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Why did no one ever try paracavalry? Beyond the obvious reasons.
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# ? Oct 17, 2018 23:04 |
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# ? Jun 12, 2024 14:26 |
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Maybe they did and covered up the results.
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# ? Oct 17, 2018 23:06 |
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the germans did actually have little horses on their ju88 planes when attacking the netherlands. they died horribly they also used horse cavalry during that invasion btw! correction: meant ju 52 Davincie fucked around with this message at 23:17 on Oct 17, 2018 |
# ? Oct 17, 2018 23:11 |
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I mean, guys, do I need to explain where the term "horsepower" comes from?
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# ? Oct 17, 2018 23:14 |
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Davincie posted:the germans did actually have little horses on their ju88 planes when attacking the netherlands. they died horribly I desperately need to know more about this.
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# ? Oct 17, 2018 23:16 |
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the idea was that the ju 52s (had the wrong type earlier) would land on captured airfields and open fields loaded up with paratroopers, small artillery/at pieces (gebirgs geschütz 36, leichtes infanterie geschutz 18, pak 35/36s and various captured skoda pieces) and various other equipment. the little horses, haflinger pony's, were hung in some of the junkers on a pulley system so they could carry the artillery pieces for the airborne troops after landing. a large amount of the ju52s got shot down. a considerable amount that actually landed on airfields weren't very lucky either, as they crashed into each other on landing due to the airfields being sabotaged or simply not even being finished yet! (german forces had overestimated the dutch military in that regard) either way, the poor sods on board and their horses often died horribly. later when digging up one of the planes they apparently found the skeleton of one of the lil pony's still stuck in its pulley. probably in more of them considering how many crashed, but i only saw it mentioned in the written report of one
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# ? Oct 17, 2018 23:47 |
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GHOST_BUTT posted:This game is already basically a logistics simulator and I'm all for anything that keeps the AI from blotting out the sun with ten thousand airplanes. The English Channel and that bit of sea by Jutland always turns into an Ace Combat-esque arena where everyone and their mom feeds fighters from biplanes to the latest jet fighters into the meatgrinder for no reason.
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# ? Oct 18, 2018 00:10 |
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They say boats will be the largest consumer of fuel, so it might not actually have that big of an impact on the air war. I'm interested in seeing how they balance it. Late war the allies had total air superiority, and that's partially because the axis just couldn't afford to fly the planes they had left. Not related but does anyone else feel that hoi4 has a problem with the war not being long enough? I never feel like any of the wars I fight are as protracted and epic as the real ww2. When you're fighting most countries it feels like there comes a single decisive moment and then they just collapse, there isn't the sense that "oh hey it's 1943 and the axis are clearly going to lose but there's still a long road to get there". At least for me. Might be because the AI isn't much of a challenge to a human who knows anything about history?
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# ? Oct 18, 2018 01:32 |
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in my experience you get better results if you use the custom difficulty sliders to boost Germany as the core defense bonus really helps them after you’ve ground their offensive capability away
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# ? Oct 18, 2018 01:38 |
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I also like the toolpack mod, as it lets you grant nations extra divisions if you think they aren't doing well enough. Like if Russia is getting absolutely bowled over, you can give them an extra 50 infantry divisions to help them shore up their defenses.
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# ? Oct 18, 2018 02:20 |
Oh hell yeah I came back from vacation/work travel and was gonna ask for a Halloween thread title, looks like mods already got us covered
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# ? Oct 18, 2018 07:19 |
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They'll have to carefully balance fuel consumption between Air and Sea units, ships are already kinda poo poo as it is compare to a bomber swarm.
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# ? Oct 18, 2018 13:29 |
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With Fuel being added as A Thing I'll probably continue my recent trend of not bothering to research or build planes and instead just put AA in all of my divisions, because managing planes is a chore.
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# ? Oct 18, 2018 14:42 |
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AAAAA! Real Muenster posted:With Fuel being added as A Thing I'll probably continue my recent trend of not bothering to research or build planes and instead just put AA in all of my divisions, because managing planes is a chore. Eh, AA doesn't give you nearly as big an advantage as a proper fighter/CAS airforce does. Me using my airforce and the AI putting all of it on naval bombing is probably the only reason I can beat the entire Axis head-on as democratic France. Gort fucked around with this message at 14:57 on Oct 18, 2018 |
# ? Oct 18, 2018 14:55 |
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Do you plan for your soldiers to pull the AA guns behind their bikes?
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# ? Oct 18, 2018 15:11 |
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It sounds like the fuel consumption of land units is going to be relatively minor. Considering that the go-to land strategy is already to rely mostly on infantry with small armored breakthrough forces to carry out encirclements, I don't think it's going to have much effect on land combat. Except maybe the people who put a heavy tank in every division. It sounds like Man the Guns is going to make naval play more interesting, but it's still missing something crucial: a reason for naval to matter.
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# ? Oct 18, 2018 15:19 |
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AAAAA! Real Muenster posted:With Fuel being added as A Thing I'll probably continue my recent trend of not bothering to research or build planes and instead just put AA in all of my divisions, because managing planes is a chore. I've taken to just attaching fighters and CAS to my armies because moving them along with an advance is the very worst and shuffling fighters around at home whenever I get a notification that I've lost air superiority in one of my owned territories. The attached wings mostly figure their own poo poo out although sometimes I do have to micromanage where they base themselves.
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# ? Oct 18, 2018 15:28 |
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Just play a non-European nation and you'll have to move your planes maybe once or twice in the entire game
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# ? Oct 18, 2018 16:01 |
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I think if the enemy has air superiority then it does something terrible to the speed of your divisions.
