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Arivia posted:No? Hi that was me, exact quote was "the most TERF-y and Techbro person I've ever met, somehow without actually being either of those things".
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# ? Oct 15, 2018 14:10 |
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# ? May 25, 2024 15:06 |
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Look, I'm no fan of the Forgotten Realms either, but I feel like that's going a little far.
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# ? Oct 15, 2018 14:15 |
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Please stop talking about Discord drama, holy poo poo.
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# ? Oct 15, 2018 15:40 |
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Skelettin posted:Please stop talking about Discord drama, holy poo poo.
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# ? Oct 15, 2018 15:42 |
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Hey remember when everyone was saying that WotC couldn't really mean eSports when they were talking about eSports? They were talking about eSports. http://www.enworld.org/forum/content.php?5709-DnDSports-Competitive-Play-With-Prizes
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# ? Oct 15, 2018 19:41 |
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dwarf74 posted:Hey remember when everyone was saying that WotC couldn't really mean eSports when they were talking about eSports? Ya know I was gonna comment on that being such a shitshow with how unbalanced and subjective d&d is, but most fighting games and MOBAs have only a small fraction of competitive characters from their rosters and a bunch of real sports are entirely subjective with judging even if they have scoring metrics, like say figure skating.
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# ? Oct 15, 2018 21:15 |
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Coolness Averted posted:most fighting games and MOBAs have only a small fraction of competitive characters from their rosters Modern FGs and most MOBAs go to great lengths to balance their rosters and make every character viable (depending on match-up/picks and bans, obviously). It doesn't work 100% of the time but that statement isn't even remotely true.
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# ? Oct 15, 2018 21:28 |
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I know you people have a bone to pic with DnD but jesus christ don't compare it negatively with loving MOBAs.
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# ? Oct 15, 2018 21:41 |
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Plutonis posted:I know you people have a bone to pic with DnD but jesus christ don't compare it negatively with loving MOBAs. Even your bottom of the barrel moba has way more effort put into its design and is a way better game than 5e.
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# ? Oct 15, 2018 22:25 |
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I'd also like to point out I wasn't making GBS threads on mobas, figure skating, fighting games, or RPGS -just pointing out we've had professional competitions in the past that worked despite the obvious difficulties with characters/mechanic balance or vagaries of the winner being open to judge interpretation. That's without even getting into the with refs and umpires in sports with more clear cut rules and direct competition/win scenarios also being highly subjective and very easily swaying outcomes. Lemon-Lime posted:Modern FGs and most MOBAs go to great lengths to balance their rosters and make every character viable (depending on match-up/picks and bans, obviously). It doesn't work 100% of the time but that statement isn't even remotely true.
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# ? Oct 15, 2018 23:33 |
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As an aside from D&D Esports; I was curious how any DMs here coax players into trying out new systems? I've been thinking of running a pirate/naval based game (thus my questions about rulesets and systems). I know there are various options from adapting Fate to obviously 7th Sea, but I find that D&D, particularly 5e & Pathfinder have such an large audience familiar to them, that sometimes it feels quite daunting to suggest anything different, particularly for comparable fantasy systems/settings. I don't have a problem with running D&D for as flawed as it is, I am also familiar and I can easily get players, but at the same time I like trying new things and forcing certain setting is a square peg, round hole situation. How have you attempted this with your own groups?
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# ? Oct 15, 2018 23:55 |
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SkySteak posted:As an aside from D&D Esports; I was curious how any DMs here coax players into trying out new systems? I've been thinking of running a pirate/naval based game (thus my questions about rulesets and systems). I know there are various options from adapting Fate to obviously 7th Sea, but I find that D&D, particularly 5e & Pathfinder have such an large audience familiar to them, that sometimes it feels quite daunting to suggest anything different, particularly for comparable fantasy systems/settings. I don't have a problem with running D&D for as flawed as it is, I am also familiar and I can easily get players, but at the same time I like trying new things and forcing certain setting is a square peg, round hole situation. How have you attempted this with your own groups? i run games online and recruit people interested in playing whatever game i want to run at the time. i've started to get some regulars who seem to be up for trying new games doing this
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# ? Oct 16, 2018 00:01 |
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SkySteak posted:As an aside from D&D Esports; I was curious how any DMs here coax players into trying out new systems? I've been thinking of running a pirate/naval based game (thus my questions about rulesets and systems). I know there are various options from adapting Fate to obviously 7th Sea, but I find that D&D, particularly 5e & Pathfinder have such an large audience familiar to them, that sometimes it feels quite daunting to suggest anything different, particularly for comparable fantasy systems/settings. I don't have a problem with running D&D for as flawed as it is, I am also familiar and I can easily get players, but at the same time I like trying new things and forcing certain setting is a square peg, round hole situation. How have you attempted this with your own groups? Yeah my best course of action has been to weep uncontrollably at never getting to run non-dnd games for the people I like playing rpgs with. It's not really been a successful technique so far. Otherwise it's purely going online and hoping you find good people that are open to trying other things.
