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Tias posted:Broken Cog accidentally made a chaos warband. This game owns Now if only someone could make a Warhammer Fantasy game in this style. That, if done correctly, would own.
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# ? Oct 8, 2018 10:24 |
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# ? May 14, 2024 19:47 |
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It is a warhammer fantasy game tbh. You have a team of rat catchers and other poo poo eaters who try to make it big killing revolting things in a swamp, goblins are called 'gobbos' by decadent nobles and an ancient empire of undead await their time to rise. I was made fun of for suggesting this in the first pages itt, but really, there are a million nods to 1st edition WHF in the game.
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# ? Oct 8, 2018 15:19 |
Tias posted:It is a warhammer fantasy game tbh. You have a team of rat catchers and other poo poo eaters who try to make it big killing revolting things in a swamp, goblins are called 'gobbos' by decadent nobles and an ancient empire of undead await their time to rise. Yeah, there are a lot of warhammer references, but I view Battle Brothers as a Black Company game first and foremost.
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# ? Oct 8, 2018 15:38 |
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Having only listened to the first Black Company book I don't really see the connection I must admit.
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# ? Oct 8, 2018 15:45 |
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Hieronymous Alloy posted:Yeah, there are a lot of warhammer references In my current game I actually have an AI merc company called Grudgebringers running around.
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# ? Oct 8, 2018 15:51 |
Tylana posted:Having only listened to the first Black Company book I don't really see the connection I must admit. Tone and feel, the idea of a mercenary company in a dark fantasy world, etc. Also, "One Eye" who dies in the intro battle is a Black Company reference, so it's there right at the very start.
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# ? Oct 8, 2018 15:54 |
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What's the best strategy for dealing with a Necromancer on a forest battle map? Just keep chopping until he runs out of troops?
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# ? Oct 8, 2018 16:40 |
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Nordick posted:I currently have five cultists in my company. I've only ever recruited one. I want one of the retire options to be "Welcome Davkul."
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# ? Oct 8, 2018 16:44 |
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Broken Cog posted:What's the best strategy for dealing with a Necromancer on a forest battle map? Just keep chopping until he runs out of troops? Bow specialists with pathfinder should ideally be able draw a bead, but I've never (or rarely at least) ran into a forest map where it's impossible to take a broad detour both north and west of the central front. They'll have an armoured wiederganger or two around, but if you send your good bros it's definitely doable. Carving a path to the necromancer is possible, especially on open battlefields, but if there's a large enough amount of undead you risk death by fatigue first.
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# ? Oct 8, 2018 16:52 |
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Broken Cog posted:What's the best strategy for dealing with a Necromancer on a forest battle map? Just keep chopping until he runs out of troops? It works okay although a really bad layout with no firing lanes can always gently caress you over. Also, I always have two mace specialists, if I didn't and saw a Necromancer in the woods with Fallen Heroes and a bunch of Geists I would probably reconsider if I really need to fight that battle in a lot of cases. e: And yeah, if there are no Geists you can send some bros off on their own to get around the zombie horde.
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# ? Oct 8, 2018 16:55 |
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Thanks, guess I'm getting a greatsword up and running as soon as possible for my next run, makes clearing out Wiedergangers much easier early on. Also discovered that Necros can't raise undead if you sit on them, so if you're continuously moving forwards, you can hamper his army a bit. Broken Cog fucked around with this message at 17:29 on Oct 8, 2018 |
# ? Oct 8, 2018 17:25 |
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Also use cleavers, their secondary attack decapitates the enemy (they have to have low health and basically no head armour left for it to work) which means they can't be raised. Doesn't work on fallen heroes but it's a huge help for chopping your way through big zombie hordes.
