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Hamill and Roberts might be friends, but he's still going to charge out the wazoo for his work on a project with a $200 million budget, because he's not an idiot. And even if he were, his agent isn't. Yes, sometimes actors do appear in cool indie projects for SAG/AFTRA scale (or whatever their country's equivalent is), but agents haaaaaaate that unless it's a prestige film. The agent would certainly strongly advise against Hamill cutting his rates significantly for a vidya. Sorry, my tax isn't embedding, but it is extremely cute https://m.imgur.com/gallery/uDzwQij AlbieQuirky fucked around with this message at 19:11 on Oct 16, 2018 |
# ? Oct 16, 2018 19:03 |
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# ? Jun 6, 2024 05:37 |
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Spiderdrake posted:The game development is the cargo cult. ok so we have established the following now: - sc development = cargo cult (faking it and hoping for the desired result) - sc belivers = cult-cult (a closed community with hierarchies and whatnot) - but what kind of cult is SA then? i do not think SA is a cult. i think SA is the audience. goons are just the type of spectators that like to shout across the playfield... just my 2 cents. you may keep them.
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# ? Oct 16, 2018 19:03 |
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space-X-chicken posted:ok so we have established the following now: We're a tribe.
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# ? Oct 16, 2018 19:05 |
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Star citizen is poo poo and the backers are idiots
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# ? Oct 16, 2018 19:05 |
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Scruffpuff posted:Backers literally don't give a poo poo what they get at this point. It could go through 19 more iterations until it becomes The Beavis and Butthead Experience vol. 2 and they will applaud it because CIG will have released something and that proves the haters wrong. That's literally the only thing they have left in their lives at this point. They're even naming their unfortunate, likely doomed children after Chris Roberts' random dumb names of poo poo in his non-game. They'll take poo poo and smile about it. It's kind of sad that this is so true. They are just happy with any kind of progress today. So many things that don't and shouldn't have ever been part of the scope of a fun and engaging space game have become it so much that the game they actually want is virtually gone. What they're ultimately going to get is an interactive version of Progress Quest. But it's not my place to direct their wishes. As long as people are happy I'm ok with it.
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# ? Oct 16, 2018 19:08 |
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The Titanic posted:But I'll stick to it that the space game CR projected using CryEngine is a super difficult, nearly impossible task to even get half way right. On that we will always be 100% agreed.
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# ? Oct 16, 2018 19:10 |
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https://twitter.com/real_lethality/status/1051568877648404480 https://twitter.com/real_lethality/status/1048920690118873089
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# ? Oct 16, 2018 19:11 |
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Beer4TheBeerGod posted:We're a tribe. 1/500th or 1/1000th?
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# ? Oct 16, 2018 19:16 |
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On a completely different subject, I want to talk for a second about missiles. Early on, missiles were an incredibly important part of the sales pitch. Every combat ship had missiles. There were whole ships based around missiles- the Gladiator, the Retaliator. They actually started a bit of an arms race because the Constellation Phoenix was the first ship that was supposed to come with a point defense turret to shoot down the missiles. The Idris had an entire room and crew position dedicated to anti-ship missiles. Missiles were a critical part of the "Threat" component of any major ship when engaged with fighters, and a major part of what was supposed to make fighters threatening to big ships. So here we are in the year of our lord 2018 and missiles don't work. Not like, "They are unpopular," I mean they straight do not work. You can't begin to target them 90% of the time. When you do, the targeting is glitchy and inconsistent and you lose locks nearly instantly. If you do manage to get a lock on someone, you have to hold down middle-mouse to fire. Unfortunately this also causes your camera to switch to missile cam, which is incredibly distracting in a heated dog fight. If you power through all of this and actually shoot a missile at someone, you will quickly learn that they basically do nothing. They can't turn fast enough to follow fighters, so they only hit stationary or head-on targets. And I don't know if the damage is too low or they are bugged but I have never seen a missile kill in the PU and only once in Arena Commander. At most they will scorch the paint of a light fighter. This is to say nothing of torpedos, which are even worse. If you do manage to fire one, you will find that it just kind of sticks to the enemy target's hull and then flops around like a playful puppy until it eventually just kind of implodes. It has been this way since the PU was released and CIG has, to my knowledge, made zero moves to solve the issue. Practically this means that about half of the game's combat ships have always been worthless. They basically gave up on selling missile-based ships, I haven't seen a Retaliator in-game since 2015, and I've never seen a Gladiator. Much more impactful though, very common ships like the Constellation which caries 52 loving missiles are now reduced to using their guns, all the time. Even ships like the brand new Hammerhead, which is supposed to carry 24 of the things, have to rely on their turret gunners. The reason I'm mentioning this is because they're now talking about balancing flight models and combat. What should arguably be the most effective thing you can do against a given ship doesn't work, and has never worked, and they now think they have enough data to dramatically slow ship speeds and maneuvering in combat. They're going to rebuild the whole combat model taking only gun-to-gun into account, when half the ships in the game were designed as, and sold as, missile platforms with a couple of secondary turrets attached. This is nuts! If missiles were actually working, forcing both ship in a dogfight to go sub-200m/s would basically guarantee that they would be destroyed by a couple missile shots. Instead, they are going to build the whole thing to guarantee that players can get hits in with their WW2 era guns instead.