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# ? Oct 16, 2018 00:13 |
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SkySteak posted:As an aside from D&D Esports; I was curious how any DMs here coax players into trying out new systems? I've been thinking of running a pirate/naval based game (thus my questions about rulesets and systems). I know there are various options from adapting Fate to obviously 7th Sea, but I find that D&D, particularly 5e & Pathfinder have such an large audience familiar to them, that sometimes it feels quite daunting to suggest anything different, particularly for comparable fantasy systems/settings. I don't have a problem with running D&D for as flawed as it is, I am also familiar and I can easily get players, but at the same time I like trying new things and forcing certain setting is a square peg, round hole situation. How have you attempted this with your own groups?
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# ? Oct 16, 2018 00:17 |
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Hey all, been working on something for a bit and was wondering if TG was the place for it. I've been putting together a Let's Read for Salvatore's War of the Spider Queen series. Since it's very D&D, and I'm planning to break things down in the books into game terms, I figured this might be the place for it, but wanted to check first.
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# ? Oct 16, 2018 05:02 |
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RickVoid posted:Hey all, been working on something for a bit and was wondering if TG was the place for it.
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# ? Oct 16, 2018 05:20 |
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Coolness Averted posted:I'd also like to point out I wasn't making GBS threads on mobas, figure skating, fighting games, or RPGS -just pointing out we've had professional competitions in the past that worked despite the obvious difficulties with characters/mechanic balance or vagaries of the winner being open to judge interpretation. I mean the things you listed as problems aren't actually problems for a competitive game. D&D has actual "the math doesn't work" problems along with not having that many character options in general
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# ? Oct 16, 2018 05:27 |
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So due to a thread over on /tg/ I've begun the probably insane process of trying to make a Yugioh RPG that uses a modified form of the actual card game for the combat system* For the parts outside of combat(and other card specific stuff) I'll probably just use a preexisting somewhat lightweight system, although exactly which one I'm not sure(did see a hack of the Over The Edge earlier for something else entirely that has me potentially interested in that system to modify for this though, but I'm open to suggestions that aren't FATE) *which funny enough isn't even the first time I have tried to mix a TCG with an RPG, back when I was 10 and got my first D&D version(the old 3rd edition starter set) I tried to make an alternate magic system for it using Magic The Gathering cards as the spells, it went about as well as you'd expect for a 10 year old with little grasp of D&D yet and who was terrible with math anyways
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# ? Oct 16, 2018 08:22 |
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Coolness Averted posted:I'd also like to point out I wasn't making GBS threads on mobas, figure skating, fighting games, or RPGS -just pointing out we've had professional competitions in the past that worked despite the obvious difficulties with characters/mechanic balance or vagaries of the winner being open to judge interpretation. Literally every hero was picked or banned at least once in Dota 2 International 2018. Obviously many characters aren't very viable during a single meta but generally every hero has at least some sort of niche in dota 2 even if it is a small one.
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# ? Oct 16, 2018 08:33 |
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drrockso20 posted:So due to a thread over on /tg/ I've begun the probably insane process of trying to make a Yugioh RPG that uses a modified form of the actual card game for the combat system* Isn't Yugioh kind of infamous for actually being an extremely badly-designed, janky game? In all seriousness, it might honestly be easier for you to make up a serial-numbers-filed-off CCG of your own than to try and hammer a game like that into actually workable shape.
