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Rynoto posted:It's a shame megacorps and gestalts don't seem to be able to both be picked. A robo-ethic that turns them into single-minded profit seekers that only want to build larger and larger stock markets would be a great bit of gimmicky fun. I do hope that they try to work around that as it does seem like such a perfect fit. The originator species was eventually made extinct in a never ending pursuit of profit and so in the galactic stage the machines they left behind will interact with the galaxy in the only way they know how. Also it does seem like this expansion could lead to some really fun multiplayer possibilities.
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# ? Oct 25, 2018 21:42 |
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# ? May 26, 2024 09:49 |
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PittTheElder posted:The end game crises can't fire until 50 years after the end game start date, god knows why, meaning if you have it on the default setting, 2450 is the earliest it could possibly fire. This is good to know because I've abandoned or got bored of a bunch of games by about 2440 thinking a crisis just isn't going to happen and the game is over. I do find that even on the lowest setting for mid-game crisis I haven't see the Marauders rise up at all and all their raiding still seems broken as hell. I love that Stellaris keeps adding sweeping new content but I wish they'd make sure their existing stuff worked properly too. Hopefully once the dust settles for 2.2 they can go back and give another bug-fixing and balance pass on fun but often buggy stuff like Great Khans.
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# ? Oct 25, 2018 21:44 |
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Baronjutter posted:I will happily do the most comically depraved things in CK2, forge brutal colonial empires in EU4, play every weird gimmick country in V2. I just find aliens and alien names hard to attach any sort of narrative to, and that egalitarian materialist playstyle has the best balance between fussy annoying micro and fun gameplay. Materialist and Egalitarian factions demands are the easiest to just set some policies, totally please them and never have to worry about them again. You really should branch out. Pick yourself some butterflies, go Spiritualist/Xenophobe/Egalitarian, Purifier. Pops are Industrious, Thrifty, Traditional, Non-Adaptive, Repugnant. The faction demands are staggeringly easy to meet, there's nothing on your planets that needs microing because all your pops are good at pretty much everything, and all you have to worry about is purging xenos and satisfying the shroud. It's legitimately way more fun than the tall science turtle build.
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# ? Oct 25, 2018 21:46 |
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Hey Wiz, can you entertain a modding question? Is the ability to do branch offices a line in the authority definition like "can_have_branch_offices = true" that could in theory be put in a civic? Wondering if it's possible to mod things so that other authority types get in on the fun.
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# ? Oct 25, 2018 21:47 |
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PittTheElder posted:You really should branch out. Pick yourself some butterflies, go Spiritualist/Xenophobe/Egalitarian, Purifier. hell yeah Edit: Oh wow, the goon pack started a long rear end time ago in development cycle terms, huh?
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# ? Oct 25, 2018 21:48 |
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Baronjutter posted:No namelists are good because the moment you go cybernetic the game bugs out and gives you a new random namelist oh god why hasn't this been fixed yet?!
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# ? Oct 25, 2018 21:53 |
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It can do a lot to help balance out the game by being an rear end in a top hat as while one or two empires can be dealt with without too much issue, fighting off the entire galaxy is a much harder proposition.
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# ? Oct 25, 2018 21:54 |
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I would very much like an event that could fire off and give the option to have your empire change namelists when you change governing ethics or just occasionally for fun. Have it give you a few options , i.e for UEF: As the government and the culture of our people have changed, so too have the names people are giving their children. 1. The older names are best <switch to Roman list> 2. Best to embrace the newer names <switch to Unity Name List> 4. Nothing Wrong with our current trends <stays the same>
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# ? Oct 25, 2018 21:59 |
GunnerJ posted:hell yeah my butterflies and your butterflies would not get along egalitarian/xenophile/militarist is my go-to - very easy factions to please together, and it's easy to make the materialists happy too. xenophobes, pacifists, and authoritarians obviously not so much but they're all jerks that need to be converted anyway
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# ? Oct 25, 2018 22:02 |
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Taear posted:You work on Stellaris Darkrenown? I thought you did CK2. I've worked on almost everything since post-release Vic2 I was actually on Stellaris pre-release and made the planet modifiers system and some other junk. Then I was on CK2 for a bit, took off for a while, and came back for more Stellaris. I wasn't even kidding about making a CK 2 themed event a few pages back!
