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Broken Cog posted:Small complaint about the Noble War: Why are the Great Battles so incredibly RNG based? I just got a battle where the starting number was 28vs36, and 4 of my side's units were wardogs. Not to mention that you can get turbofucked and obliterated if your "allies" decide to kill themselves in amusing ways e: I understand why the game doesn't give you direct control of them and goddamn would clicking through 30 guys a turn suck, but you should be able to give them hints or something
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# ? Oct 16, 2018 19:29 |
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# ? May 12, 2024 10:27 |
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It does simulate medieval warfare pretty well in that way, showing up to a battle to find out that the guys you allied with are not very helpful.
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# ? Oct 17, 2018 03:42 |
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The Skeleton King posted:It does simulate medieval warfare pretty well in that way, showing up to a battle to find out that the guys you allied with are not very helpful. I was just about to question the source of your knowledge on the topic, but then I noticed your username. I suppose that, being a skeleton king, you would have knowledge of centuries' worth of politics and warfare! Also, I really hope that the expansion doesn't come out in November...since both CK2: Holy Fury and X4: Foundations come out in November, so I don't think I could take any more new time-sink game releases for a while...
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# ? Oct 17, 2018 05:42 |
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Major Isoor posted:Also, I really hope that the expansion doesn't come out in November...since both CK2: Holy Fury and X4: Foundations come out in November, so I don't think I could take any more new time-sink game releases for a while... Same, just minus X4.
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# ? Oct 17, 2018 05:57 |
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It is only really an issue if it is your first or second crisis. By the time it is your third crisis onwards your forces are strong enough that you will just scythe through the enemy ranks no matter how outnumbered you are.
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# ? Oct 17, 2018 06:06 |
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Donkringel posted:So all this talk of BB got me to start a new campaign. It took me an hour and a half of troubleshooting a number of errors. Here are the solutions in case anyone else has these problems. The game crashed a huge loving lot on me the first year I owned it. Changing from 32 to 64 bit OS seemed to make it go away, though patches also made it run quicker. Thanks for presenting other tweaks, I might try it on my old computer and see what happens
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# ? Oct 17, 2018 12:33 |
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The Skeleton King posted:It does simulate medieval warfare pretty well in that way, showing up to a battle to find out that the guys you allied with are not very helpful. They need to take this a step further and let you defect to the other side in the eve of battle for a sufficiently persuasive sum of money
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# ? Oct 17, 2018 12:53 |
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Major Isoor posted:Also, I really hope that the expansion doesn't come out in November...since both CK2: Holy Fury and X4: Foundations come out in November, so I don't think I could take any more new time-sink game releases for a while... Hitman 2 drops in November, so I feel you man. Different genre, same sort of thinking through how you're going to successfully kill a man (or seven)
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# ? Oct 17, 2018 12:58 |
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StrixNebulosa posted:Hitman 2 drops in November, so I feel you man. Different genre, same sort of thinking through how you're going to successfully kill a man (or seven) Oh no, I didn't even realise Hitman is coming out in November, too! Dammit, November is gonna be a great month for gaming, but an awful month for my time management and/or finances, let me tell you!
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# ? Oct 17, 2018 13:13 |
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It sounds like we might get a DLC release date announcement this Friday. The devs were on some Twitch yesterday answering chat questions then doing an interview on the stream. Someone transcribed the chat questions on the Steam forum. https://www.twitch.tv/videos/323373068?t=01h14m is supposed to be the start of the stream interview, but I cannot watch to confirm right now. quote:24:47 byron_exp: So, a quick question for the devs, as RL calls and I need to earn some money to buy that sweet upcoming DLC: when is it coming out, roughly?
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# ? Oct 17, 2018 14:45 |
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I have been getting weird crashes where my computer shuts down and restarts. Seemed like my video card was overheating but didn’t seem right for a game like this. Verified cache and turned on borderless window mode and haven’t had any crashes since (fingers crossed).
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# ? Oct 17, 2018 16:18 |
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Picked this game up again for the first time in awhile and played it a bunch. Probably will have to take another break, I have a tendency to put way too many hours in this one. I really enjoy the emergent storytelling that comes out of some of the encounters. I was privateering during the noble war, low on supplies and short on time, heading for my last objective when I walked face first into a 26 person noble company with war dogs. I took my three most expendable souls and put them on the front lines to hold off the hordes as my other nine got away safely. My company slipped away to pillage a farm and collect a fat paycheck.
