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BattleMaster
Aug 14, 2000

It was my understanding that the Duke Nukem Trilogy "trailer" was something playing on loop on monitors at the E3 booth. It was inexplicably also put on the Internet for some reason.

I also don't know why Privateer Press decided to share that Riot Quest trailer because it's also inexplicable, but for another reason :v:

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Zalabar
Feb 13, 2012

Yes, he would like fries with that, thank you.

moths posted:

Does the new WMH faction have any kind of hook / elevator pitch? Like, you tell someone necromancy pirates and monsters or Soviet era wizard war robots and they'll pretty much imagine Cryx and Khador.

But these new guys seem to do basically the same thing as everybody else, only without any distinguishing flavor.

Oh, sure; they're an army of pissed off chemists who were chased off gunpowder monopoly at gunpoint.

TLDR; Alchemical Ex-Pats from the former country turned battleground. They've got rocketeers, Dr Jeckyl, Robocop, tanks, weaponized industrial waste. They love spreading debuffs, and have a lot of elemental immunity to acid, fire, and cold.

The new faction is the Golden Crucible. They were a powerful guild that monopolized Warmahorde's version of gunpowder before 1st edition's metaplot rolled out. They were based in Llael, and given a simple choice when Khador showed up; 'join or die.' The group depicted found a third option, and signed up with the nearby Merc Kingdom of Ord. In the current metaplot, they just now have formed up into a powerful enough force to actually start rolling out to inflict some damage, most of their forces having either been guards of the order before the group's fall or mercs that signed on for cool toys.

Cool toys include...
Rocket packs and submachine guns.
Alchemical powered armor and chemical spray guns.
Tanks.
Alchemical superpowers that may result in some slight side effects.
Tasty magical science drugs.

Caster concepts are 'Gorman, but a warcaster,' 'Juicer is a public domain idea, right?,' 'Drive closer, I wish to hit them with my gun,' a god-damned big game hunter with gun porter, and M'lady PunchingTon.
Robocop is their junior warcaster, and he kinda survived the trip from Llael.

The Moon Monster
Dec 30, 2005

Malifaux is at a point where it really needs a big change up. The factions have all gotten so broad they've lost a lot of their identity. The major design change for 3rd edition seems to be that the list building focus will be on a master's thematic crew rather than its faction. So instead of being able to hire from your faction or take mercs at an increased cost you'll be able to hire from your keyword and take faction stuff for an increased cost. The masters being "removed from the game" seems like a near non-issue to me. They'll still get rules, and I feel like every tournament organizer I've heard from says they're planning on allowing them anyway. I also wouldn't be surprised if they make a "triumphant return" at some point. Nicodem is dead but he's in a faction named "The Resurrectionists". Ramos has been exiled from Malifaux but apparently he's gathering power/support on earth, etc. Of course "removing" masters like that was a boneheaded move since it was obviously going to piss people off and trigger doom and gloom discussions.

I'll probably never know if 3rd edition is any good though. The scene in my town for everything other than X-Wing completely evaporated a year ago. Even 40K is barely hanging on. Makes me almost wish I cared about Star Wars. Warmahordes was huge here 2 or 3 years ago so that one is especially notable.

The Moon Monster fucked around with this message at 11:08 on Oct 9, 2018

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING

Atlas Hugged posted:

I don't follow any of these games but these gently caress-ups are fascinating. I miss the Death Thread for cataloging it all.

I miss the death thread a lot. Sadly some people are determined to bury it under poo poo posts because God forbid anyone tries to have an actual discussion about the industry that may sometimes reflect poorly upon their chosen plastic crack peddler. Ironically GW are making better moves than many smaller companies right now.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Pierzak posted:

That still doesn't explain the fuckups that could've been easily avoided by, say, not showing they don't give a poo poo about the playerbase, or even crafting some official announcement from time to time when important poo poo happens. That doesn't cost a lot, just willingness to say something beyond "this is the party line and we'll cling to it no matter the cost".

Someone mentioned the issue of a cult of personality. I don't know about. WMH or Wyrd but doesn't Bostria have a massive role in Infinity? If his head has gotten too big for his britches that may well explain the idiocy that's happened.

Infinity has lovely miniatures but as someone who only buys to paint I've always found their rules utterly baffling. The language always felt very obtuse and user-unfriendly. Never been sure how much of that can be blamed on bad translation work.

