comingafteryouall posted:In Heat Signature, what are some strategies to deal with ships with tons of shielded guards? Purely offensive strategies? Crash/glitch/subvert(?) traps, crash/subvert grenades, crashbeams, subverters, breaking windows, and for extreme situations, breacher grenades. Of course if you have a sidewinder or something that can allow you to get past guards without fighting, it'll absolutely make things easier. I'd say even after the patch added in ways to strip armor, 20 armored guards are a harder mission, but they do both require specialized tools for engagements.
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# ? Oct 7, 2018 03:42 |
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# ? May 24, 2024 04:19 |
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The traps are nice since they can work repeatedly. But trying to get through an entire large ship of shielded guards using traps is gonna take a lot more patience than I have. But the jammer trick, there's something I might be able to use. I feel like armored guard missions are much clearer, you just need to get a weapon that works on them.
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# ? Oct 7, 2018 13:58 |
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Jupiter Hell has a steam page now.
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# ? Oct 7, 2018 15:06 |
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Dear god that looks ugly. I'd have preferred ASCII graphics...
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# ? Oct 7, 2018 18:54 |
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comingafteryouall posted:The traps are nice since they can work repeatedly. But trying to get through an entire large ship of shielded guards using traps is gonna take a lot more patience than I have. But the jammer trick, there's something I might be able to use. Armored guards can also be knocked around with concussion hammers, whereas you bounce right off shields.
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# ? Oct 7, 2018 19:07 |
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pumpinglemma posted:Dear god that looks ugly. I'd have preferred ASCII graphics... It's been shaping up to be spectacularly awful for months now.
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# ? Oct 7, 2018 19:29 |
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William Henry Hairytaint posted:It's been shaping up to be spectacularly awful for months now. The trailer basically tells you everything you need to know: https://www.youtube.com/watch?v=uj1-KQEGmsM Did you know this roguelike features PERMADEATH?!?!?!
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# ? Oct 7, 2018 19:32 |
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I look forward to doing battle with such unique enemies as the
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# ? Oct 7, 2018 19:42 |
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it's an exercise in 'let's take everything people like about a game out of it and try to sell that'
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# ? Oct 7, 2018 19:51 |
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comingafteryouall posted:In Heat Signature, what are some strategies to deal with ships with tons of shielded guards? My least favorite tactic is just to walk behind a guard, pause, and steal the key. Combine with stealth and key cloners as necessary. More fun but less reliable is blowing additional holes in the ship to get around. How that helps I don’t really know, but bonus points for any guards sucked into the vacuum of space or completely cutting off a portion of the ship full of guards.
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# ? Oct 8, 2018 01:30 |
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frogcomposband is really dumb and I really like it does anyone with more experience have any tips for not getting murdered horribly, or what some good class/race combos are?
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# ? Oct 8, 2018 01:54 |
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Shout-out to everyone who recommended picking up a ranged skill early on in Dungeonmans, I fired it up again and received a skillbook for the basic Archery skills and now I'm rolling. Can't wait to see what stupid thing kills me! Did I read correctly that maxxing out your first skill tree with a given character let you auto-unlock that skill tree for future characters?
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# ? Oct 8, 2018 03:59 |
C-Euro posted:Shout-out to everyone who recommended picking up a ranged skill early on in Dungeonmans, I fired it up again and received a skillbook for the basic Archery skills and now I'm rolling. Can't wait to see what stupid thing kills me! If I remember correctly you have to take said given character far enough that they can retire and become a teacher at the Academy. After that, yeah they can train all future characters in it to max for free.
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# ? Oct 8, 2018 04:10 |
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Also if the character is far enough and dies, they'll show up as a ghost professor.
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# ? Oct 8, 2018 04:12 |
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Ignatius M. Meen posted:If I remember correctly you have to take said given character far enough that they can retire and become a teacher at the Academy. After that, yeah they can train all future characters in it to max for free. Ah OK, any guidance as to what "far enough" entails? I'm guessing it's a certain character level?
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# ? Oct 8, 2018 04:17 |
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i wonder if anybodys done an ftl mod that makes crew skills static/unlevelable, w randomized starting skill levels for crew members
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# ? Oct 8, 2018 05:16 |
C-Euro posted:Ah OK, any guidance as to what "far enough" entails? I'm guessing it's a certain character level? I believe level 10? I've never made it that far myself so I can't exactly confirm, but it feels right for that kind of perk.
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# ? Oct 8, 2018 05:19 |
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Charlie Bobson posted:frogcomposband is really dumb and I really like it oops i wrote too much https://pastebin.com/Q6RkJ34S tl;dr beefy melee starts are easier than not, turn on the autodestroyer and buy a brass lantern instead of using torches.
