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BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I always like when licensed games go totally insane with the plots, because just following the plot of the movie is the most boring possible thing to do. For example, Bolt takes place during an episode of the show so is all bombastic campy action sequences that are fun to play through because you never know where the game is going, and Over the Hedge's game (which I am roughly halfway through) is a sort of sequel - the first four stages abridge the movie heavily, then it just goes it's own weird path involving the pest control agency employing elaborate booby traps, like barbecue grills that become helicopters and shoot hot coals at you, and hedges and barrels that secretly contain a bunch of circular saws that try to bump into you. On top of that you also fight pests who have been mind-controlled by the agency, some of which have funny visuals, like the rabbits that try to stomp you are wearing cleats (aka shoes with spikey soles) so they do more damage.

It's always more fun when a game keeps you guessing.

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Bogmonster
Oct 17, 2007

The Bogey is a philosopher who knows

I thought The Warriors was fantastic for that, and also kind of unique as a licensed property. The first two thirds we're kind of a back story intro, with the film's plot starting after that and becoming the final third.

Man, that was my favourite Rockstar game. How come that hasn't been ported to steam by now?

thebardyspoon
Jun 30, 2005

Bogmonster posted:

I thought The Warriors was fantastic for that, and also kind of unique as a licensed property. The first two thirds we're kind of a back story intro, with the film's plot starting after that and becoming the final third.

Man, that was my favourite Rockstar game. How come that hasn't been ported to steam by now?

Rockstar don't seem to consider the PC a priority. They never ported RDR either. In the Warriors case probably just figured it wasn't worth the hassle for however many sales it'd get. Maybe music/rights issues as well? Was a very good game though and it is available on the PS4.

ElwoodCuse
Jan 11, 2004

we're puttin' the band back together
There was a game for Over The Hedge? drat. That movie deserved more love than it got.

Alhazred
Feb 16, 2011




BioEnchanted posted:

I always like when licensed games go totally insane with the plots, because just following the plot of the movie is the most boring possible thing to do.

The first Men in Black game did this, they even had a level inspired by the Thing. Too bad it was almost unplayable.

haveblue
Aug 15, 2005



Toilet Rascal
And the Chronicles of Riddick game, which was extremely playable.

Draven
May 6, 2005

friendship is magic

Bogmonster posted:

I thought The Warriors was fantastic for that, and also kind of unique as a licensed property. The first two thirds we're kind of a back story intro, with the film's plot starting after that and becoming the final third.

Man, that was my favourite Rockstar game. How come that hasn't been ported to steam by now?

Man I completely wrote that game off because licensed games are usually trash. I'll have to try to find it now.

Lobok
Jul 13, 2006

Say Watt?

The Warriors was great. It really sold the idea that you were in these life-or-death rumbles on the street and the combat mechanics and attacks felt great, gritty, and sometimes grisly. And there were team-up attacks you could do if there was another Warrior in the fight. One of the best beat-em-ups of all time.

Olaf The Stout
Oct 16, 2009

FORUMS NO.1 SLEEPY DAWGS MEMESTER

thebardyspoon posted:

Rockstar don't seem to consider the PC a priority. They never ported RDR either. In the Warriors case probably just figured it wasn't worth the hassle for however many sales it'd get. Maybe music/rights issues as well? Was a very good game though and it is available on the PS4.

I’ve read that with regards to a red dead port, they couldn’t figure out how to do it. They game behind the scenes is so cobbled together and mysterious that it works at all that they literally couldn’t figure out how to get a working copy on pc so they gave up.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Oh my god in the Over the Hedge game there was an amazing narrative development:

Vincent the bear is now an ally. I saved him from the same mind control helmets that the other enemies are victim to and he agrees to help RJ and the others take out the animal control guy because he wants revenge on him more than he wants to eat RJ. That is amazing.
Also he was a real boss fight that needed strategy, although it was dodge his attacks then hit him in the face it was still something.
Also the writing is still pretty strong:

quote:

Turtle (after boss fight): Vincent, we have a common enemy!
Vincent: RJ?
Turtle: OK, another common enemy...

RJ also has a cute line about a dangerous heist - "You never appreciate your life more than when your putting it in immense danger! (paraphrased)" The movie was alright, but the game has actually made me laugh a few times, which the movie didn't. Although it still isn't as good as Bolt was it's definitely trying it's best. You also unlock cute hats for the characters to wear by finding them in the levels. :3:

BioEnchanted has a new favorite as of 20:46 on Oct 12, 2018

Aleph Null
Jun 10, 2008

You look very stressed
Tortured By Flan

BioEnchanted posted:

Oh my god in the Over the Hedge game there was an amazing narrative development:

Vincent the bear is now an ally. I saved him from the same mind control helmets that the other enemies are victim to and he agrees to help RJ and the others take out the animal control guy because he wants revenge on him more than he wants to eat RJ. That is amazing.
Also he was a real boss fight that needed strategy, although it was dodge his attacks then hit him in the face it was still something.
Also the writing is still pretty strong:


RJ also has a cute line about a dangerous heist - "You never appreciate your life more than when your putting it in immense danger! (paraphrased)" The movie was alright, but the game has actually made me laugh a few times, which the movie didn't. Although it still isn't as good as Bolt was it's definitely trying it's best. You also unlock cute hats for the characters to wear by finding them in the levels. :3:

Speaking of "plots that ignore the source material", the Over the Hedge movie was absolutely nothing like the comic strip it was based on. It had some of the same characters. That's about it.

