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Gort posted:You really need to grab that +20% stability minister as China, he helps a ton. The draft dodging crisis only happens below 50% stability, I think. it should also probably have a condition that prevents it from firing if your laws are set at volunteer only
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# ? Oct 11, 2018 20:02 |
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# ? Jun 2, 2024 20:35 |
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Gort posted:You really need to grab that +20% stability minister as China, he helps a ton. The draft dodging crisis only happens below 50% stability, I think. First game as China since the expansion and didn't really keep an eye on it that closely. Managed to fall down to like 32% stability and 35% war support towards the end of the conflict so, yea, people were super mad. But being mad about the draft policy which was "there is no draft" is a dumb mechanic.
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# ? Oct 11, 2018 20:03 |
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Raskolnikov38 posted:it should also probably have a condition that prevents it from firing if your laws are set at volunteer only Yeah, you're not wrong. While we're suggesting minor improvements to the game, it feels silly to me that you have to step recruitment laws up one level at a time, but you can go directly from civilian economy through early mobilisation, partial mobilisation, war economy to total mobilisation for the same price as any one of those steps. Mobilising a country's economy's a big deal, you can't go from nought to sixty in a second.
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# ? Oct 11, 2018 20:06 |
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Gort posted:Yeah, you're not wrong. While we're suggesting minor improvements to the game, it feels silly to me that you have to step recruitment laws up one level at a time, but you can go directly from civilian economy through early mobilisation, partial mobilisation, war economy to total mobilisation for the same price as any one of those steps. Mobilising a country's economy's a big deal, you can't go from nought to sixty in a second. Also economy changes trigger instantly where all of a sudden going from civ->partial you have a load of extra civ factories, and you build factories way faster while manpower can take months to trickle all the way in from one-step up It would be neat if economy law changed slowly over time, perhaps at very low tension the bonus would accrue very slowly but at 100% tension the bonus would accrue rapidly
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# ? Oct 11, 2018 20:09 |
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xanif posted:So I am playing China with historical focus. Formed the united front with the various other China's around me and have forced an end to the war with Japan. I took the "Subjugate the Warlords" decision and some fall in line and some don't. I get a conquer objective against the ones that didn't submit but....I'm in a faction with them? And if I kick them out it's a 5 year truce? Am I wrong about that? the truce is more like a month, maybe shorter? kick them all out right away
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# ? Oct 11, 2018 20:10 |
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yeah i've always thought economic laws not having the same step progression as draft laws was weird but i'm not going to turn down war economy at 150pp 4 months into the game as the USSR
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# ? Oct 11, 2018 20:11 |
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Raskolnikov38 posted:yeah i've always thought economic laws not having the same step progression as draft laws was weird but i'm not going to turn down war economy at 150pp 4 months into the game as the USSR Four months? Someone isn't reading his Stalin Constitution!
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# ? Oct 11, 2018 20:16 |
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420 Gank Mid posted:I do not know why it is so hard for you to grasp that not everyone is going to be as lucky as you are. It is a very common problem that I've seen countless times myself and other people playing with me in multiplayer that the garrison order regularly attempts to relocate troops and shuffle them around causing problems. Telling people to ignore it and that its fine is just disingenuous even if that's been your own personal experience in singleplayer.
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# ? Oct 11, 2018 20:23 |
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Gort posted:Four months? Someone isn't reading his Stalin Constitution! i like the civ factories first
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# ? Oct 11, 2018 20:25 |
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Raskolnikov38 posted:i like the civ factories first Wonder if you get more in total by taking that focus first or second
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# ? Oct 11, 2018 20:33 |
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Davincie posted:the truce is more like a month, maybe shorter? kick them all out right away Alright, I'll do that. I thought the truce was much longer. I did kick one of them just to see if I could invade immediately and then for the next week I was getting spammed with faction join requests which was hilarious. Then communist china decided to start a civil war w/o the support of any external nation so that imploded pretty quickly. Japan has managed to go from the 6 divisions they had left at the end of the war back up to like 60 in preparation for WW2 so I need to get them back in check. Greater East Asia Co-Prosperity Sphere is a pretty good idea, though, I think I'll take it. Just need to adjust which nation is at the helm.
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# ? Oct 11, 2018 20:35 |
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Can you tell what I did here. lmfao
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# ? Oct 11, 2018 20:40 |
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With all this talk about Garrison causing troops to shuffle around and charge into enemy divisions with abandon -- all of which I've seen -- I'm tempted to try creating an army full of 1 cavalry unit template and set it to garrison victory points, ports and airfields in enemy territory. I think as soon as the normal frontline assaults open up a path for them, they'll beeline through and the ones that don't run into enemy troops might give a cheap capitulation.
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# ? Oct 11, 2018 21:13 |
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Interesting but can you set garrison in enemy territory?
