|
I’ve been playing a bit now that the new stuff is in but don’t have much to report yet other than that the concrete change is good.
|
# ? Oct 3, 2018 15:02 |
|
|
# ? Jun 3, 2024 22:11 |
|
I got to a point pretty early in my at-launch run where there was nothing to do but prepare for “more” colonists. I was stable and growing steadily and just waiting on techs to make stuff more efficient while I moved one-two spaceships full of people at a time to slowly expand without angering Malthus. My late-game event was marsgate which was deeply disappointing, so I just kinda quit playing. Is the game better about staving off lategame boredom or are there mods to help with that, or should I wait to come back in maybe another 6 months?
|
# ? Oct 3, 2018 15:41 |
|
I jumped on to try some challenges only to find: A) all challenges have set companies and backgrounds B) there’s no info AT ALL in the scenario selection on what those companies and backgrounds do, so if you haven’t played enough to have memorized them there’s no good indication of how difficult the challenges are C) Most of the challenges seem to have high levels of dust devils, because apparently “break poo poo randomly” is still the dev’s favorite mechanic I really want to like this game, but the devs seem to have a very different idea of fun than I do.
|
# ? Oct 3, 2018 15:47 |
|
I haven't played this game since launch. Are renegades still an issue? As in no way to get rid of them, or convert them back to normal?
|
# ? Oct 3, 2018 21:26 |
|
Heffer posted:I haven't played this game since launch. Are renegades still an issue? As in no way to get rid of them, or convert them back to normal?
|
# ? Oct 4, 2018 14:53 |
|
Probably but I generally just put idiots in the farming dome, you can't break farms however much you try.
|
# ? Oct 4, 2018 15:32 |
|
Looks like they just announced new expansion(?), but I can't tell if it's part of the season pass or not.
|
# ? Oct 4, 2018 18:45 |
|
Ersatz posted:Is it possible to shift them to a dome for undesirables, and then cut off the air supply? I've never had renegades or idiot gurus - legit asking. Doesn't increasing comfort get rid of them? Or can security stations?
|
# ? Oct 4, 2018 18:48 |
|
BitterAvatar posted:Looks like they just announced new expansion(?), but I can't tell if it's part of the season pass or not.
|
# ? Oct 4, 2018 19:00 |
|
Insanite posted:Doesn't increasing comfort get rid of them? Or can security stations?
|
# ? Oct 4, 2018 19:00 |
|
Could be. All I remember is building a 'renegade' dome during some mystery that left me with a ton of them, plopping a couple of security stations in it, making it comfy, and they eventually went away. Then again, they might've all died while I was paying attention to other stuff. /shrug e: And it might be morale rather than comfort.
|
# ? Oct 4, 2018 19:02 |
|
BitterAvatar posted:Looks like they just announced new expansion(?), but I can't tell if it's part of the season pass or not. Got a link? I'm super interested
|
# ? Oct 4, 2018 21:58 |
|
CLAM DOWN posted:Got a link? I'm super interested https://store.steampowered.com/app/801670/Surviving_Mars_Space_Race
|
# ? Oct 4, 2018 22:16 |
|
I wonder how deep the rival colony part will go, interesting.
|
# ? Oct 4, 2018 22:29 |
|
Looks cool. “What about other colonies?” was one of the big things I thought was missing at launch.
|
# ? Oct 5, 2018 00:50 |
|
Is the DLC live? The store seems to indicate it is but that doesn't seem right.
|
# ? Oct 5, 2018 14:13 |
|
Arven posted:Is the DLC live? The store seems to indicate it is but that doesn't seem right. No, it's a pre-purchase. It doesn't say when it will unlock.
|
# ? Oct 5, 2018 16:51 |
|
I'm absurdly excited about shopping malls and alternate rocket models. I perfected the Housing Bubble challenge (fill 4 living quarters by Sol 13 or so), although it came down to the wire because of an ill-timed dust storm. But it was fun and quick and made me think outside my slow-growth comfort zone, so thumbs up.
|
# ? Oct 5, 2018 17:28 |
|
It looks like they're doing the paradox thing of splitting the DLC into gameplay, music and cosmetic packs. So Space Race is the gameplay, Marsvision Song Contest is a new radio station and the Colony Design Set adds 25 new buildings. It's not clear if the new buildings add new gameplay or are just different sizes of existing ones. You get them all if you have the season pass though.
|
# ? Oct 5, 2018 23:58 |
|
I got this and I've been playing it for eight hours over the past few days, I'm enjoying it a lot. I'm looking at my Baby's First Base layout and already thinking up ways I could do it all so much better if I started from scratch, which is a good sign for a city building game. I've been reading back through the Da Vinci and Sagan patch notes and it's baffling how many obvious, sensible things only got introduced in those last two patches. Basically I think the game's finally in the kind of state it should've probably been at launch.
|
# ? Oct 6, 2018 21:25 |
|
NoNotTheMindProbe posted:It looks like they're doing the paradox thing of splitting the DLC into gameplay, music and cosmetic packs. So Space Race is the gameplay, Marsvision Song Contest is a new radio station and the Colony Design Set adds 25 new buildings. It's not clear if the new buildings add new gameplay or are just different sizes of existing ones. You get them all if you have the season pass though. I can’t see how new buildings and new sizes wouldn’t be new gameplay since it adds new possibilities for dome layouts. Maybe they’re just cosmetic, to add more flavor to sponsors?
