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Basic Chunnel posted:Here’s a question: at what point do you unlock the new map types for the WOTC campaign mode? You don't technically get any of the hand built EW-remake maps in campaign, but a few new modules get added to the procedural generation pool, so you can get the police station or petrol station etc show up in your maps. They're added just by owning the DLC I'm pretty sure, no completion requirements like the gear/attitudes.
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# ? Oct 25, 2018 04:07 |
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# ? May 10, 2024 08:33 |
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I got an almost completely new Blacksite arrangement.
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# ? Oct 25, 2018 04:09 |
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Yeah I ran across a crashed Skyranger in the Xeno tileset.
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# ? Oct 25, 2018 04:36 |
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My Sparks don't seem to be getting a third action when using Overdrive? I wonder if this has anything to do with their habit of dying after a couple missions.
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# ? Oct 25, 2018 05:58 |
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BlazetheInferno posted:There's a difference between setting up overwatch traps and deliberately setting up the enemy to walk into your exposed soldier on their turn specifically so that you get two turns worth of shooting (overwatch, then your turn) before they get to shoot back. Is there? Like, the way you set an overwatch trap normally is by breaking los and setting your guys on overwatch so that the enemy paths into you and you shoot them. How else do you get them to do that in conjunction with concealment other than by putting a guy out of cover? e: In EU, when you got to activate pods on your own terms, this is what you'd do. You'd set your guys on overwatch and let them patrol into you. It's how the game has normally let you activate pods when you can set it up. I expected activating out of concealment to function like activating normally. Dr. Stab fucked around with this message at 07:09 on Oct 25, 2018 |
# ? Oct 25, 2018 07:05 |
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you deliberately fire the first shot out of concealment. put five of your guys on overwatch and your sixth, who should be your grenadier, lobs something that goes bang into the pod. Or take a shot if you're booooooring. Any survivors scatter and your no-penalty concealment overwatch shots from the rest of the squad ruin them. the key difference is in EU you really were exploiting the move and turn system. In 2 you actively choose to open the engagement and you still get an overwatch trap if you want one. Concealment is different from just having fog of war so it makes sense that it's manipulated differently. Psion fucked around with this message at 07:22 on Oct 25, 2018 |
# ? Oct 25, 2018 07:17 |
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aegof posted:My Sparks don't seem to be getting a third action when using Overdrive? I wonder if this has anything to do with their habit of dying after a couple missions. Sounds like a bug to me. What mods are you using?
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# ? Oct 25, 2018 07:18 |
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Psion posted:you deliberately fire the first shot out of concealment. put five of your guys on overwatch and your sixth, who should be your grenadier, lobs something that goes bang into the pod. They all scatter and your no-penalty concealment overwatch shots from the rest of the squad ruin them. It still works that same way in 2, just not when activating from concealment. Though, the hard turn timer makes it less viable for you to take your time to activate pods in good ways. e: I'm just saying that in the run up to xcom 2, setting up these kinds of traps seemed to me like the way concealment was supposed to work. I was very surprised to hear that they made some quick change to stop it and also that they hadn't considered it before. Dr. Stab fucked around with this message at 07:28 on Oct 25, 2018 |
# ? Oct 25, 2018 07:25 |
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Dr. Stab posted:I'm just saying that in the run up to xcom 2, setting up these kinds of traps seemed to me like the way concealment was supposed to work. I was very surprised to hear that they made some quick change to stop it and also that they hadn't considered it before. Yeah no, what Psion said was always what was intended - you initiate the ambush by opening fire or lobbing a grenade after setting the rest of your squad on overwatch. Learning that the change happened because of what Beaglerush was doing was the first time I ever heard of anyone doing it that way. Edit: I mean, what makes more sense when you think "ambush"? Case 1: Patrolling, patrolling, patrolling, HOLY poo poo SUDDENLY EXPLOSIONS AND GUNFIRE WHERE THE gently caress IS THIS COMING FROM!? Case 2: Patrolling, patrolling, patrolling... is that one of those terrorists we've been told to watch out for and kill on sight? Is he just... standing out in the open? I mean, really, what sentence is about to follow case 2? "Take cover!" or "Shoot him."? BlazetheInferno fucked around with this message at 07:55 on Oct 25, 2018 |
# ? Oct 25, 2018 07:52 |
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I mean yeah the way things work with respect to activation generally isn't super realistic, but that's how I understood those systems to interact based on what they had shown. e: When you're out of concealment a pod paths into you and you're not in cover they never shoot. If you're saying that they should change how activation works oveall then hell yeah that might be a better game. Dr. Stab fucked around with this message at 08:01 on Oct 25, 2018 |
# ? Oct 25, 2018 07:58 |
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Dr. Stab posted:When you're out of concealment a pod paths into you and you're not in cover they never shoot ...They don't?
