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Whorelord
May 1, 2013

Jump into the well...

maybe we'll get the Dogs of War and the Vampire Coast in one DLC?

A man can dream

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Edgar Allen Ho
Apr 3, 2017

by sebmojo
The vampire coast being a dow/vc mixed roster and not a full new faction could be cool

Also, not digging the new garrisons in CnC. Two varghulfs in Waldenhof garrison on turn 6. Kill me, my one varghulf can chew threw a half stack of skellies and walk away at full health.

Southpaugh
May 26, 2007

Smokey Bacon


Vampire Coast FLC with DoW DLC???

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


I don't know anything anymore.

Ardent Communist
Oct 17, 2010

ALLAH! MU'AMMAR! LIBYA WA BAS!
Only shame is it's hard to want to play one of my old campaigns when you got new factions on the way. I had to delete my Queek save when Tomb Kings came out, since I figured (correctly) it'd be more fun with different opponents.

Maybe I'm lucky I picked up the first game once all the DLC had already been released.

Whorelord
May 1, 2013

Jump into the well...

For the amount of time I've spent playing this game and total war in general i'm really bad at micro, but I also really like fairly micro intensive cavalry and skirmish armies. Seems like I just lack the necessary multi-tasking skills.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

Mordja posted:

Just saying, Zombie Pirates would be pretty on-brand for an October release...

Even just pirates would be on-brand for october

Zudgemud
Mar 1, 2009
Grimey Drawer

Arcsquad12 posted:

I want to change up my late game greenskin composition.

My current composition is:
1 x Grimgor
1 x Shaman
1 x Rusty Arrers
2 x Night Gobbo Archers
1 x Squig Hoppers
1 x ROR Squig Hoppers
2 x Big'Uns
1 x Warlord's Boyz
6 x Black Orcs
1 x Arachnarok Queen
1 x Hammer of Gork
2 x Rock Lobbas

I feel like I'm lacking in core infantry but I have a hard time deciding what I should remove to make more space for more black orcs, or trolls or giants for monstrous creatures.

I want something that can stand up to Chaos Hordes and hack up their armored units without fleeing the minute Terror kicks in.

Just skip the rock lobbas and toss in more giants. Giants stomp chaos heavy armor units really well, soak damage, require less micromanagement to defend and you have enough of a frontline already to mix the giants in there without the giants being surrounded and killed off. I would possibly also switch one or both Big'Uns to giants, because giants are just fantastic against those small unitsize elite units as it often kills one or more models per hit.

Not the Messiah
Jan 7, 2018
Buglord

Ardent Communist posted:

Maybe I'm lucky I picked up the first game once all the DLC had already been released.

This reminds me, what was the WH1 map like on release? Was Bretonnia just a generic Empire faction, what was Athel Loren like...were there roving beastmen herds? I've been tempted to try to find a release day version just to see what it was like because I only got it about a month ago, but I assume someone here already knows and can educate me

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Not the Messiah posted:

This reminds me, what was the WH1 map like on release? Was Bretonnia just a generic Empire faction, what was Athel Loren like...were there roving beastmen herds? I've been tempted to try to find a release day version just to see what it was like because I only got it about a month ago, but I assume someone here already knows and can educate me

Bretonnia was a half-faction with only about ten units (it was latter made into FLC as a full one). Athel Loren was there, but was impassable terrain. No Beastman spawns. Norsca used only the Marauder Chaos units and Chariots.

Edgar Allen Ho
Apr 3, 2017

by sebmojo
Norsca was absolutely the worst.

All the current norse were combined into two factions, they got massive economic buffs, and their stacks were basically all horsemen and chariots.

Mukip
Jan 27, 2011

by Reene
Old Norsca was the game's biggest threat, they would single-mindedly send sometimes 6 full stacks against a single settlement and besiege it. Actually I kinda miss them on the strategic level, although I don't miss the repetitive battles.

Panfilo
Aug 27, 2011
Probation
Can't post for 9 days!
I got so accustomed to dealing with horse skirmishes and chariots that Nu Norsca gave me quite a lot of problems. In C&C it is even more pronounced since the overhaul makes single entity monsters quite powerful, and the AI fields pretty balanced armies.

ZeusJupitar
Jul 7, 2009
The Varg (I think) faction leader Surtha Ek became a meme for his chariot spam stacks, which is why he starts with a chariot and has a unique trait for them currently. Also there's a chariot focused High Elf faction leader called Suratha Bel-Ekth or similar named for the meme.

ratchild13
Apr 28, 2006

Fun Shoe
Yes C&C, dwarves are totes balanced, your half a stack of filthy cave dwellers is really even odds against my two full high ranked stacks and combat beasts of lords.



Does anyone have mod recommendations to neuter dwarves some in C&C? Needing 2 full stacks to every half size, halfperson dwarf doom stack is NO FUN.

