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A Ranger with full Favoured Enemy: Fey progression will do a huge amount of heavy lifting in the back half of the game, and animal companions are buggy but have extremely good progression as you level up.
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# ? Oct 13, 2018 03:11 |
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# ? Jun 10, 2024 06:43 |
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Animal companions are so much tedium to use because they don't get any portrait etc to use, though.
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# ? Oct 13, 2018 03:21 |
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Is the only animal companion that is worth a drat to take still the great sabercat/sabertooth tiger because its base attacks can knock enemies prone?
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# ? Oct 13, 2018 03:45 |
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Crabtree posted:Is the only animal companion that is worth a drat to take still the great sabercat/sabertooth tiger because its base attacks can knock enemies prone? i think so can wolves? (at least it says they get trip)
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# ? Oct 13, 2018 04:01 |
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That's the Wolf. Smilodons are awesome because they get a Bite and then 4! Claw attacks at -4 or 5, I forget. At 7, they get Pounce, which is a full attack on a Charge, which is all 5 attacks. Give either companion Bulls Strength, Cats Grace, Greater Magic Fang, Barkskin, Acid whatever that rangers and druids get, Mage Armor, Shield (from an Alchemist with the targeted infusion or a potion by clicking the up arrow), Haste, Giant Growth, etc. Animal Companions with buffs are what make them awesome.
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# ? Oct 13, 2018 04:05 |
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I imagine a maxed out boar with every relevant buff is going to be the only tank you'll ever need, going by how high its base ac is.
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# ? Oct 13, 2018 04:25 |
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My Sylvan Sorcerer's leopard has been solid throughout so far and was possibly the strongest party member in chapter one. Mastodon looks like a pretty good tank as well. At some point I want to make a custom party with a Sylvan Sorcerer, a Druid, a Monster Tactician with the Animal Domain and some other class that gets an Animal Companion and see if it's possible to break the venomous ones. None of them look amazing on their own and I tried the centipede on a Druid merc and it was a lot weaker than the leopard but there might be something there if you just lean in hard and really go for stat drain kills.
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# ? Oct 13, 2018 06:09 |
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Saving the two Aldori sisters in the Hunting Quest from super owlbear is such a pain ugh. Even pre-casting haste before triggering it one gets murdered before you make it. Had to get lucky on initiative and RNG for a will CC to land first.
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# ? Oct 13, 2018 06:13 |
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lurksion posted:Saving the two Aldori sisters in the Hunting Quest from super owlbear is such a pain ugh. Even pre-casting haste before triggering it one gets murdered before you make it. Had to get lucky on initiative and RNG for a will CC to land first. Did you actually get anything out of it? Tried it once on normal monster difficulty, and both got gibbed before I could really engage, then retried on the lowest possible difficulty setting and they still got gibbed before I could do much. Given the end of the event had no penalty for them getting killed, I just sold their magic gear and moved on. Probably could have restarted until I got some disabling spell to stick before the owlbear went, but didn't care that much.
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# ? Oct 13, 2018 06:45 |
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Wizard Styles posted:My Sylvan Sorcerer's leopard has been solid throughout so far and was possibly the strongest party member in chapter one. My Druid character, one of over a dozen characters i have built so far, has a Smilodon. I gave Harim a Mad Dog Barbarian level to pick up a Smilodon. I gave Amari a level of Hunt Master I think and gave her a Mastodon because that felt more appropriate. I don't remember if I have Linzi or Jaethal, if Linzi then it would have been Sylvan Sorcerer, if Jaethal it would have been, uh I don't remember but another class that got an animal companion. Basically once I got to Oleg's and leveled to 2 everyone in my party had an animal companion. Though giving someone Monster Tactician with the Animal Domain would probably be a good way to get an Animal Companion, and a bunch of summons though not sure if the animal companion gets the benefit of the teamwork feats.
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# ? Oct 13, 2018 06:53 |
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Wait, does ancient curse part 2 just resolve itself without having to treck over to the hill again? Or was it because one of my council managed to succeed on a card?Lord Koth posted:Did you actually get anything out of it? Tried it once on normal monster difficulty, and both got gibbed before I could really engage, then retried on the lowest possible difficulty setting and they still got gibbed before I could do much. Given the end of the event had no penalty for them getting killed, I just sold their magic gear and moved on. Probably could have restarted until I got some disabling spell to stick before the owlbear went, but didn't care that much.
