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what mod in gregblock keeps spawning ghost jesuses? it's really stupid
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# ? Oct 21, 2018 18:59 |
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# ? May 29, 2024 23:35 |
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Inexplicable Humblebrag posted:what mod in gregblock keeps spawning ghost jesuses? it's really stupid it's the corail tombstone mod, and you go into the mod options ingame, the client section, and disable the halloween thing
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# ? Oct 21, 2018 20:30 |
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Whalley posted:Mekanism's glow blocks, Actually Additions lamps, glowstone painted in EnderIO, firing Astral Sorcery illumination globs at blocks Any others? I think what I really wanted where the old Extra Utilities lamp block or whatever. The glow blocks are very dim and I don't think I can get the painted glowstone unless I manufacture it, but I'm trying to build out a large tutorial area in creative mode, so I don't want to far with it. Gwyneth Palpate posted:it's the corail tombstone mod, and you go into the mod options ingame, the client section, and disable the halloween thing Oh God dammit, this is going to be a thing, isn't it?
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# ? Oct 21, 2018 23:04 |
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Why do people put Evolved Endermen in modpacks? The only vaguely interesting thing is that you can get a friendermen, but everything else about the mod just makes it not worth it. I wish Stoneblock would stop reinstalling it every time I update it.
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# ? Oct 22, 2018 00:04 |
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Is Advanced Rocketry known to be buggy? I launched a space station yesterday and lost both the station and rocket, and was left floating in empty space with no way back to the overworld. Of course, I forgot about journeymap teleports, so I /killed myself to get back to overworld and lost all my stuff. Thankfully, Adv. Rocketry has a command to replace lost station ID cards, but holy heck what an ordeal.
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# ? Oct 22, 2018 02:32 |
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In case you haven't been using the automated miners in GTNH for some reason, do so! I started with one basic miner to try it out, and am now running 4 Good Miners (MV tier) with an MV combustion gen feeding each, and they're basically lite Mekanism digital miners. They use Teleport Hacks to mine every ore in their radius as they make their way down to bedrock, and then mine the pipe and leave it in whatever storage, ready for the next area. I've just been putting an Iron Chest atop each. Never thought a Gregtech miner could be this good, but they really are. e. of course, this does have the downside of leaving lots of dark pockets for mobs to spawn, but it's not really a big deal. I keep forgetting that the key to 'winning' GTNH is automate early, automate often, automate everything. If I automate the mining, then I can expand my base while my resource stockpiles grow. Ambaire fucked around with this message at 11:55 on Oct 22, 2018 |
# ? Oct 22, 2018 11:52 |
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I've been poking at making a weird little (thematically nonsensical) pack recently, and hit a weird point: is there a low tech or magic way to capture mobs (passive or otherwise) for transporting them long distances? Most of my familiarity with methods like this are 'tech' based, like IF/MFR, or TE. The golden lasso is the closest, but so far I've avoided installing many of the misc-junk mods that provide stuff like that. Not that I have anything against them, there's plenty of fun stuff amidst ExU or whatnot, I'm just seeing how far I can get with constructing this pack before I start falling back to the stuff I inevitably see in everypack/put in my own sessions. This is the first time in a long time I've been playing anything that lacked TiCon/Pam's/ImmersiveEngineering, etc. It's odd.
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# ? Oct 22, 2018 18:40 |
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Fayk posted:I've been poking at making a weird little (thematically nonsensical) pack recently, and hit a weird point: is there a low tech or magic way to capture mobs (passive or otherwise) for transporting them long distances? The lowest tech one is Carry On, which lets you pick up passive mobs by just shift-right-clicking them with your bare hands. Of course, you can only carry one at a time, and you can't do anything else other than put the mob down.
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# ? Oct 22, 2018 18:48 |
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Gwyneth Palpate posted:The lowest tech one is Carry On, which lets you pick up passive mobs by just shift-right-clicking them with your bare hands. Of course, you can only carry one at a time, and you can't do anything else other than put the mob down. Yeah, that'd work. I had never run into that until recently poking at Sevtech Ages before getting annoyed at some of the specifics of that. Thanks! The one random grabbag mod I've got in this batch so far is Random Things which has a (RNG to find) pendulum item that can also do this. Also limited to passives.
