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rollin in the deep
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# ? Oct 16, 2018 13:26 |
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# ? Jun 6, 2024 23:33 |
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DOCTOR ZIMBARDO posted:rollin in the deep now I'm imagining adele doing the voice acting for cylostra
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# ? Oct 16, 2018 13:46 |
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Is it just me, or in the roster reveal, do Deck Gunners sound a lot like Jezzail Teams? I don't think they showed the Deck Gunners off in the video.
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# ? Oct 16, 2018 14:02 |
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Fangz posted:Dwarves need to be relatively weak because they are the "low-micro, arrange your battlelines and let the enemy throw themselves at you" faction. If other factions that require more skill to use can't beat that, then that's pretty bad for balance. Don't forget high leadership; every loving unit on their roster will fight basically to the last man regardless of what you do to them.
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# ? Oct 16, 2018 14:11 |
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The huge gently caress off cannon and hand cannons looks a lot like a test for chaos dwarfs earthshaker and blunderblussses.
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# ? Oct 16, 2018 14:19 |
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Fangz posted:Also Dwarves aren't the gunpowder race in the lore anyway. They may have invented the stuff but kinda the point is that they are held back by their traditionalism, which is why the Empire is pretty close/already has overtaken them, and why Skaven and Chaos Dwarves can outshoot them. The real core of the dwarves is their excellent heavy infantry and quarrellers in the early game. e: Its also weird as poo poo that Noctilus doesn't get access to the Lore of the Deep, or at least a combined Vampires/Deep lore instead of his current Vampire/Shadows lore. Ravenfood fucked around with this message at 14:33 on Oct 16, 2018 |
# ? Oct 16, 2018 14:21 |
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Ravenfood posted:e: Its also weird as poo poo that Noctilus doesn't get access to the Lore of the Deep, or at least a combined Vampires/Deep lore instead of his current Vampire/Shadows lore. He's called a Master Of The Lore Of Shadows in his blurb, and something had to give.
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# ? Oct 16, 2018 14:37 |
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They aren't gonna make the Kemmler/Mannfred mistake again.
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# ? Oct 16, 2018 14:54 |
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Does Deep have healing or do the vampirates still lean on regular Vampire lore for that?
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# ? Oct 16, 2018 15:09 |
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Fangz posted:They aren't gonna make the Kemmler/Mannfred mistake again. Kemmler/Mannfred mistake?
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# ? Oct 16, 2018 15:12 |
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Dongattack posted:Kemmler/Mannfred mistake? Kemmler sucks and is boring while Mannfred is a contender for Best Lord (mechanically, he's still Mannfred ofc). Newer sets of lords provide actual choices but no one in game 1 would ever take Kemmler over Mannfred.
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# ? Oct 16, 2018 15:16 |
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Ravenfood posted:Don't the Dwarfs basically think guns are some kind of dangerously newfangled technology despite having invented them hundreds of years ago, and so basically don't innovate with them at all? Meanwhile, the Empire is working on repeater rifles and flintlocks that, sure, explode in your face sometimes, but also are actually new. Their knowledge of physics and engineering is actually more advanced than they show on, they can build submarines and zeppelins but their conservatism holds them back especially since the guild of engineers is led by some of the most hardliner retrograds of them all.
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# ? Oct 16, 2018 15:18 |
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Edgar Allen Ho posted:Kemmler sucks and is boring while Mannfred is a contender for Best Lord (mechanically, he's still Mannfred ofc). Newer sets of lords provide actual choices but no one in game 1 would ever take Kemmler over Mannfred. Kemmler did end up getting Krell towards the end of game 1, so he's not quite so boring.
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# ? Oct 16, 2018 15:19 |
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Dongattack posted:Kemmler/Mannfred mistake? On release Mannfred could do anything Kemmler could, and is also a kickass combat lord, also gets to ride a dragon, making Kemmler utterly pointless. Eventually they gave Kemmler some more stuff, but yeah.
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# ? Oct 16, 2018 15:21 |
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Fangz posted:On release Mannfred could do anything Kemmler could, and is also a kickass combat lord, also gets to ride a dragon, making Kemmler utterly pointless. He also got an entire second lore of magic and better magic items.
