Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
veni veni veni
Jun 5, 2005


I really hope they nerf level 3 armor before release because that poo poo was OP as hell.

Adbot
ADBOT LOVES YOU

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:

Noctone posted:

Only thing I've seen is that revive time is being doubled.

Good.

Happy Noodle Boy
Jul 3, 2002


Gordon Shumway posted:

Did they ever release any info on what changes (if any) they're making to the game based on the beta?

This is the recap for the MP beta:

quote:

Fog of War & Minimap Awareness
Fog of War in the minimap was designed to strengthen situational awareness and guide moment-to-moment decision-making with a benefit to the entire team. Because we know a lot of players don’t want to talk on the mic or engage in teamwork, we designed it (and all gameplay features) to be effective first and foremost to the player using it, and then also helpful to teammates even passively. An enemy that’s spotted by your teammate will appear in your minimap as well, so even lone wolves are helping their team whether they mean to or not.
The full Fog of War reveal circle around each player in the minimap was designed to increase situational awareness for a fighting chance against attacks from the back. The circle generated just as much passionate debate within Treyarch as it did within the community, and we wanted to let it play out in the Beta to see where it landed. It’s proven to be too powerful as default functionality, so we’re making a few changes for a more balanced Fog of War:
The full reveal circle will be removed as default functionality, and the standard reveal area will be a cone that reflects the player’s field of view. This will continue to always be blocked by solid objects in the game, so it can never be used to “see through walls”.
We’re moving the full reveal circle to the Team Link perk. This way, players who want that power will need to spend a point in Create-a-Class to get it and compete with their choices for other powerful items. This also gives Team Link a much-needed boost, as it significantly underperformed in the Beta.
We’re adding an additional HUD indicator that lets you know when you’re visible to enemy players in the minimap so that you can react accordingly.
Red dots in the minimap that appear when firing your gun will fade faster so there’s more time to evade after engaging in a gunfight.
Those same red dots will no longer reveal teammates that are near the player firing their gun.
Tac-Deploy & Spawning
The spawn system is key to ensuring the gameplay of Black Ops 4 shines, and it is influenced by a number of factors which differ across every map and mode. We have a suite of tools that lets us track bad spawns (spawns where players give or receive damage within 3 seconds) and make changes to prevent them from happening. It’s impossible to get the percentage of bad spawns to zero, but we constantly tune to get it as low as possible, generally in the 2-3% range. Thanks to community video clips, comments, and gameplay data, we were able to identify several issues within the spawn system that were creating scenarios that did not meet our expectations. These issues were most prevalent in round-based game modes like Domination. The team is hard at work resolving those issues for the best possible spawn system on launch day.
The Tac-Deploy was designed to give the ability to redirect the flow of combat at strategically important moments by creating a secondary team spawn area in the map. The concept was inspired by the tactics employed by the community when playing Hardpoint in Black Ops 2, where a teammate would “anchor” spawns on the next Hardpoint to get their team to the objective faster. This cool, emergent behavior was not only a valid tactic but became necessary to consistently win the mode. The Tac-Deploy brings this idea into other modes with the goal of creating periodic team shifts to take or defend an objective, break out of a pattern, or strategically push in a new direction. An easy counter for the opposing team is to run the Engineer perk and hunt down any enemy-owned Tac-Deploys.
In the Beta, the Tac-Deploy proved to be a tad too strong and understanding when you spawned on a Tac-Deploy wasn’t strong enough. To smooth it out for launch, we’re making a few changes:
We’ve shortened the duration that a Tac-Deploy is active, lengthened its cooldown time, and limited the number of spawns per use to 10. This will help to fulfill the goal of providing short bursts of strategic positioning shifts.
We’re relaxing the radius around which players will spawn on a Tac-Deploy so that there is more room to spread out, and enemies attempting to disable it won’t suddenly get overwhelmed by a surge of defenders.
We’re adding a notification to the death cam (where camera breaks into third person when you die) that displays when a Tac-Deploy is active and whether there is danger nearby, and another notification that appears in the game HUD after you spawn on a Tac-Deploy.
Body Armor & Gear
In service to the overarching goal of increasing gameplay depth, we introduced the Gear category to Create-a-Class in Black Ops 4. Each Gear item will compliment different styles of play, allowing players to optimize into their preferred style. If you like to play aggressively, preferring to move in fast bursts and surviving multiple gunfights, you’ll likely find Stim Shot to your liking. If you’re a player who prefers to roll the dice for high risk and high reward, you may prefer the COMSEC Device to push for bigger Scorestreaks. If you enjoy supporting the team for the win, you’ll likely gravitate to Equipment Charge to power up your Specialist content more frequently. If you rely more on positioning and situational awareness for victory, the Acoustic Sensor is for you. And if you’re a more cautious player who likes the push and pull of objective play, Body Armor should be optimal for that.
The balance for this category wasn’t quite dialed in for the Beta, and we’ll be improving that for launch. While Stim Shot was the most popular piece of Gear, Body Armor was the most controversial, so we want to address some of the changes that are coming to that specifically:
Explosives should shred Armor – that was not working in the Beta, and we’re fixing that.
Damage is now reduced by armor rather than being completely deflected by it.
Some of the player feedback from the game when fighting against a player with Armor was “cranked to 11,” and made it feel a lot worse than it actually was, so we’re reducing it to feel less annoying.
We added extra +25 bonus score reward for every kill against players with Armor to help feed your Scorestreak meter.
We’re also experimenting with a number of ideas to better support its role while also making it less appealing to highly aggressive players (for example, impacting certain aspects of movement speed or protection coverage area).
Free Cursor UI Navigation
While it was always our intention to support both d-pad and free cursor navigation in our menus, the discussion around this topic quickly reinforced our resolve to move this along! When the game launches, you’ll be able to navigate with d-pad through every menu if you want to. But you’ll also be able to move the free cursor quickly across the screen if you like navigating that way. It will be the best of both worlds to accommodate players who like both systems.
Loadouts in Killcams
This has been a frequently-requested feature, and we assure you… we feel the same way! We weren’t able to get the loadout information of the player who killed you into the Killcam for the Beta, but it will definitely be in the game for launch.
The Beta gave us a tremendous amount of feedback – it showed us what needed to be tweaked, tuned, modified, and analyzed further. What has been great is how constructive and articulate you’ve been. This is after all, why developers have betas in the first place.
Looking forward to Blackout in September, and onward to an awesome Day One in October!
Treyarch

