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they pulled edge's SSB from it my pull netted me 2/11 both zack chains.. too bad it was a dupe.
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# ? Oct 24, 2018 20:55 |
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# ? Jun 13, 2024 02:38 |
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I feel like DeNA is using global foresight against us: They've seen that Edge's SSB can still be huge for endgame content, so they've pretty much removed all opportunities for global to get it (crystal tower selects, this banner, dungeon update and crystal tower draws, etc.). The daily draw or an off banner is your only opportunity now, right?
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# ? Oct 24, 2018 21:19 |
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# ? Oct 24, 2018 21:35 |
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KataraniSword posted:Slightly rewording: Combine them if you have more than enough equivalent (ie similar rarity/weapon-type) +element weapons of that element to outfit your major attackers in a team. Holy is one of the more common element boosts on weapons out there thanks to every game having an Excalibur or ten, so there may come a point where combining it isn't a bad idea. Addendum to your addendum: in the specific case of Orlandeau USB I would strongly consider keeping them separate even then, on account of Tactics having a billion knights. In that situation, having more synergy +holy swords, particularly 6*s, seems like it would be worthwhile for, say, Cuchulainn. I imagine OP probably has a long way to go before that's relevant, though.
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# ? Oct 24, 2018 22:09 |
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For Ramza's Battle Cry BSB, am I right in guessing the commands won't proc his dbl Knight LMR? They seem to be coded as Support abilities if I'm reading correctly.
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# ? Oct 24, 2018 23:41 |
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DeadButDelicious posted:For Ramza's Battle Cry BSB, am I right in guessing the commands won't proc his dbl Knight LMR? They seem to be coded as Support abilities if I'm reading correctly.
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# ? Oct 24, 2018 23:51 |
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Same but TGC Discos.
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# ? Oct 25, 2018 02:26 |
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So good.
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# ? Oct 25, 2018 04:00 |
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iPodschun posted:Command 1 will dualcast because the LMR is for Holy damage rather than Knight abilities. Baller, thanks for correcting my bad reading comprehension of the LMR. Different subject: I got Bartz USB2 recently and its my only tech for him. When's a good time to start thinking about diving him? Looks like a very solid dive. T'rrific, sir.
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# ? Oct 25, 2018 07:03 |
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DeadButDelicious posted:Different subject: I got Bartz USB2 recently and its my only tech for him. When's a good time to start thinking about diving him? Looks like a very solid dive. Anytime. Even without anything Bartz is a solid dive from doublecasting spellblade's great element coverage, and relics just make him better.
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# ? Oct 25, 2018 07:16 |
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Eight and Cater make their debut in FFRK in JP's latest Type-0, but Rem might be making the biggest splash as she gets the first event Awakening post-fest that's not on end of month! Eight's an Ice Monk and Cater is a Machinist by way of Edgar (i.e. multi-element Imperil focus). Eight and Cater Legend Materia posted:Eight LM1: Monk Damage +15% Banner 1 posted:Rem's Survival Edges [AASB, +10 MND] - 15 single-target Holy/Dark/NE white magic attacks, En-Holy, Holy Awakening Mode, Break Damage Cap Level 1, Quick Cast 1 & Magic Satellite to user Banner 2 posted:Ace's Draconic Deck [AOSB, +10 MAG] - 20 single-target Fire magic attacks & single-target Fire Overflow magic attack There's also going to be a Holy pick-up banner that's notable for being a rerun of things from the last WoFF event banner 1. Holy Pick Up posted:Edward CSB, LMR2 Hogama fucked around with this message at 17:49 on Oct 25, 2018 |
# ? Oct 25, 2018 09:23 |
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Hogama posted:
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# ? Oct 25, 2018 13:50 |
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The Halloween title screen has killed me. I am dead.
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# ? Oct 25, 2018 14:26 |
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Huh, I went 4/11 on the freebie pull. Of course, 3 of them were dupes because it's player's choice, but the non-dupe was Orlandu's USB! I don't even remember what that does, wonder w-
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# ? Oct 25, 2018 15:15 |
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No. 1 Apartheid Fan posted:Huh, I went 4/11 on the freebie pull. Of course, 3 of them were dupes because it's player's choice, but the non-dupe was Orlandu's USB! I don't even remember what that does, wonder w- Yeah, they have no intention of ever stopping on Orlandeau being High-King if Hot poo poo mountain.