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# ? Oct 25, 2018 22:05 |
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Another reason I go human over other species is that they have the widest variety of pop appearances. This is very important to me
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# ? Oct 25, 2018 22:05 |
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Jazerus posted:my butterflies and your butterflies would not get along I honestly never actually played them, I set them up as an always-spawn because I get a kick out of seeing that guy come at me with "QUAKE IN FEAR, ALIEN SCUM, YOUR DOOM APPROACHES!!" I have a little imagined backstory where their hatred of the Other comes from actually being the size of regular-rear end butterflies and getting stepped on and poo poo by bigger animals but also being super-intelligent. Once they figured out how to kill everything big enough to squish them, they never looked back.
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# ? Oct 25, 2018 22:06 |
Jay Rust posted:Another reason I go human over other species is that they have the widest variety of pop appearances. This is very important to me Colourful and Extended Vanilla Clothes are the mods for you, along with the various dimorphism mods
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# ? Oct 25, 2018 22:09 |
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Jay Rust posted:I can’t not play humans either, and only because their randomized planet names are cooler than the Blurp Blorps other name lists give their colonies Taear posted:Who allows the game to assign names to planets and doesn't rename them and also rename stars? Come on now. I actually wrote a little program to procedurally generate a name list for my favourite empire. It's a very specific name list, but man, it does wonders for giving that empire a distinct identity.
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# ? Oct 25, 2018 22:10 |
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Jazerus posted:my butterflies and your butterflies would not get along I always have difficulty pleasing the militarists as too often they are bitching about wanting me to rival over empires which is hard to do when nothing by my immediate border is a threat.
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# ? Oct 25, 2018 22:11 |
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Also confirming that robots are a lot more fun to play now they just get built in a factory instead of building them on each tile. I love machine races and synthetic APs, but having to build your pops was always a complaint I had. Is anyone watching the devclash? I am playing driven assimilators in it.
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# ? Oct 25, 2018 22:18 |
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OwlFancier posted:I guess I wish that other empires could keep pace better, or ally against the player more effectively. Because I really think the only things that could pose any kind of threat to my empires by the midgame are FEs and crises, and that's pretty boring. Increase the difficulty. You said you were playing on Commodore. Bump it up! The game is more fun when the AI has the ability to actually compete with you.
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# ? Oct 25, 2018 22:19 |
It is canonical that all cutie portraits are supposed to be played as some flavor of shitlord or space hitler im pretty sure.
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# ? Oct 25, 2018 22:20 |
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Darkrenown posted:Also confirming that robots are a lot more fun to play now they just get built in a factory instead of building them on each tile. I love machine races and synthetic APs, but having to build your pops was always a complaint I had. Is anyone watching the devclash? I am playing driven assimilators in it. I'm at work, but as soon as I get home watching today's stream is the first item on my list of things to do! That's good to hear that robits are even better to play now. I didn't mind having to build pops, but I can see how it'd be tedious for some people... but being able to tailor species to get the most out of each tile was something I loved. EDIT: vvvvv - First rule of Stellaris. Never look at planets that you give to sectors after you give them away. It always hurts. I tried my best by pre-building and populating the early planets I give over, but by late game I lose the patience and just let them go, and never look at them again. deathbagel fucked around with this message at 22:25 on Oct 25, 2018 |
# ? Oct 25, 2018 22:21 |
deathbagel posted:I'm at work, but as soon as I get home watching today's stream is the first item on my list of things to do! That's good to hear that robits are even better to play now. I didn't mind having to build pops, but I can see how it'd be tedious for some people... but being able to tailor species to get the most out of each tile was something I loved. Up until you handed the planet over to the sector governor and they just work tiles however they feel like it even if you pre-queued every single pop and put them where they should go
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# ? Oct 25, 2018 22:23 |
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Hunt11 posted:I do hope that they try to work around that as it does seem like such a perfect fit. The originator species was eventually made extinct in a never ending pursuit of profit and so in the galactic stage the machines they left behind will interact with the galaxy in the only way they know how.
