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drrockso20 posted:One good trick is that once you've figured out what head height is for where you're shooting, is to keep the mouse lined up at that height, and adjust to left or right as needed by strafing rather than moving the mouse Also, do not use the pan if you're trying to be stealthy
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# ? Oct 9, 2018 05:53 |
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# ? May 30, 2024 02:27 |
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Paul MaudDib posted:Also, do not use the pan if you're trying to be stealthy Not to mention under normal circumstances the only time you should ever use your melee as a Sniper is against a Spy, and that's only if you don't have an SMG equipped
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# ? Oct 9, 2018 08:17 |
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Unless you have god like aim I would turn your sensitivity down for playing sniper. Just equip the darwins danger shield and forget about quickly spinning around for spies. Just practice for ages with your new sense it takes time to build up muscle memory. Don't change your sens or give up just because you are bad to start with. You could even begin with a training map like https://steamcommunity.com/sharedfiles/filedetails/?id=606778917 just to get your eye in.
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# ? Oct 9, 2018 08:51 |
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I enjoy long tossing Jarate far too much.
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# ? Oct 9, 2018 09:14 |
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Grand Prize Winner posted:Hydro was my favorite map at release, rip hydro *Thinks about Hydro and gets sad.* I liked so many of the bad maps. Sawmill. Double Cross. Landfall. All told, TF2 may have been the most I've ever enjoyed a game.
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# ? Oct 9, 2018 18:08 |
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I wish more maps had the awesome Alpine texture set.
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# ? Oct 9, 2018 18:09 |
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Doublecross is alright imo
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# ? Oct 9, 2018 18:15 |
Failson posted:*Thinks about Hydro and gets sad.* You're still allowed to like them. Most maps can be fun to play, with the right company at the right time. Except Egypt.
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# ? Oct 9, 2018 18:18 |
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https://www.youtube.com/watch?v=sqrkTxh4BlA
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# ? Oct 9, 2018 18:28 |
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ArfJason posted:Doublecross is alright imo love doublecross but only if i immediately go engy and plop down a level 1 sentry over the intel to stop the scout caps 12 seconds into the round
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# ? Oct 9, 2018 18:47 |
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Paul MaudDib posted:Also, do not use the pan drrockso20 posted:One good trick is that once you've figured out what head height is for where you're shooting, is to keep the mouse lined up at that height, and adjust to left or right as needed by strafing rather than moving the mouse Okay I'll try that. Thanks. Jippa posted:Unless you have god like aim I would turn your sensitivity down for playing sniper. Just equip the darwins danger shield and forget about quickly spinning around for spies. Just practice for ages with your new sense it takes time to build up muscle memory. Don't change your sens or give up just because you are bad to start with. Why Darwin's Danger Shield? I haven't had much trouble with Pyros as a sniper.
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# ? Oct 10, 2018 03:31 |
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Ariong posted:Why Darwin's Danger Shield? I haven't had much trouble with Pyros as a sniper. As a pyro, I hate DD snipers. They have about 1-2 more seconds to get off a lucky crit melee. As a pyro, I also hate demoknights. Though, as a pyro, I mostly just hate myself.
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# ? Oct 10, 2018 03:36 |
I had an idea for a game type for awhile and i was wondering if it was inspired or just god awful, no, why would anyone play that. I call it Push of War (a play on tug of war). Basically, its like payload only instead the payload starts in the middle and each team wants to push it to the other teams side. instead of blocking the cart. Opposite pushers slow down a cart. IE if 2 people on blu are pushing and a red touches the cart it slows to as if 1 person on blu is pushing. when overtime comes around, the cart starts rolling towards whoever side its on. It does this progressively faster as overtime goes on.
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# ? Oct 10, 2018 04:00 |
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You mean like pl_waste?
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# ? Oct 10, 2018 04:04 |
Jabor posted:You mean like pl_waste? I never play waste. Was it good?
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# ? Oct 10, 2018 04:16 |
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I would like to see a payload loop where instead of having a finish, the attacking team gets points for each time the cart goes past a checkpoint. The payload would never stop, continuing to move at a minimal speed even with no one pushing (and of course going faster when pushed). You could always go around to attack the other team from behind. Payload is reasonably fun to me except when defense is winning. The last point almost always ends up being pure misery, so this is my dimly imagined idea of a fun payload.
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# ? Oct 10, 2018 04:42 |
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Hihohe posted:I never play waste. Was it good? https://www.youtube.com/watch?v=TecwHduBFZg
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# ? Oct 10, 2018 04:42 |
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King Lazer posted:I would like to see a payload loop where instead of having a finish, the attacking team gets points for each time the cart goes past a checkpoint. The payload would never stop, continuing to move at a minimal speed even with no one pushing (and of course going faster when pushed). You could always go around to attack the other team from behind. That’s a novel idea, but you can’t really have a TF2 map without a clearly defined victory state. Maybe one where you have to push it around the circular track three times to win?
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# ? Oct 10, 2018 04:48 |
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Ariong posted:That�s a novel idea, but you can�t really have a TF2 map without a clearly defined victory state. Maybe one where you have to push it around the circular track three times to win? I should have said there would be a time limit. Whichever team pushes past the most checkpoints, wins.