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# ? Oct 13, 2018 07:24 |
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Perfect Potato posted:I imagine a maxed out boar with every relevant buff is going to be the only tank you'll ever need, going by how high its base ac is. I guess I don't buff but my boar doesn't seem any harder to kill than anyone else! It's also loving gigantic. lurksion posted:Wait, does ancient curse part 2 just resolve itself without having to treck over to the hill again? Or was it because one of my council managed to succeed on a card? I definitely went to the hill the second time and had another fight.
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# ? Oct 13, 2018 08:06 |
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Chairchucker posted:Are Rangers the best martial class? Ekun and Dog both, individually, seem to have a similar damage output to my other martial classes. Not really, Ekun is just one of the 3 most efficiently built companions and pet companions in general are pretty strong in the game. Getting Ekun at a time where he can slaughter his favorite enemies helps(kills Hartuga with 2 80 damage criticals with Devourer of Steel). If you'd make a proper Sacred Hunter, he would be an even more ridiculous ranged attacker.
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# ? Oct 13, 2018 08:46 |
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lurksion posted:Saving the two Aldori sisters in the Hunting Quest from super owlbear is such a pain ugh. Even pre-casting haste before triggering it one gets murdered before you make it. Had to get lucky on initiative and RNG for a will CC to land first. Note: if you only manage to save one, the other will apparently pop back up anyway, or at least she did in my game. (the dialogue between them afterwards is mildly amusing enough to be worth all the quickloading I did to pull it off).
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# ? Oct 13, 2018 10:11 |
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Decided to kill myself on a Crag Linnorm before I quit, but accidentally killed him instead. Wasn't sure what to do when he was just sitting there prone not dying, then remembered someone mentioned something about cold iron, and that I'd found a dagger a while back. Linzi is now the proud owner of a top hat.
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# ? Oct 13, 2018 13:23 |
Chairchucker posted:Decided to kill myself on a Crag Linnorm before I quit, but accidentally killed him instead. Wasn't sure what to do when he was just sitting there prone not dying, then remembered someone mentioned something about cold iron, and that I'd found a dagger a while back. Linzi is now the proud owner of a top hat. Gave mine to Reg. He looks quite dapper in it.
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# ? Oct 13, 2018 14:13 |
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Trebuchet King posted:For an evil playthrough I’m thinking I wanna go blightdruid; are there any cool gimmicky class combinations I can add on to that to be stupidly overpowered in some fashion or another? There's not really anything more gimmicky for a druid character in this game than Druid 20. Blight Druids don't get animal companions (or familiars, even though they're supposed to in the rules), so just choose the Darkness domain and go to town.
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# ? Oct 13, 2018 14:35 |
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Plant domain might be better since you want to fight in melee wildshaped to utilize his disease aura and it gets you some uses of free enlarge and thorns, early spells are also Entangle and Barkskin which are pretty good. But I dunno what spells Darkness gives so it might be better.
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# ? Oct 13, 2018 15:36 |
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MonsterEnvy posted:I did not even use a potion. I just ran away from the Hydra climbed up the wall. Killed the Red Cap. Climbed down and ran off. I killed everything with my mad dog barbarian, because why not?
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# ? Oct 13, 2018 16:27 |
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So at the pace of posting I'm guessing consensus is forming that this is a pretty good game if 'more Baldur's Gate style game' is what you are looking for?
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# ? Oct 13, 2018 16:39 |
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Ryuujin posted:My Druid character, one of over a dozen characters i have built so far, has a Smilodon. I gave Harim a Mad Dog Barbarian level to pick up a Smilodon. I gave Amari a level of Hunt Master I think and gave her a Mastodon because that felt more appropriate. I don't remember if I have Linzi or Jaethal, if Linzi then it would have been Sylvan Sorcerer, if Jaethal it would have been, uh I don't remember but another class that got an animal companion. Basically once I got to Oleg's and leveled to 2 everyone in my party had an animal companion. Though giving someone Monster Tactician with the Animal Domain would probably be a good way to get an Animal Companion, and a bunch of summons though not sure if the animal companion gets the benefit of the teamwork feats. Also, I don't know about the teamwork bonuses either, but both Animal Companions and the Monster Tactician are so good on their own that I'm not really concerned about that. e: Alchenar posted:So at the pace of posting I'm guessing consensus is forming that this is a pretty good game if 'more Baldur's Gate style game' is what you are looking for? And the exploration, political parts of the plot, general tone and seeing my low level party get poo poo on by bandits and bears all definitely give me strong BG1 vibes. Wizard Styles fucked around with this message at 16:49 on Oct 13, 2018 |
# ? Oct 13, 2018 16:41 |
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Alchenar posted:So at the pace of posting I'm guessing consensus is forming that this is a pretty good game if 'more Baldur's Gate style game' is what you are looking for? More of a "Troika game at release" type of deal. First 20-40 hours are great and magical and then it's game-breaking bugs galore from what I've gathered. Cautiously slowing myself down exploring wilderness instead of advancing the story for that reason and it's good oldschool cRPG fun.