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# ? Oct 25, 2018 22:24 |
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Darkrenown posted:Also confirming that robots are a lot more fun to play now they just get built in a factory instead of building them on each tile. I love machine races and synthetic APs, but having to build your pops was always a complaint I had. Is anyone watching the devclash? I am playing driven assimilators in it. I was reading the thread on the paradox forums, look forward to more digestible write-ups about the state of the galaxy, not really a live-stream-watching sort of person. I do enjoy the level of roleplaying and fun everyone is putting into it. Splicer posted:Rogue Solicitors "rogue solicitor" branch offices would work well too. The host planet gets some happiness boost from the pamper-spas while the solicitor gets a local boost to their immigration. Baronjutter fucked around with this message at 22:39 on Oct 25, 2018 |
# ? Oct 25, 2018 22:35 |
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Nuclearmonkee posted:It is canonical that all cutie portraits are supposed to be played as some flavor of shitlord or space hitler im pretty sure. Shitlords with the Charismatic trait Stupid Sexy Hitlers
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# ? Oct 25, 2018 22:35 |
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Baronjutter posted:I was reading the thread on the paradox forums, look forward to more digestible write-ups about the state of the galaxy, not really a live-stream-watching sort of person. I do enjoy the level of roleplaying and fun everyone is putting into it. I was thinking of rogue solicitors as being an AI that wants to help everyone claim for the injury they got in that car accident a few years ago. Branch office buildings include a shady robot doctor who will prescribe you physiotherapy, and a factory that makes very poorly programmed driverless cars.
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# ? Oct 25, 2018 22:45 |
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opening blorg traditional medicine and homeopathy branch offices across the galaxy, just waiting for those population decimating plagues to kick in.
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# ? Oct 25, 2018 22:48 |
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Reveilled posted:I was thinking of rogue solicitors as being an AI that wants to help everyone claim for the injury they got in that car accident a few years ago. Branch office buildings include a shady robot doctor who will prescribe you physiotherapy, and a factory that makes very poorly programmed driverless cars. "Did you suffer an Unbidden invasion that wasn't your fault? You may be entitled to compensation from a Fallen Empire! Call @HUMAN_LAWYER today!"
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# ? Oct 25, 2018 23:15 |
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Gadzuko posted:Increase the difficulty. You said you were playing on Commodore. Bump it up! The game is more fun when the AI has the ability to actually compete with you. Does the one below admiral to admiral make very much difference? My problem is more that I accelerate much faster than the other empires and I'm not sure how to resolve that, I've tried scaling difficulty too but it doesn't seem to help.
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# ? Oct 25, 2018 23:20 |
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So the Rampaging Killbots started on the other side of the galaxy from me and have steadily grown. Right when I had finally gained the access and set up the fleet to fight them, the Great Khan started loving around. Khan eventually keels over, so I can deal with the Killbots who now have a death star. I join the war against them and roll over a few systems... but it keeps giving them to another member of the coalition. (who is on the direct border with the Killbots) How do I actually take the systems I'm cleansing? I don't have a claim option. "There's no need to claim a system controlled by a major threat."
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# ? Oct 25, 2018 23:21 |
OwlFancier posted:Does the one below admiral to admiral make very much difference? admiral + glavius AI usually lets the AI keep pace with your acceleration unless you're really min-maxing, in which case grand admiral + glavius is necessary. every difficulty step makes a pretty big difference. scaling sucks because of the acceleration issue - to be competitive the AI needs more bonuses early, not fewer. scaling is always much easier because of that.
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# ? Oct 25, 2018 23:25 |
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Darkrenown posted:Also confirming that robots are a lot more fun to play now they just get built in a factory instead of building them on each tile. I love machine races and synthetic APs, but having to build your pops was always a complaint I had. Is anyone watching the devclash? I am playing driven assimilators in it. I'm also not a livestream person but it's cool you guys are doing stuff like that. I can't think of any other developer where the game is still "going" after so long. Someone tell LordMune to write some more precursor events.
