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Leal
Oct 2, 2009
Also Sims 4 Dine Out doesn't let you be the cook in your own restaurant. What is this poo poo?

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ulex minor
Apr 30, 2018

oldpainless posted:

They’re polish, they can’t help it.

More like oldheydrich...full

The Moon Monster
Dec 30, 2005

Accordion Man posted:

Skellige Islanders are fantasy Vikings and Vikings did stuff like that for their funerals of important leaders in real life.

Yes

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Guy Mann posted:

As much as people complain about grind, its what they actually play the game for. It's basically that old Twilight Zone episode about a gambler thinking a casino where he always wins is heaven and it turns out to be hell, getting rid of the grind and gacha elements would "ruin" the game for most of its regular players.

It really isn't you weirdo, grind is a part insomuch as you'd grind in an ARPG to get bigger things, but the super high mobility, variation of weapons and powers, crazy story and dressup aspect are what most people love about it.

The Moon Monster posted:

Re: The Witcher being lovely about women I'm kind of surprised no one mentioned the part where some late teens-early 20s woman throws herself on her geezer husband's funeral pyre. It would be one thing if the game then explored how hosed up that is but as far as I know (I didn't experience every bit of content in The Witcher 3 because I'm not a madman) they just sort of show it as cool and good and very much the woman's decision and then it's never mentioned again. It left a bad taste in my mouth throughout the rest of the game to the point that I never had any enthusiasm to try the DLC despite everyone raving about it.

If you somehow read that as like, "Wow so noble" and not aimed at giving a "Woah, so these not-vikings have some real uh, customs" feeling I dunno what to tell you man.

Takezio
Nov 7, 2011
The old druid guy even tells her she doesn't have to do it, and everyone else seems pretty uncomfortable with it:

https://www.youtube.com/watch?v=WQbtWOwTeBI

Attestant
Oct 23, 2012

Don't judge me.
Witcher 1 and 3 are really worlds apart from each other with this stuff.

That funeral pyre story starts an arc where you decide which of the geezers children do you want to back as the next ruler in line, and one of them is his daughter. And a lot of that story is making the not-vikings accept and approve a non-patriarchal ruler. And instead of being rewarded with sex, you're rewarded with an ending slide with her ending up a wise and benevolent ruler, who united the region and made it prosper. In general, Witcher 3 portrays male rulers and their squabbles mostly as petty dick measuring contests, while the women are shown as more competent rulers and influencers. The sorceresses and witches mentioned earlier are also portrayed as a persecuted group in Witcher 3, which in the games strongly stems from the male rulers getting pissy about politically powerful women. And generally speaking the game will have Geralt always take the side of the marginalised groups of any sort.

The series has gone a long way from sexy trading cards and sewer hookers. Sex scenes still exist, but they're basically reserved for long term relationships of Gerald. And fan service goes both ways in witcher 3. This is the opening shot of the game, which makes some chuds hilariously angry:

LIVE AMMO COSPLAY
Feb 3, 2006

I don't think The Witcher 3 really needed to include a usable brothel but it's an open world game so of course it does.

Leal
Oct 2, 2009
Sewer Hookers would make a great garage band name.

Bussamove
Feb 25, 2006

Leal posted:

Sewer Hookers would make a great garage band name.

As the opening band Sewer Hookers is pretty lame, I mainly sat through them for Dick-pinching Crabs, they’re way better live.

An Actual Princess
Dec 23, 2006

one thing dragging down the otherwise stellar forza horizon 4: each radio station has, like, four songs. what the hell.

Mamkute
Sep 2, 2018
Killzone: Anyone else thinks this game is too hard? I'm not even out of the first mission and I'm already getting wrecked. Also the Not-Earth people are the least good "good guys" I've ever seen. They totally started it by sending the Helgast on the Trail of Tears 2: Now with a toxic atmosphere!

Agents are GO!
Dec 29, 2004

Mamkute posted:

Killzone: Anyone else thinks this game is too hard? I'm not even out of the first mission and I'm already getting wrecked. Also the Not-Earth people are the least good "good guys" I've ever seen. They totally started it by sending the Helgast on the Trail of Tears 2: Now with a toxic atmosphere!

Assuming you're talking about the PS2 original: I 100% agree on both counts. I never played any of them past that because I disliked that game so much.