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# ? Oct 22, 2018 18:56 |
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Fayk posted:Yeah, that'd work. I had never run into that until recently poking at Sevtech Ages before getting annoyed at some of the specifics of that. Thanks! Sevtech Ages lets you slowly carry animals just by shift-right-clicking (or just right clicking?) with an open hand. The Roost/Chicken mod in Stoneblock has Animal Nets that act just like golden lassos, but only cost 2 sticks and 3 string. I'm playing in an overworld because I got frustrated with constant tunneling to get more room for my base, and having fun playing with chickens and fluid cows that weren't disabled.
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# ? Oct 22, 2018 19:03 |
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Fayk posted:Yeah, that'd work. I had never run into that until recently poking at Sevtech Ages before getting annoyed at some of the specifics of that. Thanks! Some things you can do to help with that are to lower the range at which Carry On triggers to knife-fight-in-a-phone-booth range, or introduce a different keybind to hold (like Ctrl or something) to trigger the behavior.
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# ? Oct 22, 2018 19:07 |
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Gwyneth Palpate posted:Some things you can do to help with that are to lower the range at which Carry On triggers to knife-fight-in-a-phone-booth range, or introduce a different keybind to hold (like Ctrl or something) to trigger the behavior. Sorry, I meant getting annoyed at Sevtech, not at Carry-On, which seemed mostly fine. Thanks all for that reminder/suggestion. As far as tunneling in Stoneblock, yeah for some reason that got on my nerves too. I eventually quarried out a space - comically over-large and in the time it took do do the shape I wanted, lost interest in that pack. I found tunneling with carefully thrown explosives from TiCon (cheaper than the default recipe, even!) kinda fun, but I imagine anyone who likes really precise room dimensions would hate it. I didn't even notice that chickens had a net, good to know. I find myself wanting some kind of mild resource-gathering automation over time mod, but nothing as broken as magical crops, chickens, or bees. (Which all involve varying degrees of one mechanic repeated infinitely and then a ridiculous amount of resources).
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# ? Oct 22, 2018 21:39 |
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just be careful tunneling in stoneblock, there's no bedrock in the overworld
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# ? Oct 22, 2018 21:48 |
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Gwyneth Palpate posted:just be careful tunneling in stoneblock, there's no bedrock in the overworld Of course not bedrock isnt stone
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# ? Oct 22, 2018 22:47 |
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Gwyneth Palpate posted:just be careful tunneling in stoneblock, there's no bedrock in the overworld There is sky up there though!
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# ? Oct 23, 2018 00:48 |
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One interesting aspect of Stoneblock is how it really makes you look hard at the best ways of just removing a fuckton of stone. TE fluxbores are the most flexible, but im considering actually building a terra shatterer from botania for comparison. Or just the biggest ticon hammer I can make with explosives strapped to it. Any reccemondations for flight? Mystical agriculture has a very expensive armor set, but I just need something to let me mine out the ceiling.
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# ? Oct 23, 2018 12:09 |
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Cicadalek posted:One interesting aspect of Stoneblock is how it really makes you look hard at the best ways of just removing a fuckton of stone. TE fluxbores are the most flexible, but im considering actually building a terra shatterer from botania for comparison. Or just the biggest ticon hammer I can make with explosives strapped to it. Super early game you can make a hammer from like 5 iron and 2 sticks that mines in a 3x3 square, they don't last amazingly long but they do shift some stone out and make building corridors super easy. Flight wise it's the usual, poo poo tier jetpacks until you scale up enough for either Swiftwolf's Rending Gale or the Angel Ring, not sure how hard the ring is as I loving hate Grid Power so I avoid most of extra utils.
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# ? Oct 23, 2018 13:19 |
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AceClown posted:Flight wise it's the usual, poo poo tier jetpacks until you scale up enough for either Swiftwolf's Rending Gale or the Angel Ring, not sure how hard the ring is as I loving hate Grid Power so I avoid most of extra utils. Step 1: Cheat in a Dragon Egg Mill and Dragon Egg Step 2: Place the Mill, place egg on top Step 3: Use GP devices with your shiny new 500 GP
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# ? Oct 23, 2018 14:02 |
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AceClown posted:Super early game you can make a hammer from like 5 iron and 2 sticks that mines in a 3x3 square, they don't last amazingly long but they do shift some stone out and make building corridors super easy. For flight I used the air charm from a loot bag which was kept repaired by a repair tablet until I got an angel ring. The ring isn't very hard, I think the worst part was waiting for a squid to spawn. Then I realized the tiny progression dragon armor was super easy to make with a couple dragon respawns and made that instead. I don't mind extra utils though, I always make water mills as soon as possible so I can use an EU mechanical user to speed level my tinker tools for unbreakable. Other than chickens and the laser drill are there any source for the dark gems from evilcraft?
