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Black August posted:Which challenge games are no longer possible? I see a lot of them as genuine achievements, and I'm MOSTLY sure that Archmage is still viable? Well there were some crazy ones like "run to the small cave ASAP and don't leave until you're level 50" that relied a lot abusing various scum tactics.
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# ? Oct 18, 2018 06:31 |
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# ? May 24, 2024 16:02 |
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RPATDO_LAMD posted:Well there were some crazy ones like "run to the small cave ASAP and don't leave until you're level 50" that relied a lot abusing various scum tactics. funnily enough eternium man is one of the ones you can actually get the steam achievement for "legitimately"... by doing the get to level 50 in the wilderness steel man achievement first, and then just entering the small cave for one turn. the challenge as it used to work in ye olde days is probably not viable anymore though as you mentioned though. pets got nerfed to not level up to super-duper high levels off of just killing things anymore and all the wish engine stuff just doesn't work. in theory it could still happen I guess but i don't know of anyone who's done it because it would be the worst thing in the world trying to farm up like 20 djinni summonings. old school lithium man is funnily enough probably easier, but the way it's coded for the steam achievement is actually more strict than the old game. You're not allowed to go into the ogre cave and i think the animated forest/dwarven halls split sometimes fucks it up entirely due to how it counts the achievement (it just checks to see if the Locations Visisted stat is the lowest possible number). I think the shortcut also breaks this. it's not coded well, basically. old school plutonium man got more routing difficulty i guess but I don't know anyone who has gone for it. the steam achievement is straight up bugged and you just always get it on your first win or something. everyone i know who has won did, at least. the sub-10k turncount achievement is kinda impossible unless you're on the patch with the broken enter menu, in which case monk can do it. i guess it's theoretically possible now but you'd have to RNG into teleportitis from a pool or something and pray that it procs enough. the old strats of Just Being A Teleporting Wizard got owned by the hp casting nerf + teleport PP cost nerf. rip. i haven't seen a proton man but it's probably doable, considering i've seen grond do a like 247% difficulty coin melee only run or something similarly stupid. carbon fiber man can go gently caress itself but is likely similarly doable. the new difficulty options have opened up some fun new things at least. 247% forever alone mode certainly forces you to Play Better at least without adding crazy tedious gimmicks, and the stats picker + non-fatal starving mode opens up some insanely hard minimum stats runs (instead of killing you starving just like nukes your stats, which when combined with intentional minimums gives like 1s across the board). e: i haven't actually seen a brimstone man run since 1.2.0 but there's an odd possibility it may be easier now, stats-picked troll chaos knights are beefy enough to walk immediately to darkforge and kill golems so they're pretty goddamn tough. food would still be a problem, and i bet rng altars would still be required which is extra unfun on top of the re-rolling chaos knight requires in the first place Kobold Sex Tape fucked around with this message at 08:01 on Oct 18, 2018 |
# ? Oct 18, 2018 07:57 |
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Kobold Sex Tape posted:i haven't seen a proton man but it's probably doable, considering i've seen grond do a like 247% difficulty coin melee only run or something similarly stupid. It was wand melee only. He did do, or at least try, a run where he was only allowed to use coin missile attacks. But then, Grond is insane. After the 247% wand melee run I jokingly suggested a challenge called That's Just Your Opinion Man where you were only allowed to melee with the Collected Works of Confucious, and his response was "Well, Necromancers can start with it..."
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# ? Oct 18, 2018 08:22 |
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What really fucks with me is that he started to do 247% runs, then ADDED the Wrong Difficulty on top of that which comes from the friends-affect-difficulty thing. If any monster is going to pull off a Brimstone or discover what Omnipotence does (nothing though I still hold hope for some weird secret end or some way to use it during Nihilist) it's him.
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# ? Oct 18, 2018 08:57 |
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Jazerus posted:necromancy all day long Yami Fenrir posted:Necromancy and ranger together is basically cheating, hth. I played around with Necromancy a bit on my first run but I spent a lot of time maxxed out on Deadpulses and nothing to use them on. I'll have to try it out again.