On the subject of the Witcher, I'm also reading the novels (Got them all from the library) and while they've got some of the same issues, at least Geralt isn't Thomas Covenant (Who's first act, upon finding himself healed of his illness and transported to a new world, was to rape a woman.)

Convex
Aug 19, 2010
Killzone 1 is not a very good game. 2 on the other hand is loving brilliant (except for the weird input lag)

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Convex posted:

Killzone 1 is not a very good game. 2 on the other hand is loving brilliant (except for the weird input lag)

I never looked at any of them past the first one. For all the massive hype as a Halo Killer it was pretty meh. Is the series worth giving another look at?

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Len posted:

For all the massive hype as a Halo Killer it was pretty meh.

Blame dumb game journalists for that one, the Killzone guys themselves never made that claim, but after enough magazines parroted it it got stapled onto them. The series does get a whole lot better as it goes though.

Danger - Octopus!
Apr 20, 2008


Nap Ghost

bewilderment posted:

Those were point and click adventures though.

I can't actually imagine how you'd do a Discworld RPG in any way more serious than the South Park games, seeing as Discworld magic doesn't work in any codified way, and killing stuff to level up for loot is chronically missing the point. Unless you're playing as the Silver Horde I guess.

There was (is?) a popular Discworld Mush that did exactly this and was approved of by Pratchett himself iirc. The main flaw was that a lot of people just played it because it was a huge and popular (as mushed go) game, so weren't into any kind of fun comedy role play in line with the setting.

wafflemoose
Apr 10, 2009

Overwatch Porn posted:

one thing dragging down the otherwise stellar forza horizon 4: each radio station has, like, four songs. what the hell.

Yeah the radio stations in FH4 really suck, the ones in FH3 were much better. I'd prefer the radio off anyway, much rather just hear the roar of my car's engine or I'll fire up my own music.

Also, the seasons mechanic is neat and all but Winter can go gently caress itself, I hate having to add AWD and snow tires to every car just to make them drivable.

Randalor
Sep 4, 2011



Thing dragging down Starlink (and other modern console games): it says on the box it requires a further 4gb download to play the game, but there's no way to have it download without playing the game. Put in the game, it starts right up, and says "Oh, the rest of the game will download as you play". gently caress that poo poo, I won't be able to play it until Friday anyways, let me do the download now without having to start the actual game. Because I already know that at most an hour or so after I start playing, I'll hit the point where it'll say "Oh, sorry, we haven't finished downloading this part yet. Please wait X minutes before continuing".

No day 2/3 patch when I put in the game though, which is a nice change of pace.

Fingerless Gloves
May 21, 2011

... aaand also go away and don't come back
I've been looking to pre-order the Smash Switch and it only comes with download codes instead of the physical game

I just want my super expensive plastic and a cartridge to lick

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


All PC games with a pre-load should let you start the benchmark tool before it officially releases since I spend the first 30 minutes of every launch day tweaking settings anyway.

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause
I can put up with Shadow of the Tomb Raider having a lame written story that takes itself too seriously but what really gets my goat is the fact that the loading times are hidden behind a lot of the cutscenes so I can't skip them. Look I know yall spent 130 million on this game and spent a lot of time and effort into these cutscenes but maybe next time don't loving spent 130 million on a Tomb Raider game and just give me a loading screen so I can skip your bullshit and get back to raiding tombs and annihilating the local wild life!!!

youknowthatoneguy
Mar 27, 2004
Mmm, boooofies!
I'm more annoyed at the bad voice acting from all the locals. Are we assuming she is hearing them in their native tongue and understands even the most isolated languages or that everyone speaks perfect English.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔

youknowthatoneguy posted:

I'm more annoyed at the bad voice acting from all the locals. Are we assuming she is hearing them in their native tongue and understands even the most isolated languages or that everyone speaks perfect English.
Depending on what setting you are on, this post makes more or less sense. You can change in the options if the locals speak their own language and it's subtitled, or if they speak English, presumably with an accent (it's not the setting I'm on). Lara just talks to them in English. It's a little goofy, but I prefer it to the "accent symbolizes native language".

And yeah, I'm pretty sure it means that Lara is conversational in ancient Maya, Aztec etc. languages to begin with, and she has to find all those steles and daggers that teach her to be really good at it. After all, the first level is "Proficient" iirc, that means she had the basics down pat already.

Sally
Jan 9, 2007


Don't post Small Dash!