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# ? Oct 11, 2018 21:17 |
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Poil posted:Interesting but can you set garrison in enemy territory?
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# ? Oct 11, 2018 21:20 |
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Gort posted:Wonder if you get more in total by taking that focus first or second I haven't sat down and dropped linear programming on the USSR tree but for that particular choice I'm pretty sure Stalin Constitution -> War Economy gets you more factories faster, in that you're cutting down your civilian goods output by so much. Really the bit I'm curious enough about with on the USSR tree to consider actually getting out a spreadsheet and doing the math is if (for basically Stalin alone) Promises of Peace early winds up a pro move. You won't dip war support too low to stay on War Economy cuz Soviets are psyched for a war at the start, and building up your Stability BEFORE anyone jumps you is kinda crucial.
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# ? Oct 11, 2018 21:25 |
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You can up Soviet stability by taking the Collectivist Propaganda focus second (for 20%) and getting the Popular Figurehead minister (for 15%), I don't think it's worth trading off your war support instead. You also get like 20% more stability by removing the "Trotskyist Plot?" (lol) modifier, and you only start on something like 45% - the USSR's got a ton of ways to gain stability.
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# ? Oct 11, 2018 21:36 |
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xanif posted:So I am playing China with historical focus. Formed the united front with the various other China's around me and have forced an end to the war with Japan. I took the "Subjugate the Warlords" decision and some fall in line and some don't. I get a conquer objective against the ones that didn't submit but....I'm in a faction with them? And if I kick them out it's a 5 year truce? Am I wrong about that? I think the One China focus deletes the faction and lets you declare war on everyone.
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# ? Oct 11, 2018 21:41 |
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Gort posted:You can up Soviet stability by taking the Collectivist Propaganda focus second (for 20%) and getting the Popular Figurehead minister (for 15%), I don't think it's worth trading off your war support instead. Right, but both options you mention are decidedly more expensive in terms of PP costs, and The Purge takes a long time. Bleeding a little war support when you've got more than you'll never need....
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# ? Oct 11, 2018 21:57 |
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chairface posted:Right, but both options you mention are decidedly more expensive in terms of PP costs, and The Purge takes a long time. Bleeding a little war support when you've got more than you'll never need.... War support gives you extra attack and defense on your core territory, where the war will be fought.
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# ? Oct 11, 2018 22:08 |
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HerraS posted:Can we appreciate the fact that everyone's favourite insane alt-history mod is going to get another update someday featuring pissboy himself? Pretty sure Rumply is already in as Canada's Fascist option.
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# ? Oct 11, 2018 22:09 |
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sloshmonger posted:With all this talk about Garrison causing troops to shuffle around and charge into enemy divisions with abandon -- all of which I've seen -- I'm tempted to try creating an army full of 1 cavalry unit template and set it to garrison victory points, ports and airfields in enemy territory. I think as soon as the normal frontline assaults open up a path for them, they'll beeline through and the ones that don't run into enemy troops might give a cheap capitulation. I had a similar idea in an MP game recently. I had about 30 divisions that were 6 width cavalry with recon companies for the speed boost and they had a front line order across my whole front with Germany (I was USSR). Put them on aggressive mode and have them go to town once you start your main attack. At the very least they will tie up the enemy and make it harder to shift troops over to reinforce a province that is losing their current battle. Also their constant attacking will reduce the enemy's ability to regenerate organization. And the final goal was to have the cavalry overrun retreating infantry divisions. Another bonus is that you can duplicate your template and swap recon to MPs, then convert or train more of them to garrison occupied provinces. In the end my idea didn't get the chance to work, because at this point the Axis had a massive army and an absurd amount of armored divisions and had really competent players, but I still think it's a good plan if you have the infantry equipment and manpower to spare. bees everywhere fucked around with this message at 23:22 on Oct 11, 2018 |
# ? Oct 11, 2018 23:10 |
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AAAAA! Real Muenster posted:Yup, and as previously stated, the divisions with the garrison order will attack into the enemy suicidally to try to get there. I may have to try sloshmonger's idea. I use the garrison order sometimes to mop up Japanese units that have become isolated, especially if it was a big push through the desert and they “control” 90% of bumfuck China. Why click more than you have to? If you don’t want your garrisons shuffling around as much, do what I started doing and split the China coast into two or three garrison orders. That way the troops will still go to reinforce hotspots but the AI won’t send a unit from Beijing to Hong Kong and back. The garrison order certainly isn’t a great tool, but I find it useful and have gotten better at using it when I need to.
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# ? Oct 12, 2018 02:02 |
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StealthArcher posted:Pretty sure Rumply is already in as Canada's Fascist option. but this time Canada will have an actual focus tree
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# ? Oct 12, 2018 02:05 |
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SHISHKABOB posted:Can you tell what I did here. You can do this with literally any division template. I just had the game spawn 24 divisions with 20 battalions of panzer IIIs in them.