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# ? Oct 16, 2018 15:23 |
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I only just realized that Heinrich Kemmler is a nazi reference Lol, 80s GW.
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# ? Oct 16, 2018 15:39 |
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ZigZag posted:The huge gently caress off cannon and hand cannons looks a lot like a test for chaos dwarfs earthshaker and blunderblussses. Hadn't even thought of this but you're almost certainly correct
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# ? Oct 16, 2018 15:44 |
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Aren't zombie ogres in the roster too? Between huge cannons, blunderbusses and rifle weapon teams this DLC feels pretty foretelling of things to come.
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# ? Oct 16, 2018 16:00 |
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Azran posted:Aren't zombie ogres in the roster too? Between huge cannons, blunderbusses and rifle weapon teams this DLC feels pretty foretelling of things to come. Nope. Only zombie humans, bats, dogs, crabs and some vampires.
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# ? Oct 16, 2018 16:09 |
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Animated Hulks are waterlogged Ogres with squids welded on.
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# ? Oct 16, 2018 16:12 |
I think the Dwarfs are mostly fine, but I’d give good money for CA to ditch the magic resistance (which does nothing against buffs/debuffs and cyclone spells) and instead give runesmiths a new runic ability that reduces spell durations. It works for neutering any kind of spell, and it feels more like you’re telling the elves to gently caress off with that magical bullshit.
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# ? Oct 16, 2018 16:13 |
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Edgar Allen Ho posted:I only just realized that Heinrich Kemmler is a nazi reference 1d4chan posted:It is possible, especially considering GW's love of basing things in both 40k and Fantasy on actual history, that Heinrich Kemmler takes the basis of his name from the German priest Heinrich Kramer, the who wrote the Malleus Malificarum, the book that started the European witch craze and was basically "Witch Hunting for Dummies", complete with claims that witches went around stealing dicks and hiding them in birds-nests for the lulz. You got it all wrong, friend!
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# ? Oct 16, 2018 16:17 |
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Triskelli posted:I think the Dwarfs are mostly fine, but I’d give good money for CA to ditch the magic resistance (which does nothing against buffs/debuffs and cyclone spells) and instead give runesmiths a new runic ability that reduces spell durations. It works for neutering any kind of spell, and it feels more like you’re telling the elves to gently caress off with that magical bullshit. Or make magic resistance reduce debuff durations as well.
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# ? Oct 16, 2018 16:18 |
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Triskelli posted:I think the Dwarfs are mostly fine, but I’d give good money for CA to ditch the magic resistance (which does nothing against buffs/debuffs and cyclone spells) and instead give runesmiths a new runic ability that reduces spell durations. It works for neutering any kind of spell, and it feels more like you’re telling the elves to gently caress off with that magical bullshit. Pretty sucky if you don't want a runesmith or don't wanna do the micro... Besides the magic resistance also helps vs enemies with magical attacks - e.g. Sisters of Avelorn. If Dwarves weren't vulnerable to debuffs people trying to take them on early without AP would be totally hosed.
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# ? Oct 16, 2018 16:21 |
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My mom is ill today so I'm taking off to sit here with her and hot drat, I found my old early 2000s Warhams books to pass the time. First stop is Warhammer Chronicles 2004 that has the Middenland list in it, and it has the usual wolf knights and teutogen guard stuff but something I did not remember and don't think has been thrown around much is that Middenland state troops can take a full-on, hero tier warrior priest (of Ulrik, not dumb Sigmar) as a unit upgrade alongside the usual champion/banner/musician. That could be a really cool buff if Boris ever gets to be a proper LL- give each state troop unit a once-per-battle bound spell. There's four spells a priest can cast but I'd just assign each unit whatever fits them, like give spears and halberds the one that gives Unbreakable. Being able to poo poo out hero-tier characters with bound spells is a way cooler gimmick than "we are greatswords, but with hammers." The Lore says that since Ulrik is a war god, his priests have to join up with their flocks whenever a state troop regiment gets raised, which is badass imo.