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# ? Oct 8, 2018 05:58 |
Kobold Sex Tape posted:tl;dr beefy melee starts are easier than not, turn on the autodestroyer and buy a brass lantern instead of using torches. decent advice for literally any *band
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# ? Oct 8, 2018 06:09 |
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Charlie Bobson posted:frogcomposband is really dumb and I really like it Balrogs are strong for any class that doesn't need wisdom, since they have high stats and, more importantly, bonuses to max hp and to magic device skill. Demigods are pretty good too and all have different unique beneifts (for example Poseidon ancestry lets your melee hits reduce enemy AC, and Hera gives you the 'clear mind' to quickly regen sp that normally only mage-types get). If you want to play a monster race and just blast everything through the early game try being a Cyberdemon and using your built in "shoot a loving rocket" ability to murder everything. Or for a little more lategame viability, play a Golden Dragon with the breath realm and kill all your foes with I think it was nerfed pretty badly but one fun/broken build is a Skillmaster with points in Archery, Create Ammo, and eventually maxed-out Craft magic. Archery on its own is pretty dang strong, but Create Ammo gives you lots of higher-tier hard-to-find ammo like adamantium arrows, and Craft magic lets you enchant and magically brand all of it. You can be murdering everything with +3 arrows and a +3 bow in the starting dungeon, and eventually slaying ancient demons and great wyrms with magically mana-branded adamantium arrows of returning while also buffed to high hell with stoneskin and haste and the ability to walk through walls. RPATDO_LAMD fucked around with this message at 06:57 on Oct 8, 2018 |
# ? Oct 8, 2018 06:54 |
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if we're getting into stuff that's stupid powerful but maybe nerfed and probably fiddly to start with then hoooooo boy psions certainly wind up being something, even if getting there is a little weird. Rodent nerfed them but i don't know in what ways, but the one i played was a pure blaster type which is sub-optimal i think, but turns out psions were busted even sub-optimally. Midgame was mostly putting a damage over time effect on enemies and then using phase door powers to blink out of LoS. I killed the phoenix without ever taking damage becaues it simply couldnt be in range for long enough to actually use a breath, it's stupid safe. then in endgame it was just completely absurd, with a spell that gave +30 speed, a spell that gave like 80 SP per turn while active, and an AoE nuke that put debuffs on monsters that were normally immune to them... like the serpent of chaos. My psion's J fight was hilariously easy, since it spent 100% of it confused, heavily dazed, or even asleep as i just mindfucked it over and over. the early game was kind of weak, but you could take the ridiculous +blows and damage buff spells instead and just punch better than a warrior while still blinking and having max speed or damaging everything in LoS or who knows what psions are silly e: oh yeah and a healing spell that heals more than healing potions do, with a 0% failrate. what a ridiculous character Kobold Sex Tape fucked around with this message at 07:24 on Oct 8, 2018 |
# ? Oct 8, 2018 07:21 |
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ADOM just released a graphical version! It's pretty but extremely buggy for me, lots of freezes and crashes.
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# ? Oct 8, 2018 07:41 |
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dreadmojo posted:ADOM just released a graphical version! It's pretty but extremely buggy for me, lots of freezes and crashes. The graphical versions been around for a while now but yeah, it can be unfortunately unstable unless you play in ascii mode. For whatever reason noteye just shits the bed sometimes. If it doesn't automagically restore your save, head to your documents folder and hunt down the adom or adom_steam folders and open up savedg and rename the .bak file to a .svg file. e: unrelated to adom, another important frogcomposband tip i forgot to mention is that Free Action and See Invisible don't work the same way they do in most *bands. Having one pip doesn't make you immune to paralysis/see invis things 100% of the time. You need multiple pips of free action to be totally sure, and multiple pips of see invis helps with seeing invis, and so does having a high perception skill ranking. Kobold Sex Tape fucked around with this message at 07:48 on Oct 8, 2018 |
# ? Oct 8, 2018 07:45 |
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Oh yeah warlocks with a giant pact get a lategame ability that does pretty lovely damage but inflicts confusion even on "confusion-immune" enemies including the serpent so you can really abuse the hell out of it. Their spells are not otherwise too fancy though. IIRC you can spend the early-to-mid game throwing magical boulders at things and then you'll spend the rest of your time just hitting things with melee.
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# ? Oct 8, 2018 08:06 |
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Kobold Sex Tape posted:The graphical versions been around for a while now but yeah, it can be unfortunately unstable unless you play in ascii mode. For whatever reason noteye just shits the bed sometimes. If it doesn't automagically restore your save, head to your documents folder and hunt down the adom or adom_steam folders and open up savedg and rename the .bak file to a .svg file. Oh right, it was just the GOG release that was recent. Steam version has been around for years.