|
# ? Oct 7, 2018 05:31 |
|
Well, it looks like there's going to be at least one new building, because they just tweeted a picture of some sort of cathedral spire: https://twitter.com/Surviving_Mars/status/1048210639175471104 Edit: also a mega mall. https://twitter.com/Surviving_Mars/status/1048526296467361793 Tobermory fucked around with this message at 05:55 on Oct 7, 2018 |
# ? Oct 7, 2018 05:53 |
|
Fine print in Space Race is a new building per sponsor. Those likely have new stats or do special things. Colony Design Set is probably a set of models for existing buildings, it even talks about sprucing up your Sterling Gens and Spacebars. Taking in the Paradox model it'd be weird if there were mechanical differences.
|
# ? Oct 7, 2018 13:41 |
|
Which is kind of odd to go to the effort of modelling new buildings to not add any new numbers to them.
|
# ? Oct 8, 2018 03:57 |
|
They said in one of the videos they've uploaded that they're including 3-hex versions of factories and one-hex shops amongst the other new buildings. I'm pretty psyched!
|
# ? Oct 8, 2018 04:59 |
|
Since when could you put solar panels inside domes!? That's kinda awesome: protects them from dust storms at the cost of valuable real estate
|
# ? Oct 8, 2018 19:41 |
|
Alkydere posted:Since when could you put solar panels inside domes!? That's kinda awesome: protects them from dust storms at the cost of valuable real estate You could always do it, not that there is much reason to do it, just spending metal on maintenance is probably going to be easier than building a dome for a ton of resources and paying oxygen/water/plastic upkeep
|
# ? Oct 8, 2018 19:54 |
|
Pyromancer posted:You could always do it, not that there is much reason to do it, just spending metal on maintenance is probably going to be easier than building a dome for a ton of resources and paying oxygen/water/plastic upkeep I'm doing the church so I'm on a shoestring, and it's a very high sandstorm risk area so putting a few inside does wonders.
|
# ? Oct 8, 2018 19:57 |
|
Alkydere posted:Since when could you put solar panels inside domes!? That's kinda awesome: protects them from dust storms at the cost of valuable real estate Lmao I didn't know you could place them INSIDE domes, welp
|
# ? Oct 8, 2018 20:13 |
|
CLAM DOWN posted:Lmao I didn't know you could place them INSIDE domes, welp ... I think that's the reaction you'd hear from 99% of the people who own this game, including myself.
|
# ? Oct 8, 2018 22:49 |
|
I didn't know that either, and yeah totally a basic dome full of solars is gonna be way cheaper to maintain even with a bit more water/oxygen cost. Especially seems like a good use for the microdomes. Can you put batteries inside too? Does it reduce their polymer use? What about Stirlings?
|
# ? Oct 8, 2018 23:57 |
|
OwlFancier posted:I didn't know that either, and yeah totally a basic dome full of solars is gonna be way cheaper to maintain even with a bit more water/oxygen cost. Especially seems like a good use for the microdomes. Other than annoying warnings, does a dome with no residents need water or oxygen?
|
# ? Oct 9, 2018 02:31 |
|
Dirk the Average posted:Other than annoying warnings, does a dome with no residents need water or oxygen? I'm not sure if it will stop working properly if you don't connect it, or just turn the dome off. But it's possible yes you might just be able to do that.
|
# ? Oct 9, 2018 03:01 |
|
I thought renegades eventually turned back into normal citizens if an officer arrested them, like how Tropico handles criminals. Was I wrong? alternatively yeah, putting them in one dome and turning off the air like frigging Kohagen from Total Recall would work.
|
# ? Oct 9, 2018 03:13 |
|
I suppose technically yeah if you build a dome but don’t connect it or turn it on it still protects the panels from dust... I guess?
|
# ? Oct 9, 2018 03:21 |
|
Doesn't the self cleaning solar panels achievement deal with dust accumulation?
|
# ? Oct 9, 2018 04:59 |
|
It reduces it but doesn't eliminate it, and it's a bit late on, whereas you could definitely spare some extra resources to build some poo poo tier domes early on if it cuts your metal upkeep. Tribo scrubbers still eliminate all maintenence costs if you overlap them.
|
# ? Oct 9, 2018 05:08 |
|
What I want to know is if we'll ever get to bring animals on the rocket. I want test monkeys, I want zoological gardens, I want cats stinking up the dome, I want dogs howling by the airlock. You can't go outside, you dumb dog, there's no air!
|
# ? Oct 9, 2018 18:26 |
|
I am against this unless the dogs are immortal.
|
# ? Oct 10, 2018 15:43 |
|
|
# ? Jun 3, 2024 22:11 |
|
The dogs will be translucent--like phantoms. perhaps. Where you see one, another player might see a dead crystal city, or a bustling, domed metropolis.
|
# ? Oct 10, 2018 16:26 |