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maybe we'll get the Dogs of War and the Vampire Coast in one DLC? A man can dream
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# ? Oct 3, 2018 16:48 |
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# ? Jun 3, 2024 11:45 |
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The vampire coast being a dow/vc mixed roster and not a full new faction could be cool Also, not digging the new garrisons in CnC. Two varghulfs in Waldenhof garrison on turn 6. Kill me, my one varghulf can chew threw a half stack of skellies and walk away at full health.
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# ? Oct 3, 2018 16:56 |
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Vampire Coast FLC with DoW DLC???
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# ? Oct 3, 2018 17:31 |
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I don't know anything anymore.
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# ? Oct 3, 2018 17:38 |
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Only shame is it's hard to want to play one of my old campaigns when you got new factions on the way. I had to delete my Queek save when Tomb Kings came out, since I figured (correctly) it'd be more fun with different opponents. Maybe I'm lucky I picked up the first game once all the DLC had already been released.
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# ? Oct 3, 2018 17:41 |
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For the amount of time I've spent playing this game and total war in general i'm really bad at micro, but I also really like fairly micro intensive cavalry and skirmish armies. Seems like I just lack the necessary multi-tasking skills.
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# ? Oct 3, 2018 17:49 |
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Mordja posted:Just saying, Zombie Pirates would be pretty on-brand for an October release... Even just pirates would be on-brand for october
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# ? Oct 3, 2018 17:51 |
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Arcsquad12 posted:I want to change up my late game greenskin composition. Just skip the rock lobbas and toss in more giants. Giants stomp chaos heavy armor units really well, soak damage, require less micromanagement to defend and you have enough of a frontline already to mix the giants in there without the giants being surrounded and killed off. I would possibly also switch one or both Big'Uns to giants, because giants are just fantastic against those small unitsize elite units as it often kills one or more models per hit.
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# ? Oct 3, 2018 18:00 |
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Ardent Communist posted:Maybe I'm lucky I picked up the first game once all the DLC had already been released. This reminds me, what was the WH1 map like on release? Was Bretonnia just a generic Empire faction, what was Athel Loren like...were there roving beastmen herds? I've been tempted to try to find a release day version just to see what it was like because I only got it about a month ago, but I assume someone here already knows and can educate me
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# ? Oct 3, 2018 18:57 |
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Not the Messiah posted:This reminds me, what was the WH1 map like on release? Was Bretonnia just a generic Empire faction, what was Athel Loren like...were there roving beastmen herds? I've been tempted to try to find a release day version just to see what it was like because I only got it about a month ago, but I assume someone here already knows and can educate me Bretonnia was a half-faction with only about ten units (it was latter made into FLC as a full one). Athel Loren was there, but was impassable terrain. No Beastman spawns. Norsca used only the Marauder Chaos units and Chariots.
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# ? Oct 3, 2018 18:59 |
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Norsca was absolutely the worst. All the current norse were combined into two factions, they got massive economic buffs, and their stacks were basically all horsemen and chariots.
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# ? Oct 3, 2018 19:03 |
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Old Norsca was the game's biggest threat, they would single-mindedly send sometimes 6 full stacks against a single settlement and besiege it. Actually I kinda miss them on the strategic level, although I don't miss the repetitive battles.
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# ? Oct 3, 2018 19:08 |
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I got so accustomed to dealing with horse skirmishes and chariots that Nu Norsca gave me quite a lot of problems. In C&C it is even more pronounced since the overhaul makes single entity monsters quite powerful, and the AI fields pretty balanced armies.
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# ? Oct 3, 2018 19:20 |
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The Varg (I think) faction leader Surtha Ek became a meme for his chariot spam stacks, which is why he starts with a chariot and has a unique trait for them currently. Also there's a chariot focused High Elf faction leader called Suratha Bel-Ekth or similar named for the meme.
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# ? Oct 3, 2018 19:35 |
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Yes C&C, dwarves are totes balanced, your half a stack of filthy cave dwellers is really even odds against my two full high ranked stacks and combat beasts of lords. Does anyone have mod recommendations to neuter dwarves some in C&C? Needing 2 full stacks to every half size, halfperson dwarf doom stack is NO FUN.
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# ? Oct 3, 2018 20:05 |
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Lol, try Belegar in CnC. Belegar + four ghost dads + starting army will autoresolve a decisive victory vs multiple greenskin stacks.
