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Vavrek posted:Baronjutter plays the game the way I would if I had the patience to deal with the tedium. I experiment with other designs just because I tend to get bored after a while, but what he talks about is always sort of the platonic ideal of how I instinctively want to play. Also I think the reason I keep more or less playing the same way is that I've never been satisfied, I've never found the exact empire build, play style, map settings, and mods that give me the experience I'm after. New versions and DLC come out, I think "ah, maybe now I can finally scratch that itch" and I never quite get there. Until the game gives me a screen that says "Congrats! Every pop in the galaxy is at 100% happiness, non-sapient robots do all manual labour, authoritarianism, spiritualism, and xenophobia have been purged through education and the perfection of material conditions. The galaxy has been united through your grand emancipatory project that has been achieved through almost entirely ethical means." Maybe then I could feel like I did it and try for another play style.
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# ? Oct 26, 2018 01:48 |
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# ? May 25, 2024 00:12 |
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Baronjutter posted:Also I think the reason I keep more or less playing the same way is that I've never been satisfied, I've never found the exact empire build, play style, map settings, and mods that give me the experience I'm after. New versions and DLC come out, I think "ah, maybe now I can finally scratch that itch" and I never quite get there. Until the game gives me a screen that says "Congrats! Every pop in the galaxy is at 100% happiness, non-sapient robots do all manual labour, authoritarianism, spiritualism, and xenophobia have been purged through education and the perfection of material conditions. The galaxy has been united through your grand emancipatory project that has been achieved through almost entirely ethical means." I just want a way to win without grinding the universe to dust. I love the early and mid games when I can focus on developing my different worlds, exploration & events, and pretty manageable conflicts against a wide range of factions. The problem is that when I end up consuming a quarter of the galaxy this all breaks down. Each new planet is just a number on a spreadsheet. Myself or some other faction(s) have snowballed to the point of bulldozing everyone else and every war becomes either an easy win by numbers or a long grind to smack down enough planets and whack-a-mole fleets (or stall them from doing it to me) until the war can finally end.
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# ? Oct 26, 2018 01:56 |
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Warbadger posted:I just want a way to win without grinding the universe to dust. I love the early and mid games when I can focus on developing my different worlds, exploration & events, and pretty manageable conflicts against a wide range of factions. The problem is that when I end up consuming a quarter of the galaxy this all breaks down. Each new planet is just a number on a spreadsheet. Myself or some other faction(s) have snowballed to the point of bulldozing everyone else and every war becomes either an easy win by numbers or a long grind to smack down enough planets and whack-a-mole fleets (or stall them from doing it to me) until the war can finally end. Yeah, this is exactly me. Again, in other paradox games I don't have this problem because there's way more things to do other than conquer the galaxy. "Ok let's see if I can start as the netherlands and unify my trade zone while creating a vast overseas empire". It's fun to set goals, and unless you're a really gamey min-maxer who knows all the world-conquest tricks it's a reasonable challenge to set your self little goals like that. Lets see how well I can do starting as a south american country. Lets see if I can unite Italy. Lets see if I can control and unify the HRE. There's so many reasonable goals that make you feel like you really accomplished something and forge some cool alt-history while ending the game still only controlling like 10% of the map. Stellaris has no end date and only one victory condition, so no matter what your playstyle you either play until you're totally bored or have conquered the galaxy. Getting bored is not fun, and conquering the galaxy is a slog. Does stellaris need more win screens or an end date? Nah, what works for EU4 can't just be copy-pasted into Stellaris, but looking at why games like CK2 and EU4 offer such diversity of play and goals is a really good starting point for thinking about how to make Stellaris more interesting. We keep getting new gimmicks on how to conquer the galaxy. Conquer the galaxy as a hive, conquer the galaxy as an exterminator, conquer the galaxy with psionic powers. But it's still just giving people different types of hammers to hammer the same nail. "When every goal is a nail, every tool needs to be some different flavour of a hammer". Stellaris needs something other than that single nail to swing at.