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# ? Oct 8, 2018 17:47 |
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vyelkin posted:Also use cleavers, their secondary attack decapitates the enemy (they have to have low health and basically no head armour left for it to work) which means they can't be raised. Doesn't work on fallen heroes but it's a huge help for chopping your way through big zombie hordes. This. Also, unarmoured wiedergangers can be prevented from raising if you flail their heads broken. IIRC, that is, not completely sure. Also, it appears that edged weapons like swords and axes will occasionally proc a decapitation, so loading up on those when fighting wiedergangers probably won't hurt.
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# ? Oct 8, 2018 17:53 |
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At the very least, you can pick up fallen zombie weapons to make them unarmed when they get raised. Lots of options to deal with the fuckers
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# ? Oct 8, 2018 17:57 |
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Broken Cog posted:Thanks, guess I'm getting a greatsword up and running as soon as possible for my next run, makes clearing out Wiedergangers much easier early on. This is incorrect, they'll push your dudes off if they get raised. Destroying or severing the head permakills normal zombies, though. Just not Fallen Heroes. (but that "steal their weapon" trick I might use)
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# ? Oct 8, 2018 18:00 |
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Tias posted:This. Also, unarmoured wiedergangers can be prevented from raising if you flail their heads broken. IIRC, that is, not completely sure. It's if the final blow is a headshot that you'll behead them with a sword or axe.
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# ? Oct 8, 2018 18:01 |
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GreyjoyBastard posted:This is incorrect, they'll push your dudes off if they get raised. That's if they raise themselves, which they can only do once, the necro can raise them indefinitely as long as they're not decapitated.
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# ? Oct 8, 2018 18:02 |
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VolticSurge posted:And now I'm imagining him inspiring the men by screaming words in some incomprehensible elder god language. in one of the two LPs, Slaan is quite fittitngly the Cultist Sergeant and does this And/or goes full Sithrak, "fight your hardest because Davkul the Devourer will torture you endlessly after death"
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# ? Oct 8, 2018 18:03 |
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Tias posted:Also, it appears that edged weapons like swords and axes will occasionally proc a decapitation, so loading up on those when fighting wiedergangers probably won't hurt. This is indeed the case, and the trait called "bloodthirsty" makes every kill with an edged weapon a decap, so if you have a brother with that, make sure to bring him along when fighting zombos. Great axes are also good because their basic hit will always hit the head as well the body, so they decapitate things pretty consistently.
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# ? Oct 8, 2018 18:03 |
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Also, thanks for the "pick up widerganger weapons" tips. That's actually such a good idea, especially for the Fallen Heroes.
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# ? Oct 8, 2018 18:14 |
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My current run feels like it's off to a really slow start, I'm really looking forward to being able to give dudes a tryout, and I'm wondering what I should be not bothering with, because it feels like most of my bros other than a rock solid retired soldier are just 'good enough' and a shrug that might very well not be good enough at all later game, should I just count on turnover to handle that or actively weed out guys below a certain caliber?GreyjoyBastard posted:in one of the two LPs, Slaan is quite fittitngly the Cultist Sergeant and does this Got a link, that sounds awesome.
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# ? Oct 8, 2018 18:16 |
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I'm very fond of 4cdb39 as a map seed. The two melee starting bros both get Iron Lungs and the +10 resolve traits; and the layout is good. Only major issue is that there are only 2 temples on the map and they are in adjacent cities (the two harbour cities; which are in one corner of the map). I've never managed to get much past the start of my first Crisis so far - the best run I had; I chose flails for all my shield dudes and I quickly found out that they suck once you get to the noble war. I'm thinking about the following lineup for the new run I just started: Front Line of 3x 2 handers and 4x shield bros. I plan on giving 2 of the two handers hammers and one of them swords - In my last run I did the opposite and I found that the sword dudes just weren't doing as much as the hammer dudes. With my shield bros: I want to give each of them 2x weapon masteries and quick hands. 2 of the guys will get cleavers and hammers; along with a dagger for stealing armor. The other two will get Spears ( for funneling) and another weapon to do real damage once the lines meet - suggestions between maces or axes? And a dagger of course. Rear line will be a Sergeant with the banner and a bunch of nets (I assume nets ranged attack for accuracy? how much do I need?) and 2x bows and 2x Crossbows. Bows and Crossbows dudes will also carry throwing axes for undead fights. I'm thinking of also giving them long axes - is this a good idea? Also - what armor levels should I be targeting for each type of guy? I get that 2handers need the heaviest poo poo available, but what about guys with shields? Is it worth keeping them in direwolf mail for the debuff? and what about archers/crossbowmen? How heavy is too heavy when your dudes have stuff like nimble? Is direwolf leather too much fatigue? what about direwolf mail? Keen to hear what you guys think.