And this is for Blackout

quote:

Armor
Armor’s role in Blackout is inherently unique compared to its role in MP. You only live once in Blackout, and you’re rewarded for scavenging in areas that often put you in perilous positions, especially as the Collapse gets smaller in the late game. For this and other reasons, we’ve been cautious about making sweeping changes to the way Armor works, though we’ve made some tweaks during the Beta and continue to evaluate how Armor will work at launch.
Every Item in the game, from Armor to Weapons to Perks, is constantly re-evaluated to ensure they fit in the correct place in the game’s meta. You can expect Armor to be tuned multiple times as the game, and the gameplay content, evolves over time.
Some changes to Armor since the start of the Beta include:
Spawn frequency of Level 3 Armor has been reduced by 75% compared to its initial spawn rate in the Beta.
Level 3 Armor will now most frequently be found in Stashes and Supply Drops, though it may occasionally spawn in the world.
Level 3 Armor now breaks sooner and passes more damage to the player wearing it, and still offers headshot and other types of damage mitigation. We’ve heard your concerns that Level 3 Armor was still perhaps too powerful by the end of the Beta, and will be evaluating the data to see what other tweaks may be required.
Level 2 Armor was also minorly adjusted during the Beta and will potentially be tweaked further in time for launch.
Players will see an indicator of the condition of their own Armor, and those of their teammates, in the HUD. This provides a more granular indicator of the damage that your Armor has taken beyond the Armor icon and will let you know if it’s time to seek out a replacement.