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# ? Oct 25, 2018 15:52 |
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he was insane in tactics and he's insane in FFRK, he will just cost you a lot of orbs
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# ? Oct 25, 2018 16:59 |
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LornMarkus posted:Yeah, they have no intention of ever stopping on Orlandeau being High-King if Hot poo poo mountain. Rem only now dethroned him in jp - but a tactics banner is coming and I bet he’ll get something on there to bring him back to the top.
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# ? Oct 25, 2018 17:04 |
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The 3rd anni banner isn't popular at all with vets because it's full of dupes but if we have some new players it's worth a consideration. Zack's chain is top notch, Orlando's ultra is insane, Cloud's ultra is foundation you build cloudtron on and Orlando's OSB is still fine. The burst selection is excellent and will save you from honing abilities for quite a while. The rest of the stuff is great too except Noctis' LMR and SSB which are just not worth using. The stray Onion Cape is odd but it's magical once you get blessed by OnionGod discos. There's a reason it's a dupefield for us.
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# ? Oct 25, 2018 17:15 |
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As a returning player way behind who just got Orlandu’s USB, should I be doing something special with him? I just gave him level two earth and assault sabre and am letting him go to town.
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# ? Oct 25, 2018 17:15 |
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Avalerion posted:Rem only now dethroned him in jp - but a tactics banner is coming and I bet he’ll get something on there to bring him back to the top. Yup, I specifically intend to wait on Banner news for the Tactics banner before I pull on any of the Type-0 stuff for pretty much that reason. Helps that they are adjacent events so Type-0 will still be open when we've got those details.
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# ? Oct 25, 2018 17:16 |
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Aerox posted:As a returning player way behind who just got Orlandu’s USB, should I be doing something special with him? I just gave him level two earth and assault sabre and am letting him go to town. In later-game content you'll probably want to stick to one element per fight, but no, that's pretty much Orlandeau USB dot txt. Slap down two Sabre skills (or Dread Weapon if you're running Darkness), pop the USB, and watch enemies melt. Try to have them honed as high as possible since thirstycast burns through your uses and Florida Man doesn't exactly have great BSB/enelement options. Two stacks of R3 should be more than enough for 90% of the game's content, two stacks of R4 will generally take you through all but 5* magicite/Cu Chulainn with no problems.
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# ? Oct 25, 2018 17:30 |
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Yeah I honed rear end saber to r3 for 3* magicite, haven't opened up holy/dark 4*s yet, but iirc I still have 4 uses left in 3* when it goes down.
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# ? Oct 25, 2018 17:38 |
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Aerox posted:As a returning player way behind who just got Orlandu's USB, should I be doing something special with him? I just gave him level two earth and assault sabre and am letting him go to town. This is pretty much it, but you want to hone the abilities as much as possible since the double-cast uses two charges. Also hone some Darkness abilities. I like Dread Weapon because it heals him instead of damaging him, and it turns out that alive characters do more damage than dead ones. You can also use Mark of Darkness if the enemy doesn't have a weakness - it's only a three-hit ability, but double-casting the Imperil Dark can be pretty effective at breaking down defenses and helping everyone build up SB gauge. Also, do his full Legend Dive, if you haven't already.
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# ? Oct 25, 2018 17:51 |
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How do dual element attacks work wrt resistances? Say, an USB that us wind and dark against enemies that resist one and are weak to the other?
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# ? Oct 25, 2018 18:27 |
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Fat Samurai posted:How do dual element attacks work wrt resistances? Say, an USB that us wind and dark against enemies that resist one and are weak to the other? Multi-element attacks always pick the option that will do the most damage. Depending on your equipment and other factors, an element the enemy resists may end up doing more damage than one they're very slightly weak to or neutral to, which is something to keep in mind with regards to gaining SB gauge, since you only get the bonus SB gauge for actually hitting a weakness.
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# ? Oct 25, 2018 18:31 |
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rujasu posted:Also, do his full Legend Dive, if you haven't already. Where do I get 4* motes? I spent them all on Lightning earlier because she was the first ultra I pulled on my return, and all the stuff I'm seeing in the dungeons rewards 3*s only, and that's my bottleneck right now for Orlandu.
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# ? Oct 25, 2018 21:50 |
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Aerox posted:Where do I get 4* motes? I spent them all on Lightning earlier because she was the first ultra I pulled on my return, and all the stuff I'm seeing in the dungeons rewards 3*s only, and that's my bottleneck right now for Orlandu. 4*s come from some 240/280 event dungeons (I think it's only one of those 2, maybe 240s), raid dungeons and the mote dungeons which are available from the main screen between nightmare/magicite and torment.