Edgar Allen Ho
Apr 3, 2017

by sebmojo
Lol, try Belegar in CnC.

Belegar + four ghost dads + starting army will autoresolve a decisive victory vs multiple greenskin stacks.

Name Change
Oct 9, 2005


gently caress the dwarves in this game seriously, their entire faction design is lazy and they just manifest destiny the entire map because they start with 800 cities that are all locked behind chokepoints.

Azran
Sep 3, 2012

And what should one do to be remembered?

ZeusJupitar posted:

The Varg (I think) faction leader Surtha Ek became a meme for his chariot spam stacks, which is why he starts with a chariot and has a unique trait for them currently. Also there's a chariot focused High Elf faction leader called Suratha Bel-Ekth or similar named for the meme.

Surtha Ek gains a special Chariot-related trait when he defeats Settra.

Panfilo
Aug 27, 2011
Probation
Can't post for 9 days!

Edgar Allen Ho posted:

Lol, try Belegar in CnC.

Belegar + four ghost dads + starting army will autoresolve a decisive victory vs multiple greenskin stacks.

I haven't found this to be the case at all. I couldn't retake K8P until like turn 85 because autoresolve was giving me 49% of the bar resulting in a valiant defeat each time I had to fight a full greenskin stack. Sure, once you get lots of upgraded Bugman rangers that will start to swing in your favor, but that will take a while.

Though fully upgraded Bugman's Rangers are some of the most hilariously versatile units you can get in the mod. Amazing ranged DPS, stalk, vanguard, regen, and above average speed give you a level of flexibly you don't get with more static units. I like the skill to give them charge defense, poison, and snipe which rounds them out to being able to fight off flankers and shoot undetected. Belegar gets them another 10% more missile damage and later 10% more melee damage and range.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
So I changed my army comp to something that works pretty well.

1 Grimgor
1 Shaman
4 Boar Chariots
2 Arachnaroks (1 Queen)
2 Night Gobbo Archers (1 Rusty Arrers)
8 Black Orcs
2 Trolls

I tried the Giants but they were too much of an artillery magnet, while I've found that two Trolls make a very solid bodyguard for Grimgor with their regeneration and his leadership buffs. The Arachnaroks hold down the flanks while the Boat Chariots swing around the back for rear charges and getting rid of hellcannons. Grimgor, the archers and the trolls completely wrecked Sarthoreal.

Edgar Allen Ho
Apr 3, 2017

by sebmojo
Turn 1: recruit a dorf warrior

Turn .2: underway towards baddies

Turn 3: 2 hilarious autoresolves

Arghy
Nov 15, 2012

ratchild13 posted:

Yes C&C, dwarves are totes balanced, your half a stack of filthy cave dwellers is really even odds against my two full high ranked stacks and combat beasts of lords.



Does anyone have mod recommendations to neuter dwarves some in C&C? Needing 2 full stacks to every half size, halfperson dwarf doom stack is NO FUN.

To be fair for auto resolve he's got 6 top tier units with 1 RoR that's an absolute beast if you've gone the offensive skill route. Fighting dawi is always super easy when it's the AI though, send in meatshields on the front then flank with any half decent unit to slaughter them. Rear attacks reduce melee defense by a good amount and the only thing dawi got going for them is MD+armor so AP with magical debuffs slaughter dawi so drat hard. Dawi are also very vulnerable to lord sniping because the AI tends to send them in unsupported and they don't really have any good fast response units.

Dandywalken
Feb 11, 2014

Arcsquad12 posted:

So I changed my army comp to something that works pretty well.

1 Grimgor
1 Shaman
4 Boar Chariots
2 Arachnaroks (1 Queen)
2 Night Gobbo Archers (1 Rusty Arrers)
8 Black Orcs
2 Trolls

I tried the Giants but they were too much of an artillery magnet, while I've found that two Trolls make a very solid bodyguard for Grimgor with their regeneration and his leadership buffs. The Arachnaroks hold down the flanks while the Boat Chariots swing around the back for rear charges and getting rid of hellcannons. Grimgor, the archers and the trolls completely wrecked Sarthoreal.

I dig this comp. Glad chariots are actually good again (or have been for awhile now).

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
I am really liking morathis changed skill line set up in the new C&C.

Panfilo
Aug 27, 2011
Probation
Can't post for 9 days!
Now you have me curious. I hadn't gotten around to trying out Dark Elves much with the overhaul because I tend to stick with the factions I liked from the stock game. But I'll have to give it a go.

One particular thing that it really changes is to make units that were already kind of glass cannons even more so. This is cool in that it really rewards using these types of units intelligently to blender through weaker but normally durable infantry.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
I am just really excited to have a use for harpies.

