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Staltran
Jan 3, 2013

Fallen Rib
Emigration can't actually reduce the number of pops on a planet either right? It can just wipe out pop growth.

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Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
Pretty sure it can, there is both a growing pop and declining pop spot on the UI, and I think the idea is that if emigration exceeds growth then one of those pops starts to decline. And it can happen at the same time as immigration and/or growth of another species' pop so planets that are 'at capacity' (even though that's not really a thing anymore) can have migration and demographic changes.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Baronjutter posted:

I'd love to have the opposite problem in my fully automated luxury gay communist utopia where people barely grow and the state has to give huge expensive incentives to grow the population. Where the default is low/no growth and I need special edicts to really get people to drop their fulfilling careers and leisure time and focus on people-production. That or have lovely utopias self-regulate better, as in the population growth will just naturally peter out based on housing conditions on the planet.

What I'm really not looking forward to is potentially "to make different ethos more different and thus more fun egalitarians have to constantly worry about malthusian over-population nightmares"
Same and Same.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
Pretty sure Wiz has mentioned that all things being equal mixed race planets will trend towards equilibrium. I don't know if this means populations can shrink or if pops of one species will just be replaced by pops of another.

I suspect that if you continue to grow but run out of space for more housing overcrowding will become a concern. At the point where the lack of something becomes so extreme its counteracting any growth progress you may be in a lot of trouble. No idea how long it would take to get to that state.

Staltran
Jan 3, 2013

Fallen Rib

Nevets posted:

Pretty sure it can, there is both a growing pop and declining pop spot on the UI, and I think the idea is that if emigration exceeds growth then one of those pops starts to decline. And it can happen at the same time as immigration and/or growth of another species' pop so planets that are 'at capacity' (even though that's not really a thing anymore) can have migration and demographic changes.

I thought the decline just mean that some pop would transform into another species. Pop decline apparently happens when a species is "over-represented" on a planet, though emigration does speed it up.

planetary rework part 2 dev diary posted:

Pop Decline: Pop Decline represents the decline of certain Species on the planet, and usually is a result of shifting demographics or Purging. Overcrowded Planets that have over-represented Species will have those Species begin to decline in numbers and be replaced by newly growing, under-represented Species. This means that planet demographics will change over time, for example having your homeworlds turn more cosmopolitan and multi-species over time as a result of signing Migration Treaties as a Xenophile, or your privileged main species with Full Citizen moving onto conquered planets and replacing the less privileged population already living there as a Xenophobe. Purging a particular species will essentially guarantee that Species' rapid decline, creating massive amounts of Emigration in the form of Refugees if Displacement is used.
Immigration and Emigration: Each Planet has an Immigration Pull and Emigration Push value generated by factors such as Housing, Stability, Unemployment and so on. By subtracting Emigration from Immigration, the overall Migration state of the planet is calculated. A planet with more Emigration than Immigration will have faster Pop Decline, but will also 'export' its Emigration value to a general Migration Pool that is distributed among potential immigration targets. Planets with higher Immigration Pull will receive a greater share of this migration, which is converted directly into Pop Growth. Normally, Planets can only send their Emigration to planets in the same empire, but signing Migration Treaties or accepting Refugees will allow you to receive migration from planets outside your borders.

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

Staltran posted:

I thought the decline just mean that some pop would transform into another species. Pop decline apparently happens when a species is "over-represented" on a planet, though emigration does speed it up.

Pop decline only happens if there's some reason for it to happen, it doesn't happen just because there's a population imbalance on a planet. Generally, that means pops only begin declining on a planet that has significant emigration push (because it is overpopulated), in which case it begins working its way down a priority list based on a number of different factors. Presumably, unemployed pops will be the first to go.

When a pop fully declines, it doesn't transform into a different pop, it vanishes completely. Poof, the pop is gone. This is counterbalanced by other, less populated planets in your empire experiencing Immigration Pull, which is simply a bonus to their Pop Growth rate.

As noted, Purging pops will also cause them to decline. Mechanically speaking, when the pop declines fully it will disappear completely, rather than transferring to a different planet as with current Immigration/Displacement mechanics. If you're running Displacement, however, this will generate a HUGE amount of Emigration that will be distributed to anyone that is accepting refugees.

Gay Horney
Feb 10, 2013

by Reene
Did they ever talk about the corporate tab?

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Step 1 to approaching 2.2/LeGuin is to stop thinking about single pops as persistent and immutable. Pops will not jump between planets with migration like they do now, you'll instead have relatively higher and lower growth rates. When a pop disappears from a planet, it doesn't go anywhere, it's just gone. When a pop is generated thanks to migration affected growth rates, it didn't come from anywhere, it just appears.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
The Grey Tempest events are a bit poo poo.

You can't go from area to area in L-Space without a science ship which gets instantly blown up when it goes into each area, so I've gone through loads of the things. Let normal ships explore it! Or at least let them escort the science ships.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Taear posted:

The Grey Tempest events are a bit poo poo.

You can't go from area to area in L-Space without a science ship which gets instantly blown up when it goes into each area, so I've gone through loads of the things. Let normal ships explore it! Or at least let them escort the science ships.

If you have improved sensors on your warships that should give them the ability to move into systems you haven't entered before.

binge crotching
Apr 2, 2010

Strobe posted:

If you have improved sensors on your warships that should give them the ability to move into systems you haven't entered before.

The Lgate area is considered a nebula, so you have to send a science ship.

The thing to do is to just buy new level one guys to send into each system as a sacrifice.

I actually had one sacrificial lamb who survived the last two systems, so he ended up getting to retire to a planet and assist science once he was done.