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# ? Oct 16, 2018 19:17 |
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Sarsapariller posted:On a completely different subject, I want to talk for a second about missiles. Early on, missiles were an incredibly important part of the sales pitch. Every combat ship had missiles. There were whole ships based around missiles- the Gladiator, the Retaliator. They actually started a bit of an arms race because the Constellation Phoenix was the first ship that was supposed to come with a point defense turret to shoot down the missiles. The Idris had an entire room and crew position dedicated to anti-ship missiles. Missiles were a critical part of the "Threat" component of any major ship when engaged with fighters, and a major part of what was supposed to make fighters threatening to big ships. HONK! HONK! HONK! https://www.youtube.com/watch?v=ULxA2-VV6Os&t=10s
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# ? Oct 16, 2018 19:21 |
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Sarsapariller posted:On a completely different subject, I want to talk for a second about missiles. Early on, missiles were an incredibly important part of the sales pitch. Every combat ship had missiles. There were whole ships based around missiles- the Gladiator, the Retaliator. They actually started a bit of an arms race because the Constellation Phoenix was the first ship that was supposed to come with a point defense turret to shoot down the missiles. The Idris had an entire room and crew position dedicated to anti-ship missiles. Missiles were a critical part of the "Threat" component of any major ship when engaged with fighters, and a major part of what was supposed to make fighters threatening to big ships. This is actually a very simple thing to explain. When CIG says they're going to "balance flight models and combat," that implies that the flight model is done, and combat is complete. If they weren't, it wouldn't make any sense to balance them. You can only balance systems that are complete and functional - then it's just a matter of tuning the numbers. CIG's number one crime from the beginning is lying by implication. That's all this is - more of that poo poo. So when someone new to the "game" reads that they're doing a balance pass, they assume the game has been complete, at least regarding the discussed systems, for long enough that tuning is now all that's left.
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# ? Oct 16, 2018 19:23 |
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Tippis posted:TheGremlich does not word rightly. TheGremliching weirds language.
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# ? Oct 16, 2018 19:29 |
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EvilMerlin posted:1/500th or 1/1000th? Oh hey you're back. Your favorite game sucks rear end so hard it broke my will to live Also quit saying racist poo poo
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# ? Oct 16, 2018 19:32 |
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The Titanic posted:Just a space game is not hard at all, I agree there. In fact I believe it's that concept of "a space game is not hard to make" that helped actually propel the Star Citizen Kickstarter to work. They wanted to rebuild privateer/Wing Commander with some new paint and a few walking around bits. Not too hard really. At the time, the hardest part was probably going to be the motion capture animation they wanted for Sq42 and it's star power. I think its important to note the complexity of the space game they've promised. Like even something as simple as passenger transport has been pitched to the backers as something with enough content and complexity to be a game in and of itself. Just look at this poo poo... https://robertsspaceindustries.com/comm-link/engineering/14804-Design-Notes-Civilian-Passenger-Transport quote:Fuel capacity, consumable storage capacity, and engine efficiency are the primary determinants as to whether a given ship is classified as short or long range. The Starliner is the top of the line – a long range, Luxury Class transport ship equipped with a prodigious seating capacity, fuel efficient engines, an advanced quantum stabilizer to minimize occurrences of vibration-induced nausea, private sleeping cabins, and much more to remove all of the discomfort from an extended voyage. This is an insane level of complexity that is nowhere on even the most distant horizon for CIG, and every profession has a similar level of promised detail; coffee and riveting space commuter gameplay are easier.