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# ? Oct 18, 2018 12:25 |
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Necromans + Psychomans is the silliest poo poo once it gets going.
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# ? Oct 18, 2018 12:54 |
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Black August posted:What really fucks with me is that he started to do 247% runs, then ADDED the Wrong Difficulty on top of that which comes from the friends-affect-difficulty thing. If any monster is going to pull off a Brimstone or discover what Omnipotence does (nothing though I still hold hope for some weird secret end or some way to use it during Nihilist) it's him. Grond has done Brimstone Man recently, I think. I know he was trying it. As for the other, you can't get the SoO in a Nihilist run or any other UE as you can only access the Ultimate Dungeon after the Chaos Gate is closed. Even if you close the Gate for a normal win then get the scroll, you won't be able to return to D:50 as the stairs reverse.
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# ? Oct 18, 2018 13:33 |
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C-Euro posted:I played around with Necromancy a bit on my first run but I spent a lot of time maxxed out on Deadpulses and nothing to use them on. I'll have to try it out again. The Hateglacier or whatever is ridiculously strong. Every other skill is largely irrelevant in the tree.
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# ? Oct 18, 2018 16:59 |
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The basics of doing well in Dungeonmans involve not getting hit. That's why Rangermans is good (free ranged attack + escape abilities), why Necromanser is good (ready access to a tank that isn't you), why Light Armor is good (it gives a big ol' pile of temporary HP), and why the decoy spell is ridiculously good. The decoy spell also is a prerequisite for the bamf spell, which IIRC is the best escape ability in the game.
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# ? Oct 18, 2018 17:56 |
C-Euro posted:I played around with Necromancy a bit on my first run but I spent a lot of time maxxed out on Deadpulses and nothing to use them on. I'll have to try it out again. the regular mostly summoning spell isn't great, although mostlies are pretty decent - go straight for hateglacier. the second spell, which lets you turn an enemy into a bomb that also creates a mostly, is also extremely good - use it on trash enemies that are standing next to strong enemies.
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# ? Oct 18, 2018 18:04 |
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Jedit posted:As for the other, you can't get the SoO in a Nihilist run or any other UE as you can only access the Ultimate Dungeon after the Chaos Gate is closed. Even if you close the Gate for a normal win then get the scroll, you won't be able to return to D:50 as the stairs reverse. Duh, that's why it's still a super secret hidden ending!!!! Also the Inn of the Red Rooster is real
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# ? Oct 18, 2018 19:28 |
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Golden Krone Hotel on sale atm so I picked it up, quite interesting so far. I really like the potion system. Can vampires simply not use magic or is there an intelligence floor that I can eventually overcome?
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# ? Oct 18, 2018 20:56 |
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Been playing quite a bit of Cinco Paus lately now that the game has finally clicked for me. Worth the effort to get into it.
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# ? Oct 18, 2018 21:27 |
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TooMuchAbstraction posted:The basics of doing well in Dungeonmans involve not getting hit. That's why Rangermans is good (free ranged attack + escape abilities), why Necromanser is good (ready access to a tank that isn't you), why Light Armor is good (it gives a big ol' pile of temporary HP), and why the decoy spell is ridiculously good. The decoy spell also is a prerequisite for the bamf spell, which IIRC is the best escape ability in the game. I hadn't really played around with the decoy ability until I got to the floor where I died. When I realized I was in trouble I definitely laid one down but half the enemies still went for me, natch. Jazerus posted:the regular mostly summoning spell isn't great, although mostlies are pretty decent - go straight for hateglacier. the second spell, which lets you turn an enemy into a bomb that also creates a mostly, is also extremely good - use it on trash enemies that are standing next to strong enemies. Is that the first ability in the third Necro line? That one seems to poison enemies and turn them into Mostlies if they die while infected, I had it on my first character and it seemed...OK I guess?
