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enigmahfc posted:That's how it SHOULD work, but we should also have an reliable app because it's very central to the whole thing so...... I dunno why they didn't just throw a few bucks at YASB guy and Cryodex and be done.
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# ? Oct 3, 2018 21:10 |
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# ? May 27, 2024 21:27 |
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The Gate posted:I mean, the app is fine now, even if it's not as good as third party options. Central to the whole X-Wing game means its shouldn't be just 'eh, fine i guess', when 3rd party apps are so much better. And I still don't like its interface on mobile that much.
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# ? Oct 3, 2018 21:21 |
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The app not allowing you to see what the upgrades do unless you're in edit mode is incredibly cool
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# ? Oct 3, 2018 21:23 |
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enigmahfc posted:Central to the whole X-Wing game means its shouldn't be just 'eh, fine i guess', when 3rd party apps are so much better. Nah I mean this is always how it works. For every bit of software out there, there's always a better third party thing. Even with actual video game companies. And the app isn't actually central to anything but revealing point values, which are then immediately taken by the actual good builders and made available. It's a non-issue.
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# ? Oct 3, 2018 21:27 |
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TheCenturion posted:I dunno why they didn't just throw a few bucks at YASB guy and Cryodex and be done. Because a few bucks is still more than they paid whatever ultra lovely eastern European Dev made the app we got
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# ? Oct 3, 2018 21:59 |
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So, I've been trying this list out so far: (70) Darth Vader (12) Supernatural Reflexes (8) Stealth Device (3) Fire-Control System Points 93 (47) Captain Feroph (5) Director Krennic (3) ISB Slicer (4) Stealth Device (1) Ruthless Points 60 (23) Academy Pilot Points 23 (23) Academy Pilot Points 23 Total points: 199 And it's mostly worked, but the Reaper kind of feels... anemic. Not really doing a whole lot for me. What would be a good replacement? On another note, I'm loving that TIE fighters feel useful again.
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# ? Oct 3, 2018 22:17 |
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TheCenturion posted:This. There shouldn't be an 'official rules thread,' there should be an editing of the Rules Reference and version number bump. double this. My expectation is that if something comes up in the rulings thread that requires rules ref edits, that they would do that, but... you know...
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# ? Oct 3, 2018 22:19 |
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alg posted:Because a few bucks is still more than they paid whatever ultra lovely eastern European Dev made the app we got I vaguely remember job postings for mobile devs. If I had to guess, they probably are paying lowball prices to a web dev that made a react native app once, and well here we are.
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# ? Oct 3, 2018 22:20 |
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Someone explain to me because I don't get it. Is it supposed to be the FFG version of ?
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# ? Oct 3, 2018 22:22 |
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Yes.
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# ? Oct 3, 2018 22:24 |
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AndyElusive posted:Someone explain to me because I don't get it. When the app launched it was a flaming pile of cat poo poo that barely worked and one of the most glaring things (that would have been caught if someone looked at the app for 4 seconds before launching) was the fact that there were A LOT of HTML tags like the <italics> one in the gif. There were even mis-spelled tags. It was programming 101 amateur hour stuff.
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# ? Oct 3, 2018 22:25 |
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I've yet to get anything 2.0, but I'm excited by list building again. X-Wings in particular look like fun to play, almost exactly the way I wanted them to fly in 1.0 (though I note that most of my preferred theorycrafting has been explicitly designed around by being 1-2 points over 200). Probably gonna try this when I next get a chance to play: Wedge Antilles (52) Elusive (3) R2 Astromech (6) Servomotor S-Foils (0) Red Squadron Veteran (43) Elusive (3) Servomotor S-Foils (0) Red Squadron Veteran (43) Elusive (3) Servomotor S-Foils (0) Red Squadron Veteran (43) Elusive (3) Servomotor S-Foils (0) Total: 199 View in Yet Another Squad Builder 2.0 Brick up, be obnoxious, and have enormous maneuver envelopes for fun shenanigans. Also a durable ace.
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# ? Oct 3, 2018 23:48 |
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Corbeau posted:I've yet to get anything 2.0, but I'm excited by list building again. X-Wings in particular look like fun to play, almost exactly the way I wanted them to fly in 1.0 (though I note that most of my preferred theorycrafting has been explicitly designed around by being 1-2 points over 200). Probably gonna try this when I next get a chance to play: I will warn you now: Wedge is not at all durable if your opponent knows how to focus fire.
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# ? Oct 4, 2018 02:50 |
I'd fly him separate from the other three, TBH. Make them pick between Wedge or the generics.