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# ? Oct 8, 2018 18:19 |
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Nets hit automatically. And yeah, I'm starting to feel that two-handed hammers are the best weapons in the game. I'm running with two of them and greatswords each right now. e: I think bow archers are best off just getting perks that make them better at that. Especially since you will want to carry an extra quiver. With crossbowmen you have more to play around with because there aren't that many perks that synergize with crossbows. xthetenth posted:My current run feels like it's off to a really slow start, I'm really looking forward to being able to give dudes a tryout, and I'm wondering what I should be not bothering with, because it feels like most of my bros other than a rock solid retired soldier are just 'good enough' and a shrug that might very well not be good enough at all later game, should I just count on turnover to handle that or actively weed out guys below a certain caliber? There are lots of valid opinions about what backgrounds are good but the ones you should always hire because they're cheap and have decent stat ranges are Gravediggers, naked Wildmen, Brawlers and Messengers. If you can afford them, Militia and Squires are nearly guaranteed to be usable and can randomly be good archers or sergeants in addition to melee bros. Thieves and Farmhands can be great but can also be horrible; they're very good hires when you have some money to throw around. Poachers and Hunters are the backgrounds you want if you're looking for archers. Witch Hunters as well, but they're often a bit expensive to pick up. Worth gambling on if you don't have a good sergeant yet, though, and they give good options to resolve some events. I personally like Houndmasters, Graverobbers and Butchers a lot. Hiring an Adventurous Noble with good armor and a decent sword early on can be a good idea. Wizard Styles fucked around with this message at 18:31 on Oct 8, 2018 |
# ? Oct 8, 2018 18:27 |
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Yeah longaxes are not a bad choice for backliners since eventhough their melee attack will be bad, you can at least break shields. Though personally I use my range bros' melee weapons pretty rarely nowadays since the devs made it so you can shoot over adjacent allies without worry. I will eventually give them heavier armor too once my melee dudes are set up. Currently my rangebros are all in reinforced mail hauberks at the lightest. I don't ever give Nimble to anyone.
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# ? Oct 8, 2018 18:38 |
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Nordick posted:Yeah longaxes are not a bad choice for backliners since eventhough their melee attack will be bad, you can at least break shields. Though personally I use my range bros' melee weapons pretty rarely nowadays since the devs made it so you can shoot over adjacent allies without worry. I give my archers light armour and Nimble because I want to keep their initiative high so they can overwhelm dangerous enemies.
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# ? Oct 8, 2018 19:07 |
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Mine still have high enough initiative to do that to most things I come across. Goblins being the one meaningful exception, and I dunno if even going naked would help with that.
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# ? Oct 8, 2018 19:28 |
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xthetenth posted:Got a link, that sounds awesome. Here's the LP with Slaan the cultist Sergeant. On semi hiatus, but there's a good bit of backlog to go through. And here's the other ongoing BB LP, by Jadestar. Hybrid screenshot with videos for battles, it's also very good.
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# ? Oct 8, 2018 19:43 |
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The only reason why 2h warhammers aren't the only weapon worth using is that you can't use their AoE when your front line is packed, though that's a pretty big caveat. Greatswords aren't that great () unless you have lots of them so the critical mass of AoE can murder everything stupid enough to stand in the way. They're also amazing for destroying enemy morale by mincing the poo poo out of the chaff troops really drat fast.