Len posted:

I never looked at any of them past the first one. For all the massive hype as a Halo Killer it was pretty meh. Is the series worth giving another look at?

1 is bad and is only remotely playable in the PS3 remastered collection because the PS2 could barely handle the textures. At least in the PS3 collection 1 becomes aggressively mediocre. This was the one hyped as a Halo-killer. It was journalists that coined the term but Sony loved it and never did anything to disassociate the game from it, which kinda backfired when it came out. That the game had 4 playable characters was kind of neat but wasn't well implemented and balance was poo poo--Guerrilla never tried it again. Best way to play is to use exlusively Rico once he's unlocked. It shortens the game somewhat since he isn't forced through bullshit detours and his starting gun is the most powerful in the game. He even makes playing the game on Hard relatively easy. (As an aside, the KZ games have an unfortunate distinction of essentially being expensive tech demos to showcase how powerful Sony's hardware was--Killzone 1 really pushed the graphics of the PS2 to its limits, and still screenshots of the game look amazing. Once it's in motion it falls apart with all the lag, pop-in and tearing (which the PS3 version corrects)).

Liberation is a rad as hell hidden gem of a PSP game. It immediately follows KZ1's events, but it's a top down shooter rather than an FPS. It's really drat solid. Has a co-op mode that's a blast. A lot of people overlooked it, I'd theorize because most had just been burned by KZ1 and because for the diehard KZ1 fans it wasn't first person.

2 is pretty drat solid. The input lag is weird at first but you become used to it after a mission or two. The gameplay was definitely designed with the lag in mind, so once you get past that, it feels great. (Some people really hate the lag, but I stopped noticing it once I got off the beachhead of the first mission :shrug:). (There was also some inital controversy because the controls were super awkward, but they patched in COD-style controls which were superior) . The story is super focussed on getting to and capturing the dictator from the first game and it has one of my favourite endings in any FPS game. The gameplay is also super focussed. It's a great pure shooter game. There's a couple of fluff segments, like a brief point when you hop in a tank, but you are quickly back to shooting Helgoons. It's really solid and I'd recommend to any shooter fan, really. (Techwise, KZ2 came out at a time when the best looking big budget titles needed large installs before playing, and it ran entirely off the disc. Also, it has the "best" use of the SixAxis controls in that they were mildly interesting, not super obtrusive, and used sparingly).

3 is decent--miles superior to 1, but lacks the shooting purity of 2. It's like the big budget Hollywood action sequel. There are a lot of action setpieces and gimmicks throughout, some better than others (rail shooting sections sucked, jetpacks rule)... I know people who loved 2 and disliked 3's changes, or loved 3 and could never get into 2. It feels more like a standard PS3 FPS. Big pro is that they got Malcolm McDowell and Ray Winstone in as the two villains, and watching them yell at each other is fantastic. Techwise, KZ3 was meant to showcase 3D and motion controls, and I've heard it does an admiral job.

Mercenary is the best in the series. The conceit of the game is that you are a mercenary taking odd jobs for both the Helghast and the ISA, and the story runs concurrent to Liberation and 2's. The graphics look great, the gameplay is great (a modified version of KZ3's engine, but the game focuses on shooting rather than epic setpieces), and the storyline is probably the best Killzone has to offer--though 2's ending is still better. The missions are handled in a way reminiscent of how Goldeneye and Perfect Dark handled theirs with more and different objectives based on difficulty. Not only that, but as you purchase new weapons and gear, you can customize your layout and play every level with whatever you want. Also, as you are a Merc, you get access to all kinds of rad black market James Bond spy gear. The game is great at incentivizing replayability. Even the cash scoring system is great. Everything you do nets you some kind of cash reward. Killing people in unique and varied ways earns you more and more cash bonuses. imo, the game's only sin is that it's a Vita exclusive. Mercenary loving rules and if you have a Vita or Vita TV it is a must own title.

Shadow Fall is okay. It departs from the overarching story of the previous games to jump into the future and presents a sort of Cold War take on the series--there are only, like, one and a half returning characters. You are ostensibly one of the game's super spies, but it's very much a stealth optional game. You get a pretty sweet AI companion drone that showcases the PS4's touchpad controls rather well, and the devs made greater use of open arena style areas to fight through rather than being a corridor shooter. This last part works to the game's detriment, however, gameplay overall doesn't feel as focussed. Aside from it having the best shotgun in the series, the shooting isn't as satisfying as in 2, the enemy AI feels like it has regressed some from 3, and pathfinding and locating objectives in the more open areas is hell. In retrospect, it's as if Guerrilla was experimenting with level design before making Horizon: Zero Dawn.