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# ? Oct 25, 2018 23:43 |
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Deuce posted:So the Rampaging Killbots started on the other side of the galaxy from me and have steadily grown. Right when I had finally gained the access and set up the fleet to fight them, the Great Khan started loving around. Khan eventually keels over, so I can deal with the Killbots who now have a death star. I join the war against them and roll over a few systems... but it keeps giving them to another member of the coalition. (who is on the direct border with the Killbots) IIRC its cuz they had old claims on the system. I am not sure theres anything you can do about it.
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# ? Oct 25, 2018 23:50 |
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Does anyone else make, like, a few dozen custom empires and force them to always spawn, so that you always have the same races cropping up in every game? Because that's what I do, and it helps give me the feel of a familiar, inhabited galaxy with its own lore.
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# ? Oct 26, 2018 00:06 |
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Darkrenown posted:Also confirming that robots are a lot more fun to play now they just get built in a factory instead of building them on each tile. I love machine races and synthetic APs, but having to build your pops was always a complaint I had. Is anyone watching the devclash? I am playing driven assimilators in it. Ok, I watched it and I did love that they were making fun of you at the beginning for not expanding as fast as Bratyn, then all of the sudden you swoop in and take a couple of his systems and cut him off from southern expansion and all of the sudden the tune changed to "oh, apparently he was just investing in ships to expand a different way!" I'm obviously rooting for you and Kaiser, because robots are the superior life form of the galaxy!
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# ? Oct 26, 2018 00:20 |
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Taear posted:I genuinely miss them, nobody does Paradox LPs like he did. *whispers into the howling wind* "Autopsy-Turvy, finish your Serbija LP..."
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# ? Oct 26, 2018 00:25 |
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OwlFancier posted:Does the one below admiral to admiral make very much difference? Yes, significantly. From the wiki: quote:Commodore - AI empires receive +30% naval capacity/technology/unity and +50% energy/minerals/food. NPCs receive +66% ship weapon damage and +66% hull/armour/shield. AI empires will grow significantly faster the more bonus resources they receive, plus their ships will be more powerful so it's easier for them to keep pace with a smaller fleet. Scaling difficulty does the opposite of what you want, because it lowers the bonus at the start of the game so they will grow more slowly.
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# ? Oct 26, 2018 00:29 |
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If you still want scaling then what you want is Dynamic Difficulty. It completely replaces the difficulty settings and has an option for scaling that adds +1% to ai empire stats every x years. So, say, you can start as commodore with all its bonuses then ever 4 years the ai gets +1% on top of that and so on. It works incredibly well and has tons of tweaking. It also has an option to toggle whether vassals can get the same ai empire bonuses so your feudal empires aren't immediately kneecapped into uselessness when you release/hold multiple vassals.
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# ? Oct 26, 2018 01:01 |
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Taear posted:I know it's been said but Baronjutter you play the game so differently from anyone else that it's like a totally different game by that point. Darkrenown posted:Also confirming that robots are a lot more fun to play now they just get built in a factory instead of building them on each tile. I love machine races and synthetic APs, but having to build your pops was always a complaint I had. Is anyone watching the devclash? I am playing driven assimilators in it.
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# ? Oct 26, 2018 01:15 |
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OwlFancier posted:Isn't development just a highly refined form of posting? Yes, 90% of my job is to shitpost
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# ? Oct 26, 2018 01:18 |
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where's the Hostile Takeover CB??
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# ? Oct 26, 2018 01:44 |
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# ? May 26, 2024 09:49 |
DrSunshine posted:Does anyone else make, like, a few dozen custom empires and force them to always spawn, so that you always have the same races cropping up in every game? Because that's what I do, and it helps give me the feel of a familiar, inhabited galaxy with its own lore. Yes. And I’ve played games as most of them.
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# ? Oct 26, 2018 01:48 |