Hunt11
Jul 24, 2013

Grimey Drawer
I have never had that issue. I send in all my fleets and slowly move them around L-space with a science ship moving slightly in front of it.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

binge crotching posted:

The Lgate area is considered a nebula, so you have to send a science ship.

The thing to do is to just buy new level one guys to send into each system as a sacrifice.

I actually had one sacrificial lamb who survived the last two systems, so he ended up getting to retire to a planet and assist science once he was done.

This is what I did but it's pretty irritating!

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I just had a fleet destroyed by a really annoying bug I haven't seen before - I was trying to jump out before the enemy got to me, I was down to about 3 days.

They got to me, but three days later my fleet fuzzed and suddenly lost a poo poo load of fleet power and I got flattened.

Ouch.

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:



The most important new ascension perk has been shown on stream.

Nicodemus Dumps
Jan 9, 2006

Just chillin' in the sink

"Kirking", as it has colloquially come to be known.

Vengarr
Jun 17, 2010

Smashed before noon

binge crotching posted:

The Lgate area is considered a nebula, so you have to send a science ship.

The thing to do is to just buy new level one guys to send into each system as a sacrifice.

I actually had one sacrificial lamb who survived the last two systems, so he ended up getting to retire to a planet and assist science once he was done.

You can get around this by pausing the instant the science ship reaches the new system and using the Experimental whatever drive to instant-travel back to the planet they came from.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)

popewiles posted:

"Kirking", as it has colloquially come to be known.

I prefer to call it "we'll bang, okay?"

Some of the Sheep
May 25, 2005
POSSIBLY IT WOULD BE SIMPLER IF I ASKED FOR A LIST OF THE HARMLESS CREATURES OF THE AFORESAID CONTINENT?

Vengarr posted:

You can get around this by pausing the instant the science ship reaches the new system and using the Experimental whatever drive to instant-travel back to the planet they came from.

I restored a defunct sensor array.

Dareon
Apr 6, 2009

by vyelkin

Sky Shadowing posted:

I prefer to call it "we'll bang, okay?"

Excuse me but the technical term is "rishathra."

Actually not for procreation, rishathra is the boning equivalent of a handshake after signing a contract.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
The official forums spotted some stuff:





:females:

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Anticheese posted:



The most important new ascension perk has been shown on stream.

It's good of Wiz to licence a million mods about aliens banging, but surely this should be on a sliding scale depending on the number of species you have in your empire?

Truga
May 4, 2014
Lipstick Apathy
Yeah, the 4th tab and those corporate things, which do not exist, is probably all DLC related.

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

Truga posted:

Yeah, the 4th tab and those corporate things, which do not exist, is probably all DLC related.

There are three tabs.

Also there are five lights.

canepazzo
May 29, 2006



Anticheese posted:



The most important new ascension perk has been shown on stream.

It has been "upgraded" :stare:

https://twitter.com/Martin_Anward/status/1053223103692791809

Xenophiles is OP!

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Aethernet posted:

It's good of Wiz to licence a million mods about aliens banging, but surely this should be on a sliding scale depending on the number of species you have in your empire?

I post this, then he posts this:

https://twitter.com/Martin_Anward/status/1053223103692791809?s=19

I especially like the buff to migration pull. 'Come to the Empire of Xenophilistica and bang all the aliens you can get your hands on!'

E:f;b

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

Yesssss more Ascension perks like this. Off the wall flavorful stuff.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
Finally a cool buff to xenophiles. I do wonder, for the purpose of gene modding, will we haven dozens of hybrid species? If you have just 5 different species, you have 10 possible hybrid species, so 15 in total. And 5 different species is very much on the lower end if you play xenophiles...

Alternatively, procreation may only be possible within species groups. Mammalians with mammalians, plantoids with plantoids, etc. That would cut down the number of sub species.

OwlFancier
Aug 22, 2013

That's a much better pick for an ascension perk, because yeah +20% growth is a tradition point, not a perk.

Though yes I am curious about the species gore.

Wiz
May 16, 2004

Nap Ghost

OwlFancier posted:

That's a much better pick for an ascension perk, because yeah +20% growth is a tradition point, not a perk.

As I said on the stream, the effect was placeholder until the proper functionality could be implemented.

Nickiepoo
Jun 24, 2013
gently caress yes alien orgy empire

Demiurge4
Aug 10, 2011

What about the species tab though.

Davincie
Jul 7, 2008

dissapointing it doesnt result in horrible looking mutant species with random parts of each parent

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
But apart from the concerns of species gore, this is a fantastic ascension perk. It's not quite psionic/biological/synthetic ascension, but it's very fitting for xenophile ethics, it's pretty flavorful both in the wording/effect of the perk itself, as in the way those hybrid species very much fit a xenophile empire. And this is exactly the kind of pretty different gameplay that's needed to truly differentiates the ethics. Frankly, I love it.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Davincie posted:

dissapointing it doesnt result in horrible looking mutant species with random parts of each parent

That's literally what it does though. Can't wait to see how the portraits handle it!

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler

Wiz posted:

As I said on the stream, the effect was placeholder until the proper functionality could be implemented.

Just give up, no matter how many times you say "non final numbers everything is placeholder" it's never going to register :v:

Davincie
Jul 7, 2008

unless im massively misreading it, it takes the portrait of one of them rather than my vision of half mushroom/half elf portraits

canepazzo
May 29, 2006



Finally, a perk that makes me literally lose the ability to feel human.

tithin
Nov 14, 2003


[Grandmaster Tactician]



https://twitter.com/Martin_Anward/status/1053224528581660672

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Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

canepazzo posted:

Finally, a perk that makes me literally lose the ability to feel human.

Depending on your empire makeup, it might give you the ability to feel human(s)! :kimchi:

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