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this is also like, the third loving time this account has done this too. so it's not an accident, they are just fuckin trash and need to go in the garbage
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# ? Oct 23, 2018 06:21 |
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# ? May 15, 2024 16:12 |
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I chuckled at this tweet responding to their latest one, and then I got sad
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# ? Oct 23, 2018 06:25 |
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yeah i'm really not sure what they expect to happen when they post literal neonazi catchphrase poo poo
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# ? Oct 23, 2018 06:42 |
it's not even the first time this yearquote:Recently GOG posted a tweet with GamerGate associations before removing it and apologising. It left a taint on an otherwise fairly flawless company image. What happened? edit: what ETPC said URL grey tea fucked around with this message at 08:02 on Oct 23, 2018 |
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# ? Oct 23, 2018 08:00 |
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This Twitter drama is really riveting.
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# ? Oct 23, 2018 08:07 |
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there's a gog thread. (agree their pr guy is a tone-deaf dummy. what happened to the American they had on staff who wore the dumb hat? he wouldn'a done this.)
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# ? Oct 23, 2018 08:08 |
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CJacobs posted:It's almost certainly accurate, FEAR is one of the best optimized games I think I've ever seen. The FEAR expansions were done by third party studios without Monolith input. They're really bad compared to the base game. One of them does have the best Steve Blum scene ever though, in which Steve Blum watches Steve Blum tortue Steve Blum.
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# ? Oct 23, 2018 11:13 |
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DatonKallandor posted:One of them does have the best Steve Blum scene ever though, in which Steve Blum watches Steve Blum torture Steve Blum.
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# ? Oct 23, 2018 11:40 |
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Scrub: lol doom 3 is dark!!!! Me, an intellectual playing Project Warlock: Heh
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# ? Oct 23, 2018 12:04 |
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Yo what's up with Project Warlock getting almost pitch black when you get close to a wall? Weird fluke of the lighting engine? Also I almost want to restart because I shoulda got the slug upgrade for the pump shotgun. I can't remember that last shooter I played with slug ammo.
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# ? Oct 23, 2018 12:12 |
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DatonKallandor posted:The FEAR expansions were done by third party studios without Monolith input. They're really bad compared to the base game. One of them does have the best Steve Blum scene ever though, in which Steve Blum watches Steve Blum tortue Steve Blum. I never finished either but the second one looked particularly bad too. Like it makes you realize just how effective Monolith was at using their dynamic lights and stuff for the environments because everything looks trash without it. FEAR still has the best office spaces in gaming. Amebx fucked around with this message at 12:31 on Oct 23, 2018 |
# ? Oct 23, 2018 12:26 |
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Al Cu Ad Solte posted:Yo what's up with Project Warlock getting almost pitch black when you get close to a wall? Weird fluke of the lighting engine? Also I almost want to restart because I shoulda got the slug upgrade for the pump shotgun. I can't remember that last shooter I played with slug ammo. There's a setting in the options menu called threshold. Turn it all the way down and voila you can see.
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# ? Oct 23, 2018 13:03 |
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I liked when the pizza twitter jumped in on the domestic violence hashtag more than this GOG thing. Also Project Warlock is cool, but I am hoping they work on some of the visuals... Make it a bit more presentable. Some of the Egypt levels are impossible to see what the gently caress is going on without cranking the brightness.
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# ? Oct 23, 2018 13:29 |
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Yeah the egypt episode is where I got fed up with the dark levels and just turned the 'Threshold' option down to 0 to unclamp the colors and cranked the brightness all the way up. Without doing that the magic orb light spell is pretty much necessary whenever you aren't shooting.
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# ? Oct 23, 2018 13:42 |
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The Kins posted:The greatest technical advancement of the PS360 era was allowing multiple Steve Blums and Nolan Norths to exist in the same place as once, presumably by way of time/space continuum manipulation that future generations will come to curse us for. Obligatory. https://www.youtube.com/watch?v=YpRkT9JxdnE
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# ? Oct 23, 2018 13:49 |
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GUI posted:Scrub: lol doom 3 is dark!!!!
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# ? Oct 23, 2018 14:01 |
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I spent an hour playing it and it gets better in later levels but the lighting mixed with the art style makes it hard to play. I like using the axe on the zombies, though. It reminds me of Splatterhouse.
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# ? Oct 23, 2018 14:39 |
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Gobblecoque posted:There's a setting in the options menu called threshold. Turn it all the way down and voila you can see. Why is this even an option?? Who wrote this dang engine!!! Double barrel shotgun feels good tho.
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# ? Oct 23, 2018 16:32 |
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https://www.twitter.com/1C_Company/status/1054744234941693953 Unannounced Quake engine game?
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# ? Oct 23, 2018 16:46 |
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Convex posted:https://www.twitter.com/1C_Company/status/1054744234941693953 Build Engine. Steam version's been around for quite a while. EDIT: No idea about the "other unannounced title" though.
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# ? Oct 23, 2018 17:56 |
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Convex posted:https://www.twitter.com/1C_Company/status/1054744234941693953 Beaten on Build engine thing but it's real good and coming to PS4 is great.