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# ? Oct 16, 2018 19:33 |
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Do they still sell missiles and torpedoes for real money on their website, or did they finally discover an ounce of shame and put an end to that? For that matter, are missiles purchasable with in-game currency, and if so, how does their cost square with the mission rewards? Because if it's like 1800 for a missile and a mission pays 600, that'd be fuckin' hilarious.
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# ? Oct 16, 2018 19:34 |
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Scruffpuff posted:This is actually a very simple thing to explain. When CIG says they're going to "balance flight models and combat," that implies that the flight model is done, and combat is complete. If they weren't, it wouldn't make any sense to balance them. You can only balance systems that are complete and functional - then it's just a matter of tuning the numbers. Originally I was surprised that missiles still didn't work. I figured players would flip poo poo that half the combat power of basically every ship was useless. CIG lies by implication all the time, it's true, but I mean... half of all combat ships can't use their primary weapons! Why isn't there a huge crowd of people agitating about this? Then I actually played the game, and spent that time following Citizens around. It turns out none of them ever fire their guns or go anywhere that guns can be fired. They buy expensive ships and then cruise the strip at their favorite stations. Suddenly a lot of stuff became clear to me- why nobody seems concerned about space combat, why CIG gets away with increasingly ridiculous lies about the state of certain parts of the game, why anyone would ever buy a "luxury" variant of a ship that costs hundreds more and comes with like, a minibar. A video game spaceship minibar.
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# ? Oct 16, 2018 19:38 |
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# ? Oct 16, 2018 19:39 |
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Sarsapariller posted:Originally I was surprised that missiles still didn't work. I figured players would flip poo poo that half the combat power of basically every ship was useless. CIG lies by implication all the time, it's true, but I mean... half of all combat ships can't use their primary weapons! Why isn't there a huge crowd of people agitating about this? All the Shooty McPvP guys already quit or refunded in disgust
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# ? Oct 16, 2018 19:40 |
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Trilobite posted:Do they still sell missiles and torpedoes for real money on their website, or did they finally discover an ounce of shame and put an end to that? I think they stopped selling stuff for real dollars. You "Rent" stuff for Arena Commander using the "REC" cash, though, which you earn by playing Arena Commander. I actually think that's totally fair, or it would be if the loving equipment actually worked. https://robertsspaceindustries.com/electronic-access/Weapon-Roms/Spark-Proximity-CS-Missile You can buy missiles in the PU with in-game currency, at Levski, I think. They are actually reasonably priced from 15 (size 1) up to 1000 (size 9). The Constellation carries 24 size 1 and 28 size 2, for example, so you could fill the whole thing with missiles for around the price of a couple missions. Again, that's totally fair, if they actually worked. https://docs.google.com/spreadsheets/d/11pkLHFACo65-6VF6A1UkkVvWrPXphTfSeXlNA2sI4AQ/edit?usp=sharing
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# ? Oct 16, 2018 19:43 |
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The Gremlich being invited to a party is less believable than CIG completing all the stretch goals by 2020.
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# ? Oct 16, 2018 19:47 |
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monkeytek posted:Have you seen the ones building "cockpits" in their basements and dressing as space bunnies? I'd say there is a significant number of those who believe SC will give them the magical life they've felt has been denied them so long. I haven't looked that hard. I've been playing Elite and most of my exposure to the Star Citizen community has been from their trolls. Are they functioning simpits at least? Hell, I rigged an old SXGA projector and cannibalized an old recliner into a redneck simpit for Elite so I can understand the appeal...
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# ? Oct 16, 2018 19:48 |
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space-X-chicken posted:ok so we have established the following now: 16 Warning Signs That You Might Be in a Cult
Dunno, are we a cult?
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# ? Oct 16, 2018 19:48 |
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Beet/Beer, should we report people for bringing stupid US politics into our make fun of space game bears thread? Asking for a friend.
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# ? Oct 16, 2018 19:49 |
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Sarsapariller posted:Oh hey you're back. Your favorite game sucks rear end so hard it broke my will to live Not sure what Rise of Flight ever did to you, but it helps if you get a good HOTAS system and rudder pedals and remember that rotary engines have a hell of a gyroscopic precession.
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# ? Oct 16, 2018 19:50 |
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Beer4TheBeerGod posted:We're a tribe. Lord of the Fries.