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# ? Oct 26, 2018 02:05 |
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Rynoto posted:It's a shame megacorps and gestalts don't seem to be able to both be picked. A robo-ethic that turns them into single-minded profit seekers that only want to build larger and larger stock markets would be a great bit of gimmicky fun. you will be tickled pink by the s&p 500!
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# ? Oct 26, 2018 02:11 |
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Is there a reason they don't have culture and unity flipping? Really happy evangelizing pops can radiate so much happiness that over time it converts pops on nearby planets, the owner can build buildings and make decisions that add chances to make neighboring influenced pops more unhappy and more likely to rebel
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# ? Oct 26, 2018 02:14 |
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Jay Rust posted:Another reason I go human over other species is that they have the widest variety of pop appearances. This is very important to me Maybe the other species have plenty of variety in appearances and you're just biased.
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# ? Oct 26, 2018 02:32 |
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Gay Horney posted:Is there a reason they don't have culture and unity flipping? Really happy evangelizing pops can radiate so much happiness that over time it converts pops on nearby planets, the owner can build buildings and make decisions that add chances to make neighboring influenced pops more unhappy and more likely to rebel you actually do get a degree of ethics attraction from allied empires, iirc.
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# ? Oct 26, 2018 02:34 |
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Jay Rust posted:Another reason I go human over other species is that they have the widest variety of pop appearances. This is very important to me Oh so all these aliens just look the same to you humans?!
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# ? Oct 26, 2018 02:39 |
Baronjutter posted:Also I think the reason I keep more or less playing the same way is that I've never been satisfied, I've never found the exact empire build, play style, map settings, and mods that give me the experience I'm after. New versions and DLC come out, I think "ah, maybe now I can finally scratch that itch" and I never quite get there. Until the game gives me a screen that says "Congrats! Every pop in the galaxy is at 100% happiness, non-sapient robots do all manual labour, authoritarianism, spiritualism, and xenophobia have been purged through education and the perfection of material conditions. The galaxy has been united through your grand emancipatory project that has been achieved through almost entirely ethical means."
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# ? Oct 26, 2018 02:43 |
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I ended my inward perfection game by shielding the worlds of everyone I had a Casus on. Changed everyone to extremely peaceful xenophobes and in the process shielded enough worlds that I only had to have 14 settled to win. None of my species ever set foot on a planet that wasn't a Gaia world or a ring world. Starting a war and watching the enemy suicide itself against one of your 60k stations feels very good.
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# ? Oct 26, 2018 02:49 |
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The dev clash twitter accounts are loving hysterical. https://twitter.com/xenonionnews/status/1055712233970458624?s=21
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# ? Oct 26, 2018 09:06 |
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DrSunshine posted:Does anyone else make, like, a few dozen custom empires and force them to always spawn, so that you always have the same races cropping up in every game? Because that's what I do, and it helps give me the feel of a familiar, inhabited galaxy with its own lore. Oh, yeah, I've made mine based around the various AI personalities, and for a couple of them I have even set up pre-defined solar systems (randomly generated using the GURPS Space sourcebook, which as has a terrifyingly detailed system for planet and system generation which generates pretty satisfying and somewhat plausible solar systems). I also have my own little mod for non-random portraits, names and flags for the fallen empires, enclaves, marauders and nomads. Pretty sure I got their name from D20 modern or whatever it was called, and the planet name is some bastardization of Mars's name in some old pulpy sci-fi that Carl Sagan talked about on Cosmos Migratory flock, I look forward to these guys in 2.2 Based on Kiadians from Distant Worlds Mass Effect Turian rip-off Based on Ackdarians from Distant Worlds Based on an empire a friend of mine played in MP once A number of the portraits are from a pack of animated aliens from the Halo franchise, I found them to generally be pretty well done and reassigned them to the vanilla species classes. Looking forward to spending an inordinate amount of time updating them all (and making more) for when Le Guin and Megacorp comes out. Randarkman fucked around with this message at 09:46 on Oct 26, 2018 |
# ? Oct 26, 2018 09:40 |
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Gay Horney posted:Is there a reason they don't have culture and unity flipping? Really happy evangelizing pops can radiate so much happiness that over time it converts pops on nearby planets, the owner can build buildings and make decisions that add chances to make neighboring influenced pops more unhappy and more likely to rebel Because culture slipping is a pretty daft concept. Civ is one of the worst examples of it in a game. You have a city thats been Chinese for 2,000 years. Then suddenly a dude is like "Hey I'm elvis" and they go "Ah yeah actually we want to be American". What can happen (i think) is if someone's world gains loads of unrest and rebels, if you're a big friendly xenophile empire they may ask to join your empire which makes a lot more sense. The primary thing they want to do is leave their old empire, maybe they do want to join your utopia, but I don't think a utopia merely existing is enough to inspire rebellion. What there really needs to be is other things that can drive up unrest (soon to be crime). Like I'd be happy for an authoritarian slaver empire to get crime penalties when next to a big xenophile utopia as people see what they could have. However the slaver can counter this by building more enforcer buildings. When diplomacy is revamped more interactions that can destabilise those types of empires would be cool. For example, funding or supporting a sort of underground railroad, helping slaves escape and settle on your worlds increases crime and obviously removes their pops. If discovered it gives a CB.