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# ? Oct 23, 2018 18:09 |
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I think he's well aware Ion Maiden is Build Engine. His comment's more some random conjecture as to what that other, unannounced title that the tweet hints at is. Also, Ion Maiden on consoles is rad. I wasn't certain if the Build Engine license would allow for a console port, though? Admittedly open source licenses are a major headache for me in general, I can never keep what is or isn't legal straight with them.
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# ? Oct 23, 2018 19:17 |
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Shadow Hog posted:I think he's well aware Ion Maiden is Build Engine. His comment's more some random conjecture as to what that other, unannounced title that the tweet hints at is. Ion Maiden on consoles is cool, although of course I'll be playing it on PC. Is this thread the right place to talk about Dead Space? It's 10 years old now, but not an FPS....
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# ? Oct 23, 2018 19:29 |
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Actually shooting stuff in Warlock is so good, but it's another case where a really good retro shooter has some kind of bewildering design decision. Usually it's stuff like the red scrolls in Immortal Redneck or some other kind of bad RNG-based system. The dark levels in Warlock just have a bad pacing to them. Besides that, the only other complaint I have for the game is the framerate cap. It's hard to describe, but the game feels like it was made for a higher framerate than it will let you play at. Also is there a way to see how many secrets are remaining in a level while still playing it? I keep swearing that I have all of them after checking, but keep finding out I missed like 3 or 4.
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# ? Oct 23, 2018 19:29 |
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Shadow Hog posted:Also, Ion Maiden on consoles is rad. I wasn't certain if the Build Engine license would allow for a console port, though? Admittedly open source licenses are a major headache for me in general, I can never keep what is or isn't legal straight with them. Whichever entity originally owned and provided the Build engine to the community under an open source license retains the right to provide it to someone else under a different license. It would just have to be the original Build engine without any of the work contributed to the open source project.
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# ? Oct 23, 2018 19:35 |
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I'm more hyped for Ion Maiden than Metro Exodus and RE2 Remake, which are all coming out around the same time. Next year's gonna be real good for games.
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# ? Oct 23, 2018 19:52 |
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Shadow Hog posted:Also, Ion Maiden on consoles is rad. I wasn't certain if the Build Engine license would allow for a console port, though? Admittedly open source licenses are a major headache for me in general, I can never keep what is or isn't legal straight with them.
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# ? Oct 23, 2018 20:14 |
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Ion Maiden's demo thing was so good, and I'm hoping that's just what we get more of. I'm really tired of retro-style games where it feels like someone goes "Man, nobody is just gonna have fun shooting all these cool enemies with our fun guns in our well-made levels. We should add in permadeath, randomized bad drops, and oh a melee weapon that you can upgrade and force the player to use by making the guns get like no ammo."
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# ? Oct 23, 2018 20:15 |
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I mean, DUSK is supposedly coming out very soon, so play that?
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# ? Oct 23, 2018 20:28 |
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Amid Evil also has 5 of it's 7 episodes out now.
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# ? Oct 23, 2018 20:30 |
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Sorry, I'm wrong, that wasn't "random conjecture as to what that other, unannounced title that the tweet hints at is". Apparently the PR email makes the fact it's a Quake engine game very much explicit.
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# ? Oct 23, 2018 20:31 |
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Shadow Hog posted:Sorry, I'm wrong, that wasn't "random conjecture as to what that other, unannounced title that the tweet hints at is". Apparently the PR email makes the fact it's a Quake engine game very much explicit. Hendricks confirmed it's using DarkPlaces.
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# ? Oct 23, 2018 21:10 |
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Mordja posted:I mean, DUSK is supposedly coming out very soon, so play that? Yeah, I mean there are a bunch of proper ones coming out, but it's become a noticeable trend.
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# ? Oct 23, 2018 21:20 |
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Weird they would use DarkPlaces when it hasen't been updated since 2014
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# ? Oct 23, 2018 21:23 |
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Why would the licensing the Build engine be any different for consoles as opposed to PCs?Uncle Kitchener posted:it's using DarkPlaces.
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# ? Oct 24, 2018 01:11 |
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Mak0rz posted:Why would the licensing the Build engine be any different for consoles as opposed to PCs?
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# ? Oct 24, 2018 01:33 |
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ETPC posted:Weird they would use DarkPlaces when it hasen't been updated since 2014 Daily autobuilds of DP are still going, although with the absence of available changelogs as far as I know (unless you actually start digging into their SVN repository) I dunno what if anything has been changing. Still, I'm not too surprised that a new-game project would use DarkPlaces. DarkPlaces isn't the greatest choice for "normal" Quake but it has a ton of added engine features and hooks for implementing new stuff in QuakeC. If they had stuck with the original Quake source or a more "faithful" port like Quakespasm they would have more of an uphill battle to make anything that diverged a lot from Quake. (FTE would have been another possible engine choice.)
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# ? Oct 24, 2018 02:01 |
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Mak0rz posted:Why would the licensing the Build engine be any different for consoles as opposed to PCs?
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# ? Oct 24, 2018 02:46 |
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ETPC posted:Weird they would use DarkPlaces when it hasen't been updated since 2014 Mak0rz posted:Why would the licensing the Build engine be any different for consoles as opposed to PCs?
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# ? Oct 24, 2018 10:04 |
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# ? May 15, 2024 16:12 |
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https://www.youtube.com/watch?v=L7IITZDBvqE it's running on GZDoom
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# ? Oct 24, 2018 12:31 |