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# ? Oct 25, 2018 21:55 |
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You get an influx of them with the fest every three months, which is why most of us who have been around a while have enough to forget where they come from. Mote Dungeon: cycles every few days. 6 motes for completion (once), 50 for mastery (once), 4 for a speed clear (repeatable). Not much once cleared, but your repeatable supply. Event dungeons: 260 difficulty gives 20 each of three different types Raid Dungeons: 160/220 give a pile of them (20 for 160, 80 for 220, split between two types) We're also getting 20 of each on the 31st as a Halloween treat.
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# ? Oct 25, 2018 22:08 |
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Bruceski posted:You get an influx of them with the fest every three months, which is why most of us who have been around a while have enough to forget where they come from. Thanks! I feel like I'm VERY far of from being able to clear 260 anything, but I could maybe squeak by some 160s if the conditions are right.
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# ? Oct 26, 2018 01:55 |
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A lot of 160s are probably solidly within the realm of "can be cheesed with the right RW" at this point, provided that the raw numbers on your dudes are big enough.
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# ? Oct 26, 2018 02:07 |
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Im more or less in the same boat, I need 4* motes but I usually can't clear the content that's got them. I can clear 180s 7/10 times probably, everything above smokes me. I've eeked out 2 of the mote dungeons with expert ranking cause my fire and earth teams are stronger than the others, but it was close anyway.
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# ? Oct 26, 2018 13:44 |
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4* Vit notes feel like a huge bottleneck. I actively curse whenever I see a Berserker Sphere when diving.
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# ? Oct 26, 2018 15:04 |
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Making up for the Tyro OSB dupe 6* troll the other day, daily draw gave me Vayne's USB. I hear this thing is really good!
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# ? Oct 26, 2018 18:04 |
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i haven't been playing this much lately but i've been diligently doing my daily draws, and finally pulled a 6* out of it too, after a drought of about a month! dupe gilgamesh ultra soul break. and it's the old one too.
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# ? Oct 26, 2018 18:28 |
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What are people's guidelines for vaulting stuff? Last time I was near full inventory I took my highest ATK and MAG stats and vaulted anything that was 2/3 of that or less. I feel like that wasn't enough. Any suggestions?
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# ? Oct 26, 2018 18:48 |
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Finding things in the vault isn't much of a hindrance now that we have the full array of sort options, so I'd say you might as well chuck everything in there that you don't regularly use, e.g. not +element, not 6*, not your best healer gear. When you're making a specialist team later and you need to find all your FF9 gear or your silence resist armour, it's not a problem to find it in the vault.
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# ? Oct 26, 2018 19:00 |
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Elephant Ambush posted:What are people's guidelines for vaulting stuff? Last time I was near full inventory I took my highest ATK and MAG stats and vaulted anything that was 2/3 of that or less. I feel like that wasn't enough. My usual mindset is to vault all but the top four or five weapons/armors of each realm, with exception of keeping around anything that has off-synergy +element, and start vaulting resistance accessories once you get more than 5. You don't need more than necessary to field a single team, so.
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# ? Oct 26, 2018 19:00 |
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I just vault all armor and weapons that don't have an elemental boost, except for like one or two 6* things for my healer. Extra ATK or MAG is basically an afterthought right now.
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# ? Oct 26, 2018 19:47 |
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I sit at 500/500 and when I get something I need to keep in my inventory I chuck a random accessory in the vault. This seems... suboptimal. I really need to clean out accessories. Does everyone just keep 5 of each resistance type? So many of my clears are by the skin of my teeth that I wonder if the +15 to various stats actually makes that tiny difference. There's some low-hanging fruit though: I apparently have 9 of Hope's Scarf. Apparently DeNA needs to get more creative with their accessories (or Hope does). edit: Case in point: Kain with a +15 DEF water resist accessory survives an attack he wouldn't (or maybe 1 in 10 times) with a +15 ATK one. And that's why I'm a hoarder. eelmonger fucked around with this message at 22:21 on Oct 26, 2018 |
# ? Oct 26, 2018 20:22 |
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# ? Jun 13, 2024 02:38 |
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Fister Roboto posted:I just vault all armor and weapons that don't have an elemental boost, except for like one or two 6* things for my healer. Extra ATK or MAG is basically an afterthought right now. This is what I'm leaning towards. Keep +element and 6+* and vault everything else. Synergy is basically irrelevant to me at this point so I don't really care about that. Thanks.
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# ? Oct 26, 2018 21:10 |