Audio Adjustments
We saw several reports of footsteps sounding louder or quieter than expected, and not always being able to tell the direction enemies were coming from. Others reported an uneven balance of footstep volume between teammates and enemies. We’re on it. Improvements to how audio will work at launch include:
Sounds will be properly impacted by walls, floors, ceilings, and other objects in the world. This means enemies directly above or below the player should no longer sound louder than expected.
The volume of the cargo plane, punching, game countdown timers, and everything else you’ve brought to our attention (and many things you have not) will be reviewed in-depth as part of that process. The game has not yet had its final audio mix.
Teammates’ footsteps will be quieter compared to enemy footsteps.
The Awareness Perk will further reduce the loudness of the footsteps of your teammates.
All audio presets will be available at launch in the Options menu. Audio presets can make a big difference, and we offer many choices for those who play with headphones or surround sound.

Inventory & Item Management
On the first day of the Beta, the community almost unanimously asked for faster Item pickups. As a result, we made pickup speed as fast as possible while still protecting players from accidentally picking up an Item when attempting to reload.
Console players have asked for an option in Settings to allow them to tap a button to instantly pick up an Item. We like this idea a lot, and want to be sure we get it right and test it thoroughly.
The Quick Equip menu can be fantastic for making Inventory adjustments quickly, but could also get in the way of picking up Items, opening doors, or entering vehicles. We adjusted the Quick Equip menu so it automatically closes after a few seconds with no interactions. We are also looking into the feasibility of closing the Quick Equip menu if the player performs other actions such as firing a weapon, changing stance, starting a Sprint, etc.
We’ve already improved the proximity and height at which you can interact with Items on the ground so you don’t have to look down at that Item so precisely. It’s being tested now and is very likely to be in when the game comes out.
Last but not least, we are creating designs for other “quality of life” improvements to these very important game systems including, but not limited to:
Evaluating options to improve the Stash interface when looting enemies and containers on console.
Adding a new method to allow you to quickly remove all Attachments from a weapon.
Incorporating a way to swap Attachments between Weapons, if both Weapons support the same attachment.

Xbox One Performance
We saw some reports of screen tearing and choppiness when playing in Quads on Xbox One, and we’re investigating. There are two specific issues that we have pinpointed on Xbox One that will be fixed for launch:
Fix for issue where pressing the Xbox button would sometimes cause the player to lose controller input and have to restart.
Inviting friends to your party will work as expected (not only through the in-game Social menu).

And finally, we’ve got some fun Beta stats to share. While the (very unofficial) numbers, Mason, are still coming in across all platforms, we’ve poked through the data to find some of our favorites to share:
Players eradicated 7.5 million Zombies. Don’t worry, there’s plenty more where those came from.
Squadmates were revived 26 million times. Thanks for being team players.
3.3 billion Items were picked up. That’s “billion” with a B.
Over 64 million Stashes were spawned. That’s a lot of loot.
The longest Combat Axe kill distance was 213 meters, or about 698 feet. Well done!
Players managed to eliminate 123 people with a basketball. Is ball still life?
Most kills by an individual player:
Solos: 25
Duos: 29
Quads: 25
Most kills by a team:
Duos: 32
Quads: 38

And that’s a wrap. Please keep your feedback coming at Reddit at r/BlackOps4 and at @Treyarch and @TreyarchPC on Twitter, and please give us your detailed thoughts in our official post-Beta survey. Thank you for taking this journey with us so far, and know that we’re committed to listening and communicating with you along the way to make Blackout the best experience it can be. This is just the beginning.
Treyarch

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

quote:

The longest Combat Axe kill distance was 213 meters, or about 698 feet. Well done!
That there's no footage of this is a goddamn crime.

EAT FASTER!!!!!!
Sep 21, 2002

Legendary.


:hampants::hampants::hampants:

SubponticatePoster posted:

That there's no footage of this is a goddamn crime.

I thought there was definitely a clip of this - I've seen one that could have gone that long anyway.

Philthy
Jan 28, 2003

Pillbug
I noticed Green Man Gaming has CoD for $51. How does this work with Battle.net? I don't see anywhere to put in a key?

ICR
Dec 31, 2008

You get a key. Type key in app. You’re set.

Buy the game see ya on.