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# ? Oct 10, 2018 04:49 |
Or first to 3 scores would be good.
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# ? Oct 10, 2018 04:52 |
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King Lazer posted:I should have said there would be a time limit. Whichever team pushes past the most checkpoints, wins. Oh, so it�s a Payload Race map? Are the two tracks directly adjacent to one another? Do the carts move in the same direction, or does one move clockwise and the other counterclockwise?
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# ? Oct 10, 2018 04:53 |
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Ariong posted:Oh, so it�s a Payload Race map? Are the two tracks directly adjacent to one another? Do the carts move in the same direction, or does one move clockwise and the other counterclockwise? I was envisioning one track and, like normal payload, teams trade every other round. I guess the game does a bad job of declaring a winner in this situation, but in my imagination land they've fixed that problem. I guess since I said there would be a minimum cart-speed, that could work as a time limit and like has been suggested, round ends after X number of caps.
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# ? Oct 10, 2018 05:12 |
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Payload race maps are always ridiculous carnage. And I like Doublecross. It's like 2fort, but good.
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# ? Oct 10, 2018 05:33 |
Ghost Leviathan posted:Payload race maps are always ridiculous carnage. I just hate that those little sheds in the middle of the map cant be jumped over really screws up my demo bombs
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# ? Oct 10, 2018 05:37 |
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Hihohe posted:I just hate that those little sheds in the middle of the map cant be jumped over I think that's the point, otherwise they'd be a totally open line of fire for snipers too.
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# ? Oct 10, 2018 06:00 |
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I like doublecross but the sniper sightlines are atrocious. Sometimes you can't walk out into the main bridge at all.
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# ? Oct 10, 2018 09:26 |
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khwarezm posted:I like doublecross but the sniper sightlines are atrocious. Sometimes you can't walk out into the main bridge at all. That is why the bottom level is so much fun. Go down there as Demo, sticky jump up to the sniper hut and then rain the pipes down on them! Doublecross has a ton of options to both attack and defend and having a way to get to the intel that does not pass spawn is why it and Turbine are probably the best CTF maps.
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# ? Oct 10, 2018 10:43 |
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I still want to see a 5cp version of doublecross. Plop the point from harvest into the middle of the bridge, make the flag room point 2/4 and add another point, maybe downhill and behind the fence on either side of the bridge that you get to from the yard between spawn and the flag.
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# ? Oct 10, 2018 17:30 |
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King Lazer posted:I would like to see a payload loop where instead of having a finish, the attacking team gets points for each time the cart goes past a checkpoint. The payload would never stop, continuing to move at a minimal speed even with no one pushing (and of course going faster when pushed). You could always go around to attack the other team from behind. pl_snaketemple
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# ? Oct 10, 2018 17:35 |
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1-800-DOCTORB posted:pl_snaketemple quote:The game type of snake temple features 2 carts on the same track. The goal is for each to catch the cart of the other team by pushing their cart faster. To help you, your cart has a special uber speed gauge you can trigger by blocking the hostile cart. That sounds really interesting. From that little blurb it sounds kinda like it favors defense (which is the opposite of what I want), though? Granted I haven't played on the map, so maybe that's not actually the case.
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# ? Oct 10, 2018 17:44 |
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Video Graves posted:That is why the bottom level is so much fun. Go down there as Demo, sticky jump up to the sniper hut and then rain the pipes down on them! Trouble is half the time the lower level feels less like a cheeky way to grab the enemy with their pants down and more like the only viable route if you don't want to get headshot immediately. I like Doublecross overall but I think it doesn't really fix the main problems that all of the other CTF maps also suffer from in the way that a proper defense is way, way too hard to crack if teams are equal due to things like making sniper sightlines too dangerous, forcing the teams to go by or near the enemy spawn to get the intel and having areas (especially the intel rooms) where 1 or 2 sentries can lock down the place extremely effectively.
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# ? Oct 10, 2018 18:25 |
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Happy Birthday TF2
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# ? Oct 10, 2018 19:21 |
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5cp steel would let people cap 4 if they have 2, but 4 is right outside the enemy's spawn.
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# ? Oct 10, 2018 20:06 |
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If enjoy lazy and purple things, they recently posted over 18 gb of their bulk map files for easy downloading.
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# ? Oct 11, 2018 12:14 |
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I guess we got an update or something
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# ? Oct 19, 2018 22:52 |
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quote:Scream Fortress X has arrived!
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# ? Oct 19, 2018 23:21 |
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TIME FOR ME TO BUY KEYS AGAIN
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# ? Oct 20, 2018 00:03 |
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Five new maps!! Awesome!!
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# ? Oct 20, 2018 00:07 |
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https://www.youtube.com/watch?v=DqhOtDIf8vY https://www.youtube.com/watch?v=EkcN7VM4U4I
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# ? Oct 20, 2018 07:38 |
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# ? May 30, 2024 02:27 |
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hell yes time to play nothing but helltower for a month
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# ? Oct 20, 2018 12:01 |