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# ? Oct 18, 2018 21:44 |
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AttackBacon posted:Golden Krone Hotel on sale atm so I picked it up, quite interesting so far. I really like the potion system. Can vampires simply not use magic or is there an intelligence floor that I can eventually overcome? They have their own set of rather potent spells granted by a certain potion. Managed my first win on Easy a week or so with a Vanguard. Planning your Blood potions and Soul Elixir is very important for completing the last couple of branches and the ending. Also, be sure not to rest too much, since time will pass very quickly and run out your transformation counter. Make good use of sunlight - it's fairly easy to anticipate and manipulate to your advantage.
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# ? Oct 18, 2018 22:07 |
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C-Euro posted:I hadn't really played around with the decoy ability until I got to the floor where I died. When I realized I was in trouble I definitely laid one down but half the enemies still went for me, natch. Okay, part 1 of doing well in Dungeonmans is putting down your mitigations before you get in trouble. Use the decoy to keep your enemies occupied while you kill them from a distance; it can buy you a few turns of grace when deployed that way. I haven't tried using it when enemies are already latched onto me. I have to say one of my few disappointments with Dungeonmans is I never really got the hang of going melee. Having to trade blows with enemies really hurts your longevity, and you don't seem to do enough extra damage to make up for it. Plus managing your consumables becomes even more important, in a game where there's literally dozens of consumables and they're all just kind of piled into your inventory under the "consumables" tab.
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# ? Oct 18, 2018 23:02 |
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C-Euro posted:When I realized I was in trouble I definitely laid one down but half the enemies still went for me, natch. TooMuchAbstraction posted:Plus managing your consumables becomes even more important, in a game where there's literally dozens of consumables and they're all just kind of piled into your inventory under the "consumables" tab.
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# ? Oct 19, 2018 00:02 |
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The perk that lets you use a potion without taking a turn is really good. Drink lots of potions. The banners provide a ton of good spam-able sustain.
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# ? Oct 19, 2018 00:13 |
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madjackmcmad posted:When a Decoymans dies, every enemy who sees it happens gets wise to your BS and won't fall for it again. Though, I'm thinking of making that a timed thing that decays so if you Decoy and then scramble, there's a chance they'll eat a second decoy cause the can't see you.
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# ? Oct 19, 2018 00:30 |
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DACK FAYDEN posted:Is there an indicator for that? Either in text or a ! or something visually, even if it decays, would be helpful. They all get ??? over their heads and jump up in the air, and the log says "[monster] won't fall for that again!"
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# ? Oct 19, 2018 00:42 |
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please everyone buy city of brass because i love it a lot and i want the devs to keep going and supporting it. theyve added a shitload since launch and they are keeping on adding launch. it's very nice and polished https://store.steampowered.com/app/301840/City_of_Brass/ edit: also buy dungeonmans, it has sprites in it that were made by a really cool guy
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# ? Oct 19, 2018 11:02 |
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I've enjoyed City of Brass a fair bit as well. Last boss was pretty confusing, but other than that it's a good experience.
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# ? Oct 19, 2018 13:58 |
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I didn't like the new genie character, not because I think it's bad conceptually, but mostly because being slow didn't seem a worthwhile tradeoff for 1 more heart.
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# ? Oct 20, 2018 01:04 |
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i missed slay the spire chat but im gonna respond to it anyway: the best possible thing you can do buildwise in sts is to stop trying to make a build and just take things when they are something that will help you right now or with the coming boss re: dungeonmans one of my best characters i ever played was a necromanser w both banner trees and 2h weapons, its pretty fun you just have to have a plan for the melee damage youre going to take
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# ? Oct 20, 2018 08:14 |
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So Neuro Voider is $6 over at Chrono.gg. Does any one have any thoughts/experience with it?
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# ? Oct 24, 2018 19:07 |
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My brother owns it and we played a couple loops co-op a while back, it's a fun twinstick roguelite. Most of the equipment choices are completely brainless but there's some fun stuff in there.
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# ? Oct 24, 2018 21:03 |
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BexGu posted:So Neuro Voider is $6 over at Chrono.gg. Does any one have any thoughts/experience with it? Had fun for an afternoon with a couple friends with it. Wouldn't really pick it up again after that, wasn't too much to it.
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# ? Oct 24, 2018 21:06 |
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Got my first win in ToME! Archers are insanely broken and Ogres are pretty good too it turns out.
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# ? Oct 26, 2018 17:40 |
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BexGu posted:So Neuro Voider is $6 over at Chrono.gg. Does any one have any thoughts/experience with it? As a twinstick roguelike lover it was merely meh for me. Cryptark felt like the better version of the same thing.
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# ? Oct 26, 2018 18:21 |
Man I really like Cryptark. I'm not sure how I feel about the upcoming semi-sequel, "Gunhead", but I'm willing to give it a fair chance.
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# ? Oct 27, 2018 06:12 |
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Ah Adom. I had forgotten you offered no protection whatsoever against fat-fingering. Never change.
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# ? Oct 28, 2018 13:26 |
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Guess who's doing Brimstone ateeeeeemppptssss~~~~
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# ? Oct 29, 2018 06:59 |
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https://steamcommunity.com/games/497800/announcements/detail/1692684497233822865quote:Golden Krone Hotel has been fully released for one year! To celebrate, we're running a friendly little contest.
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# ? Oct 29, 2018 13:50 |
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ThermosAquaticus posted:Ah Adom. I had forgotten you offered no protection whatsoever against fat-fingering. Never change. Whom did you kill that, in retrospect, you wish you had not
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# ? Oct 29, 2018 15:04 |
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Cream-of-Plenty posted:Man I really like Cryptark. I'm not sure how I feel about the upcoming semi-sequel, "Gunhead", but I'm willing to give it a fair chance. It's kind of surprising that two very successful 2d rogue likes are making the jump to 3d for their sequel. ( The other being Risk Of Rain). I really hope it works out for both of them since I love both those games.
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# ? Oct 29, 2018 16:02 |
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dreadmojo posted:Whom did you kill that, in retrospect, you wish you had not 90% chance he killed himself by bouncing magic missile into himself 50 times, putting him at -700 hp by the time it stopped. the 10% is he did this with lightning bolt or death rays
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# ? Oct 29, 2018 16:31 |
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I just bought new adom after not having played any version of it for like 15 years. I had a couple of ultras way back when and I remember most of the high level stuff but I realized on starting up that I don't recall the really basic stuff like where I want to put stats and skills and all that. I don't even remember which classes I liked aside from wizards being the best, sword human farmers ending up with crazy high weapon skills, etc. Is there a getting back up to speed guide or something?
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# ? Oct 29, 2018 16:53 |
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New ADOM fundamentally changed how stat training and limits work and it broke my brain when I was trying to figure it out for some reason.
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# ? Oct 29, 2018 17:11 |
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andrew smash posted:I just bought new adom after not having played any version of it for like 15 years. I had a couple of ultras way back when and I remember most of the high level stuff but I realized on starting up that I don't recall the really basic stuff like where I want to put stats and skills and all that. I don't even remember which classes I liked aside from wizards being the best, sword human farmers ending up with crazy high weapon skills, etc. Is there a getting back up to speed guide or something? Appearance now reduces corruption rate. You can still tank it happily. All weapons are strength based except whips, which are dex based. This makes whips one of the best weapon types in the game, as you only need to pump one stat for damage and +hit and you can do it with herbs. Wizards were never as good as archers. Archers with decent perception can go straight to the bug temple and get to level 6 with one kill.
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# ? Oct 29, 2018 17:21 |
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# ? May 24, 2024 16:02 |
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wizards (and necromancers) still have infinite carrying capacity, and ball spells that let them do the main bug temple almost entirely risk free, and practically unlimited teleports, and more freedom to scum alignment or infinite ultra healing potions with healing spells, and can deal with cats and dwarves with scare/stun/calm monster, and never have to interact with a trapped door if they dont want to, and can lock any door they want without a key, and can cheese easy xp with slow monster, and can just delete poisoning. they're still top tier.
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# ? Oct 29, 2018 17:31 |