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# ? Oct 16, 2018 19:51 |
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Mirificus posted:https://twitter.com/TheRealGremlich/status/1051503601879867392 Haha, pubG took less than 2 years and goddamn forthnite's battle royale mode was added in a few months. Bluehole (the pubG company) was created in 2015, and they contacted Greene in mid 2017. Somehow they managed to pack 5 years in there.
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# ? Oct 16, 2018 19:52 |
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Cyberpunkey Monkey posted:I haven't looked that hard. I've been playing Elite and most of my exposure to the Star Citizen community has been from their trolls. Are they functioning simpits at least? Hell, I rigged an old SXGA projector and cannibalized an old recliner into a redneck simpit for Elite so I can understand the appeal... Hell yeah there are: https://www.youtube.com/watch?v=twP5ZIeoGxQ
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# ? Oct 16, 2018 19:54 |
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trucutru posted:Haha, pubG took less than 2 years and goddamn forthnite's battle royale mode was added in a few months. Bluehole was founded in 2007. They simply were not called that until 2015. PUBG was already being worked on in 2016 and the team mostly taken over by Greene in 2017 as a "creative director".
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# ? Oct 16, 2018 19:56 |
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Oh, you were asking if there are functioning Star Citizen simpits. I don't know. I imagine a barbecue grill and your wallet would capture the full experience pretty well E: this looks nauseating as hell https://www.youtube.com/watch?v=9lASg2luzoE
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# ? Oct 16, 2018 19:56 |
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Sarsapariller posted:Hell yeah there are: Star Citizen cockpit setups, some of them even play Elite too... https://www.youtube.com/watch?v=ubk3dvOdYzg https://www.youtube.com/watch?v=YYQFmrcn3vQ https://www.youtube.com/watch?v=dRNQSDL3sjo
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# ? Oct 16, 2018 19:58 |
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trucutru posted:Bluehole (the pubG company) was created in 2015, and they contacted Greene in mid 2017. Somehow they managed to pack 5 years in there. The company made Tera (a mmorpg) and was apparently founded in 2007 This argument is dumb poo poo people should stop engaging in anyway. Its just moving around goal posts until the other party gets tired. The numbers don't matter.
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# ? Oct 16, 2018 19:59 |
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EvilMerlin posted:Bluehole was founded in 2007. They simply were not called that until 2015. PUBG was already being worked on in 2016 and the team mostly taken over by Greene in 2017 as a "creative director". You realize they made an MMO in 4 years (or -1 years in Shittizen reckoning) right?
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# ? Oct 16, 2018 20:00 |
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I'm only mentioning this because lots of people think this is impossible.
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# ? Oct 16, 2018 20:00 |
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Shame and Guilt Are Prevalent Yes
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# ? Oct 16, 2018 20:03 |
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SoftNum posted:You realize they made an MMO in 4 years (or -1 years in Shittizen reckoning) right? And its a bug fest, deeply infested by Chinese hackers...
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# ? Oct 16, 2018 20:05 |
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After seeing some of the recent buggy play test footage I’m kind of sad that I refunded so long ago. Now I can’t try to die while doing mundane space things.
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# ? Oct 16, 2018 20:07 |
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Sarsapariller posted:Oh, you were asking if there are functioning Star Citizen simpits. lol Yeah that looks terrible the thing with Star Citizen... It's like, imma wake up and stare directly at my dick while I climb out of my wank pod
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# ? Oct 16, 2018 20:08 |
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EvilMerlin posted:Star Citizen cockpit setups, some of them even play Elite too... The problem (other than that you are a nazi) is that star citizen isn't a game where you are in the cockpit of a spaceship. It's a game where you are in the head of a spaceman. So all these cockpit sims look hosed up and weird for like 80% of play time because they're steering a man around an FPS level using a joystick and altimeter, for some reason.
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# ? Oct 16, 2018 20:09 |
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peter gabriel posted:Star citizen is poo poo and the backers are idiots a well-balanced, thought out statement that puts every aspect of the supject into consideration to finally...yadayada... ...some more yadayada.... ...i'm building up the joke at this point.... ...get the pipelines into space you fudsters (yeah there was no joke im sorry for that but i will click on submit now)
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# ? Oct 16, 2018 20:10 |
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# ? Jun 6, 2024 05:37 |
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permaban the wehraboo imho
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# ? Oct 16, 2018 20:11 |