TheGoonspiracist
Jul 24, 2002

The terrible secret of space... :stonk: the Mods, they knew!
Even though it looks like they gimped team tac insert, I still plan on putting it in the most effective positions for you guys...

VulgarandStupid
Aug 5, 2003
I AM, AND ALWAYS WILL BE, UNFUCKABLE AND A TOTAL DISAPPOINTMENT TO EVERYONE. DAE WANNA CUM PLAY WITH ME!?




Cdkeys.com has been $43 or goon Molchane is a Wow nerd and makes enough gold to keep selling blops keys for $40.

Happy Noodle Boy
Jul 3, 2002


Pre-order download starts tomorrow so don’t be a dumb person waiting until friday to get this dumb game.

RBX
Jan 2, 2011

Pre ordering at Best buy for PC version GCU.

El Jebus
Jun 18, 2008

This avatar is paid for by "Avatars for improving Lowtax's spine by any means that doesn't result in him becoming brain dead by putting his brain into a cyborg body and/or putting him in a exosuit due to fears of the suit being hacked and crushing him during a cyberpunk future timeline" Foundation

Happy Noodle Boy posted:

Pre-order download starts tomorrow so don’t be a dumb person waiting until friday to get this dumb game.

I'm waiting until Friday to see if my Costcos get it.

Futaba Anzu
May 6, 2011

GROSS BOY

should i uninstall the beta or do you guys think the full game will recycle some files from it because it's stored in the same folder?

Happy Noodle Boy
Jul 3, 2002


Bought my stuff for coquito to have a batch ready for Friday. Also decided I’ll just be an idiot and took Friday off.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Nah, it just means you drink instead of play CoD. Always gotta find the right reasons and all. :v:

Freaquency
May 10, 2007

"Yes I can hear you, I don't have ear cancer!"

Is there a spreadsheet so I know which console to buy this dumb game on?

Happy Noodle Boy
Jul 3, 2002


Freaquency posted:

Is there a spreadsheet so I know which console to buy this dumb game on?

PS4 or PC

WattsvilleBlues
Jan 25, 2005

Every demon wants his pound of flesh
Any way for pre-orders of the disc to be preloaded? As in, can you download the digital game without buying it, then essentially unlock it by inserting the disc when you want to play?

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:

Futaba Anzu posted:

should i uninstall the beta or do you guys think the full game will recycle some files from it because it's stored in the same folder?

I'm no prophet, but it'll be a separate 50gb download.

Kizurue
Apr 5, 2006

There's somethin' fishy goin' on here...

WattsvilleBlues posted:

Any way for pre-orders of the disc to be preloaded? As in, can you download the digital game without buying it, then essentially unlock it by inserting the disc when you want to play?

Sure there is. Buy it digitally and return the physical copy when you get it.

trash person
Apr 5, 2006

Baby Executive is pleased with your performance!
I rolled into my local GameStop and preordered Black Ops IIII from my artisanal gamesman.

I don’t have any Real Life Gamer Friends on PS4 add me PSN: AlexJimiThing

Kizurue
Apr 5, 2006

There's somethin' fishy goin' on here...

trash person posted:

PSN: AlexJimiThing

Added

Also boss just approved Friday off so I plan to play all weekend.

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:

trash person posted:

I rolled into my local GameStop and preordered Black Ops IIII from my artisanal gamesman.

I don’t have any Real Life Gamer Friends on PS4 add me PSN: AlexJimiThing

PSN Community invite sent. Enjoy making 180 new friends!

trash person
Apr 5, 2006

Baby Executive is pleased with your performance!
I purchased the peasant normal edition sans Black Ops Pass by the way, so I apologize in advance if I can’t play any of the additional content.