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# ? Oct 17, 2018 20:13 |
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I'm getting back into it after putting it down as well and the trouble I tend to have is transitioning into a late game force that can handle crisis groups and generally not enter a failure cascade. Getting two hander bros online can be tough, although in my current game I've got a bunch of candidates for once and generating a good amount of cash. I've finally had a look at some guides and tweaked my perk choice to make everyone a bit more effective too, so here's hoping. Also I know people have said that fighting skeletons is rough no matter what but man it's just not financially worth it a lot of the time given the amount of armour damage you take. They really should add injuries to undead, like lost arms, shattered skulls, whatever just so you can inflict some kind of attrition damage onto a skeleton/zombie force. They already don't have fatigue problems, which is fine, but the lack of injuries just makes them kind of boring, to be honest, and I find you just have to play better throughout an encounter compared to fighting bandits/nobles/orcs/whatever.
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# ? Oct 18, 2018 03:48 |
yeah, plus it makes the injury-based perk builds just useless. A mod that added broken bone injuries to skeletons would be a positive change to the game I think,.
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# ? Oct 18, 2018 04:03 |
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You may be doing some/all of these already but here's some tips for winning the war of attrition: Make sure you're prioritizing 300+ armor for your 2hander guys especially. It obviously offers more protection, but because of battle forged, it also means you take less armor damage. Get a town with an armorsmith and hopefully some of the other nice structures to ally/ally and buy 300/320 armors whenever you have the money. Build more 2hander guys. You can be one-shotting even honor guards with killing frenzy by the second round of contact with greatsword/hammer bros. Every bro using a shield is slowing down your rate of killing, so if they aren't keeping a much larger number of enemies busy, ditch em for more damage. FWIW I usually roll with 2 shield guys that help anchor the center of the line with their 60+ defense before shieldwall, but everyone else is making GBS threads out damage with a 2hander. Ensure you get two rounds of combat in before they hit back. Undead are the easiest for this since they typically have initiative worse than even your heaviest tincan bro. Making sure you get to hit at the end of one turn and the beginning of another means you've already killed some of them, you have reach advantage up on your 2handers, and you had a turn to swing with your shield bros (if you wanted to) before turtling up. If you have warscythe users with good defense, consider putting them in the middle area of the front row as tanks. They're the only 2Hander that can reliably get off 3 hits from that position, and all 3 of those will be on pikemen (easy hits on priority targets). 60% bonus defense from reach advantage is plenty to keep from getting stabbed (assuming your base defense isn't awful), and it really helps your front line greatsworders focus down pikemen faster rather than uselessly flailing away at the front line shielded guys. Use positioning to your advantage. It's annoying to move around a ton to set up a battle to take advantage of elevation, choke points, or swamp edges, but that poo poo all helps out immensely especially if it's a particularly hard isolated fight. I don't ever struggle with zombies or even fallen heroes after midgame - their hitchance and ability to focus your bros isn't good enough to be a bother. Getting focus pike shanked by 4 ancient dead can be rough though, so hope this helps!
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# ? Oct 18, 2018 04:26 |
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dhamster posted:Picked this game up again for the first time in awhile and played it a bunch. Probably will have to take another break, I have a tendency to put way too many hours in this one. I really enjoy the emergent storytelling that comes out of some of the encounters. I was privateering during the noble war, low on supplies and short on time, heading for my last objective when I walked face first into a 26 person noble company with war dogs. I took my three most expendable souls and put them on the front lines to hold off the hordes as my other nine got away safely. My company slipped away to pillage a farm and collect a fat paycheck. you are like little baby, return when you have my 1200+ hours. Also: Well handled, noble wars can really gut you if you get bad encounters!
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# ? Oct 18, 2018 09:57 |
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If you want a real challenge in the early game, side with the smallest faction in the Noble War and just hold your ground defending their 2-3 holdings against endless waves from every direction.
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# ? Oct 18, 2018 10:03 |
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aparmenideanmonad posted:Getting focus pike shanked by 4 ancient dead can be our exact fetish though
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# ? Oct 18, 2018 11:57 |
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I really wish the Ancient Dead had some more valuable stuff on them. Their crisis is so hilariously unprofitable compared to the Noble War or the Orc one that it's actually kinda sad. Edit: It's also probably the easiest crisis, but eh, you know. Broken Cog fucked around with this message at 12:20 on Oct 18, 2018 |
# ? Oct 18, 2018 12:10 |
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imo greenskins are by far the easiest crisis, with a lategame company I'd be much more comfortable taking on orcs or goblins or both than taking on a full noble company, mercenary group, or pack of ancient honour guards and necrosavants.
