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Uncle Kitchener posted:That's alright. What was that Doom 2 wad that made all of the levels in it more realistic-looking versions of the original maps? I remember it playing well.
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# ? Oct 17, 2018 04:27 |
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# ? May 14, 2024 07:37 |
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Blood Sally posted:aw poo poo. phone posting. i dont think my picture is showing.
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# ? Oct 17, 2018 10:42 |
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Plan Z posted:What was that Doom 2 wad that made all of the levels in it more realistic-looking versions of the original maps? I remember it playing well. Is this anything other than D2 In Name Only, or Maps of Chaos? Probably not Maps of Chaos, but either way, I want to know the answer, too.
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# ? Oct 17, 2018 12:57 |
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Plan Z posted:What was that Doom 2 wad that made all of the levels in it more realistic-looking versions of the original maps? I remember it playing well. Remain 3 kinda does that to some levels, like the factory one (MAP12) and downtown (MAP13). The latter is one of my favorite city levels. Not the same layout from the original Doom 2 maps but they're interesting reinterpretations in my opinion. https://www.youtube.com/watch?v=PcJ-RLM63e8
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# ? Oct 17, 2018 13:21 |
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Ha, 'Downtown' in Doom 2 just meant that you were basically on the ground with very tall walls everywhere, with the occasional staircase.
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# ? Oct 17, 2018 13:29 |
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The one I played was basically a full 30 map WAD. I think it got a Cacoward so I'll go look and share it if I find it. All I can remember is that Entryway has a section at the end that leads out into a street that's one of the better-looking city streets I've seen in a WAD. EDIT: Found it. It has the really difficult-to-remember name of "Ultimate Doom II." Plan Z fucked around with this message at 17:52 on Oct 17, 2018 |
# ? Oct 17, 2018 17:33 |
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I wanted to like Ultimate Doom II but every level had 8 billion enemies in it so they felt like they lasted forever and turned into a complete slog.
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# ? Oct 17, 2018 21:05 |
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Starting to remember that, yeah.
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# ? Oct 17, 2018 21:43 |
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Star Man posted:I got around to playing Overload from start to finish this weekend. It felt really uninspiring even though it had the original band back together. I haven't played beyond the 4th level despite buying it in early access. I think it feels fantastic, but needs more variety in environment and enemy behavior to be something I want to power all the way through. It's pretty much how I feel about the original descent. The whole game and it's sequel (+ Overload) are just too one-note throughout their entire run-times.
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# ? Oct 18, 2018 02:57 |
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treat posted:I haven't played beyond the 4th level despite buying it in early access. I think it feels fantastic, but needs more variety in environment and enemy behavior to be something I want to power all the way through. It's pretty much how I feel about the original descent. The whole game and it's sequel (+ Overload) are just too one-note throughout their entire run-times. Agreed. I was really psyched when I bought it, but I barely touched it. I think this is something that Descent 3 did very well. They managed it a lot of level variation that I thought was fun and interesting.
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# ? Oct 18, 2018 06:26 |
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RedneckGDX has been updated with proper Route 66 support and support for Rides Again. Which is, you know, nice.
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# ? Oct 18, 2018 11:11 |
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I checked the past few weeks and didn't find anything, so I still hope this is the right place to get hype: Anyone hear about/planning to get Project: Warlock? Looks to be designed like a classic shooter but, unlike most homages/love-letters to classic shooters, isn't a roguelite! I don't think i'm excited about the one liners (if they're in abundance) but other than that, I'm gonna get it first thing after work.
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# ? Oct 18, 2018 13:21 |
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I'm definitely keeping an eye on it. Going to give it a few days I think since recent retro FPSes have been a little hit and miss lately, but for $12 it looks like it'll be worth it. Kind of funny the lead dev on it is younger than Half-Life.
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# ? Oct 18, 2018 13:40 |
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I only heard about it the other day but definitely will be picking it up later.