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# ? Oct 16, 2018 16:41 |
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https://forums.totalwar.com/discussion/227749/ca-emp-dwf-cannons-getting-grapeshot-too-right#latest Bad news, the roster was outdated or something, and they scrapped the alternative modes for artillery. quote:Yeah, we designers screwed up with reviewing the text. Sorry for that! The idea was scrapped as we felt that while it did help make artillery more versatile, it also reduced the differentiation between different artillery types. Dual ammo is more necessary for Elves with one artillery piece than gunpowder focused factions with lot of artillery variety. Explains all the "may"s in the roster, seemed strange. I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude. Stephen9001 fucked around with this message at 16:54 on Oct 16, 2018 |
# ? Oct 16, 2018 16:44 |
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If they leave the projectiles in the files that takes about 10 minutes to add back in with a mod.
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# ? Oct 16, 2018 16:53 |
Anno posted:https://steamcommunity.com/sharedfiles/filedetails/?id=1524091553 Wait really? Are there any other major campaign mechanic changes with VC?
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# ? Oct 16, 2018 16:55 |
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I am deeply saddened at the loss of limescale ammunition. I was looking forward to committing horrible war crimes on the High Elves.Mazz posted:If they leave the projectiles in the files that takes about 10 minutes to add back in with a mod.
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# ? Oct 16, 2018 17:05 |
Also fat opera pirate lady is the best LL, it's insane how hard she owns. Definitely my 1st pick for pirate vampire playthough.
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# ? Oct 16, 2018 17:08 |
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Raygereio posted:I am deeply saddened at the loss of limescale ammunition. I was looking forward to committing horrible war crimes on the High Elves.
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# ? Oct 16, 2018 17:08 |
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1st_Panzer_Div. posted:Also fat opera pirate lady is the best LL, it's insane how hard she owns. Definitely my 1st pick for pirate vampire playthough. But doesn’t offend you that CA is upending the deep and carefully crafted Warhammer lore in a way that doesn’t even make anyone horny?
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# ? Oct 16, 2018 17:20 |
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Necroskowitz posted:But doesn’t offend you that CA is upending the deep and carefully crafted Warhammer lore in a way that doesn’t even make anyone horny? Slambo approves this post.
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# ? Oct 16, 2018 17:29 |
1st_Panzer_Div. posted:Wait really? Are there any other major campaign mechanic changes with VC? Not that they’ve mentioned yet. The best chance is whenever they talk about the Vampire Count changes. They’ll probably get something or another.
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# ? Oct 16, 2018 17:36 |
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1st_Panzer_Div. posted:Also fat opera pirate lady is the best LL, it's insane how hard she owns. Definitely my 1st pick for pirate vampire playthough. Unfortunately, the VSea LL start positions are inversely related to how cool I think they are. Ghost lady is awesome, she has the worst start. Pegleg Mermaid is least interesting, but has the best start. I genuinely don't know who I'm going to play first
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# ? Oct 16, 2018 17:47 |
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1st_Panzer_Div. posted:Also fat opera pirate lady is the best LL, it's insane how hard she owns. Definitely my 1st pick for pirate vampire playthough. Enjoy watching her get spirit leeched and die in two casts It'll be like TW1 launch with spirit leech and witch hunter accusations determining battle outcomes in the first 30 seconds again :-)
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# ? Oct 16, 2018 17:48 |
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https://www.reddit.com/r/totalwar/comments/9oowbi/sfo_the_green_and_the_grudge_greenskin_content/ SFO Greenskin revision is pretty nuts. Too much really, for stuff like the Grimgor change imo.
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# ? Oct 16, 2018 17:57 |
Ammanas posted:Enjoy watching her get spirit leeched and die in two casts I play 0 multi so she'll just roll the AI hard lol
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# ? Oct 16, 2018 18:05 |
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I really like the idea of a blorc warboss hero.
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# ? Oct 16, 2018 18:08 |
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# ? Jun 6, 2024 23:33 |
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People who agonize over canon are almost always fascists of some sort and as far as I can tell, the canon for Warhammer is pretty loose, right?
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# ? Oct 16, 2018 18:09 |