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# ? Oct 4, 2018 02:52 |
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I'll bring my own squadron: Luke Skywalker (62) Supernatural Reflexes (12) Servomotor S-Foils (0) Blue Squadron Escort (41) Servomotor S-Foils (0) Blue Squadron Escort (41) Servomotor S-Foils (0) Blue Squadron Escort (41) Servomotor S-Foils (0) Total: 197 View in Yet Another Squad Builder 2.0
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# ? Oct 4, 2018 03:38 |
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enigmahfc posted:When the app launched it was a flaming pile of cat poo poo that barely worked and one of the most glaring things (that would have been caught if someone looked at the app for 4 seconds before launching) was the fact that there were A LOT of HTML tags like the <italics> one in the gif. There were even mis-spelled tags. It was programming 101 amateur hour stuff. Holy poo poo. I even made fun of that exact thing the day the app launched in this thread.
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# ? Oct 4, 2018 06:21 |
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Wedge is probably one of the best counters to Luke right now I think. He fires first, which forces Luke to use his force on the defence before he attacks and he denys defence dice give Luke nothing to mod.
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# ? Oct 4, 2018 07:25 |
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God help me I'm kinda liking 2.0 k-wings. Barrage rockets out the front, bowtie side arcs and proton bombs out the rear end.
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# ? Oct 4, 2018 07:45 |
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enigmahfc posted:wait, i just found the completely terrible wording and answer in the FAQ 'A primary attack against a target in your V' and 'a V primary attack' are not the same thing but they REALLY, REALLY should have used different symbols. TheCenturion posted:I dunno why they didn't just throw a few bucks at YASB guy and Cryodex and be done. Because making a half-arsed website which is as simple and bare bones as possible, and making a matching iPhone app, android app, website app, and making them as fully featured as FFG wants them are very, very different.
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# ? Oct 4, 2018 08:28 |
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thespaceinvader posted:
I dunno, they sure got the half-assed down plenty good.
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# ? Oct 4, 2018 10:17 |
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Devlan Mud posted:I dunno, they sure got the half-assed down plenty good. Oh, for sure. Essentially, I'm assuming they put it out to tender to a number of software houses and picked the lowest bidder, or they used the same software house they did for their other apps. Either way they made the wrooooooooooooong choice.
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# ? Oct 4, 2018 10:21 |
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Anyone else having more matches going to time? Maybe it's because I'm flying arc dodging imps a lot, but it seems at least half of my matches are going to time.
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# ? Oct 4, 2018 11:29 |
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Raged posted:Anyone else having more matches going to time? Maybe it's because I'm flying arc dodging imps a lot, but it seems at least half of my matches are going to time. It's not really surprising; they're tuned down offence, but most ships defences are about the same and quite a lot have got extra hull.
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# ? Oct 4, 2018 11:33 |
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Yeah most of mine do now. Dice accuracy going down combined with actually needing to set up arcs and people running efficient generics means poo poo will die it'll just die a lot slower.
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# ? Oct 4, 2018 11:38 |
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I’ve had the opposite experience. My TIEs feel way more fragile, and the games seem a bit shorter. I’m also far out of practice (jumped into 2.0 after having not played since May ), so that’s probably got something to do with it too.
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# ? Oct 4, 2018 12:15 |
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thespaceinvader posted:It's not really surprising; they're tuned down offence, but most ships defences are about the same and quite a lot have got extra hull. I spend a lot of time dodging arcs and taking unmodified shots probably which slows down the game the most for me. The best defence is not letting anyone shoot at you and green dice only exist to break your heart. Icon Of Sin posted:Ive had the opposite experience. My TIEs feel way more fragile, and the games seem a bit shorter. Im also far out of practice (jumped into 2.0 after having not played since May ), so thats probably got something to do with it too. I've flown against a couple tie swarms and ties just die so drat quick. Tie swarms needing to keep close for Howlrunner to work just makes it a slow blob that's easy to flank. I haven't faced any of the really good Aussie tie swarm players yet so I'm sure I'll be eating my words soon.
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# ? Oct 4, 2018 12:49 |
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Raged posted:I spend a lot of time dodging arcs and taking unmodified shots probably which slows down the game the most for me. The best defence is not letting anyone shoot at you and green dice only exist to break your heart. Green dice are liars, do not trust them. The trick with any swarm is that "needing to keep close for Howlrunner to work" isn't true. It wasn't true in early 1e either. Howlrunner makes them disgusting, but they are perfectly serviceable against most things without her. Good swarms aren't always all in formation. See also the Gold squadron stream, with a Jonus barrage bomber list, where they all stayed tightly together, and Boba simply rammed into the front of them all, denying barrage shots and rerolls from Jonus and getting infinite rerolls and his pick of target. Better move would have been sending one bomber out to block and lose rerolls/shots, keep the rest back to maintain better firepower and limit Boba to one reroll. Still rough, but a hell of a lot better than the basically nothing the bombers accomplished instead. Better to have some rerolls than none at all.