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# ? Oct 16, 2018 08:48 |
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Kai Tave posted:Isn't Yugioh kind of infamous for actually being an extremely badly-designed, janky game? In all seriousness, it might honestly be easier for you to make up a serial-numbers-filed-off CCG of your own than to try and hammer a game like that into actually workable shape. I've got some basic ideas on how to balance things out that I'll probably go into later And I'd say the core of the game's rules and design is fine, it's mostly on a individual card basis that it has problems
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# ? Oct 16, 2018 08:51 |
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Kai Tave posted:Isn't Yugioh kind of infamous for actually being an extremely badly-designed, janky game? In all seriousness, it might honestly be easier for you to make up a serial-numbers-filed-off CCG of your own than to try and hammer a game like that into actually workable shape. Also isn't one of the big gimmicks the villains and Yugi were both cheating? Ranging from 'the magic ghost in my necklace lets me intuit the best plays' to 'I literally can make up new cards, see your hand, and kill you in midgame which somehow would also count as you forfeiting?' Or did later seasons move away from that? It just strikes me as the best way to capture the feel wouldn't really be with a card game, especially a balanced one that took out those mega plays. Andrast posted:Literally every hero was picked or banned at least once in Dota 2 International 2018. Although hasn't warhammer gotten better in recent years? Which I'd assume was partially due to having had competition from better games -and not just other publishers all making dumb mistakes. For the record yeah I do know some of the bigger competitors did make mistakes.
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# ? Oct 16, 2018 09:06 |
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drrockso20 posted:So due to a thread over on /tg/ I've begun the probably insane process of trying to make a Yugioh RPG that uses a modified form of the actual card game for the combat system* I assume you've played Millennium Blades? There's almost certainly something in there to harvest for a project like that.
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# ? Oct 16, 2018 12:43 |
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The article on competitive D&D said that they'd work with a team of DMs to make 15 premade characters and they'll have a banning system like DotA. Who wants to guess how many of those actually end up as viable and how many will regularly be banned by the groups.
Nuns with Guns fucked around with this message at 13:46 on Oct 16, 2018 |
# ? Oct 16, 2018 13:19 |
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This is probably going to be a hilarious mess so I'm all for it
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# ? Oct 16, 2018 13:22 |
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SkySteak posted:As an aside from D&D Esports; I was curious how any DMs here coax players into trying out new systems? I've been thinking of running a pirate/naval based game (thus my questions about rulesets and systems). I know there are various options from adapting Fate to obviously 7th Sea, but I find that D&D, particularly 5e & Pathfinder have such an large audience familiar to them, that sometimes it feels quite daunting to suggest anything different, particularly for comparable fantasy systems/settings. I don't have a problem with running D&D for as flawed as it is, I am also familiar and I can easily get players, but at the same time I like trying new things and forcing certain setting is a square peg, round hole situation. How have you attempted this with your own groups? I don't coax. I'm the only GM for my 3 groups so I decide what we play.
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# ? Oct 16, 2018 13:52 |
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Andrast posted:This is probably going to be a hilarious mess so I'm all for it The most hilarious option is that they end up realising they shouldn't have thrown out all the actual game design, and either have to bring back the people who actually care about balance, or more likely just give up and pretend it never happened.
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# ? Oct 16, 2018 16:34 |
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drrockso20 posted:So due to a thread over on /tg/ I've begun the probably insane process of trying to make a Yugioh RPG that uses a modified form of the actual card game for the combat system* I tried to do literally this once. Once
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# ? Oct 16, 2018 18:32 |
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Coolness Averted posted:Also isn't one of the big gimmicks the villains and Yugi were both cheating? Ranging from 'the magic ghost in my necklace lets me intuit the best plays' to There's some things I'm thinking of adding in to bring in some of that craziness the Manga and Anime had Countblanc posted:I assume you've played Millennium Blades? There's almost certainly something in there to harvest for a project like that. Actually I haven't, but I did take a look at it's rulebook and an RPG supplement that was made as well, and there's some stuff I might be borrowing for this Andrast posted:This is probably going to be a hilarious mess so I'm all for it Competitive D&D or my Children's Card Games RPG concept? Covok posted:I tried to do literally this once. The Yugioh idea, or the MtG one?
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# ? Oct 16, 2018 18:50 |
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Make the RPG about the YGO arcs before the Duel Monsters game was introduced instead and make it about psychotic gambles like nitroglycerin ice hockey or stabbing your hands to get money.
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# ? Oct 16, 2018 19:11 |
Covok posted:I tried to do literally this once. I ran a Yu-gi-oh RPG once. I made point values for every card released at that point, with attributes on the side that you could buy like Heart of the Cards (Once per game per level, just draw whatever card you want) and Cheater (Heart of the Cards, but much cheaper, and your opponent gets to do the same.) The point values were biased towards making it so that the decks in the show actually made sense, super powerful cards were run as one-ofs because you just couldn't afford multiple copies.