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# ? Oct 3, 2018 20:07 |
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gently caress the dwarves in this game seriously, their entire faction design is lazy and they just manifest destiny the entire map because they start with 800 cities that are all locked behind chokepoints.
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# ? Oct 3, 2018 20:38 |
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ZeusJupitar posted:The Varg (I think) faction leader Surtha Ek became a meme for his chariot spam stacks, which is why he starts with a chariot and has a unique trait for them currently. Also there's a chariot focused High Elf faction leader called Suratha Bel-Ekth or similar named for the meme. Surtha Ek gains a special Chariot-related trait when he defeats Settra.
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# ? Oct 3, 2018 21:58 |
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Edgar Allen Ho posted:Lol, try Belegar in CnC. I haven't found this to be the case at all. I couldn't retake K8P until like turn 85 because autoresolve was giving me 49% of the bar resulting in a valiant defeat each time I had to fight a full greenskin stack. Sure, once you get lots of upgraded Bugman rangers that will start to swing in your favor, but that will take a while. Though fully upgraded Bugman's Rangers are some of the most hilariously versatile units you can get in the mod. Amazing ranged DPS, stalk, vanguard, regen, and above average speed give you a level of flexibly you don't get with more static units. I like the skill to give them charge defense, poison, and snipe which rounds them out to being able to fight off flankers and shoot undetected. Belegar gets them another 10% more missile damage and later 10% more melee damage and range.
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# ? Oct 3, 2018 22:14 |
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So I changed my army comp to something that works pretty well. 1 Grimgor 1 Shaman 4 Boar Chariots 2 Arachnaroks (1 Queen) 2 Night Gobbo Archers (1 Rusty Arrers) 8 Black Orcs 2 Trolls I tried the Giants but they were too much of an artillery magnet, while I've found that two Trolls make a very solid bodyguard for Grimgor with their regeneration and his leadership buffs. The Arachnaroks hold down the flanks while the Boat Chariots swing around the back for rear charges and getting rid of hellcannons. Grimgor, the archers and the trolls completely wrecked Sarthoreal.
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# ? Oct 3, 2018 22:23 |
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Turn 1: recruit a dorf warrior Turn .2: underway towards baddies Turn 3: 2 hilarious autoresolves
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# ? Oct 3, 2018 22:24 |
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ratchild13 posted:Yes C&C, dwarves are totes balanced, your half a stack of filthy cave dwellers is really even odds against my two full high ranked stacks and combat beasts of lords. To be fair for auto resolve he's got 6 top tier units with 1 RoR that's an absolute beast if you've gone the offensive skill route. Fighting dawi is always super easy when it's the AI though, send in meatshields on the front then flank with any half decent unit to slaughter them. Rear attacks reduce melee defense by a good amount and the only thing dawi got going for them is MD+armor so AP with magical debuffs slaughter dawi so drat hard. Dawi are also very vulnerable to lord sniping because the AI tends to send them in unsupported and they don't really have any good fast response units.
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# ? Oct 4, 2018 02:48 |
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Arcsquad12 posted:So I changed my army comp to something that works pretty well. I dig this comp. Glad chariots are actually good again (or have been for awhile now).
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# ? Oct 4, 2018 03:04 |
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I am really liking morathis changed skill line set up in the new C&C.
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# ? Oct 4, 2018 03:42 |
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Now you have me curious. I hadn't gotten around to trying out Dark Elves much with the overhaul because I tend to stick with the factions I liked from the stock game. But I'll have to give it a go. One particular thing that it really changes is to make units that were already kind of glass cannons even more so. This is cool in that it really rewards using these types of units intelligently to blender through weaker but normally durable infantry.
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# ? Oct 4, 2018 04:37 |
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I am just really excited to have a use for harpies.
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# ? Oct 4, 2018 04:44 |
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DoW/Vamp Coast DLC would be amazing. All at once I'm sad there's not naval battles, but also glad because they never really worked well in Total War after Empire/Napoleon.
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# ? Oct 4, 2018 05:03 |
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I am just trying to think of a mechanic that they would both share.
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# ? Oct 4, 2018 05:09 |
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Treasures/relics my man. They loot a special ruin, get a special item, they can sell it or use it (or drain it/use it I guess). I feel like it would be a much funner mechanic if looting specific areas gets you a special item, or you can take a cash payout and sell it to a third party for oodles of bucks. Would you take 10,000 gold or +20% casualty replenishment rate for 20 turns?