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# ? Oct 18, 2018 13:45 |
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It did come up in the thread a little while back, and I still stand by my opinion that I like the way it looks! I'll be buying it when it comes out.
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# ? Oct 18, 2018 13:49 |
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Doom's lighting system is vexing me. I'm trying to create a room with manually ray traced lights. For some reason, some of the sectors are coming up darker than they should, and I can't see any reason why in the sector's data why that would be the case.
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# ? Oct 18, 2018 13:56 |
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I played like two minutes of Project Warlock before going to work and it seems sick.
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# ? Oct 18, 2018 14:49 |
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i'm curious as to how much bulk the main campaign has. not that a game automatically has to last like 15 hours or something to be 'worth' it but hopefully it'd be a decent chunk of time and not just something that clocks in at like 4 hours even to someone who isn't jetting through as fast as possible.
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# ? Oct 18, 2018 15:32 |
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Johnny Joestar posted:i'm curious as to how much bulk the main campaign has. not that a game automatically has to last like 15 hours or something to be 'worth' it but hopefully it'd be a decent chunk of time and not just something that clocks in at like 4 hours even to someone who isn't jetting through as fast as possible. It says it has 60 levels, but I assume that means either Out Run style branching paths or else they're short action packed squeezes. Either way, 12 bucks is not that bad of a price even for 4 hours if it does end up being that short somehow imo. I'm gonna buy it and find out!!
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# ? Oct 18, 2018 15:47 |
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A.o.D. posted:Doom's lighting system is vexing me. I'm trying to create a room with manually ray traced lights. For some reason, some of the sectors are coming up darker than they should, and I can't see any reason why in the sector's data why that would be the case.
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# ? Oct 18, 2018 16:58 |
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Amid Evil kicks rear end, it turns out.
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# ? Oct 18, 2018 17:32 |
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Linguica posted:Vertical and horizontal lines are given a fake contrast effect that makes them appear darker or lighter. I don't think that's what's happening here. I've got a synchronized strobe effect in the room and some of the sectors are mysteriously darker than others when the light is off.
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# ? Oct 18, 2018 17:40 |
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A.o.D. posted:I don't think that's what's happening here. I've got a synchronized strobe effect in the room and some of the sectors are mysteriously darker than others when the light is off. Is this 8-bit software or OpenGL? Getting stuff to look good in old-school software is an art in itself.
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# ? Oct 18, 2018 17:48 |
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david_a posted:In ZDoom you can turn off the fake contrast both at runtime and in the map metadata, so you can at least try that... Opengl. I'm making this thing for GZDoom.
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# ? Oct 18, 2018 18:13 |
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A.o.D. posted:I don't think that's what's happening here. I've got a synchronized strobe effect in the room and some of the sectors are mysteriously darker than others when the light is off. Note that "vertical and horizontal" here means north-south and east-west. It's always on vertical surfaces in that only walls are affected. https://doomwiki.org/wiki/Fake_contrast The other unnatural lighting effect is light diminishing, which oddly doesn't have a page on the wiki. Stuff closer enough is brightened (even in total darkness, you can see a wall in front of you if you're close enough), while things farther away are darkened. It doesn't make any sort of sense physically speaking, but it's quite atmospheric and it helps give some depth to Doom's primitive graphics. You can try different settings in GZDoom, and when you find a lighting model that works well for the scene, you can set it in MAPINFO. https://zdoom.org/wiki/MAPINFO_options_for_GZDoom%27s_GL_renderer
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# ? Oct 18, 2018 18:45 |
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The Kins posted:RedneckGDX has been updated with proper Route 66 support and support for Rides Again. Which is, you know, nice. Neat! I do wish they were a bit better about writing install instructions though, I feel like they're missing some bits. I got R66 working, but what do I need for Rides Again? And can I play user maps now?