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# ? Oct 25, 2018 08:09 |
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Just think of it as: If you are not in concealment and the enemy paths into you, your soldier is ready for action and the engagement starts with neither side getting a good shot. If your soldier is in concealment and is revealed, which implies that the enemy is much *closer* than in the first case and your soldier is flanked, this is when your soldier is fixated on hiding from a certain direction and is *caught flat footed*. In that situation the enemy gets a chance to shoot. In reality, it's actually XCOM EU that has the less intuitive behaviour here. Because of the scamper mechanics, there is no benefit to ending your turn, with no enemies visible, in any cover at all. Look at how folks play, though, and that's not what folks do. People have an intuitive sense that they should keep their soldiers in cover at all times.
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# ? Oct 25, 2018 08:22 |
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Well, sort of. For static-firing soldiers like snipers, you do want to end your turns with them in a position that they can fight from if an enemy patrols in that turn. Outside of that, though, yeah. The absolute most important thing is to not accidentally activate in the middle of moving your soldiers up. So the optimal strategy is actually the conga line.
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# ? Oct 25, 2018 09:13 |
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Also beagle's thing requires you to inintuitively be out of cover when you activate a pod. This makes it the only time being out of cover is unequivocally a good thing, when it's at best situational every other time.
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# ? Oct 25, 2018 10:48 |
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As an aside, what's everyone's favourite voice line? Some of the radio host guy's stuff is pretty funny, and almost anything said by the male Templars in their goofy loving voices is pretty good, but nothing makes me laugh as consistently as the Skirmishers' matter-of-fact "I did nothing" after missing a shot. gently caress dude, you sure did
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# ? Oct 25, 2018 12:49 |
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"Adjusting sights."
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# ? Oct 25, 2018 12:57 |
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I still love the fact that WotC is seemingly voice acted by the entire cast of Star Trek: TNG.
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# ? Oct 25, 2018 13:05 |
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"Shot failed to connect!" No, gently caress you, YOU failed to connect the shot, chump. Really though, none of the vanilla voices say "Moving at the speed of death" anymore, so they are ultimately worthless and to be replaced with a modded voicepack at first opportunity. Sometimes my Skirmisher with the Borderlands psycho voice goes BABY BABY BOOM BOOM SHEBABOOM and it makes me smile every time.
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# ? Oct 25, 2018 13:05 |
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Sometimes I miss that old sweater vest.
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# ? Oct 25, 2018 13:08 |
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Is anyone else noticing emp grenades not stunning robotic enemies anymore? I lobbed one at a sectopod and the next turn it tried to murder Bradford with its full set of moves.
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# ? Oct 25, 2018 13:10 |
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50% chance of stun mate. You've just been lucky so far.
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# ? Oct 25, 2018 13:59 |
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german voice set number two, I think. that dude loving loves killing ayys. there's also a really evil russian laugh with a super cute 'boom!' at the end, that's pretty dope.
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# ? Oct 25, 2018 14:19 |
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Serephina posted:50% chance of stun mate. You've just been lucky so far. Is that a recent change? I've never seen it not stun before, in like four campaigns. e: Do EMP Bombs have a 100%?
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# ? Oct 25, 2018 14:25 |
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Angry Diplomat posted:As an aside, what's everyone's favourite voice line? Some of the radio host guy's stuff is pretty funny, and almost anything said by the male Templars in their goofy loving voices is pretty good, but nothing makes me laugh as consistently as the Skirmishers' matter-of-fact "I did nothing" after missing a shot. gently caress dude, you sure did One of the French female voices cheerfully chirps "la creme de la creme!" after getting a kill and it makes me smile every time I hear it. As far as voicepack mods go, Lo Wang and the Saints Row Russian female are probably my favorite. ninjahedgehog fucked around with this message at 14:47 on Oct 25, 2018 |
# ? Oct 25, 2018 14:45 |
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BTW I tried that idle suppression thing? Kept causing my game to crash. Even when I deselected it in the mod screen, it kept happening, so I'm gonna have to re-install. Blah.
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# ? Oct 25, 2018 14:52 |
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Is there an actually good base build order/location guide somewhere? I launch this game every 6 months for a campaign, and every time I forget. Also, how do you deal with the Chosen Assassin when you first meet her with very low ranking squads? She just turns invisible and one-slash everybody
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# ? Oct 25, 2018 15:34 |
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Cluster most of your team together so she grenades or Harbor Waves them for the daze, then leave them dazed. She'll steal intel and then gently caress off, allowing you to finish the mission in peace.
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# ? Oct 25, 2018 15:35 |
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Furism posted:Is there an actually good base build order/location guide somewhere? I launch this game every 6 months for a campaign, and every time I forget. 1. Bring a battle scanner if you have one 2. Watch where she goes to keep track of her location, then claymore+grenade the spot. Have everyone else deliver flanking shots
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# ? Oct 25, 2018 15:36 |
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Be ultra-aggresive in busting her concealment. LOOK at where she runs off to, and send a guy dashing after her as a sacrificial turn to find out where the hell she is. Then grenadier the cover and take a pot shot. Repeat as needed. If you can't afford to send your entire squad after her, bail on the mission. poo poo happens.