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# ? Oct 13, 2018 16:51 |
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ugusername posted:More of a "Troika game at release" type of deal. First 20-40 hours are great and magical and then it's game-breaking bugs galore from what I've gathered. Cautiously slowing myself down exploring wilderness instead of advancing the story for that reason and it's good oldschool cRPG fun.
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# ? Oct 13, 2018 18:00 |
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Alchenar posted:So at the pace of posting I'm guessing consensus is forming that this is a pretty good game if 'more Baldur's Gate style game' is what you are looking for? I would wait until mods come out to fix the game balance. Its alright for the first 2 acts, but after that it starts to just get to just get ridiculous with the bonuses enemies get. For example, enemies with 7 in their WILL stat in normal pathfinder will be buffed to a +15-20 on their saves, or enemies will be be given +20 to their AC and +40 damage bonus, meaning that every fight is a dice-roll if they crit one-shot kill one of your characters from full HP. Pretty much, the devs decided that instead of designing more interesting encounters, they would just buff monster stats to the point where it breaks the combat system completely. When called out on this, the devs pretty much called all the players scrubs and it's what they intended the game to be, so don't expect any patches to fix it. Also, the kingdom management isn't bad in itself, but the UI is so poorly designed. To do anything in the kingdom will involve 6-12 loading screens and ~10 mins of staring at loading screens or slowly walking across the map. The loading screens are stupid slow, 30-60 seconds each to load. I put ~100 hours into this game including research time to optimize my builds, and I just gave up because the tedium of the combat and city management ruined everything. PS: The devs are also in the rush to patch and keep breaking things they already fixed mentality, which really does not bode-well for the future of the dev team. It really appears like they lack an experienced technical lead and an experienced game-designer.
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# ? Oct 13, 2018 18:02 |
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twig1919 posted:I would wait until mods come out to fix the game balance. Its alright for the first 2 acts, but after that it starts to just get to just get ridiculous with the bonuses enemies get. For example, enemies with 7 in their WILL stat in normal pathfinder will be buffed to a +15-20 on their saves, or enemies will be be given +20 to their AC and +40 damage bonus, meaning that every fight is a dice-roll if they crit one-shot kill one of your characters from full HP. I love how events can proc with a two day expiration date.
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# ? Oct 13, 2018 18:10 |
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Mr.Pibbleton posted:I love how events can proc with a two day expiration date.
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# ? Oct 13, 2018 18:16 |
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Mr.Pibbleton posted:I love how events can proc with a two day expiration date. Actually, story events and the bald hilltop can also proc while you started one of those 14 day upgrade events, eg. expanding or upgrading a stat. Since its random exactly when these pop will happen, there is no way to actually predict this. It gave me an instant game-over without warning once because it popped a story event and gave me a -10 to stability because I "didn't respond in time" Dev opinion on this: `GIT GUD`
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# ? Oct 13, 2018 18:19 |
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Kingdom problems and opportunities always expiring on the first of the following month, even if they spawn on the last day of the current month, is definitely dumb. Related, is there any way to bring the stability of your kingdom back up other than the 1000bp feast opportunity? Does successfully completing enough other cards do it eventually?
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# ? Oct 13, 2018 18:24 |
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ugusername posted:Plant domain might be better since you want to fight in melee wildshaped to utilize his disease aura and it gets you some uses of free enlarge and thorns, early spells are also Entangle and Barkskin which are pretty good. But I dunno what spells Darkness gives so it might be better. That could definitely work too; Enlarge is certainly better than the regular 1st level domain power for Plant. I prefer Touch of Darkness myself; forcing the big enemy to treat your party as having concealment (with no save) is quite fun, especially if the big enemy also has Sneak Attack. The domain spell lists are much different from standard. Darkness gets Mind Fog now, as well as Enervation a level earlier than the Loss subdomain did; both good spells that druids don't normally get. My main issue with Plant for a druid is that they get most of the spells on Plant's domain list normally already, except for Beast Shape (druids can Wildshape into shambling mounds at level 10; Beast Shape comes at level 11) and the Mind Blank spells (which are cool and good and AREN'T on the druid's regular list, but they're late game spells, and at that point it would probably be easier to let Octavia cast it if it's needed).
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# ? Oct 13, 2018 18:25 |
Hm, the patch notes say they fixed a bug about Bokken randomly dying when you enter the map, but he's still doing that.