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# ? Oct 23, 2018 14:29 |
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Nonsense amounts of grid power are really easy to produce passively with water mills.
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# ? Oct 23, 2018 15:02 |
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Black Pants posted:Nonsense amounts of grid power are really easy to produce passively with water mills. They actually nerfed this a little -- you can only generate up to 64 GP with water mills, then there are diminishing returns. Granted, most people only need the 50 or so for the angel ring, then they shelve XU2 forever.
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# ? Oct 23, 2018 15:24 |
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Gwyneth Palpate posted:They actually nerfed this a little -- you can only generate up to 64 GP with water mills, then there are diminishing returns. Granted, most people only need the 50 or so for the angel ring, then they shelve XU2 forever. They also buffed the other mills (fire and lava, at least) so that they give similar GP. As for clearing out rooms in Stoneblock, I'd go with an Actually Additions drill with the three speed tiers, the 3x3 and the 5x5 upgrades. Don't need to worry about fortune or silktouch, ever, so it's an easy choice.
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# ? Oct 24, 2018 04:13 |
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What mods have some possibly-overlooked stuff that would even be useful before, say, getting iron? Or copper for that matter. I was thinking about quality-of-life and survival stuff worth just poking at for things that can be done at most from stones underground and otherwise relied on the surface for a lot of its stuff.
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# ? Oct 25, 2018 00:03 |
Rocko Bonaparte posted:What mods have some possibly-overlooked stuff that would even be useful before, say, getting iron? Or copper for that matter. I was thinking about quality-of-life and survival stuff worth just poking at for things that can be done at most from stones underground and otherwise relied on the surface for a lot of its stuff. sevtech's age 0 is made out of stuff like that; the biggest one i can think of offhand is totemic which has a bunch of stuff that mostly uses wood and animals kinda racist tho
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# ? Oct 25, 2018 00:12 |
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Rocko Bonaparte posted:What mods have some possibly-overlooked stuff that would even be useful before, say, getting iron? Or copper for that matter. I was thinking about quality-of-life and survival stuff worth just poking at for things that can be done at most from stones underground and otherwise relied on the surface for a lot of its stuff. actually additions has tons of this sort of stuff, like rice, flax, portable crafting table, tiny coal, trees underground, and so on
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# ? Oct 25, 2018 00:28 |
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Tinker's Construct adds a bit to the pre-iron game - flint tools, drying racks, slime boots and slimesling come to mind. Ceramics lets you make a bunch of stuff out of clay instead of iron.
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# ? Oct 25, 2018 02:19 |
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MaliciousOnion posted:Tinker's Construct adds a bit to the pre-iron game - flint tools, drying racks, slime boots and slimesling come to mind. Between the slimesling and shields, I don't really see a reason for longswords any more. That was my way of getting into tougher areas beforehand and it was indispensable. Now it means taking up right-click. Regarding ceramics, I remember when first thinking of this idea, "Great! I can use that to make a bucket and fuel the smeltery so I can cast some metal stuff... oh wait that's not the point!" That mod to me has always been "buckets and some other stuff blablabla," but I see the porcelain channels now. Have you tried them? Gwyneth Palpate posted:actually additions has tons of this sort of stuff, like rice, flax, portable crafting table, tiny coal, trees underground, and so on Yeah ditto on the portable crafting table. I think flax is indeed the best yield for string of the typical fiber crops. I haven't looked at its manual in awhile to know about the other stuff. President Ark posted:sevtech's age 0 is made out of stuff like that; the biggest one i can think of offhand is totemic which has a bunch of stuff that mostly uses wood and animals
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# ? Oct 25, 2018 04:21 |
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In what kind of world do you get iron before slime? If it weren't for oredict alternatives or duplication in most modpacks slime would be the most rarest of materials
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# ? Oct 25, 2018 04:26 |
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Rocko Bonaparte posted:Does sevtech play well with others? I get the impression that putting that in a pack basically makes it a sevtech modpack. It does not, but playing through it might give you some ideas on stuff to add, if you felt like spending a bunch of time on the task.