John Murdoch
May 19, 2009

I can tune a fish.

Pooncha posted:

(despite the fact that the game thinks I slaughtered Castle Clinton when the vast majority of deaths were from them)

This is one of the few genuine flaws with DX's reactivity. IIRC that (as well as another later big deal section) bases its logic on invisible map triggers rather than actually tracking what you did or didn't do.

Vic posted:

The original Deus Ex gives you XP for two things: Story progress and exploration. Also the skill system and the aug system is separate.

This makes a big difference in how you approach the game. In the newer games, the objectively best approach is to do stealth, nonlethal and never seen approach. This rewards you with the most XP and there are achievements for this too. It's also the hardest way of doing stuff so it makes sense they'd reward it the most. But it misses the point of why I replayed the original so many times.

Thing is, stealth in HR isn't really that difficult anyway because there are constantly intended routes plotted through the maps to keep you from being seen, guards that are clearly coded to patrol or stand still in very specific spots, and you can always just turn 100% invisible and walk through anything. Whereas DX1's maps were far more open-ended and at least made a distinction between being invisible to people and invisible to cameras. (Also, while enemies can still hear you when you move around cloaked in HR, since they can't ever spot you all they can do is go "that's odd, I hear something" but never actually alert.) Plus there's the obvious snowball effect - stealthing is harder when you have nothing to work with, but since it gives the most XP once you start doing it, it only gets easier.

Strom Cuzewon posted:

Also in Deus Ex the guns-blazing/predator style was still something of a challenge. Even if you wanted to murder all the fools you still had to take some time to prepare and plan your attack.

Compared to something like Dishonored, where you can happily power-slide in, slice peoples feet off, teleport to the roof, plunge attack, freeze-time and then drop a grenade at their feet without taking a scratch. It's awesome but far too easy, and it makes the stealth feel like more of a self-imposed challenge.

Cranking the difficulty up helps, but then it kinda turns into rocket-tag.

HR got off on the right foot by making Jensen pretty fragile to direct fire, but that basically ends up being mitigated by the cover system. And since it doesn't have the weird RPG-style aiming mechanics (which mostly lived on in Alpha Protocol and nowhere else), the combat is so simplistic so as to be boring. Plus you also can just press the "combat over now button" in the form of the Typhoon.

IMO part of Dishonored's problem is the lack of enemy variety. Most of the game is spent dealing with bumbling guards with very basic AI and capabilities and the few times it varies things up aren't enough to counterbalance the insane toolbox of magical powers you have. The second game seems like it improved upon that a little with the clockwork soldiers and more involved level design like the time travel mansion.

ElwoodCuse
Jan 11, 2004

we're puttin' the band back together

Aleph Null posted:

Speaking of "plots that ignore the source material", the Over the Hedge movie was absolutely nothing like the comic strip it was based on. It had some of the same characters. That's about it.

I have an Over The Hedge book with the "soon to be a major motion picture!" thing on the front, and it's from years before the movie came out. I'm guessing it got committee'd into its eventual form.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

John Murdoch posted:

HR got off on the right foot by making Jensen pretty fragile to direct fire, but that basically ends up being mitigated by the cover system. And since it doesn't have the weird RPG-style aiming mechanics (which mostly lived on in Alpha Protocol and nowhere else), the combat is so simplistic so as to be boring. Plus you also can just press the "combat over now button" in the form of the Typhoon.

I seem to recall the intent with HR was that you'd get additional experience with stealth because you needed additional experience when going stealthy; while it's relatively easy to pop up and shoot some dudes in the face, there's more skills that inform your ability to sneak around, thus more stuff to spend EXP on. This predictably runs into trouble with many gamers' need to maximize their advantages.

Similarly, the Typhoon was built as a get-out-of-jail-free card for hard combats, with the idea being that if you weren't playing the game for combat, then you could just use the Typhoon to make it go away. It's kind of an unsatisfying solution to that problem though, compared to DX1, which lets you subvert a lot of fights through situation-specific planning and cleverness instead.