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# ? Oct 26, 2018 10:09 |
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DrSunshine posted:Does anyone else make, like, a few dozen custom empires and force them to always spawn, so that you always have the same races cropping up in every game? Because that's what I do, and it helps give me the feel of a familiar, inhabited galaxy with its own lore. Yep. I have a set of races for my 'after the fall of Man' games. It's supposed to take part after a human civ already won the game and some galactic cataclysm brought them down. There's several human remnant civs , ranging from ocean penal colony deathworld pirates, through neo-Roman mechanists that got cut off from the rest of humanity and regressed in technology, to lifeseeded space elf 'next step in evolution' and some folks that just awoke from stasis pods on a ruined earth. Aliens include fanatic purifiers that used to be a servile species to humans, a skiing resort management AI gone crazy and a home defense system with some very strict settings..
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# ? Oct 26, 2018 10:38 |
More ways for utopian empires to mess with totalitarian ones in ways that are not an overt declaration of liberation war would definitely be nice.
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# ? Oct 26, 2018 10:40 |
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deathbagel posted:Ok, I watched it and I did love that they were making fun of you at the beginning for not expanding as fast as Bratyn, then all of the sudden you swoop in and take a couple of his systems and cut him off from southern expansion and all of the sudden the tune changed to "oh, apparently he was just investing in ships to expand a different way!" I wasn't exactly planning on an early war, but I did build some ships just to be careful. Then The Way grabbed a choke point right in front of me (MiAed my constructor), and they can't open borders due to inward perfection , so: War! My expansion was hampered a bit due to a bug, my first colony planet had a level 8 anomoaly which I had to clear before I could settle it.
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# ? Oct 26, 2018 11:14 |
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Demiurge4 posted:The dev clash twitter accounts are loving hysterical. The Xenonion isn't actually a dev account but it is indeed hysterical.
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# ? Oct 26, 2018 11:55 |
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Kitchner posted:When diplomacy is revamped more interactions that can destabilise those types of empires would be cool. For example, funding or supporting a sort of underground railroad, helping slaves escape and settle on your worlds increases crime and obviously removes their pops. If discovered it gives a CB. Slashrat posted:More ways for utopian empires to mess with totalitarian ones in ways that are not an overt declaration of liberation war would definitely be nice. I think what's fascinating about the branch office system as it interacts with the crime syndicate civic is that it's the closest we've seen to something resembling espionage or otherwise covert/indirect ways of influencing other empires as a robust game mechanic. Which makes me hope that as long as you have the DLC, it's open for modding to allow things other thing actual megacorps to get in on it. I want to set up revolutionary cells on other worlds that open up special subversion buildings that increase unrest, muck with the political power of pops or ethics spread, and generally make a planet's population ungovernable.