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# ? Oct 16, 2018 19:12 |
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Oh man I remember Yugi had a crocodile demon take Kaiba's soul to egyptian hell on the early manga too iirc
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# ? Oct 16, 2018 19:13 |
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drrockso20 posted:Competitive D&D or my Children's Card Games RPG concept? Competitive D&D
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# ? Oct 16, 2018 19:14 |
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So I actually clicked the link to see what this competitive D&D was going to be and was interested to see that it's not like the old tournament modules but is instead a PvP battle arena. And apparently there will be a pick/ban thing? But how does that work... Will we never get to see any wizards or bards because those are the obvious best bans? I wonder how much influence Wizards has over the content of the character builds and the team composition. The teams "competing" seem like they are not really competing so much as participating in a marketing stunt. When they have an open tournament with cash prizes and SA or 4chan or whoever enters a team of the most unbelievable twinked out minmaxed bullshit, then I'll believe it's a competition instead of a deceptive ad campaign.
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# ? Oct 16, 2018 19:50 |
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They've apparently created some 15 pre-built characters so everyone will choose from those. No clue what those prebuilds -are- yet.
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# ? Oct 16, 2018 20:16 |
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NinjaDebugger posted:I ran a Yu-gi-oh RPG once. I made point values for every card released at that point, with attributes on the side that you could buy like Heart of the Cards (Once per game per level, just draw whatever card you want) and Cheater (Heart of the Cards, but much cheaper, and your opponent gets to do the same.) The point values were biased towards making it so that the decks in the show actually made sense, super powerful cards were run as one-ofs because you just couldn't afford multiple copies. This actually hits a lot of the same ideas that are being discussed over in the /tg/ thread(helps that many of them have been used in various video games for the franchise), how did you calculate point values for cards, cause right now I'm still sorting that part out
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# ? Oct 16, 2018 20:19 |
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Jimbozig posted:I wonder how much influence Wizards has over the content of the character builds and the team composition. The teams "competing" seem like they are not really competing so much as participating in a marketing stunt. When they have an open tournament with cash prizes and SA or 4chan or whoever enters a team of the most unbelievable twinked out minmaxed bullshit, then I'll believe it's a competition instead of a deceptive ad campaign.
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# ? Oct 16, 2018 20:53 |
drrockso20 posted:This actually hits a lot of the same ideas that are being discussed over in the /tg/ thread(helps that many of them have been used in various video games for the franchise), how did you calculate point values for cards, cause right now I'm still sorting that part out Calculate? I just eyeballed it. Decided what players would get for decks, then priced things so that they couldn't play nothing but strong creatures and broken stuff. This was before duel city, though.
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# ? Oct 16, 2018 23:58 |
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Don’t give every card a point value. Hell, run it fairly narratively. -Deck Theme: Bug, Dinosaur, Ocean, Sexy Lady, Cute, Wizards, ect -Deck Style: Raw power, rare cards, tricksy bullshit, card theft, instant win, crazy combo -Signature Cards: Blue Eyes White Magician & Castlebreaker Turtle, Monster Girl Sisters, Cartoon Archangel -Secret Ancient Civilization Power: Sees through walls/backs of cards, memory rewriting, cheaty teleportation Your card game tools are based mostly on your deck style, with a few bonus things based on theme and signature cards. Have a running narrative for the duel, and maybe throw in like power of friendship or cheat/countercheat type stuff that characters not currently engaged in the duel can do
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# ? Oct 17, 2018 00:37 |
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# ? May 25, 2024 15:06 |
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drrockso20 posted:The Yugioh idea, or the MtG one? The Yu-Gi-Oh! one. NinjaDebugger posted:I ran a Yu-gi-oh RPG once. I made point values for every card released at that point, with attributes on the side that you could buy like Heart of the Cards (Once per game per level, just draw whatever card you want) and Cheater (Heart of the Cards, but much cheaper, and your opponent gets to do the same.) The point values were biased towards making it so that the decks in the show actually made sense, super powerful cards were run as one-ofs because you just couldn't afford multiple copies. That...actually sounds kind of cool. Actually, that is basically that Japanese game that I was almost in from one of the forum members here. He planned to translate as he went but...well, you can kind of see the logistic issuses in that. Translating an RPG book from japanese to english, even if you can speak both, takes time and effort and life affords us little "free" units of those in this capitalistic hellhole where we all simply commodities sold and bought by corporations like we were something as worthless as a candy bar or a condom. I think the game was called "Card Spirit" and it seemed dope as hell, yo.
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# ? Oct 17, 2018 01:54 |