just having everyone medium to severely crippled is too overpowering. I could conceive of a system where only bros that are surrounded when you retreat are completely hosed (killed even), but the others have a percentile that determines if they get hurt or not. Tias fucked around with this message at 11:09 on Oct 2, 2018 |
# ? Oct 2, 2018 11:06 |
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Tias posted:3) Is it me, or do the retreat system really needs an overhaul? It's getting one with the DLC, there was a link a few pages back. IIRC your guys all auto-run for the map edge, with a bonus to MD as they try to disengage. So no more auto-wounds, but if you have a guy in melee with several enemies there's a good chance he won't make it. Run early and you should get away scot-free Wafflecopper fucked around with this message at 11:19 on Oct 2, 2018 |
# ? Oct 2, 2018 11:16 |
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I can't wait for that feature tbh. Will save me so many alt f4's
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# ? Oct 2, 2018 11:20 |
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Tias posted:
Everyone gets a small share of the xp from each enemy you kill, but the one who makes the kill gets the rest of it as well. You don't get the xp (or loot) from enemies you leave alive, I think. You also don't get the xp from the kills your allies made.
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# ? Oct 2, 2018 14:34 |
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# ? May 13, 2024 23:21 |
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fspades posted:Everyone gets a small share of the xp from each enemy you kill, but the one who makes the kill gets the rest of it as well. You don't get the xp (or loot) from enemies you leave alive, I think. You also don't get the xp from the kills your allies made. Nor do you get loot if an ally lands the killing blow. Still mad about a footman landing the last 3 HP blow on a knight with a unique sword!
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# ? Oct 2, 2018 14:38 |