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# ? Oct 4, 2018 13:36 |
Yeah, the hardest part of playing a swarm is knowing when to break the formation. If you do it too soon, or too late, or not at all, a good player is going to be able to swing around your tight little blob.
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# ? Oct 4, 2018 13:42 |
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I've had it go both ways, sometimes nothing seems to die and then I'll have a game where both players roll hot and everything just loving melts. Business as usual really. I also designed some tokens for 2.0 and got some samples laser cut. They arrived today so I painted them up although I think the green tokens are a touch too light, not quite green enough. You can see in the second image the ID marker on the Fang Fighter, I've also got arc indicators for turrets ships etc but I didn't get around to finishing painting them yet so no photos yet. I'm hoping to get off my rear end and do a production run of these to sell so let me know what you think.
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# ? Oct 4, 2018 13:53 |
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KongGeorgeVII posted:I've had it go both ways, sometimes nothing seems to die and then I'll have a game where both players roll hot and everything just loving melts. Business as usual really. These look real nice dude. I could see going a slightly darker green like you mentioned, but at least in the photos I think it looks fine as is. Definitely put something up here if you go into production, I'd probably buy a set. Especially the numbers, since a lot of the medium slot bases don't fit the cardboard numbers right.
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# ? Oct 4, 2018 14:10 |
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The Gate posted:These look real nice dude. I could see going a slightly darker green like you mentioned, but at least in the photos I think it looks fine as is. Definitely put something up here if you go into production, I'd probably buy a set. Especially the numbers, since a lot of the medium slot bases don't fit the cardboard numbers right. Thanks! I looked around for a set of 3rd party tokens but everything was either a little bit too ugly or just way too busy so I decided to make my own. I tried to keep them as minimal as possible while also staying true to the original design to make sure they were intuitively readable. Ideally I'd like the green to just be a touch darker, but i'm nit-picking really.
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# ? Oct 4, 2018 14:16 |
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KongGeorgeVII posted:I've had it go both ways, sometimes nothing seems to die and then I'll have a game where both players roll hot and everything just loving melts. Business as usual really. That ID marker is super-keen.
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# ? Oct 4, 2018 14:19 |
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enigmahfc posted:That ID marker is super-keen. Is that a good or a bad thing?
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# ? Oct 4, 2018 14:42 |
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It is a good thing. Keen is a good thing. enigmahfc fucked around with this message at 14:45 on Oct 4, 2018 |
# ? Oct 4, 2018 14:43 |
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KongGeorgeVII posted:Thanks! I looked around for a set of 3rd party tokens but everything was either a little bit too ugly or just way too busy so I decided to make my own. I tried to keep them as minimal as possible while also staying true to the original design to make sure they were intuitively readable. I have access to a laser cutter, now, and was thinking about making some tokens and whatnots for myself. Are you planning to sell these, or would you be willing to share your templates or whatever?
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# ? Oct 4, 2018 14:46 |
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I would defiantly buy some of those tokens Kong. Everything there looks nice. Are you going to Nats?
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# ? Oct 4, 2018 14:55 |
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For you folks in the US, Curled Paw Creative sells a ship ID/target lock/turret indicator that's similar. I bought them in black acrylic and they look very slick. I repainted the white engraving in silver. https://www.etsy.com/listing/610148328/acrylic-tokens-set-x-wing-arc-lock?ref=shop_home_feat_4
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# ? Oct 4, 2018 17:00 |
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KongGeorgeVII posted:You can see in the second image the ID marker on the Fang Fighter, I've also got arc indicators for turrets ships etc but I didn't get around to finishing painting them yet so no photos yet. I'm hoping to get off my rear end and do a production run of these to sell so let me know what you think. I would love to get some of these, they look awesome. Would you be selling them painted or unpainted? Are the shield tokens double sided?
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# ? Oct 4, 2018 17:50 |
canyoneer posted:For you folks in the US, Curled Paw Creative sells a ship ID/target lock/turret indicator that's similar. I bought them in black acrylic and they look very slick. I repainted the white engraving in silver. I got the white set. They're great. I really need a set of acrylic 2.0 templates. I tried the stickers posted here a few weeks ago, but the results just aren't good.
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# ? Oct 4, 2018 17:54 |
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# ? May 27, 2024 21:27 |
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I bought a set of these tokens and love them. They are currently sold out though... https://burgertokens.com/products/x-wing-miniatures-20
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# ? Oct 4, 2018 19:01 |