Nebalebadingdong
Jun 30, 2005

i made a video game.
why not give it a try!?
i'm just mad i had to quit playing minis just before specialist games revived :bahgawd:

MasterSlowPoke
Oct 9, 2005

Our courage will pull us through

Mr. Sunshine posted:

That was...wow. We have three stills, a single hard rock track and a 90s fire gif and goddammit we're gonna drag that poo poo out into a 3 minute video!

I'm pretty sure that the video was made that morning to hype three games that didn't exist. They didn't even have the licence to the song in it, it's just a fan cover of Grabbag they stole from the Internet.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Ugleb posted:

I miss the death thread a lot. Sadly some people are determined to bury it under poo poo posts because God forbid anyone tries to have an actual discussion about the industry that may sometimes reflect poorly upon their chosen plastic crack peddler. Ironically GW are making better moves than many smaller companies right now.

I miss the death thread because there were good posts (usually from leper) and it was the best chat and anime thread. There was the day boom 3 said sorry for posting gundams even though many of us didn’t mind, and then boom got banned. RIP boom3

Ilor
Feb 2, 2008

That's a crit.

Z the IVth posted:

Infinity has lovely miniatures but as someone who only buys to paint I've always found their rules utterly baffling. The language always felt very obtuse and user-unfriendly. Never been sure how much of that can be blamed on bad translation work.
The language used in Infinity is very specific, where terminology is applied in a very narrow fashion and words have a particular meaning within the context of the game that may be much more limited than their common usage or connotations. This is great from a rules interpretation standpoint, but has a tendency to compromise readability. It's the flip-side of the GW rules-writing coin, where everyone can read a given rule understand it intuitively, and also come to a completely different interpretation than someone else (who read and understood it intuitively). FWIW, I actually really like the way Infinity's rules are written, because it makes it much easier to figure out what's supposed to happen when the more esoteric rules interact. While there are a few edge cases, I don't think we've ever had a situation come up in the game that we didn't solve unequivocally in just a few moments of perusing the rules wiki (also: there's a rules wiki!). Contrast this with 40K, where I lost count of the number of times where the game would grind to a halt while we would argue about something only to end up like, "gently caress it, who knows. Roll a die; 3- it's your way, 4+ it's my way."

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Z the IVth posted:

Someone mentioned the issue of a cult of personality. I don't know about. WMH or Wyrd but doesn't Bostria have a massive role in Infinity? If his head has gotten too big for his britches that may well explain the idiocy that's happened.

As far as I know Bostria is just a regular employee and hypeman. He very often says things that are incorrect and later refuted by a more senior staff member. The game is basically controlled by one guy, Interruptor, the only person with walls at the CB office.

fatherboxx
Mar 25, 2013

Z the IVth posted:

Someone mentioned the issue of a cult of personality. I don't know about. WMH or Wyrd but doesn't Bostria have a massive role in Infinity? If his head has gotten too big for his britches that may well explain the idiocy that's happened.

Infinity has lovely miniatures but as someone who only buys to paint I've always found their rules utterly baffling. The language always felt very obtuse and user-unfriendly. Never been sure how much of that can be blamed on bad translation work.

CB is a small company that works like a small company, as in a little group of people do various stuff and slip on a lot of things, like quality control or proper PR.

The issue of faction squatting is rather complicated - yeah, it blows when you are said to the face by the developers and warcors that your units dont sell, stats dont lie, so the support is cut, suck it. At the same time it works for them - they keep the new models train rolling. Salty Yu Jing players like myself who already bought most of the range won't bring in new sales, and a dozen of angry people on official forums, FB and 4chan (lol) are small time compared to hundreds of JSA packs sold purely because they have not-Motoko and not-Batou so weebs get in.

Operation Coldfront sold out at Gencon like crazy, so I doubt that CB are worried about the state of things. Game itself is balanced by incredible lethality and swingy dice, so not even forward advancing EM grenade launchers (about the most non-interactive bullshit atm) can break it yet.

They need to free up their SKUs for new hype stuff, but they have trouble communicating it because they dont have a functioning PR department.

fatherboxx fucked around with this message at 15:29 on Oct 9, 2018

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Synthbuttrange posted:

The curse of GW got reversed and infected everyone else

Good news, Mantic is still doing just fine! Not perfect, but fine.