Regarding the tonal issues with exactly who is supposed to be the "true" bad guy of the series, Guerrilla has been very open about their intent with wanting to create a very ambiguous universe. They want both the ISA and Helghast to appear simultaneously justified but also incredibly lovely. Neither side wholly good or bad, but a load of shades of grey. My issue is I don't think they did a very good job of it in the first couple of games. The ISA come off as too good in many sitiations and the Helghast as too cartoonishly evil. Despite this, the Helghast have had enough injustice done to them that there's a disconcertingly large number of people floating around online that are Helghast sympathizers and see them as noble heroes fighting a good fight. Since KZ1, it feels like Guerrilla has been furiously backpedalling to correct the tone by killing off all the unambiguously good characters and ramping up the genocide and war crimes perpetrated by either side. One of reasons Killzone Mercenary is the best game is because it feels like Guerrilla Cambridge finally nailed the intended tone for the series. Both the ISA and Helghast leadership are riddled with genocidal lunatics that wish to wipe the other from existence, and EarthGov is so done with their bullshit that they've effectively wiped their hands of the conflict. The only active Earth humans in the war are mercenary outfits looking to profit from and prolong the conflict, and you play as one of those sleazebags getting their kill on in the killzone. The best part of Merc is that the protagonist is mute, so when you inevitably take away the weapons of mass destruction from either side, it's ambiguous whether they're doing it out of a sense of moral duty or because it's more profitable to let the war drag on as long as possible with conventional means.

tl;dr yeah, some Killzone's are absolutely worth a look but others aren't. 1 really is the worst the series has to offer.

Mercenary > 2 > 3 > Liberation > Shadow Fall > 1

FactsAreUseless
Feb 16, 2011

I didn't even know Killzone 1 had a PS2 release, that's nuts. There was another similar series released around the same time on PS systems, wasn't there? One was made by Insomniac but I forget which.

Edit: Resistance was the series, never played either

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
Resistance?

LIVE AMMO COSPLAY
Feb 3, 2006

I remember someone getting a little mad at me for not knowing the difference between Resistance and Killzone.

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX

LIVE AMMO ROLEPLAY posted:

I remember someone getting a little mad at me for not knowing the difference between Resistance and Killzone.

Resistance - Brown
Killzone - Grey, Orange Eyes

Sally
Jan 9, 2007


Don't post Small Dash!

Mamkute posted:

Also the Not-Earth people are the least good "good guys" I've ever seen. They totally started it by sending the Helgast on the Trail of Tears 2: Now with a toxic atmosphere!

Fun fact: this is Helghast revisionist bullshit. I mean, look who's making that claim: Visari, the the not-Mussolini leader of the Space Nazis. What really happens is the old Helghan Administration, which is essentially Weyland-Yutani, tries to secede from Earth and take control of space trade. The UN is understandably concerned by this sends in their space navy to end the Helghan Corporation's blockade. Seeing EarthGov's gigantic navy, the Helghan Administration panics and tries to send their corporate troops to co-opt or expel the local ISA militia, which triggers the conflict. When EarthGov shows up, they join up with the ISA and they crush the Helghan.

What follows is Earth effectively taking control of the planet (Vekta) and the Helghan Administration being disbanded and its leaders arrested or fleeing into exile. Helghan rebels then conduct terrorists attacks throughout the planet, causing the Vektan government to create stricter and stricter living conditions until wealthy Helghan figures pool their resources to outfit a bunch of colony ships to take their toys and go live on Helghan. The Earth and Vektan governments don't give a poo poo any more and are happy for them to gently caress off. So, really, the Trail of Tears 2 is actually a bunch of fascist corporate fuckwits, angry because they were stopped from creating a corporate space dystopia, who go live on a toxic planet of their own accord to own the Vektans.



And again, here's where Guerrilla really dropped the ball in making it clear who the real heroes and villains of the series are, because none of this information appears in the game. It appeared on their website after the release of Killzone 1 and was further highlighted in Intel pick ups much later in Mercenary. (They then later scrub all the info from their site before Shadow Fall is released). The only information we're told comes to us from the fanatical villain who is out to make himself look like the victim to justify a horrific invasion. This is a major gently caress up on Guerrilla's part.