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# ? Oct 25, 2018 04:26 |
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Taffer posted:In what kind of world do you get iron before slime? If it weren't for oredict alternatives or duplication in most modpacks slime would be the most rarest of materials You nerdpole to a slime island, get a bunch from slimes falling off of one, or hang around a swamp.
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# ? Oct 25, 2018 04:36 |
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In enigmatica 2 skyblock ive hit the same hurdle as mentioned above. I need greatwood planks, but the tree just isnt growing. Im on y =85 so not that high up
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# ? Oct 25, 2018 10:41 |
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Gwyneth Palpate posted:actually additions has tons of this sort of stuff, like rice, flax, portable crafting table, tiny coal, trees underground, and so on I don't know what mod adds it, but Stoneblock comes with a edible crafting table. Once you eat it you can access it whenever you want from a button in your menu. Its pretty handy.
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# ? Oct 25, 2018 12:50 |
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Meskhenet posted:In enigmatica 2 skyblock ive hit the same hurdle as mentioned above. I need greatwood planks, but the tree just isnt growing. Some notes about it I saw on reddit: quote:I had a hoe of growth, and the great wood still didn't grow for me, even in a 2x2 of saplings. So I would try: make a 3x3 of dirt, put ONLY ONE sapling in the center. Some of the problems seem like not allowing for the 1-sapling to become a 2x2 "big tree" that checks for room before it grows
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# ? Oct 25, 2018 15:17 |
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...why would you put down a 2x2? Greatwoods have never worked that way. It's weird that the saplings block trees but still.
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# ? Oct 25, 2018 17:51 |
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Because spruce and jungle and dark oak trees all work in 2x2? Maybe greatwoods have always worked like that but it runs counter to how vanilla Minecraft 2x2 trees are planted.
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# ? Oct 25, 2018 18:27 |
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Thaumcraft greatwoods were a thing before vanilla had 2x2 trees, iirc.
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# ? Oct 25, 2018 18:28 |
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Gwyneth Palpate posted:Thaumcraft greatwoods were a thing before vanilla had 2x2 trees, iirc. That's not really relevant to anyone who started playing with Thaumcraft after the 2x2 trees were added, or even someone who doesn't specifically note that completely undocumented restriction on greatwood saplings. Not everyone is playing their 30th modpack with Thaumcraft.
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# ? Oct 25, 2018 18:40 |
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SynthesisAlpha posted:That's not really relevant to anyone who started playing with Thaumcraft after the 2x2 trees were added, or even someone who doesn't specifically note that completely undocumented restriction on greatwood saplings. But it does explain why it is why it is. Just like one isn't expected to have played Thaumcraft since 1.2.5, a mod developer isn't beholden to tediously examine every major minecraft version's changelog, find the little thing that changed, and reshape his mod to match. But, hey, if it's that important, go find a feature request whoosit for Thaumcraft and ask the dude to fix it.
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# ? Oct 25, 2018 18:44 |
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McFrugal posted:...why would you put down a 2x2? Greatwoods have never worked that way. It's weird that the saplings block trees but still. Man, my point was that this post had a "how dare you not know" vibe when it's something that runs counter to the logic a player inherits from vanilla Minecraft. Obviously it doesn't loving matter but at the very least maybe the greatwood page in the thaumonomicon could point out that a single sapling needs clear space around it because that is also not how regular saplings grow. You inevitably run into issues like above where a player does what feels like it should work, but it doesn't and the player ends up confused and frustrated.
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# ? Oct 25, 2018 18:56 |
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# ? May 29, 2024 23:35 |
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SynthesisAlpha posted:Man, my point was that this post had a "how dare you not know" vibe when it's something that runs counter to the logic a player inherits from vanilla Minecraft. This is modded minecraft, the wiki is only going to give you a portion of the information. Lots of times its out of date. If you really want to know how the mods work you have to watch Lets plays and mod review videos.
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# ? Oct 25, 2018 20:15 |