Ronnie Renton did identify one issue affecting all the competitor games though - you get one shot to steal customers away from 40k, and if you don't get it perfect first time, they go back to GWs ordinary but familiar games and never give you another chance, no matter how good your 2nd edition is, or how much beta testing and effort went into it. Kings of War 2E hitting big was just lucky timing, because of GW killing Warhammer two weeks before it launched.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom

Z the IVth posted:

Infinity has lovely miniatures but as someone who only buys to paint I've always found their rules utterly baffling. The language always felt very obtuse and user-unfriendly. Never been sure how much of that can be blamed on bad translation work.

Infinity has a counter-intuitive system where it's best not to read the rulebook, and instead play the intro games. I tried to learn the game by reading the rulebook and it made no sense, flipping from page to page trying to understand what the unit profiles meant. Whereas playing the first 3 games of Icestorm set me up for understanding the game - they demonstrate the basic mechanics and add a new element each game, so by the end of them you've got a good handle on the majority of interactions in the game.

The wiki solves the rest of the rules stuff pretty easily.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

f

Regarding Corvus Belli, it's literally their head dude loving around and being a non-communicative dimwit. Gutier is also the same reason why the Infinity RPG is three? years late at this point, because he hands his incomplete notes off to a team of freelance writers, then gets pissed off when they didn't follow the plan that exists only in his head to the letter, plus Modiphus were dumb enough to give him executive control over the product.

Infinity is a great game hampered by a bunch of randomly stupid poo poo and some dangerous levels of Spain-ness.

Ilor
Feb 2, 2008

That's a crit.

glitchkrieg posted:

Infinity has a counter-intuitive system where it's best not to read the rulebook, and instead play the intro games. I tried to learn the game by reading the rulebook and it made no sense, flipping from page to page trying to understand what the unit profiles meant.
That's weird and cool, because I had the exact opposite reaction; I read the book and was all "Holy poo poo! I didn't know that rules could be written so clearly! This makes so much sense!" But I was coming from 40K, so maybe that contributed.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
Well, I don't think it helped that I was reading this all on a computer through a PDF viewer. A physical book would have made a lot of difference!

Flipswitch
Mar 30, 2010


Z the IVth posted:

Someone mentioned the issue of a cult of personality. I don't know about. WMH or Wyrd but doesn't Bostria have a massive role in Infinity? If his head has gotten too big for his britches that may well explain the idiocy that's happened.

Infinity has lovely miniatures but as someone who only buys to paint I've always found their rules utterly baffling. The language always felt very obtuse and user-unfriendly. Never been sure how much of that can be blamed on bad translation work.
The translations system is something I have a bit of insight into, but it's one of the main problems the game suffers with. There aren't any actual fluent English speakers at CB and they want tight control over what they actually say when it comes to their articles/releases. So it's a very difficult job for the translators.

They also have a weird iron grip of their self imposed deadlines and rush content out for these dates which explains some of the bafflingly poor language on releases.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Ilor posted:

The language used in Infinity is very specific, where terminology is applied in a very narrow fashion and words have a particular meaning within the context of the game that may be much more limited than their common usage or connotations. This is great from a rules interpretation standpoint, but has a tendency to compromise readability. It's the flip-side of the GW rules-writing coin, where everyone can read a given rule understand it intuitively, and also come to a completely different interpretation than someone else (who read and understood it intuitively). FWIW, I actually really like the way Infinity's rules are written, because it makes it much easier to figure out what's supposed to happen when the more esoteric rules interact. While there are a few edge cases, I don't think we've ever had a situation come up in the game that we didn't solve unequivocally in just a few moments of perusing the rules wiki (also: there's a rules wiki!). Contrast this with 40K, where I lost count of the number of times where the game would grind to a halt while we would argue about something only to end up like, "gently caress it, who knows. Roll a die; 3- it's your way, 4+ it's my way."

No I mean what I said. It's not the core rules or the mechanics, but the way they name things. The mechanics are easy enough if a bit weird.

Magic has a very tightly written set of rules and I have no issue parsing them.

What I found really confusing was having poo poo like Fireteam Core, Duo, Haris - why have such an obtuse naming system for the same mechanic when you could essentially do 1-2-3 just as easily? Or all the bizarre weapon names which I suspect were chosen to sound "cool" rather than being intuitively easy to understand.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Are you suggesting that the difference between a Spitfire, a Molotok and a Red Fury are somehow not readily intelligible to the average joe on the street?

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

grassy gnoll posted:

Are you suggesting that the difference between a Spitfire, a Molotok and a Red Fury are somehow not readily intelligible to the average joe on the street?

A bolt pistol, boltgun, boltrifle, heavy bolter and mega-bolter are much easier to intuit despite being equally fantastical.