Gonkish
May 19, 2004

DoW/Vamp Coast DLC would be amazing. All at once I'm sad there's not naval battles, but also glad because they never really worked well in Total War after Empire/Napoleon.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
I am just trying to think of a mechanic that they would both share.

jokes
Dec 20, 2012

Uh... Kupo?

Treasures/relics my man. They loot a special ruin, get a special item, they can sell it or use it (or drain it/use it I guess).

I feel like it would be a much funner mechanic if looting specific areas gets you a special item, or you can take a cash payout and sell it to a third party for oodles of bucks. Would you take 10,000 gold or +20% casualty replenishment rate for 20 turns?

Arghy
Nov 15, 2012

I don't know i feel warhammers unique races would make naval warfare extremely fun considering you have such a varied style. Throw in poo poo like wind direction with steam/magical powered ships ignoring it and moving at a set speed with sail powered races being able use the wind to gain speed buffs. Have it start off as a ranged battle until you cripple the enemy ship then ram/board them for some sweet melee action.

I just want a giant bronze dawi dreadnaught with giant cannons or some insane ork raft that refuses to sink with the ability to capture and ork-ify enemy ships so you'd start off with poo poo rafts then have a giant green captured dawi dreadnaught.

jokes
Dec 20, 2012

Uh... Kupo?

One need only taste the festering heap that was naval combat in previous TW games to acknowledge why they did the right thing eschewing it in Warhammer.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Limit naval combat to five ships per stack or just apply battlefleet gothic armada rules.

Mordja
Apr 26, 2014

Hell Gem

Arghy posted:

I don't know i feel warhammers unique races would make naval warfare extremely fun considering you have such a varied style. Throw in poo poo like wind direction with steam/magical powered ships ignoring it and moving at a set speed with sail powered races being able use the wind to gain speed buffs. Have it start off as a ranged battle until you cripple the enemy ship then ram/board them for some sweet melee action.

I just want a giant bronze dawi dreadnaught with giant cannons or some insane ork raft that refuses to sink with the ability to capture and ork-ify enemy ships so you'd start off with poo poo rafts then have a giant green captured dawi dreadnaught.
Hire the BF:A guys and get them to make a naval DLC for the game.

Arghy
Nov 15, 2012

Yeah i was literally thinking BFG:A with magic giving you movement boosts and monsters replacing AE weapons. The entire point would be spectacle rather than intensive combat, have actual messy melee combat when ramming/boarding with modifiers and maybe some flat ground ala the GCCM naval beta. The entire point would be to watch these beautiful ship models slug it out in absurd combat while this absurd close quarter melee battle occurred on the small bit of land with the option of abandoning the ships for the land but the ships at sea could bombard the land battle.

Considering naval battles are usually auto resolve poo poo shows where you either pretty much wrote the army off or are guaranteed a win worrying about a fair battle isn't a big deal. The actual models aren't that hard either considering not a lot of races would actually build their own ships so you could just reuse existing models for a few races. The idea of having this huge structured army getting into an insane melee while unique ships slug it out sounds hilarious and far more entertaining than simply auto resolving sea battles. Balance is also easy because you'd never have 100% warships so if you tried to stick too many units at sea you'd get really weak troop ships meaning naval battles would never really get out of hand.

Imagine what they could do with sea loot and rogue armies--you turn the ocean from useless space to possibly super exciting fresh content. Throw in things like trading ship map markers where if you get there in time you can initiate a quest battle vs another factions trade fleet netting you gold. You could auto resolve everything and never deal with it or you could fight each battle getting much more content out of the current game for very little effort.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Maybe instead of boat vs boat fights we get full on Battle at Red Cliffs style boat smash up battlefields.

Salted_Pork
Jun 19, 2011

NoNotTheMindProbe posted:

Maybe instead of boat vs boat fights we get full on Battle at Red Cliffs style boat smash up battlefields.

Surely the boar vs boar fights are close enough though? It could be that a typo is the whole reason naval fights aren't in.

Edgar Allen Ho
Apr 3, 2017

by sebmojo
Lol at how an unannounced DLC has already caused the TW forums’ collective heads to explode.

Edgar Allen Ho fucked around with this message at 12:37 on Oct 4, 2018

Anno
May 10, 2017

I'm going to drown! For no reason at all!

The community folks at CA have to be the most patient souls to ever have walked the earth, because from what I can tell every official/semi-official Total War community is just the worst.

Whorelord
May 1, 2013

Jump into the well...

one of the pirate lords will probably be a pirate who was born with mermaid syndrome who amputed her legs and replaced with with swordfish blades how can you not get behind that

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Edgar Allen Ho
Apr 3, 2017

by sebmojo

Whorelord posted:

one of the pirate lords will probably be a pirate who was born with mermaid syndrome who amputed her legs and replaced with with swordfish blades how can you not get behind that

I'll tell you how: if she doesn't have swordfish kick kill animations

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