For example, you can get a killphrase for one of the bosses by doing some extra legwork in preceding missions. And there's another boss that normally confronts you at a set point, but you can just find chilling out on a different map earlier; if you sneak up and ice them there then of course they aren't around to give you trouble later.

Then again, the fact that DXHR has recognizable boss fights is kind of a problem to begin with.

John Murdoch
May 19, 2009

I can tune a fish.
Part of the root cause of that XP fuckery in the first place is giving XP for doing everything and anything instead of just rewarding for mission completion and the occasional bonus objective. There's also the problem that the the skill tree is mainly lopsided because mobility options tend to universally aid stealth playstyles while doing very little for combat. Also there's just a number of cruddy or uninteresting abilities, plus some odd redundancies - both an upgrade that reduces reticle bloom and one that reduces recoil? Why?

I was playing the game in full stealth, and the reality is that the XP advantages are also total overkill. I had basically every ability in the game worth taking, including all of the combat stuff, because there's so many points to be gained even when you don't totally min-max.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

I know it's questionable-ish to get to talking about emulators and all that, but last I looked people are making a lot of headway on getting RDR playable on PC lately, like it's fully "playable" even but the FPS is wonky.

ilmucche
Mar 16, 2016

I was told the warriors wasn't redone for 360 because there was complications with the way the code was written that would make it hard to port. After that the licensing issues came in. A real shame.

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX
To add to the little Deus Ex chat:

The new games give majority of XP for dispatching enemies, one way or another. The game basically punishes you for leaving everyone alone. That's one thing.

The second thing is you get a little popup for causing brain damage knocking people unconscious that reads "Merciful soul". This would be fine, but then the game also rewards you with a big XP bonus for headshots. They built in a little morality system for you which rewards not killing people (any people), but if not you at least got a sick headshot! Nice!

The little thing in Deus Ex is they don't encourage you to be a sociopath. The game actually rewards you for avoiding everyone and just completing your objective without being seen, by not giving you any incentives to waste ammo or go out of your way to kick someone's teeth in for a nice XP bonus and a pat on the back.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
If you kill someone in HR you might as well kill them all since you already lost the huge "Ghost" XP bonus you'd get at the end of the mission.

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX

Samuringa posted:

If you kill someone in HR you might as well kill them all since you already lost the huge "Ghost" XP bonus you'd get at the end of the mission.

Nope. http://deusex.wikia.com/wiki/Ghost_(bonus)

The game doesn't care if anyone lives or dies for the Ghost XP bonus. loving everyone's poo poo up is a net bonus.

Safeword
Jun 1, 2018

by R. Dieovich
Sex scenes in Odyssey are played for laughs, in the vein of a Carry On film. This is one hundred times better than the terrible titillation found in the witcher.

Jeza
Feb 13, 2011

The cries of the dead are terrible indeed; you should try not to hear them.

Vic posted:

The original Deus Ex gives you XP for two things: Story progress and exploration. Also the skill system and the aug system is separate.

This makes a big difference in how you approach the game. In the newer games, the objectively best approach is to do stealth, nonlethal and never seen approach. This rewards you with the most XP and there are achievements for this too. It's also the hardest way of doing stuff so it makes sense they'd reward it the most. But it misses the point of why I replayed the original so many times.

The original was all about that exploration, and due to hardware limitations they could spend more time on making the levels complex and full of nooks and crannies, rather than spending so much time on making the levels believable and realistic. There are just so many neat things the game doesn't tell you about. Also the enemies are blind and braindead which gives you more opportunities to gently caress around and have fun. I'd sneak into Area 51 by throwing candy bars around on the hardest difficulty. Of course that would take many quickloads because you can get bodied from across the map with one shot once spotted.

It's really a product of it's time that you'd have a hard time selling nowadays outside the indie market, and that makes it so much more valuable and replayable to me. There's so much emergent gameplay in there while the later DX games are much more curated experiences.

Not really the thread for it, but Deus Ex: HR was an amazingly polished turd.

They seriously did not understand what made the original cool, or what 'choice' in a game actually entails. The game is literally all about passively funnelling you into a stealthy non-lethal route, gatekeeping all the abilities, both combat and exploration, behind XP unlocks.

Then you realise about 2/3 through that most skills are loving useless, there was no need to min-max remotely, then you get to the end and every choice was loving pointless, nothing makes an interesting difference at any stage. And the ending itself is like straight out of a parody. If any game that year should have had the ME3 ending controversy, it should have been Deus Ex: HR.

Heard they made some better content for it, but I was left with such a sour taste from the main game that I didn't bother.

Necrothatcher
Mar 26, 2005




Safeword posted:

Sex scenes in Odyssey are played for laughs, in the vein of a Carry On film. This is one hundred times better than the terrible titillation found in the witcher.

Witcher 3 also plays the sex for laughs dude. There's rabbits going at it in the background of one scene and a giant stuffed unicorn in another. In the DLC your partner gets so trashed she stops loving to puke in a lake.