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# ? Oct 26, 2018 13:31 |
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https://twitter.com/Martin_Anward/status/1055801139529244673?s=19 I had been wondering how this might go with Pirates no longer working the way they do
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# ? Oct 26, 2018 14:11 |
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Darkrenown posted:I'll make some new events, but they will all be CK2 references. ChickenWing posted:You joke, but seriously do this You doubt me?! (This is normally a colony event, I fired it on Earth by console)
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# ? Oct 26, 2018 14:16 |
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Darkrenown posted:You doubt me?!
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# ? Oct 26, 2018 14:19 |
Darkrenown posted:You doubt me?! demon invasion endgame crisis led by the spawn of satan when (you could make a CK2 reference and a doom reference simultaneously!)
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# ? Oct 26, 2018 14:26 |
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Ruptured Yakety Sax posted:https://twitter.com/Martin_Anward/status/1055801139529244673?s=19 Even with pirates snaking isn't much of a problem - just let them trash whatever distant crap lays out in distant systems if you can't get a fleet there in time. This seems like a much more direct way of disincentivising the player than we had before since it will cost you more than time. But nothing is going to stop me from racing ahead and cutting off my neighbours! Nothing! Looks like we'll have another reason to go to war now though if you and someone else are trying to grab the same sector.
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# ? Oct 26, 2018 14:29 |
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space aztecs when
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# ? Oct 26, 2018 14:31 |
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To duck back into empirechat, I tend to jump all over the place in terms of ethics, names and portraits, but I tend to lean away from the badboy cuties. My plantoids tend to be Inward Perfection or Devouring Swarm, no middle ground. My hiveminds tend to be something you might expect to be hiveminded, like a fungoid, one of the parasitic portraits, or the jellyfish or cockroach. My sole win was as Hitchcock's The Birds, though. One thing I want for a future update is the ability to set leader, ship, and planet namelists separately. I want to defend Hope's Aerie with a battleship named Pew-Pew-Brzz. Without manually renaming every ship in the fleet, thank you very much.
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# ? Oct 26, 2018 14:47 |
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Dareon posted:space aztecs when HAK HAK HAK
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# ? Oct 26, 2018 15:12 |
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Baronjutter posted:Also I think the reason I keep more or less playing the same way is that I've never been satisfied, I've never found the exact empire build, play style, map settings, and mods that give me the experience I'm after. New versions and DLC come out, I think "ah, maybe now I can finally scratch that itch" and I never quite get there. Until the game gives me a screen that says "Congrats! Every pop in the galaxy is at 100% happiness, non-sapient robots do all manual labour, authoritarianism, spiritualism, and xenophobia have been purged through education and the perfection of material conditions. The galaxy has been united through your grand emancipatory project that has been achieved through almost entirely ethical means." If you take a Bentham-esque position you could achieve that by playing as determined exterminators
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# ? Oct 26, 2018 15:22 |
Darkrenown posted:You doubt me?! Darkrenown is the best renown.
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# ? Oct 26, 2018 15:30 |
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wiegieman posted:HAK HAK HAK All this time it turns out the Aztecs in CK2 were fleeing from the far worse Chinese invasion of North America.
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# ? Oct 26, 2018 15:35 |
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Ruptured Yakety Sax posted:https://twitter.com/Martin_Anward/status/1055801139529244673?s=19 This doesn't seem like much of an issue since the main reason to have a snaking empire is during early game expansion. At that point, empire size isn't a big deal anyway.
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# ? Oct 26, 2018 15:38 |
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Chalks posted:This doesn't seem like much of an issue since the main reason to have a snaking empire is during early game expansion. At that point, empire size isn't a big deal anyway. That's not really accurate with the new empire size mechanics.
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# ? Oct 26, 2018 15:44 |
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Chalks posted:This doesn't seem like much of an issue since the main reason to have a snaking empire is during early game expansion. At that point, empire size isn't a big deal anyway.
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# ? Oct 26, 2018 15:59 |
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Obviously I don't know the new numbers but usually I'd snake at the beginning to secure a constellation or three, and then expand into all those systems as quickly as possible anyway. Unless that kind of snaking gives a higher final number than just settling all the systems, I don't think it'll matter for all but the worst snakers, which is also the only people who had any real pirate issues before I think.