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# ? Oct 8, 2018 08:11 |
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Oh yeah I forgot a Frog thing I was going to mention: Classes to not play because they're bad, wonky, or incredibly tedious for too long. Do not play warrior-mage or red mage. They're bad at melee AND magic. Red mages in particular can't learn anything from the third and fourth spellbook, and the only consolation is that they can get doublecast at level 50... so they can doublecast spells that have been outdated for a long time. Necromancer. They're not unplayable, but necromancy spells are just kinda not worth the no gloves and having to touch everything to cast things tradeoff. Just play a mage that uses the death spellbook, or an undead warlock, or a monster lich. Mirror-masters are loving impossible and i refuse to believe otherwise until I see someone do something other than die at level one trying fruitlessly to blow up goblins without getting killed High-Mages taking the Hex school. The hex school is a particularly weirdly hacked in (in a game made out of things that are hacked in) spell school from an earlier Japanese variant. All the spell names and descriptions are super unhelpful because they're engrish machine translations, which kind of owns. Unfortunately, the spells themselves Do Not Owns. They've got a bunch of weird things that buff melee or armor, but you're a high mage so you're terrible at melee. Their only damage spells until like level 40 or something terrible are useless against things that resists poison or vampirism, which is most things that you'd want to hurt. It's super disappointing, because the way their spells work is neat since they're toggles that damage everything in LoS but drain mana over time and it's cool to get enough mana regen to sustain them but alas, the class is bad after you clear the orc cave pretty much. Bard. I think these guys get good at level 40 with the 4th spellbook but until then youve got mediocre spells and melee and it's just not fun. I tried to boost my melee by being a tonberry bard once but my stats were so bad that i wound up getting .4 blows per round and just quit. Sorcerer. 65% life rating. Casting spells is hard when you die. Essentially a challenge class. Rage-Mage. I'm not sure entirely what's going on with them but everyone on angband.live spits on them. They're all about like getting hit by spells to cast spells or something, but getting hit by spells is not ideal. To add insult to injury even though their lore is they like get angry at things to death they still are affected by anti-magic. What a ripoff!
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# ? Oct 8, 2018 08:52 |
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Sorceror is fun as heck up until you reach level 30 or so and you realize that to get any further you'll need to actually enter dungeons where enemies have breath attacks. MIrror-master is also kind of ok. They suck at melee and don't get their first actual attack spell until level 3 which is kind of lovely so you'll need to level up by shooting lice with a sling from the general store. After that they're... ok. They get the super basic bread-and-butter mage tools like teleportation, detection, and a pretty decent multi-enemy-piercing unresistable beam spell, but almost nothing else, so you're like a blaster-caster mage with 1/10th the spell list. Eventually I think they get to do controlled teleports and cast clairvoyance, which are really nice, but also available to regular old mages inside the fourth Sorcery book. At least they don't have to deal with book drop RNG
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# ? Oct 8, 2018 09:44 |
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just easily circumvent the book rng by beating smaug without your third book, and by ripping your toenails out while doing the loving dark cave. worst cave!
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# ? Oct 8, 2018 10:16 |
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Kobold Sex Tape posted:The graphical versions been around for a while now but yeah, it can be unfortunately unstable unless you play in ascii mode. For whatever reason noteye just shits the bed sometimes. If it doesn't automagically restore your save, head to your documents folder and hunt down the adom or adom_steam folders and open up savedg and rename the .bak file to a .svg file. Handy tip for all players, that. Still, I've only had crash problems with ADOM when tabbing out into another window or gambling at the Casino. Spam gambling will always cause the game to crash, so switch to ASCII for that level if nothing else.
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# ? Oct 8, 2018 12:28 |
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Man, I really want to try Frogcomposband, but I'm so spoiled by modern conveniences like "mouse-driven interfaces" and "tiles" that I just can't see myself giving it a serious try anytime soon. Maybe someday.
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# ? Oct 8, 2018 13:24 |
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Does anyone know much about Deep Sky Derelicts? First glance it looks like Darkest Dungeon in Space.
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# ? Oct 8, 2018 14:19 |
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Simon The Digger posted:Man, I really want to try Frogcomposband, but I'm so spoiled by modern conveniences like "mouse-driven interfaces" and "tiles" that I just can't see myself giving it a serious try anytime soon. Maybe someday. it's cool and long and the ascii is very readable. it's pretty simple hack and slash stuff for the first bit of game so it's easy to get into and on angband.live there are a bunch of nice people like kobold who will help you out as you fruitlessly search for the last loving warg also you can play as a sword that eats other swords to get stronger or a samurai who gets to light his sword on fire to hit dudes harder or one of seventy types of dragons that all manage to be decently mechanically distinct from one another
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# ? Oct 8, 2018 14:22 |
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Kobold Sex Tape posted:just easily circumvent the book rng by beating smaug without your third book, and by ripping your toenails out while doing the loving dark cave. worst cave! That only works for your primary realm. If you're a mage of armageddon and sorcery you'll get the armageddon books but will still have to rely on loot rng for the sorcery ones. On the bright side, if you somehow do get ahold of Sorcery 4, clairvoyance makes the dark cave a billion times better. Oh yeah, and unless this bug was fixed Skillmasters don't get guaranteed books for the realms they've chosen to level up. Smaug always gives them the sorcery book, just like he does for warriors.