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# ? Oct 25, 2018 15:37 |
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On your first encounter her katana only does 3-4 damage with 10% chance of crit, so she shouldn't really be one-shotting your guys unless you are really unlucky, or you are using rookies. If you are then... good luck :P Oh also try and spot her before she engages you. Make sure you are making good use of a concealed scout of your own to accomplish this. Fangz fucked around with this message at 15:43 on Oct 25, 2018 |
# ? Oct 25, 2018 15:39 |
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Psion posted:you deliberately fire the first shot out of concealment. put five of your guys on overwatch and your sixth, who should be your grenadier, lobs something that goes bang into the pod. Or take a shot if you're booooooring. Any survivors scatter and your no-penalty concealment overwatch shots from the rest of the squad ruin them. Except if you're playing Lily's campaign, in which case the andromedon you just ambushed effortlessly tanks your entire squad's worth of reaction fire and then hits three of them with an acid bomb on its turn. God I hate Lily's team.
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# ? Oct 25, 2018 15:45 |
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Furism posted:Is there an actually good base build order/location guide somewhere? I launch this game every 6 months for a campaign, and every time I forget. My last attempt at a campaign, on the first meeting the Hunter ran up and just decided to start one shotting everyone in my squad. No attempt to interrogate, or capture, just capped everyone.
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# ? Oct 25, 2018 15:48 |
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ninjahedgehog posted:As far as voicepack mods go, Lo Wang and the Saints Row Russian female are probably my favorite. The Handsome Jack voicepack is really good. He's got a lot of lines that work great in this game.
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# ? Oct 25, 2018 15:52 |
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Backhand posted:Except if you're playing Lily's campaign, in which case the andromedon you just ambushed effortlessly tanks your entire squad's worth of reaction fire and then hits three of them with an acid bomb on its turn. Trying to do a pure concealment overwatch trap at the point where you are fighting andromedons is a bad idea. Generally speaking there are much more useful things you can do with each of your units than overwatching in an ambush situation like that. EDIT: Lily for example has a sniper with killzone, a grenadier with chain shot, and a skirmisher. Fangz fucked around with this message at 16:00 on Oct 25, 2018 |
# ? Oct 25, 2018 15:53 |
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Iron Crowned posted:My last attempt at a campaign, on the first meeting the Hunter ran up and just decided to start one shotting everyone in my squad. No attempt to interrogate, or capture, just capped everyone. I've said it before and I'll say it again: the Hunter is a complete clown 95% of the time, but the 5% of the time he suddenly decides to get serious, someone on your squad is going to loving die and that's the end of it. He's the only Chosen who can simply decide it's time to drop a flanking high-ground sniper rifle crit that causes bleeding, and then just immediately do it, irrespective of all your preparation and positioning, with no recourse. The only reason the Hunter is the weakest Chosen is that his AI is stupid. If he fought aggressively and intelligently he'd be absolutely loving terrifying.
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# ? Oct 25, 2018 15:58 |
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Angry Diplomat posted:I've said it before and I'll say it again: the Hunter is a complete clown 95% of the time, but the 5% of the time he suddenly decides to get serious, someone on your squad is going to loving die and that's the end of it. He's the only Chosen who can simply decide it's time to drop a flanking high-ground sniper rifle crit that causes bleeding, and then just immediately do it, irrespective of all your preparation and positioning, with no recourse. I had to fight him between two multi-story buildings once while escorting a vip out and basically got to eat three or four rounds of crits while the grenadier tried desperately to shoot him off it so the templar could exploit the weakness. If there's any sort of high ground near you he'll grapple behind you and crit from it, otherwise he's a joke.
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# ? Oct 25, 2018 16:04 |
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RBA Starblade posted:I had to fight him between two multi-story buildings once while escorting a vip out and basically got to eat three or four rounds of crits while the grenadier tried desperately to shoot him off it so the templar could exploit the weakness. If there's any sort of high ground near you he'll grapple behind you and crit from it, otherwise he's a joke. Why didn't you explode the floor beneath him.
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# ? Oct 25, 2018 16:08 |
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Fangz posted:Why didn't you explode the floor beneath him. I did, but the templar can't run that far up that many floors at once, so I had to keep doing it and he just kept grappling to the other building. Everyone else was getting shot or dealing with other enemies. e: oh I see, by "shoot" I mean "bomb"
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# ? Oct 25, 2018 16:09 |
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Samovar posted:BTW I tried that idle suppression thing? Kept causing my game to crash. Even when I deselected it in the mod screen, it kept happening, so I'm gonna have to re-install. Blah. Yeah, I had the same issue. Before you do a full reinstall, go and properly unsubscribe from it on the workshop and delete the local files. It’s kind of a pain, but easier than waiting for like, 80 gigs to redownload.
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# ? Oct 25, 2018 16:34 |
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# ? May 10, 2024 08:33 |
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Samovar posted:BTW I tried that idle suppression thing? Kept causing my game to crash. Even when I deselected it in the mod screen, it kept happening, so I'm gonna have to re-install. Blah. If it’s the launcher mod list then you might have the bug where unselecting a mod doesn’t actually remove it. There’s an ini you can edit to fix it. Phoneposting so I don’t have the link but look it up.
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# ? Oct 25, 2018 16:41 |