Sally
Jan 9, 2007


Don't post Small Dash!
non-Killzone thing that is driving me nuts: Lufia and the Fortress of Doom os a game with a lot of tjings dragging it down, but holy gently caress, why doesn't any shop sell revive items?!

FactsAreUseless
Feb 16, 2011

Blood Sally posted:

non-Killzone thing that is driving me nuts: Lufia and the Fortress of Doom os a game with a lot of tjings dragging it down, but holy gently caress, why doesn't any shop sell revive items?!
Never play the first Lufia or the first Legaia.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔
There was a weird period in RPG design where they decided that Revival items should be the most precious thing, like it should feel like the biggest dickpunch possible to lose a character, and thus they limited them severely. Final Fantasy 3 does that with the only Phoenix Downs available being the ones you find usually super hidden in random spots in the world, like there's sub-30 total in the whole game, until you have a very high level Thief that can steal them from very very lategame enemies. Of course, the remake stuck to that stupid decision.

My Lovely Horse
Aug 21, 2010

After playing through Yakuza 0 and nearly finishing Kiwami I've made up my mind: when the combat works, it's a thing of beauty. When it far too frequently doesn't, it's an endless loop of getting stunlocked, knocked down and felled by bullets. More so in Kiwami than 0, but 0 doesn't get off scot free here.

Special shoutout to the idea of Kiwami moves, which can gently caress off. You either have to retain a level of heat, keeping you from using your best moves, or you get to watch your opponent regenerate the exact amount of health you're gonna knock off in the time it takes you to knock back a Tauriner. Hell, feels like it almost evens out if you just have to switch to the approved style.

Morpheus
Apr 18, 2008

My favourite little monsters
The 'airship' in Dragon Quest XI is one of the most disappointing in a jRPG. Like, oooh, now I can go to four or five new locations, each more featureless than the last.

An airship should give you a sense of freedom, allowing you to go anywhere in the game, as well as new places that you've only glimpsed from the world map before. This is actually more limiting than the boat.

Deified Data
Nov 3, 2015


Fun Shoe

Morpheus posted:

This is actually more limiting than the boat.
This kind of follows though right? It's a weird world map that has a ton of poo poo you can reach by air but not by ship.

I feel like you avoid this problem by leaving out the ship entirely and jumping to the airship. Of course the airship is going to seem less impressive when it's a small step up from your last mode of transportation.

Sally
Jan 9, 2007


Don't post Small Dash!

FactsAreUseless posted:

Never play the first Lufia or the first Legaia.

but i'm already so far in, i oughta see it through. i've found four pieces of alumina, only three more to go...

:shepicide:

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.

FactsAreUseless posted:

Never play the first Lufia or the first Legaia.

There was a second Legaia!?

Morpheus
Apr 18, 2008

My favourite little monsters

Deified Data posted:

This kind of follows though right? It's a weird world map that has a ton of poo poo you can reach by air but not by ship.

I feel like you avoid this problem by leaving out the ship entirely and jumping to the airship. Of course the airship is going to seem less impressive when it's a small step up from your last mode of transportation.

There are, what, 6 locations you can reach by air? One of them is a town, two of them are dungeons that are both story-mandated, the others are just open fields with no reason to visit them except for quests (I think one of them had a locked door?). And you can't land anywhere else in the world.

Like, it bugs me because the airship should open up the world to you. It should be the final step before all metaphorical locks on the landscape vanish, allowing you to travel anywhere at all (sometimes there are other uber modes of transportation, ie the various color chocobos in Final Fantasy 7, but whatever). There should be a world to explore when the airship is obtained.

The story could've just given you a warp pad that said "okay this will take you to your next destination!" and it would've had the same effect.

Leal
Oct 2, 2009
Apparently Sims 4 culls non played households. This has led to it culling my entire police department career, with the angry old man chief, the kleptomaniac lab tech and the depressive partner detective I've had. This is the worst and in protest I am now turning in my own Sim's badge.

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Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Samuringa posted:

There was a second Legaia!?

https://en.wikipedia.org/wiki/Legaia_2:_Duel_Saga

I never got to play Legend of Legaia but I had a demo that went right up to the point you saved the Dirt Poor Starting Town and I played that drat thing so many times.

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