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# ? Oct 12, 2018 03:45 |
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SHISHKABOB posted:You can do this with literally any division template. I just had the game spawn 24 divisions with 20 battalions of panzer IIIs in them.
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# ? Oct 12, 2018 04:11 |
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AAAAA! Real Muenster posted:What did you do? Some sort of template naming buggery? Yeah. Right before you click the button to start the German civil war, you rename a template "Landsturmregiment" and the ones that spawn will be copies of that one, not the crappy infantry one. Just remember to change the name before the war ends.
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# ? Oct 12, 2018 04:14 |
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SHISHKABOB posted:Yeah. Right before you click the button to start the German civil war, you rename a template "Landsturmregiment" and the ones that spawn will be copies of that one, not the crappy infantry one. Just remember to change the name before the war ends. Heh I just had the shortest Spanish Civil war so far, with 55 heavy tank divisions rolling around murdering fascists
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# ? Oct 12, 2018 20:52 |
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SHISHKABOB posted:Yeah. Right before you click the button to start the German civil war, you rename a template "Landsturmregiment" and the ones that spawn will be copies of that one, not the crappy infantry one. Just remember to change the name before the war ends. And they spawn in with the necessary equipment of the new divisions not just the guns for the lovely infantry divs right? That's amazing
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# ? Oct 12, 2018 21:15 |
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420 Gank Mid posted:And they spawn in with the necessary equipment of the new divisions not just the guns for the lovely infantry divs right? Well, I gotta try this once before it's removed forever.
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# ? Oct 12, 2018 21:19 |
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420 Gank Mid posted:And they spawn in with the necessary equipment of the new divisions not just the guns for the lovely infantry divs right? It depends. The German units yes. the Spanish troops all spawn at half strength though. To properly exploit it with Germany, first go down the Army Improvement tree to get the 100% early research reduction for medium tanks, and send all your troops to training to get enough Army XP to design a full 20 (or even 40) width medium tank division
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# ? Oct 12, 2018 21:38 |
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another easy trick for civil wars is putting your guys in the sea when it triggers, you’ll keep all of them
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# ? Oct 12, 2018 21:44 |
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BabyFur Denny posted:It depends. The German units yes. the Spanish troops all spawn at half strength though. It's really easy if you combine it with the other exploit that allows you to bypass the Rhineland focus while you're working on the Oppose Hitler focus. You justify war goals on Poland and some other country like Austria or Lithuania, and then you'll have a shitload of XP from those wars. https://www.youtube.com/watch?v=TSpsQ6wgLzs Here's a video that shows how to do it real easy. He does it to Poland and Lithuania in this one, but I watched another video where the person did it to Austria. You can probably kill anybody, except for the Netherlands if you want to form the HRE. Since you need them to refuse to give back Wilhelm II. Though maybe the event still works if they are your puppet?
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# ? Oct 12, 2018 23:02 |
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Davincie posted:another easy trick for civil wars is putting your guys in the sea when it triggers, you’ll keep all of them Not the ships though I want to be able to keep both carriers as Japan, what the gently caress.
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# ? Oct 13, 2018 07:10 |
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BabyFur Denny posted:It depends. The German units yes. the Spanish troops all spawn at half strength though. Do you keep the tanks and other equipment when the divisions disband at the end of the civil war?
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# ? Oct 13, 2018 07:53 |
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420 Gank Mid posted:Do you keep the tanks and other equipment when the divisions disband at the end of the civil war? Just change the name of the template to something other than "Landsturmregiment" and they don't disband.
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# ? Oct 13, 2018 08:17 |
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SHISHKABOB posted:Just change the name of the template to something other than "Landsturmregiment" and they don't disband. Lmao don’t change this paradox
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# ? Oct 13, 2018 10:52 |
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"Alright, all you Landsturmregiments can go home. What, what's that? No Landsturmregiments here? drat shame, guess you're here for the full 20."
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# ? Oct 13, 2018 12:03 |
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SHISHKABOB posted:It's really easy if you combine it with the other exploit that allows you to bypass the Rhineland focus while you're working on the Oppose Hitler focus. You justify war goals on Poland and some other country like Austria or Lithuania, and then you'll have a shitload of XP from those wars. why does he promote 3 generals to marshals right at the start of this? its not like germany is lacking in marshals
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# ? Oct 13, 2018 16:53 |
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# ? Jun 2, 2024 20:35 |
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Davincie posted:why does he promote 3 generals to marshals right at the start of this? its not like germany is lacking in marshals They've all got the Brilliant Strategist trait which lets you pick Aggressive Assaulter which is good I guess. Also they're his favorites :3 which is honestly how I pick generals most of the time.
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# ? Oct 13, 2018 17:37 |