I think there is a place for using made up fantasy names for vermisilitude in your sci-fi setting but you either keep it restrained or use it in a context that can be related to by your audience. In this way GW's oft ridiculed adjective-noun/adjective-verb naming system actually makes things easy. You know that an Inferno Cannon is a cannon which shoots fire, a Plasma Executioner is something which executes with Plasma.

A Red Fury though? Whassat. Or worse, Molotok...

Chill la Chill
Jul 2, 2007

Don't lose your gay


I’m having a hard time distinguishing between skull crushers, blood crushers, wrath mongers, blood reavers, blood warriors, bloodsecrators, and slaughter priests. If someone can provide a handy chart, that would be v helpful

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
I concur wholeheartedly, just for the record. Textual tone being what it is over an internet forum, I figure it can't hurt to clarify.

Still, I'd take the silly names for guns or skills over nested rules any day of the week. I shouldn't have to look up what the gently caress Morat does, then look up two more skills in turn, just to find out what the basic functionality of the thing is.

I think Infinity could be a serious competitor to 40k, even now that GW is making semi-sane decisions again. It's a really good and even mostly-balanced game, once you get past the learning cliff. They just need some serious editing, and probably to lock the CEO in a trunk somewhere until the new edition manuscript is complete.

Moola
Aug 16, 2006
bring back death thread unban boomTriple

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Chill la Chill posted:

I’m having a hard time distinguishing between skull crushers, blood crushers, wrath mongers, blood reavers, blood warriors, bloodsecrators, and slaughter priests. If someone can provide a handy chart, that would be v helpful

Various flavours of deranged berserkers. Just apply point first to enemy. You can look at names and make a reasonable guess as to the function (nonsensical and OTT though they may be).

The trouble is the Infinity version of this game is worse. Feuerbach, Red Fury, Haris, Azra'il, Repeater, EVO, Molot, Flash Pulse, Molotok, Nanopulser, V:Dogged. Is it a skill? A unit? A weapon? With Infinity's (lack of) naming conventions they could literally be anything. Nanopulser could just as easily be a unit or a skill.

They should have stuck to the basic HMG/SMG/rifle/sniper +/- Multi names which were far better. Half the time when I read Infinity unit entries I had to search the wiki to find out whether that thing was some piece of kit, a weapon or a special skill.

grassy gnoll posted:

I concur wholeheartedly, just for the record. Textual tone being what it is over an internet forum, I figure it can't hurt to clarify.

Still, I'd take the silly names for guns or skills over nested rules any day of the week. I shouldn't have to look up what the gently caress Morat does, then look up two more skills in turn, just to find out what the basic functionality of the thing is.

I think Infinity could be a serious competitor to 40k, even now that GW is making semi-sane decisions again. It's a really good and even mostly-balanced game, once you get past the learning cliff. They just need some serious editing, and probably to lock the CEO in a trunk somewhere until the new edition manuscript is complete.

Agreed. I love the aesthetics and miniatures but when I tried to get into it the unnecessary complexity (via stupid names and nested rules) was a massive turn off. Ended up painting a bunch of miniatures but never got around to playing. I keep wanting to hack together an alternate rule set to tool around with the minis.

Z the IVth fucked around with this message at 17:58 on Oct 9, 2018

Moola
Aug 16, 2006

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



The reason Infinity's terms are confusing and GW's are not is because you all play GW games. If you tell me about your Nightshitter Bloodblooder I'm gonna have zero fukin clue what that is. Most of the Infinity naming conventions have some kind of fluff behind them. The Feuerbach is manufactured by a German company. Flash Pulse is literally a pulse of flashes.

moths
Aug 25, 2004

I would also still appreciate some danger.



You can also safely ignore GW's terms and naming conventions because they now present (nearly) everything you need in the unit entry.

E:

Zalabar posted:

Oh, sure; they're an army of pissed off chemists who were chased off gunpowder monopoly at gunpoint.

Thanks for this write-up! They sound a lot like 30s / 40s comicbook superscience to me.

moths fucked around with this message at 19:21 on Oct 9, 2018

Ilor
Feb 2, 2008

That's a crit.
I'm with Catface Joe on this one. There's a lot of poo poo in Infinity that's just plain intuitive. A Vulkan Shotgun? I'm gonna guess that's a shotgun that shoots fire rounds. Oh, hey, look, I'm right. The Molotok is a sniper rifle in Metal Gear Solid and, sure enough, it is in Infinity too. Yes, there's stuff that's less clear, and nested skills are annoying, but I don't think I've ever looked at a unit profile and not been able to suss out what's what. For one thing, skills are on the unit and weapons are on the individual loadout, which is usually all the clue you need.