I decided that additional $50 was better spent toward RDR2

Waroduce
Aug 5, 2008
Add me psn: Waroduce

Just purchased

Hail gay satan

Happy Noodle Boy
Jul 3, 2002


Finally pre-ordered this dumb bad game. Also new post on reddit:

quote:

As you read this at the start of your week, it’s hard to believe that the worldwide release of Call of Duty: Black Ops 4 is just days away. Three years of development, five months since our May reveal event, and now... just days away. It’s a blend of exciting and surreal... and we’re counting down the hours, too.
As we collectively prepare physically, mentally and spiritually for Friday, there are a few things that we wanted to put on your radar:

Game Download Size: We’re happy to report that we have made a ton of improvements to optimize the Day 1 experience – the game download will be approximately 55 GB, and it will allow us to pack as much as we can into the game. A full list of details can be found here, and we’re happy to report that Blackout is fully playable once the download reaches about 30% completion (about 16-20 GB depending on platform). (A full download will be required to play Multiplayer, Zombies, and Specialist Headquarters).

Game Pre-load Info: You’ve been asking when you can start pre-loading the game, and we’re here to help. Pre-loading on consoles will start at 12AM on October 10th in your local time, so if you’re up late tomorrow night, get ready to start that pre-load before bed. For PC users, pre-loading will begin worldwide at 9PM Pacific on Tuesday, October 9th.

Special Update from the Studio: This week, we’ll broadcast a beta post-mortem video that provides developer insight into a number of the specific updates made to Multiplayer and Blackout as a direct result of your beta feedback. When we talk about what we’ve packed into that Day 1 update, this should help you get a better feel for what we’re talking about. This won’t be the average Treyarch livestream – think of it as a video version of a Reddit post. We’re going to get in the weeds. Stay tuned to our Twitter feed and we’ll let you know when it drops.

Special Launch Streams: We are planning to participate in some special launch-timed livestreams – as tune-in details become public, we’ll be sure to amplify those.

Thanks again to everyone for your patience, feedback, and support, and stay tuned as we count down to launch on October 12th. We can’t wait to jump in and play with all of you.

1500
Nov 3, 2015

Give me all your crackers
Add me as well psn: theyear1500

housefly
Sep 11, 2001

Add me if you want. Normal PS4 crew - I’ll be on at weird times this weekend because boyfriend and what-not.

PSN: AhChaChaChaCha

BaronVanAwesome
Sep 11, 2001

I will never learn the secrets of "Increased fake female boar sp..."

Never say never, buddy.
Now you know.
Now we all know.
edit: done for now but around wednesday night

BaronVanAwesome fucked around with this message at 05:53 on Oct 9, 2018

Kloaked00
Jun 21, 2005

I was sitting in my office on that drizzly afternoon listening to the monotonous staccato of rain on my desk and reading my name on the glass of my office door: regnaD kciN

Also PS4 crew: Kloaked00

So Icey Seifuku
Dec 26, 2007

PS4 Crew: SoIceySeifuku.

Ready for "Good Game, Close, Almost a Tie".

WattsvilleBlues
Jan 25, 2005

Every demon wants his pound of flesh
I got an email from Amazon this morning advising that the "new release date" for the game is 11th October, so hopefully we'll all be playing a day early.

Waroduce
Aug 5, 2008
Well gently caress I took Friday off, I can't take thurs off. Guess I'll be behind everyone :(

trash person
Apr 5, 2006

Baby Executive is pleased with your performance!
My Gamestop is finalizing preorders starting at 3 for some reason and I work til 5. I'm undecided if I want to go after work and be in like group 9 and be at GameStop til 10 or just get it after work Friday

WattsvilleBlues
Jan 25, 2005

Every demon wants his pound of flesh
I've got Thursday Friday and Saturday off. I may take steroids for my thumbs.

housefly
Sep 11, 2001

Blops the 4th is officially in my download queue according to the playstation site. Here we go, ladies!

Treuan
Jun 30, 2011

Go have some COFFEE with CREAM or something! Because I'll tell you something! This is a happy place!
I, too would like to get in the community train. I should be on most of the weekend, though my real life friends may monopolize my time!

PSN: Treuantula

Philthy
Jan 28, 2003

Pillbug
Was at Walmart last night and they had CoD tshirts, hoodies, hats, action figures, and meth.

Happy Noodle Boy
Jul 3, 2002


Yeah but did any of those came with XP codes?

Adbot
ADBOT LOVES YOU

mrking
May 27, 2006

There's No Limit To What We Can't Accomplish



hit me with that sweet PSN community.

PSN: BourbonBarbarian

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply