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I know Legends isn't really played around here much but it comes with a free story set during the Great War, and it reveals that the Dominion were basically cheating their asses off by using the Orb of Vaermina to spy on every single Imperial troop movement. As for Hammerfell, there's a difference between a quick, easy campaign, and a long, protracted guerrilla war of occupation against some of the best warriors in Tamriel, especially when you only succeeded in the quick easy campaign because said best warriors were also fighting amongst each other (Crowns v. Forebears). Even so the Thalmor accomplished most of their goals in the Great War of disintegrating the Empire by removing Hammerfell and sparking unrest in Skyrim.
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# ? Oct 3, 2018 12:44 |
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# ? Jun 10, 2024 15:18 |
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Sky Shadowing posted:I know Legends isn't really played around here With good reason. My experience attempting to play Legends:
Recently they've completely changed their client, so I figured maybe I could try it again; but the Bethesda launcher resumed being loving stupid with its endless EULA loop, so just gently caress it forever.
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# ? Oct 3, 2018 13:36 |
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Sky Shadowing posted:I know Legends isn't really played around here much but it comes with a free story set during the Great War, and it reveals that the Dominion were basically cheating their asses off by using the Orb of Vaermina to spy on every single Imperial troop movement. Oh boy, building an entire military conquest on top of egregious, repeated use of a Daedric artifact sure doesn’t sound ripe for terrible blowback to me.
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# ? Oct 3, 2018 18:01 |
Too bad they cancelled elder scrolls forever and it's just a collection of dead orphan ghost games now
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# ? Oct 3, 2018 19:56 |
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Maybe theyre taking their time making their engine for the next game polished an.....ahahahah. sorry, couldn't do it.
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# ? Oct 3, 2018 20:03 |
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How dare you people doubt Todd Howard.
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# ? Oct 4, 2018 11:53 |
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My proof is the last seven years.
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# ? Oct 4, 2018 12:04 |
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raminasi posted:Oh boy, building an entire military conquest on top of egregious, repeated use of a Daedric artifact sure doesn’t sound ripe for terrible blowback to me. Well for lore snippets here I'll bring up the rest of the stuff Legends revealed about the Great War: - Lord Naarifin, the Dominion general who captured the Imperial City, was a Boethiah worshipper. He was attempting to bring about a Daedric prophecy called "The Culling" by massacring the Imperial City's inhabitants - A Dremora in service to Naarifin and Boethiah held Goldbrand, and both it and the Eye were removed from their possession during a rescue mission for his friend, a Blade named Tyr, by The Forgotten Hero. Goldbrand was taken, the Eye was either taken at the cost of Tyr's life, or destroyed if you chose to save Tyr instead. - The Emperor, Titus Mede II, had been injured by assassins when The Forgotten Hero returned to him. - The Forgotten Hero took the Emperor's armor and led the assault on the Imperial City during the Battle of the Red Ring. He defeated Lord Naarifin (who realized it wasn't the Emperor after a bit), but nobody other than his companions knew the deception. It is worth noting everything in Legends is presented as a storyteller talking to his companions, and Bethesda so far has been a bit nebulous on whether the stories the guy is telling is the Truth, or if in that one specific instance he was telling a companion what she needed to hear to make a decision. For my part I was a little disappointed, Titus Mede II recapturing the Imperial City with Goldbrand was one of his redeeming qualities to me, and to have that act performed by a player character disappointed me.
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# ? Oct 4, 2018 12:08 |
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Eh that's typical ES lore for you, quite a few of the significant historical events are shrouded in mystery. Doesn't really affect Mede's standing as a brilliant strategist since his decision to evacuate the city before it was sacked was still redeemed.
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# ? Oct 4, 2018 19:27 |
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Wait, the card game has a campaign and a plot? Isn't it just Hearthstone or something?
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# ? Oct 4, 2018 19:35 |
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It has three campaigns and plots. One is free and serves as an extended tutorial, in ways. That one is the Forgotten Hero story about the Great Qar. The other two are paid stories for 20 bucks each. One is the Fall of the Dark Brotherhood, detailing the destruction of the DB to the state they find themselves in at the start of Skyrim. The other is Return to the Clockwork City, which is a trip to said locale in the 4th Era, after Sotha Sil is long dead. I haven't played that one yet but I know it offers some insight on Sotha Sil during the events of Morrowind and Tribunal. All three of those feature the same Hero, the Forgotten Hero, as the PC. There's a third one coming out soon called Isles of Madness (no points for guessing where it is set), but they recently switched clients and companies running the game and reaction to the new client has been... interesting, to say the least. Lots of people are not happy.
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# ? Oct 4, 2018 20:31 |
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Going back to oblivion, I had a working game with a shitload of mods. Then I fiddled around withthe loadorder like an idiot, and now my safegame crashes when I try to leave skingrad. Is there a way to debug crashes in some way, or do I need to go back to the old loadorder?
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# ? Oct 5, 2018 08:47 |
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Nektu posted:Is there a way to debug crashes in some way, or do I need to go back to the old loadorder?
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# ? Oct 5, 2018 12:07 |
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Sky Shadowing posted:It has three campaigns and plots. is it worth trying again? can you mute the voice clips?
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# ? Oct 5, 2018 17:20 |
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There doesn't look to be a dedicated Oblivion modding thread any more, so I'll ask here. I remember there being a discussion awhile back about how today's computers were finally powerful enough to unlock or take care of some particularly wonky thing in Oblivion's code and in doing so have the game perform much better now (in that particular way, instead of just the general idea of being much more powerful computers now.) Does anyone remember what I'm talking about and if so do you have more details?
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# ? Oct 16, 2018 21:33 |
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Arivia posted:There doesn't look to be a dedicated Oblivion modding thread any more, so I'll ask here. I remember there being a discussion awhile back about how today's computers were finally powerful enough to unlock or take care of some particularly wonky thing in Oblivion's code and in doing so have the game perform much better now (in that particular way, instead of just the general idea of being much more powerful computers now.) Does anyone remember what I'm talking about and if so do you have more details? its probably physics physics relies on some crazy floating point math and is also tied to frame rate. back when people would get huge fps dips youd get things like "plates rocketship across the room". now that everything is a solid 60 its pretty great
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# ? Oct 16, 2018 21:41 |
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Or maybe scripting: Your basic GameMode block is executed every frame, so with a beefier CPU you could maybe have more complex scripts running while keeping a stable framerate.
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# ? Oct 16, 2018 22:05 |
Arivia posted:There doesn't look to be a dedicated Oblivion modding thread any more, so I'll ask here. I remember there being a discussion awhile back about how today's computers were finally powerful enough to unlock or take care of some particularly wonky thing in Oblivion's code and in doing so have the game perform much better now (in that particular way, instead of just the general idea of being much more powerful computers now.) Does anyone remember what I'm talking about and if so do you have more details? RAM, and the whole cpu-gpu interoperation process as well the oblivion engine throttles its memory usage by default because, well, computers and graphics cards didn't have much RAM back then. this leads to hugely reduced performance in demanding situations because the engine can't really offload textures & physics to the GPU to the extent you might expect it to, and can't hold as much in memory as it ought to be able to. oblivion can't use that much RAM by modern standards even unthrottled, but for many years (i.e. the era when oblivion modding was in vogue) nobody knew this issue existed, and the engine remained throttled - creating the famous stability problems that everyone with modded oblivion installations ran into routinely. truthfully, the hardware caught up with what oblivion is able to use effectively only a few years after the game was released, and further improvements on that end have been less meaningful - however, the importance of unthrottling the engine by replacing its heap algorithm wasn't really well-known until fairly recently. doing so will often transform a heaving, crashing, utterly bogged-down installation into a smooth and stable experience - i tried to get a stable FCOM install going in 2008 and could never get it working without constant crashing on cell-transition, but nowadays i can layer all kinds of bullshit straight on top of fcom - maskar's, huge texture packs, lots of map changes, the works - and the game takes it pretty well. Jazerus fucked around with this message at 06:14 on Oct 18, 2018 |
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# ? Oct 18, 2018 06:02 |
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Jazerus posted:however, the importance of unthrottling the engine by replacing its heap algorithm wasn't really well-known until fairly recently And how do we do that?
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# ? Oct 18, 2018 14:46 |
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Cat Mattress posted:And how do we do that? I assume they’re referring to Oblivion Stutter Remover.
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# ? Oct 18, 2018 16:16 |
Cantorsdust posted:I assume they’re referring to Oblivion Stutter Remover. correct there's a setting in OSR for "heap algorithm" in the ini file. after turning on bReplaceHeap, you change the heap algorithm to 6 to get the best version of the OSR author's custom memory management algorithm, and then increase the allowed size - the optimal size will vary depending on your PC and modlist, so experiment with that number. there are also independent tools that just change how the engine's memory management works, but OSR does a lot of other good stuff that untangles oblivion's poor multithreading so you might as well use it. Jazerus fucked around with this message at 18:32 on Oct 18, 2018 |
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# ? Oct 18, 2018 18:29 |
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That stuff about the heap was definitely what I was thinking of. The physics stuff is good too, but not the exact thing. Thank you!
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# ? Oct 18, 2018 19:24 |
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Any recommendations for good Let's Plays for Skyrim that I can listen to and sort-of watch during work? I have my youtube window hidden behind a few other windows (I'm sort of near my boss), but can listen to whatever.
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# ? Oct 19, 2018 13:09 |
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Melth is doing an LP where he rips Legendary difficulty a new one on a pure mage character; he knows the game inside and out and it's a really good watch if you're interested in informative LPs. He also covers a lot of ES lore in his videos. I stopped watching because he got beyond what I've played in the game and I didn't want spoilers, but it's got my recommendation.
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# ? Oct 19, 2018 14:54 |
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Commander Keene posted:Melth is doing an LP where he rips Legendary difficulty a new one on a pure mage character; he knows the game inside and out and it's a really good watch if you're interested in informative LPs. He also covers a lot of ES lore in his videos. I stopped watching because he got beyond what I've played in the game and I didn't want spoilers, but it's got my recommendation. Bookmarked. Also, holy poo poo, he did Civ 2?
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# ? Oct 19, 2018 16:11 |
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Rupert Buttermilk posted:Bookmarked. Amusingly enough - speaking of Civ 2 and Skyrim - Brian Reynolds, one of the developers for Civ 2 and Alpha Centauri, is also doing his own LP of Skyrim. It's a fairly standard Khajiit stealth archer playthrough, though, and the main draw of that one is, shall we say, its comedy value.
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# ? Oct 19, 2018 17:01 |
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Here is todd howard in an hour-long interview/podcast from 7 months ago i didnt know about. It's not really specific to elder scrolls, it doesn't reveal anything about future bethesda titles, and todd is in kind of a mildly relaxed "PR mode" for it, but i thought it was interesting: https://www.youtube.com/watch?v=t7gMQLZIxEw highlights: - todd reveals most of the Daggerfall books were written by fans from the CompuServe fan community - todd says that he now cringes at the rotating pie slices Speechcraft minigame from Oblivion - todd talks about how his kid started to play Skyrim on Nintendo Switch and then got way into mods - todd openly admits a lot of the lore goes over his head
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# ? Oct 19, 2018 23:26 |
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Wow Todd, the speech wheels were the best speechcraft has been in your games, making it not only always useful, but actually allowing you to raise it.
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# ? Oct 19, 2018 23:46 |
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I really enjoyed the transition from "My son is interested in this giant creative work I've been a part of for so long!" to "Oh god I get enough lore questions at work no discussing Talos at the dinner table."
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# ? Oct 19, 2018 23:55 |
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Nasgate posted:Wow Todd, the speech wheels were the best speechcraft has been in your games, making it not only always useful, but actually allowing you to raise it. Obligatory https://www.youtube.com/watch?v=tAHBMj2N5Qs
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# ? Oct 19, 2018 23:57 |
I hope his son secretly installs mudcrab tits mods
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# ? Oct 20, 2018 00:01 |
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Is his son in chess club?
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# ? Oct 20, 2018 00:14 |
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Nasgate posted:Wow Todd, the speech wheels were the best speechcraft has been in your games, making it not only always useful, but actually allowing you to raise it. One of my favorite mods makes speech skill up and affect potency of dragon shouts. Because that is absolutely a Speech skill.
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# ? Oct 20, 2018 07:11 |
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Vavrek posted:I really enjoyed the transition from "My son is interested in this giant creative work I've been a part of for so long!" to "Oh god I get enough lore questions at work no discussing Talos at the dinner table." Welcome to the next level of CHIM, Todd.
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# ? Oct 20, 2018 07:54 |
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Alpha Phoenix posted:One of my favorite mods makes speech skill up and affect potency of dragon shouts. Thunderchild+ordinator 4 lyf
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# ? Oct 24, 2018 11:20 |
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Just started playing the Morrowind DLC content for ESO, only visited Vivec City/Balmora/Suran/Seyda Neen so far but the ESO team did such a good job I would just love a Morrowind HD remake based on it But that will never happen
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# ? Oct 25, 2018 03:31 |
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frajaq posted:Just started playing the Morrowind DLC content for ESO, only visited Vivec City/Balmora/Suran/Seyda Neen so far but the ESO team did such a good job I would just love a Morrowind HD remake based on it Just wait for Skywind. And keep waiting forever...
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# ? Oct 25, 2018 07:25 |
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frajaq posted:Just started playing the Morrowind DLC content for ESO, only visited Vivec City/Balmora/Suran/Seyda Neen so far but the ESO team did such a good job I would just love a Morrowind HD remake based on it Hold up, I haven't bothered with ESO for years, and stopped playing before the Morrowind stuff was released... Is it all geographically accurate?
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# ? Oct 25, 2018 08:47 |
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I wish was ESO was playable offline without a subscription. I just want to walk around a bit and see what is up. ESOO : Elder Scrolls Online : Offline
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# ? Oct 25, 2018 14:26 |
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# ? Jun 10, 2024 15:18 |
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Rupert Buttermilk posted:Hold up, I haven't bothered with ESO for years, and stopped playing before the Morrowind stuff was released... Is it all geographically accurate? It's hilariously squished out (not that I blame the devs), distance between Seyda Neen and Vivec City is like a short jog. Most cities are smaller too (specially Vivec City). Even if it's kinda different it's so cool, Balmora was one of my favorite cities in TES 3 and seeing how pretty the devs made it in ESO was just
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# ? Oct 25, 2018 14:40 |