LIVE AMMO COSPLAY
Feb 3, 2006

The Warriors is also an awesome co-op game.

It was cool when Rockstar put out more than a single game in a console generation.

Safeword
Jun 1, 2018

by R. Dieovich

Necrothatcher posted:

Witcher 3 also plays the sex for laughs dude. There's rabbits going at it in the background of one scene and a giant stuffed unicorn in another. In the DLC your partner gets so trashed she stops loving to puke in a lake.

Game opens with a lingering shot of the female lead's naked backside, and includes a lot of material that counts as soft porn. A couple background jokes don't take away from how cringe worthy I found it.

CJacobs
Apr 17, 2011

Reach for the moon!
Actually it opens with this



with the shot of Yennefer's behind being the second camera cut after she makes a magic crab monster pinch his penis

Necrothatcher
Mar 26, 2005




CJacobs posted:

Actually it opens with this



with the shot of Yennefer's behind being the second camera cut after she makes a magic crab monster pinch his penis

The Carry On films would never lower themselves to have a crab pinch a guy's dick in the bath.

CJacobs
Apr 17, 2011

Reach for the moon!
I agree that randomly injecting sex stuff into your game to make it a more mature setting is lame though. Geralt being able to go to the brothel in Novigrad and pay some money to have a randomized sex scene whenever the player wants = adds flavor to the setting, but lame. There's no point to it other than letting the devs pin the Merit Badge of gently caress onto their game world, it just gains nothing. Geralt looking at a stuffed unicorn in disdain and then sitting on it while boning his forever-love = funny, a little bit intimate, and character building.

CJacobs has a new favorite as of 14:55 on Oct 13, 2018

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX
I for one do not think having sex in a videogame is mature in any way. I'm also ok with it if it's skippable, and unless it's Tommy Wiseauesque creepy.

CJacobs
Apr 17, 2011

Reach for the moon!
I disagree. Sometimes the point of including sex in a cutscene is not to give you a gamer boner or make you desperately hope your grandma doesn't walk in, and The Witcher 3 specifically has a number of scenes that juke such things pretty well.

edit: That's why I used the unicorn thing as my example of a good usage, because that scene gives Geralt and Yennefer a chance to display vulnerability inbetween all the confident flirting they do during the Skellige intro quest (which this happens directly after).

CJacobs has a new favorite as of 15:20 on Oct 13, 2018

My Lovely Horse
Aug 21, 2010

I would like any and all sex scenes in video games to be scripted by the Oglaf team.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
A Witcher game wrote by the Oglaf folks would be a godsend.

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX

My Lovely Horse posted:

I would like any and all sex scenes in video games to be scripted by the Oglaf team.

I just changed my mind.

Queen Combat
Dec 29, 2017

Lipstick Apathy

My Lovely Horse posted:

I would like any and all sex scenes in video games to be scripted by the Oglaf team.

This is an idea that I can get behind.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
I used to think "mature" mean sex and violence but now I realize that the true mature themes are futility and decay in the face of an absurd, arbitrary universe

Qwertycoatl
Dec 31, 2008

At least the sex is Witcher 3 is miles better than the sex in Witcher 1 where you get a collectable card for every woman Geralt has sex with.

EvidenceBasedQuack
Aug 15, 2015

A rock has no detectable opinion about gravity
I'm playing Stardew Valley that was on sale on Xbox marketplace not too long ago. It should be called "Quaint Wholesome Game, The Game."

It's full of little things. Favorite: I dug up a rusty spoon I thought would be inventory junk. Turns out it's an artifact for the museum. Well done, devs.

As I'm getting older, I find massive AAA blockbuster games to be overwhelming and not all that fun in some cases. Kids are also too young for complex gameplay. So smaller indie games are just perfect. We've been having a blast with oldies like Castle Crashers, Bastion, etc.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

EvidenceBasedQuack posted:


As I'm getting older, I find massive AAA blockbuster games to be overwhelming and not all that fun in some cases. Kids are also too young for complex gameplay. So smaller indie games are just perfect. We've been having a blast with oldies like Castle Crashers, Bastion, etc.

That's part of the reason I buy so many weird licensed games - I could spend my entire entertainment budget on a £50-60 Assassin's Creed game, or I can spend a total of £2.50 on three older games of which I have no idea what to expect, and use more of the budget later on on other things.

Leal
Oct 2, 2009
This is what happens when America teaches kids that female nipples are worse then violence.

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bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:
Little thing in Spider-Man.

We know about the subway fast travel but after Sable goes full hostile douches, when you ride it, the cutscenes change to Spidey lounging outside the car, while Sable is inside looking the wrong way.

Also, f me, I love all the photo mode filters and such. This game is way too good.

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