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# ? Oct 18, 2018 18:56 |
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The Kins posted:RedneckGDX has been updated with proper Route 66 support and support for Rides Again. Which is, you know, nice.
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# ? Oct 18, 2018 18:58 |
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https://www.youtube.com/watch?v=xcknq-wQn3E
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# ? Oct 18, 2018 19:17 |
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man put a warning before you blind link to some gamergate shithead
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# ? Oct 18, 2018 19:18 |
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Excited for this game. Hopefully it comes to steam.
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# ? Oct 18, 2018 19:34 |
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catlord posted:I got R66 working, but what do I need for Rides Again? Malcolm Excellent posted:Excited for this game. Hopefully it comes to steam. Speaking of Retro FPSes and Switch, there should be some cool news very soon, and by very soon I mean the publisher posted it on Facebook early and quickly deleted it, but not before I saw it. I saw everything. The Kins fucked around with this message at 19:52 on Oct 18, 2018 |
# ? Oct 18, 2018 19:48 |
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I watched the HL2 done quicker speddrun and it reminded me so much of tribes skiing i wish someone used source to make a tribes mod And then i watched a doom 3 expansion pack speedrun and was reminded of that brief post-hl2 period where it was apparently mandated that every game have a gravity gun. Bleh
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# ? Oct 18, 2018 20:05 |
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The Kins posted:Rides Again's a seperate stand-alone game, so just dump the Java file in its folder (in the GOG release it should be the "AGAIN" subdirectory) Ah, I saw discussion that that might be how they had to handle it but thought they might have figured something out. I actually (just to make it hard on myself I guess) go the other way around and drop the files I need into a GDX folder. Got it working though, I got all the files I figured I'd probably need set up when the first release came out in anticipation of this.
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# ? Oct 18, 2018 20:16 |
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Arivia posted:man put a warning before you blind link to some gamergate shithead What are you talking about? Gggmanlives is a channel linked on this thread pretty often.
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# ? Oct 18, 2018 20:30 |
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Guillermus posted:What are you talking about? Gggmanlives is a channel linked on this thread pretty often. it's literally in his name, he's a shitlord who hates women. sure he does retro fps stuff, but warn people before you link to that, same as you would with sgtmarkiv or whatever.
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# ? Oct 18, 2018 20:51 |
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Yeah not to stir up the hive or anything but I feel like it's pretty relevant to the thread. GGGman is a huge sexist prick who publicly supports GamerGate and has on many occasions in his vids complained about (sigh) Feminazis and (double siiiigh) SJWs so, just a warning. Also I'm an hour into Project Warlock and I'm not sure how I feel about it. The sound design needs serious work and the entire modern upgrade/RPG lite system feels like it's getting in the way of what should be some fun chunky shooting action. Also the music is absolutely atrocious and I had to turn it off and just put on the Dusk soundtrack. Maybe it'll grow on me the more I play. Absolutely wild to think that the lead dev is younger than most retro FPSes...
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# ? Oct 18, 2018 21:20 |
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Not sure i get the hate either. His reviews seems fine and of good content. Him and Lazy Game Reviews are my go to channels for older game reviews or FPS stuff.
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# ? Oct 18, 2018 21:20 |
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chaosapiant posted:Not sure i get the hate either. His reviews seems fine and of good content. Him and Lazy Game Reviews are my go to channels for older game reviews or FPS stuff. The hate was literally explained and makes good sense. I don't know what's to get.
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# ? Oct 18, 2018 21:22 |
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Glagha posted:The hate was literally explained and makes good sense. I don't know what's to get. I was posting my post right when the lengthier detailed post was posted.
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# ? Oct 18, 2018 21:25 |
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# ? May 14, 2024 07:37 |
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I'm glad that I still don't know what gamergate is. I've never seen a warning before linking his videos before so how should I know? He has good video reviews and is all I knew from him. I guess you are all more interested in the person behind them.
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# ? Oct 18, 2018 21:49 |