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# ? Oct 26, 2018 16:03 |
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Ruptured Yakety Sax posted:https://twitter.com/Martin_Anward/status/1055801139529244673?s=19 if i were comrade johan i'd be feeling very attacked right now
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# ? Oct 26, 2018 16:15 |
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Ruptured Yakety Sax posted:https://twitter.com/Martin_Anward/status/1055801139529244673?s=19 Oh, awesome. Ever since 2.0, I've always thought about system acquisition in terms of minimizing external hyperlanes, maximizing internal 'lanes. It's nice to see that incorporated smoothly into another system.
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# ? Oct 26, 2018 16:48 |
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So here's a thing for everyone who loves playing a federation. https://twitter.com/Martin_Anward/status/1055844936451588099 It's to punish you for liking federations. Also Wiz, it's still not to late to get an Andrew Ryan advisor.
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# ? Oct 26, 2018 17:02 |
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Well that finally explains the giant maintenance-free fleet you can get.
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# ? Oct 26, 2018 17:04 |
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Some extradimensional assholes appeared in my backyard with an endless fountain of huge fleets. They carved a big chunk of space out of what used to be the Great Khan's territory, the fractured remnants unable to even act as a speed bump to the Dickhead Ghosts. Fortunately I am a full-fledged superpower and managed to pour all my might into bottlenecking them at their fountain while a formerly-sleeping empire woke up and cleaned up the outlying areas. Benevolent Interventionists, indeed, they drove fleets across the entire galaxy to come get my back. Thanks dudes! I'm probably going to have to murder you eventually. Dickhead Ghosts left me with some fancy Matter Disintegrators. Should I be integrating that into my fleet composition, and if so, how? I am not great at ship design. However, my enemies primarily consist of matter so I feel like this should be useful.
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# ? Oct 26, 2018 17:04 |
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I bought apocalypse and started playing this again. I havent played since 1.5, so I have some newbie questions. I'm playing as the Commonwealth of Man that comes with the game because the other humans looked boring. I went to war with my dickhead neighbors fairly early because they were super aggressive and doing a big build up and were not human. I absolutely crushed them and occupied their home planet, and got all my demands. Unfortunately, this means I have disgusting xenos in my empire on a planet I don't want. How do I get rid of it? Can I just bomb it from orbit until it's dead? Is there an abandon planet button hidden somewhere? As of right now it's rotting away in a sector by itself. I researched genetic engineering and it says I have a point to spend but I can't figure out how to do it. How? What does the Set Default Rights button on the Species screen do? Is that just for any xenos that come in, or does it effect my superior humans too? My goal for xenos is extermination. What's the best way to go about it? I have base game plus utopia and apocalypse. No story packs or other DLC. Thanks in advance for any help!
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# ? Oct 26, 2018 17:10 |
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# ? May 25, 2024 00:12 |
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Deuce posted:Dickhead Ghosts left me with some fancy Matter Disintegrators. Should I be integrating that into my fleet composition, and if so, how? I am not great at ship design. However, my enemies primarily consist of matter so I feel like this should be useful. Disintegrators replace lasers and are well worth integrating into your fleet, yes. The biggest difference is they have extra hull damage on top of the normal laser modifiers. quote:Unfortunately, this means I have disgusting xenos in my empire on a planet I don't want. How do I get rid of it? Can I just bomb it from orbit until it's dead? Is there an abandon planet button hidden somewhere? As of right now it's rotting away in a sector by itself. quote:I researched genetic engineering and it says I have a point to spend but I can't figure out how to do it. How? quote:What does the Set Default Rights button on the Species screen do? Is that just for any xenos that come in, or does it effect my superior humans too? quote:My goal for xenos is extermination. What's the best way to go about it? I have base game plus utopia and apocalypse. No story packs or other DLC. E: Also highly suggest Leviathans and Distant Stars. They both add a ton of great content - especially leviathans to have a midgame threat to conquer. Rynoto fucked around with this message at 17:24 on Oct 26, 2018 |
# ? Oct 26, 2018 17:13 |