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# ? Oct 8, 2018 20:53 |
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Greatswords are solid in almost every situation and have the easiest to use AoEs. None of the great weapons are bad, though. Hammer, sword, and axe are all helpful.
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# ? Oct 8, 2018 20:56 |
I always settled on 1-3 bows, 2 pikemen/sergeants, 2 greatswords leading each of the wings respectively, 2 warhammers right behind them as 2nd wingmen, center of shieldmen.
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# ? Oct 8, 2018 20:57 |
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RabidWeasel posted:The only reason why 2h warhammers aren't the only weapon worth using is that you can't use their AoE when your front line is packed, though that's a pretty big caveat. Greatswords aren't that great () unless you have lots of them so the critical mass of AoE can murder everything stupid enough to stand in the way. They're also amazing for destroying enemy morale by mincing the poo poo out of the chaff troops really drat fast. Greatswords are amazing, so are hammers. Two-handed axes are really underwhelming in comparison. Once you can field a frontline that's majority greatswords and hammers you're really set. With my extreme lategame company right now, depending on who's rotating in and out for injuries and repairs I usually have a hammer bro on one end of the line, a greatsword on the other end, three more greatswords dispersed along the line, and a couple shieldbros tossed in, usually my insanely good macebro and then another guy with a cleaver/sword/hammer/two-handed axe depending who I'm fighting. The sheer amount of AOE I can pour out is insane.
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# ? Oct 8, 2018 21:00 |
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Wizard Styles posted:https://steamcommunity.com/sharedfiles/filedetails/?id=1109462391 Yeah, I've seen the distributions, but I don't really have a good feel for the decisions on who's good, what needs some fixing, what's acceptable as part of a minmax and so on. Also why can't I seem to get hunters early game. Why.
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# ? Oct 8, 2018 21:57 |
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vyelkin posted:Greatswords are amazing, so are hammers. Two-handed axes are really underwhelming in comparison. Oh don't get me wrong greatswords are excellent and I usually have masses of them but I'm not pretending that it's for any reason other than the fact that they're the best weapon for just throwing out masses of AoE damage (and also hitting backliners at the same time)
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# ? Oct 8, 2018 22:02 |
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Day 233, the end of my run. The noble war ended shordlty after my victory at the Siege of Fuchsberg (actual name of the place), during which the last of my three starter bros, Cold Steel the Cold Steel,died, along with one other very good bro, King Coward, and a much less good bro I didn’t like very much. After this I decided to retire and end the run since I was tired of that map. RIP in peace Cold Steel the Cold Steel. He had the fatality trait, so after I got him his great sword he started beheading everything he saw. What a good man he was. Also RIP King Coward, the deserter with 3 stars in melee skill, 3 stars in melee defense, and 1 Star in ranged defense. Best duelist I’ve ever had. Killed by a bunch of fuckers who had a hard time hitting him until they finally got lucky.
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# ? Oct 8, 2018 22:41 |
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Tylana posted:Having only listened to the first Black Company book I don't really see the connection I must admit. Well, to avoid spoiling anything, Battle Bros is much more like the two middle books in the Black Company series, rather than the first book. (Specifically book four; Shadow Games)
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# ? Oct 8, 2018 22:59 |
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Major Isoor posted:Well, to avoid spoiling anything, Battle Bros is much more like the two middle books in the Black Company series, rather than the first book. (Specifically book four; Shadow Games) Yeah, the first book is quite different from the rest. It is much more of a journal whearas the rest are a story pretending to be a journal.