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# ? Oct 18, 2018 16:39 |
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SHISHKABOB posted:I think if the enemy has air superiority then it does something terrible to the speed of your divisions.
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# ? Oct 18, 2018 16:57 |
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GHOST_BUTT posted:I've taken to just attaching fighters and CAS to my armies because moving them along with an advance is the very worst and shuffling fighters around at home whenever I get a notification that I've lost air superiority in one of my owned territories. The attached wings mostly figure their own poo poo out although sometimes I do have to micromanage where they base themselves. This plus using air wings of size 50 or so means they'll not lose much efficiency and make use of the 200 size bases that you take over.
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# ? Oct 18, 2018 18:01 |
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GHOST_BUTT posted:I've taken to just attaching fighters and CAS to my armies because moving them along with an advance is the very worst and shuffling fighters around at home whenever I get a notification that I've lost air superiority in one of my owned territories. The attached wings mostly figure their own poo poo out although sometimes I do have to micromanage where they base themselves.
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# ? Oct 18, 2018 18:40 |
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Main Paineframe posted:It sounds like Man the Guns is going to make naval play more interesting, but it's still missing something crucial: a reason for naval to matter. How is this missing? Against certain nations if you can gain naval superiority then you can basically do whatever you want.
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# ? Oct 18, 2018 18:47 |
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Randarkman posted:How is this missing? Against certain nations if you can gain naval superiority then you can basically do whatever you want.
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# ? Oct 18, 2018 19:16 |
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AAAAA! Real Muenster posted:If Germany times it right they can invade England while literally not owning a navy (other than convoys). Replace Germany with China and England with Japan and its the same story. Yes, but aren't they taking steps in this patch to combat that?
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# ? Oct 18, 2018 19:17 |
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Randarkman posted:Yes, but aren't they taking steps in this patch to combat that?
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# ? Oct 18, 2018 19:18 |
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kaiserreich .8 is out https://www.reddit.com/r/Kaiserreich/comments/9pcvvj/kaiserreich_alpha_08_divided_states_is_out/
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# ? Oct 18, 2018 21:27 |
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sudo rm -rf posted:kaiserreich .8 is out it hasnt hit Steam yet, I just subscribed to the new mod location and it just downloaded 0.7.2
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# ? Oct 18, 2018 22:41 |
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Basticle posted:it hasnt hit Steam yet, I just subscribed to the new mod location and it just downloaded 0.7.2 Can you tell what version it is without starting the game? edit: oh the page doesn't even SAY it's been updated, last update september lol
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# ? Oct 18, 2018 22:56 |
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sudo rm -rf posted:kaiserreich .8 is out Changing everything navy right before the base game does sounds very kaiserreich.
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# ? Oct 18, 2018 23:04 |
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SHISHKABOB posted:Can you tell what version it is without starting the game? Well that too I guess but I loaded it up and the main menu said 0.7.2 OddObserver posted:Changing everything navy right before the base game does sounds very kaiserreich. "right before"
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# ? Oct 18, 2018 23:04 |
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Considering the game is gonna have been out for 2 and a half years when MTG releases, a few months is basically "right before".
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# ? Oct 18, 2018 23:08 |
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what actually sounds very kaiserreich is them blowing up central america and starting over, replacing or expanding half the focus trees, redoing naval tech trees and then having the balls to claim old saves will work
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# ? Oct 18, 2018 23:12 |
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Basticle posted:what actually sounds very kaiserreich is them blowing up central america and starting over, replacing or expanding half the focus trees, redoing naval tech trees and then having the balls to claim old saves will work Is the new DLC gonna change naval doctrines? I feel like they're kinda good but I dunno.
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# ? Oct 18, 2018 23:13 |
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SHISHKABOB posted:Is the new DLC gonna change naval doctrines? I feel like they're kinda good but I dunno. Uh it has nothing to do with the DLC, they changed a lot of poo poo and I've yet to have a save game work when KR udpates ever
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# ? Oct 18, 2018 23:14 |
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Basticle posted:Uh it has nothing to do with the DLC, they changed a lot of poo poo and I've yet to have a save game work when KR udpates ever Sorry, I was kind of changing the subject.
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# ? Oct 18, 2018 23:16 |
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The way you design and build ships has changed so I imagine the naval tech trees will aos be changing to match. We've not really seen any of it in previews yet though. I imagine that even if the doctrines remain the same structurally the effects each one provides will be getting a once over as well.
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# ? Oct 18, 2018 23:20 |
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naval doctrines are currently completely irrelevant chaff so even if they don't change a thing about the actual doctrine techs themselves, they'll essentially be new
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# ? Oct 18, 2018 23:50 |
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Cease to Hope posted:naval doctrines are currently completely irrelevant chaff so even if they don't change a thing about the actual doctrine techs themselves, they'll essentially be new I dunno, I feel like taking all the sub doctrines turns my 3 sub wolfpacks into undetectable convoy-destroying terminators, but maybe that's just against the ai.
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# ? Oct 19, 2018 00:17 |
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# ? Jun 12, 2024 14:26 |
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Cease to Hope posted:naval doctrines are currently completely irrelevant chaff so even if they don't change a thing about the actual doctrine techs themselves, they'll essentially be new mostly chaff sure, but there are some very powerful bonuses like fleet in being's branch that gives battleships huge buffs to org, armor, and mission efficiency or the carrier efficiency in base strike letting fleets go up to 6 instead of 4 carriers
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# ? Oct 19, 2018 00:29 |