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# ? Oct 13, 2018 18:35 |
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Trebuchet King posted:Hm, the patch notes say they fixed a bug about Bokken randomly dying when you enter the map, but he's still doing that. So far I've completed 3 of those artisian quests and haven't gotten anything for it due to them bugging out. Edit: BTW if you support Brineheart's creation by siding with Dahven there's a merchant with nice stuff there.
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# ? Oct 13, 2018 18:37 |
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I think I already know the answer, but... I just cleared the Bloom/Womb quest. Got the convo with Amiri about meeting her old buddies to continue her companion quest. ~100 days left on my current... journal... quest... curse timer... thing. Should I just stop there and check back in on this game in 2019? It sounds like that's where the bug intensity ramps up. I'm already paranoid as poo poo worrying about breaking event sequences all the drat time. Swear to christ I was as gentle as humanly possible with the bullshit tall tale artisan lady's questline and it still broke. i told you the spearhead belonged to some jerkoff nobody, i can't tell you again, plz just put a checkmark on the quest so i can forget about it ... also I'm pretty sure I already bought PoE2 and haven't played it yet. Kingmaker's "slowly shape a kingdom" thing is what drew me in but I guess owning a boat sounds good too.
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# ? Oct 13, 2018 18:42 |
Mr.Pibbleton posted:So far I've completed 3 of those artisian quests and haven't gotten anything for it due to them bugging out. I'm nowhere near understanding any of that, but I'll keep it in mind. Re: blight druid, why darkness over death or the other added option (destruction?)
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# ? Oct 13, 2018 18:44 |
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Also, am I crazy, or didn't the long term stash used to have buttons for item categories the same way your inventory does? I mean, the buttons didn't work, but they were there... right?
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# ? Oct 13, 2018 18:45 |
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Huh, for some reason my treasury goes from 384 BP to -52 and makes my kingdom riot in two weeks even though I've got an income of 64 BP a week...
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# ? Oct 13, 2018 19:23 |
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NeurosisHead posted:Kingdom problems and opportunities always expiring on the first of the following month, even if they spawn on the last day of the current month, is definitely dumb. It doesn't seem to - my kingdom stats were all very high but I was still at Troubled until I spent 1000bp.
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# ? Oct 13, 2018 19:27 |
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NeurosisHead posted:Related, is there any way to bring the stability of your kingdom back up other than the 1000bp feast opportunity? Does successfully completing enough other cards do it eventually? It's rare, but I've gone up a couple times to balance out the disasters. I usually hover around Worried.
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# ? Oct 13, 2018 19:43 |
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Trebuchet King posted:Re: blight druid, why darkness over death or the other added option (destruction?) For me personally, it's because Jaethal and Harrim have those domains covered. In terms of gameplay, Darkness's domain powers work on everybody, and Touch of Darkness in particular is useful to everyone in the party (plus any of your summons). Death's Bleeding Touch only works on living creatures, and does 1d6 damage per round, while Death's Embrace is practically useless unless you happen to go against a group of evil clerics that all channel at you at the same time (it's mainly there so Jaethal doesn't get damaged when either Harrim or Tristian channel energy). Destructive Smite is a morale bonus, so it doesn't stack with other morale bonuses you might have, and each use is only good for one melee attack (if you happen to be at range, tough luck). And everything in the Destructive Aura benefits from the increased damage and auto-crit confirmations. Including the enemies. So that just leaves the domain spells. Both Death and Destruction focus mainly on save or die spells, but Death gets Enervation as well, plus Bestow Curse and Cause Fear, which gives you a bit more utility at lower levels. So, if you prefer save or die spells, choose Death, but if you want more overall utility, pick Darkness. Of course, you can still choose any of the regular Druid domains if you wish; whatever works best for your concept.
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# ? Oct 13, 2018 19:53 |
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Taear posted:I definitely went to the hill the second time and had another fight. Also, is anyone else annoyed that we can't see the rolls on the kingdom events? Or see the original DC when they conclude (only visible when uncompleted).
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# ? Oct 13, 2018 19:57 |
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# ? Jun 10, 2024 06:43 |
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Mr.Pibbleton posted:Huh, for some reason my treasury goes from 384 BP to -52 and makes my kingdom riot in two weeks even though I've got an income of 64 BP a week... This happened to me last night, I was running a decent surplus and then BOOM! Negative BP and my barony starts imploding. Does anyone know if the Varnhold Vanishing is one of those "this isn't timed but it's totally timed because here are a bunch of events that will destroy your kingdom" thing, or can I take my time on sitting on this and getting my lands in order?
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# ? Oct 13, 2018 20:14 |