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# ? Oct 4, 2018 05:30 |
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I don't know i feel warhammers unique races would make naval warfare extremely fun considering you have such a varied style. Throw in poo poo like wind direction with steam/magical powered ships ignoring it and moving at a set speed with sail powered races being able use the wind to gain speed buffs. Have it start off as a ranged battle until you cripple the enemy ship then ram/board them for some sweet melee action. I just want a giant bronze dawi dreadnaught with giant cannons or some insane ork raft that refuses to sink with the ability to capture and ork-ify enemy ships so you'd start off with poo poo rafts then have a giant green captured dawi dreadnaught.
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# ? Oct 4, 2018 05:45 |
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One need only taste the festering heap that was naval combat in previous TW games to acknowledge why they did the right thing eschewing it in Warhammer.
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# ? Oct 4, 2018 06:02 |
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Limit naval combat to five ships per stack or just apply battlefleet gothic armada rules.
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# ? Oct 4, 2018 06:05 |
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Arghy posted:I don't know i feel warhammers unique races would make naval warfare extremely fun considering you have such a varied style. Throw in poo poo like wind direction with steam/magical powered ships ignoring it and moving at a set speed with sail powered races being able use the wind to gain speed buffs. Have it start off as a ranged battle until you cripple the enemy ship then ram/board them for some sweet melee action.
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# ? Oct 4, 2018 06:21 |
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Yeah i was literally thinking BFG:A with magic giving you movement boosts and monsters replacing AE weapons. The entire point would be spectacle rather than intensive combat, have actual messy melee combat when ramming/boarding with modifiers and maybe some flat ground ala the GCCM naval beta. The entire point would be to watch these beautiful ship models slug it out in absurd combat while this absurd close quarter melee battle occurred on the small bit of land with the option of abandoning the ships for the land but the ships at sea could bombard the land battle. Considering naval battles are usually auto resolve poo poo shows where you either pretty much wrote the army off or are guaranteed a win worrying about a fair battle isn't a big deal. The actual models aren't that hard either considering not a lot of races would actually build their own ships so you could just reuse existing models for a few races. The idea of having this huge structured army getting into an insane melee while unique ships slug it out sounds hilarious and far more entertaining than simply auto resolving sea battles. Balance is also easy because you'd never have 100% warships so if you tried to stick too many units at sea you'd get really weak troop ships meaning naval battles would never really get out of hand. Imagine what they could do with sea loot and rogue armies--you turn the ocean from useless space to possibly super exciting fresh content. Throw in things like trading ship map markers where if you get there in time you can initiate a quest battle vs another factions trade fleet netting you gold. You could auto resolve everything and never deal with it or you could fight each battle getting much more content out of the current game for very little effort.
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# ? Oct 4, 2018 08:25 |
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Maybe instead of boat vs boat fights we get full on Battle at Red Cliffs style boat smash up battlefields.
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# ? Oct 4, 2018 09:39 |
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NoNotTheMindProbe posted:Maybe instead of boat vs boat fights we get full on Battle at Red Cliffs style boat smash up battlefields. Surely the boar vs boar fights are close enough though? It could be that a typo is the whole reason naval fights aren't in.
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# ? Oct 4, 2018 11:13 |
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Lol at how an unannounced DLC has already caused the TW forums’ collective heads to explode.
Edgar Allen Ho fucked around with this message at 12:37 on Oct 4, 2018 |
# ? Oct 4, 2018 12:26 |
The community folks at CA have to be the most patient souls to ever have walked the earth, because from what I can tell every official/semi-official Total War community is just the worst.
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# ? Oct 4, 2018 12:56 |
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one of the pirate lords will probably be a pirate who was born with mermaid syndrome who amputed her legs and replaced with with swordfish blades how can you not get behind that
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# ? Oct 4, 2018 12:57 |
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# ? Jun 3, 2024 11:45 |
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Whorelord posted:one of the pirate lords will probably be a pirate who was born with mermaid syndrome who amputed her legs and replaced with with swordfish blades how can you not get behind that I'll tell you how: if she doesn't have swordfish kick kill animations
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# ? Oct 4, 2018 13:05 |