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# ? Oct 8, 2018 16:04 |
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Jedit posted:Does anyone know much about Deep Sky Derelicts? First glance it looks like Darkest Dungeon in Space. The combat/deck building is a lot more like card quest, but still it’s own thing. Not focusing on chains you normally only take one action a turn in a sort of initiative system you might also have seen in a JRPG or TRPG. I haven’t bought it, just watched it. I’ve liked what I’ve seen so far but I’ve heard some things about quantity of content that I take with a pinch of salt. I will say that I’ve seen the same quests pop up, in particular the riddle ones that don’t really benefit from starting over with a different party. That’s more a matter of what you’re expecting from a replay though, and some of the complaints I’ve been seeing seem odd for the genre.
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# ? Oct 8, 2018 19:04 |
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Shame about red mages but I'm glad Samurais are the wizardry archetype and actually good. I'll have to try one next time I play frog.
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# ? Oct 8, 2018 19:31 |
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RPATDO_LAMD posted:That only works for your primary realm. If you're a mage of armageddon and sorcery you'll get the armageddon books but will still have to rely on loot rng for the sorcery ones. On the bright side, if you somehow do get ahold of Sorcery 4, clairvoyance makes the dark cave a billion times better. I think you'd only need book 3 of sorcery to poo poo on the dark cave because stair creation can create downstairs in it now. Well, the stair creation in the burglary book could do it in compos and rodent said he hadn't changed that so I think it's still viable barring weird hack bullshit making it inconsistent. DisDisDis posted:Shame about red mages but I'm glad Samurais are the wizardry archetype and actually good. I'll have to try one next time I play frog. If we wait long enough Gwarl will probably buff red mages and warrior mages. I think he already buffed their failrates but he hasn't done anything big yet, but if he does buff them there's a good chance I can yell at rodent to implement them in Frog too. e: pro strat is clearly to just make your own fork and buff red mages, as long as you're not playing on angband.live. unfortunately i'm only sure how to make red mage minimum failrates go down to 0% instead of 5%, not make them able to use all the books double e: i cant loving figure out how the japanese masterminds behind hengband made red mages lovely. i can find things i think work, but changing them doesn't fix things. everything from hengband is hosed up. Kobold Sex Tape fucked around with this message at 21:20 on Oct 8, 2018 |
# ? Oct 8, 2018 20:26 |
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MORE TAXES WHEN posted:That looks great, I assume you're going to be doing a thing at the Saturday arcade? Is that something you're doing as a solo dev or are the other folks on the project? Auto Fire was indeed at the RogueCel Saturday arcade! Madjack even dug me up a huge TV to play on, and an absolute champion of an attendee let me use his laptop since all I had was a potato to play it on. I took a lot away from the feedback I got that day, what a blast. I have a day job, and it's just me right now. So far I've (somewhat?) gotten by with purchased Unity assets. So far so good but I'll need to pony up some art money at some point. :-)
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# ? Oct 8, 2018 21:30 |
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Vertigon posted:Auto Fire was indeed at the RogueCel Saturday arcade! Madjack even dug me up a huge TV to play on, and an absolute champion of an attendee let me use his laptop since all I had was a potato to play it on. I took a lot away from the feedback I got that day, what a blast. I really like it, I had just been thinking the worlds needs a modern Autoduel. I mostly tooled around in a combat zone, but I noticed that if I got into a backwards slide I'd just keep moving until I actually accelerated in any direction. I figured I ought to lose speed even without doing anything.
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# ? Oct 9, 2018 01:57 |
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If y'all wanna check out more goon-made roguelikes then you can check out a fresh demo build of Escape from Aeon. Quite a bit of stuff in that changelog, happy with that. Stuff like pressure plates that you can step on so some cover will pop out (and affect the accuracy of anybody trying to shoot "over" it)
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# ? Oct 9, 2018 08:55 |
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# ? May 24, 2024 04:19 |
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Johnny Joestar posted:it's an exercise in 'let's take everything people like about a game out of it and try to sell that' I mean, I love Doom 2 graphics as much as the next person but you're not allowed to sell them if you're not Bethesda, and I don't think they're the core of what makes the game good. We're posting in the roguelike thread, if it plays well who cares.
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# ? Oct 9, 2018 18:19 |