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# ? Oct 18, 2018 12:57 |
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Flanking tactics against the ancient dead really makes them a lot easier in my experience. Just commit to these really wide flanks with two handers in groups of two or three and that will always mess their formation, giving you easy hits against their polearm users(who are the only real threat imo)
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# ? Oct 18, 2018 19:48 |
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Thanks for the advice. I'm either not spending enough cash early on to try to dig up some good potential 2 hander users, or I'm being too picky about who becomes a 2 hander user. I definitely agree that my problem has been too many shield guys and not enough 2 handers that kills my DPS. It's just fairly expensive to pick up greatswords and 300+ armour. I'm having to manage with several 200+ armours. Although I somehow stumbled across two Lindwurm armours in two random bandit forts that are fairly heavy but have that 300+ armour. Did I just get lucky or is that the game giving me a hint? Also I don't think I've ever seen a warscythe.
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# ? Oct 19, 2018 02:39 |
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Dreylad posted:Although I somehow stumbled across two Lindwurm armours in two random bandit forts that are fairly heavy but have that 300+ armour. Did I just get lucky or is that the game giving me a hint? You were lucky. Cherish it while it lasts.
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# ? Oct 19, 2018 02:41 |
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Yeah, if anything you're less likely to get uniques from Brigand forts than other enemy camps. Also, Warscythes are only dropped by Ancient Honor Guards and have terrible durability, so it's entirely possible you never got to loot one. To be honest, I generally don't think they're worth using by the time my bros are ready for Honor Guards.
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# ? Oct 19, 2018 02:53 |
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Wizard Styles posted:Yeah, if anything you're less likely to get uniques from Brigand forts than other enemy camps. I've only had a couple of runs out of dozens where I didn't get the warscythe mission event before the first crisis, but yeah, that's only one. They're definitely a situational weapon in the endgame rather than a staple, but I've been running a high mdef polearm spec with quick hands so I can give the guy two of them or one + a billhook, and it's definitely a welcome change over a permanent 2nd row bro. You can run it without quick hands too though you lose a little instant versatility. I didn't have to be as picky about matk when building him because you're not relying on hitting through a shieldwall to get reach advantage stacks, unlike 2handed hammer or even sword bros to some degree. The scythe is great for using him as a tank or vs. packed light armor targets (like enemy pikemen, priests, zombies, necrosavs, etc.) and the billhook is excellent for single target focus or cleanup. They definitely never put out the damage of a greatsword/hammer bro under ideal circumstances, but the defensive potential and flexibility to AE the second row without flanking is nice to have in one of your 12.
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# ? Oct 19, 2018 03:35 |
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aparmenideanmonad posted:I've only had a couple of runs out of dozens where I didn't get the warscythe mission event before the first crisis, but yeah, that's only one. They're definitely a situational weapon in the endgame rather than a staple, but I've been running a high mdef polearm spec with quick hands so I can give the guy two of them or one + a billhook, and it's definitely a welcome change over a permanent 2nd row bro. You can run it without quick hands too though you lose a little instant versatility. Same, I also built a polearm-specced bro because I found a really great unique pike and didn't have anyone to use it. He also gets quick hands and bags and belts, and rotation, and carries his unique pike, a warscythe, a crossbow (for encouraging enemies to come to me when they have large numbers of archers), and a couple nets that I always forget to use anyway. He's got something like 35 melee defence and heavy armour, so he can rotate into the frontline to save bros that get injured without dying himself. Reach advantage plus the warscythe is also really good, though since he's usually in the back row he's most often using it against enemy frontliners to punch through their line rather than going straight for the enemy polearms.
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# ? Oct 19, 2018 05:53 |
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So I have a bro who's got 50 melee with two stars, 15 melee defense with one star and 18 ranged defense. At level one. Isn't those defensive values like hilarious? Fucker is short though so I don't really know if I can use him for anything given the -15% dmg. Maybe he can be our dedicated knifer?