Also, Army is the best list-building tool of any miniatures game out there, bar none. I'm not sure I could go back to using something god-awful like BattleScribe after using Infinity Army. Better yet, it's free and continually updated. And the fact that you can click on pretty much anything and have it immediately connect to the appropriate wiki page is a massive time-saver both when making your list and when in-game.

Moola posted:

bring back death thread unban boomTriple
How can you be both so right and so wrong (in that order) at the same time?

The Moon Monster
Dec 30, 2005

Infinity names tend to be bewildering until you look up the meaning behind them at which point they make sense. Like, Bashi Bazouks sounds like total nonsense, maybe the have a bazooka, but it's actually based off an Ottoman term for irregular infantry.

Do you want to have to look up the fluff to make sense of the names though?

Mugaaz
Mar 1, 2008

WHY IS THERE ALWAYS SOME JUSTICE WARRIOR ON EVERY FORUM
:qq::qq::qq:
I guess I'm in the minority but the faction squatting and separating in Infinity didn't really bother me. I think the squatting one is entirely a non-issue. You can continue using all the things you used before into the future, but they're getting rid of models that don't sell and factions that are unpopular conceptually. They also have the friendliest proxy rules of any miniature game I've seen, so I just don't understand where people are getting their outrage from. Having a subfaction leave your army and splitting your collection is a legitimate complaint imo. I fully understand how that could rub people the wrong way, but it was a very cool concept and also has many upsides attached to it. I think the benefits were worth the cost, but can understand how others might not agree.

Regarding PP, I don't understand why anyone would buy any product they sell other than Warmahordes. Their batting average on non-Warmahordes products is an unbroken record of bad games, mismanagement, and lack of support. Look at all these gems: Grind, High Command, BodgerMania, Infernal Contraption, MonPoc. The only thing that managed to be even mediocre was MonPoc, and that was mismanaged. I know they're bringing it back, but I've been fooled 8 times already, so I'll be sitting that one out. Godspeed to you poor brave souls trying the new MonPoc. As a company, they've managed to erode all goodwill and connection I had with them. I understand the reasons behind nuking the forums, removing press gangers, updating to Mk3, and getting rid of NoQuarter. I'll even grant the reasons were legitimate. The execution? An unmitigated disaster. Seriously, I don't give a gently caress about them anymore. I was madly in love with Warmahordes, now I kinda sorta still like it...but not particularly interested in playing it anymore. All the factions are so huge and so bloated with so many rules and models that faction identity seems completely lost outside of aesthetics. The model quality has not improved noticeably since Mk1, but every other model company has by leaps and bounds.

GW managed to get back in my good graces. Their social media via YouTube and Community is enjoyable and informative. I still enjoy reading White Dwarf. Virtually every new model they put out is outstanding quality. They've revived their specialist games to the delight of all neckbeards. AoS finally isn't complete garbage, and 8th 40k is at least 'ok'. My problem is virtually all their games are so devoid of thinking that I just can't gather much enjoyment from playing. Playing 40k is only fun because of seeing the cool models and recreating some fluff while chucking dice. I *want* to be engaged while playing but I just can't scratch that itch with GW. I originally went to PP to find that sort of fulfillment, but I've left them now in favor of CB.

Flipswitch
Mar 30, 2010


The Moon Monster posted:

Infinity names tend to be bewildering until you look up the meaning behind them at which point they make sense. Like, Bashi Bazouks sounds like total nonsense, maybe the have a bazooka, but it's actually based off an Ottoman term for irregular infantry.

Do you want to have to look up the fluff to make sense of the names though?
I mean, they're named because of the fluff? Why wouldn't it be this way? People just need to get used to the names, same as any other game that doesn't just use a straight title description.

The squatting poo poo in Infinity is actually pretty good because the army that has been squatted (read: 10 or so models), had an update and are still fully legally playable, CB just has stopped producing the sculpts. You can still buy them as most distributors still have to sell through them and it lets you exactly figure out where the army is; sculpts being actively made, or out of production. Not being in some limbo for years trying to figure out what is going on with them.