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# ? Oct 8, 2018 23:07 |
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Phrosphor posted:Yeah, the first book is quite different from the rest. It is much more of a journal whearas the rest are a story pretending to be a journal. (Sorry if this is derailing the topic a little, but..) Yeah, definitely - the original was much more like a journal from Croaker's perspective, even when it came to combat. Since I remember in the first book if there was a fight or siege or something, which wasn't of a great significance to Croaker, he'll just be like "yeah then we took [X location]" before moving on, while in the later books you simply don't see any of that. (Even in books two and three, it'll either have Croaker recording what he's been told by someone who's there, or the book will have a chapter written from someone else's perspective) The first book is also of a much grander scale of the war, too. It reminds me a lot more of like, 'the war of the ring' in a way *cough*except the war ends at Helms Deep*cough* while the events in the later books are very much being told on a smaller scale. (For lack of better words) Don't get me wrong, though; the first book is still my favourite, tied with The Silver Spike. (I guess it also has the benefit of being reasonably self-contained, too) Anyway, back on topic, I have a lot of success with a backrow of five (four archers and my sergeant; all of which equipped with polearms for when the lines meet) and my frontrow consisting of a shield+spear users on each end (to prevent people flanking. However after reading all your comments about hammer bros, etc. I might change to that, for my post-expansion game) then greatsword/-hammer users, then one or two shield+macebros in the middle, depending on how many men I can field.
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# ? Oct 8, 2018 23:29 |
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xthetenth posted:Yeah, I've seen the distributions, but I don't really have a good feel for the decisions on who's good, what needs some fixing, what's acceptable as part of a minmax and so on. As the game goes on I want to hire as many Houndmasters and cheap Thieves (below 250 gold), Squires (below 1000) and Militia (400-600 seems to be the low end for them but they have a lot of possible starting gear setups so idk) as I can. I do this because they have a bonus to Melee Defense, so the potential to pick up a potential two-hander/duelist is there (which for me means the potential to reach 30+ M. Def. at level 11 in addition to decent all around stats). And I field six of those at a time if possible - it usually isn't possible for a long time - so I want numbers there. Once money comes rolling in later on I'll hire cheap bros pretty aimlessly. Sometimes I'll pick up a Servant or Refugee just because I never had a good one before. That's not optimal, of course, but it's something you should usually be able to afford. Optimal recruits for this stage of the game are Cultists, Farmhands and Thieves of any price because they can randomly be amazing. You can actively seek them out by going to appropriate settlements (those in the swamp, those with farms or big cities, respectively) but I never bother with that and I'm not sure anybody does. And of course the really cheap backgrounds I mentioned above are still always good to try out. I mostly hire expensive backgrounds when I also want their gear. Like a Squire with a tier 3 mace for 3,000 when the mace alone would cost over 2,000 and is only dropped (infrequently) by Brigand Leaders and Fallen Heroes. Or a Sellsword or Hedge Knight in decent heavy armor. Outside of that the most expensive bros I'll hire are generally Hunters and Adventurous Nobles costing at most around 2,000. Of course, sometimes the game will start warning me about the impending crisis when I haven't managed to find enough decent recruits and I'll start throwing money around that I'd usually rather spend on gear upgrades instead just to find someone that can use a two-handed weapon. As for Hunters, are you visiting settlements with trappers or, well, hunter's cabins? You can usually find them and Poachers there. vyelkin posted:Greatswords are amazing, so are hammers. Two-handed axes are really underwhelming in comparison. Wizard Styles fucked around with this message at 01:17 on Oct 9, 2018 |
# ? Oct 9, 2018 01:04 |
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I'm happy to say that I save scum all my hires - I'll probably stop once the preview feature is in game. Each town I go to I hire everyone, and keep whoever is really good. I'm pretty selective though. Game is brutally hard enough playing on vet/vet that I don't feel like I should be too embarrassed about this small indulgence. And it's nice to roll around with a frontline of all iron lung dudes. I've had great luck in my new game with finding them.
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# ? Oct 9, 2018 02:20 |
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# ? May 14, 2024 19:47 |
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Broken Cog posted:What's the best strategy for dealing with a Necromancer on a forest battle map? Just keep chopping until he runs out of troops? cleavers are your friends. I usually keep a stack of the 1 handed t2 cleavers and just hand them out if I'm going into wiederganger territory.
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# ? Oct 9, 2018 02:37 |