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# ? Oct 19, 2018 07:54 |
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Affi posted:So I have a bro who's got 50 melee with two stars, 15 melee defense with one star and 18 ranged defense. At level one. Isn't those defensive values like hilarious? If his melee was just a little higher I'd say he could be an excellent shield/mace tankbro, since maces are most useful for stunning which isn't dependent on damage. He'll still reach 80 at level 11 which is good enough, though you'd want a lot of fatigue so he can stun twice in a turn.
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# ? Oct 19, 2018 08:02 |
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Affi posted:So I have a bro who's got 50 melee with two stars, 15 melee defense with one star and 18 ranged defense. At level one. Isn't those defensive values like hilarious? Are you sure you unequipped his shield? Because drat.
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# ? Oct 19, 2018 08:29 |
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Release date announcement.quote:We’re happy to announce that the ‘Beasts & Exploration’ DLC for Battle Brothers will be released on November 29th, 2018, for the price of $9.99 or your regional equivalent. You can already find and wishlist it on Steam right here. quote:Please note: You’ll be able to continue your current campaign with the DLC, but you won’t have access to all of the new content until you start a new campaign.
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# ? Oct 19, 2018 12:50 |
grrarg posted:Release date announcement. woohooooooooooooooo
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# ? Oct 19, 2018 13:06 |
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That's plenty of time for a last hurrah campaign before all the seeds inevitably get scrambled again. Anybody want to suggest their favorite seed?
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# ? Oct 19, 2018 13:23 |
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Ten dollars? I'm down! e: Late november too, that's a good time as Hitman 2 drops in early november. I'll probably still be married to it, but by then I'll be ready to see a little Battle Brothers on the side. StrixNebulosa fucked around with this message at 13:43 on Oct 19, 2018 |
# ? Oct 19, 2018 13:38 |
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I am very excited for this.
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# ? Oct 19, 2018 13:42 |
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I had expected it to drop next year, this is great news.
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# ? Oct 19, 2018 13:50 |
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This is great and gives me enough time to pointlessly grind out a couple more levels in my current run before I either take the company to the 47 goblin city or accept I'm never going near that horrible place again.vyelkin posted:If his melee was just a little higher I'd say he could be an excellent shield/mace tankbro, since maces are most useful for stunning which isn't dependent on damage. He'll still reach 80 at level 11 which is good enough, though you'd want a lot of fatigue so he can stun twice in a turn.
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# ? Oct 19, 2018 15:15 |
So new campaign! Retired my old legendary company. Thoughts so far. 1) Apparently I was incredibly lucky with my Bros in my first campaign. Highest mattack I have is 80 on a starting Bros. Lvl 9 everyone else has had terrible lovely Bros. Last game I had everyone at 90+ bar one. And these were farmers, daytalers, other scrubs. 2) I am having good item luck! Four uniques. Helmet, shield, armor and cleaver. 3) I am playing using the maximum battle stacks, so 18 Bros at once. It is a lot of fun. I recommend people giving it a try. 4) Noble war just started. I was excited to do my first Noble battle. 18 mercs and like 20 Noble bannermen? It is going to be badass! Turns out the battles have hardcoded upper caps. So it was 28 vs 28. 18 of my guys, 9 bannermen and a wardog. So the most likely people to die were my men. It turned out well though, we lost 2 bannermen and the dog (which he was an incredible dog. Killed a man and tied up two others for 5 turns). I lost one man, who was a caravan hand I hired to get the storage event. The flip side to the huge risk was the loot. My men did most of the killing, so I got most the loot. Tons of shields, many t3 weapons, and some great armor. 6) Crossbowmen/pikemen combos are great. It is some real withering fire. I hope the maximum size patch doesn't break when the dlc comes.
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# ? Oct 19, 2018 15:47 |
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November 29th, 2018 - I'm super happy about this. I was already worried that we won't see the DLC before 2019 cause they were kinda coy about the release date initially.
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# ? Oct 19, 2018 16:24 |
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The date had me worried at first because Holy Fury drops the same month, but if it's only hell yeah, I can swing that!
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# ? Oct 19, 2018 19:51 |
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# ? May 12, 2024 10:27 |
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I like the one comment on the Steam page of 'I THINK DEVELOPERS ONLY MAKE DLC FOR MONEY THEN WILL ABANDON GAME' and it's like. Yeah, of course they're making it for money. Why wouldn't they? Money I am eager to pay them so I can order my tiny potato men to fence nightmare demons.
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# ? Oct 19, 2018 19:58 |