They are dropping production of an older sectorial now with some models which are less than 2 years old which is a bit loving weird though, but the explanation we got made sense. Each army basically has set sub-armies called Sectorials, once an army has 3 of them, the introduction of the 4th will rotate the least popular of the 4 out. Like Mugaaz said too, if you literally can't get a miniature for that model, use the nearest proxy - that's completely fine with the rules.

Though I do realise I am a bit biased with Infinity, it's my main game for quite a while now and I actively promote it. :v:


Also yeah, PP are loving garbage thesedays, they dropped so fast its pretty amazing.

SiKboy
Oct 28, 2007

Oh no!😱

The Moon Monster posted:

Infinity names tend to be bewildering until you look up the meaning behind them at which point they make sense. Like, Bashi Bazouks sounds like total nonsense, maybe the have a bazooka, but it's actually based off an Ottoman term for irregular infantry.

Do you want to have to look up the fluff to make sense of the names though?

I mean, if you were playing a historical game a lot of the names wouldnt make sense to you until you looked them up either, thats not necessarily a sensible criticism.

AndyElusive
Jan 7, 2007

I was promised Alien Tits in this thread.

Jonny Nox
Apr 26, 2008




AndyElusive posted:

I was promised Alien Tits in this thread.

glitchkrieg posted:

So uh that new AVP miniature sure is... something.


Hauki
May 11, 2010


AndyElusive posted:

I was promised Alien Tits in this thread.

just search for �predatitties�

e;fb

Mugaaz
Mar 1, 2008

WHY IS THERE ALWAYS SOME JUSTICE WARRIOR ON EVERY FORUM
:qq::qq::qq:
Those are some huge tracts of land. They're only slightly smaller than her head. Do those things have special rules? Either way, A+ would lovingly paint.

AndyElusive
Jan 7, 2007

Uh, those are quite obviously the tired out Yutja titties from a few pages back and not Xenomorph (Alien) tits.

smug jeebus
Oct 26, 2008

Mugaaz posted:

GW managed to get back in my good graces. Their social media via YouTube and Community is enjoyable and informative. I still enjoy reading White Dwarf. Virtually every new model they put out is outstanding quality. They've revived their specialist games to the delight of all neckbeards. AoS finally isn't complete garbage, and 8th 40k is at least 'ok'. My problem is virtually all their games are so devoid of thinking that I just can't gather much enjoyment from playing. Playing 40k is only fun because of seeing the cool models and recreating some fluff while chucking dice. I *want* to be engaged while playing but I just can't scratch that itch with GW. I originally went to PP to find that sort of fulfillment, but I've left them now in favor of CB.

If you want a good game from GW, get Shadespire, it is legitimately outstanding. Like, way ahead of their other games and one of the best I've played from anyone. I am genuinely disappointed that there is just no interest in it locally.

Genghis Cohen
Jun 29, 2013

Ilor posted:

The Molotok is a sniper rifle in Metal Gear Solid and, sure enough, it is in Infinity too.

While I love Infinity and agree that its naming conventions based on historical references from across the globe are at least as good as nounverb conventional fantasy names, a Molotok in the game is actually a light machine gun (almost identical to the Spitfire).

I admit the game could condense and rationalise its armoury and collection of skills. I hold out hope they will do so. While some of their current-edition design choices are pushing the balance envelope, and they haven't handled the PR aspect of recent changes very well, I still have a lot of faith in Corvus Belli as a design studio.

The second edition of Infinity (we're on 3 now) had reached a point where some rules/loopholes were known and abused. When the new edition released they elegantly solved a lot of those issues and produced an unusually polished game. While people can quibble with how easy the rules are to process at a glance, once you understand the core concepts, you can look through the rulebooks and find a concrete answer, with examples, for almost anything. It's an excellent example of a game which embraces complexity.

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Mugaaz
Mar 1, 2008

WHY IS THERE ALWAYS SOME JUSTICE WARRIOR ON EVERY FORUM
:qq::qq::qq:

StuG Jeebus posted:

If you want a good game from GW, get Shadespire, it is legitimately outstanding. Like, way ahead of their other games and one of the best I've played from anyone. I am genuinely disappointed that there is just no interest in it locally.

Dude, I am trying, but even in my metro area it just isn't getting any traction. I thought with Nightvault release I could finally find some games. I lovingly painted the Skavens, and I have yet to find a single person interested in playing a game. This is in a market where I see people playing Necromunda, Kill Team, and even Titanicus. WTF?

Feelsbadman, these boys are going to be collecting dust from day 1 =(

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