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Affi posted:Nah just add units and make some more mission variety. Maybe short questlines where multiple missions string together . There are a couple contracts like that in the game already. Once I was tasked with a basic village kill quest but at the end the village chief asked me to go hunt down a necromancer for a big bonus.
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# ? Oct 27, 2018 18:09 |
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# ? May 10, 2024 16:57 |
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Disgusting Coward posted:Also kinda weird when GUSTAV THE BLOODTHIRSTY is a Davkul-worshipping veteran of 200+ hideous combats and is responsible for more deaths than typhoid, but he'll still wig out and get nervous when some scratter you hired the day before yesterday to ping arrows at the enemies gets killed. Motherfucker is wearing the skin of a dragon he personally beat to death with a magic sledgehammer he wrestled an orc for, why does he give a poo poo about some asthmatic midget beggar? He's very personable and makes friends easy, and sees it upon himself to take care of the new recruits.
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# ? Oct 27, 2018 19:09 |
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Disgusting Coward posted:Also kinda weird when GUSTAV THE BLOODTHIRSTY is a Davkul-worshipping veteran of 200+ hideous combats and is responsible for more deaths than typhoid, but he'll still wig out and get nervous when some scratter you hired the day before yesterday to ping arrows at the enemies gets killed. Motherfucker is wearing the skin of a dragon he personally beat to death with a magic sledgehammer he wrestled an orc for, why does he give a poo poo about some asthmatic midget beggar? I'm pretty sure that there's a trait which makes your brothers not give a gently caress about their fellows kicking the bucket any more but it's pretty rare, it could probably do with being more common. Or they could just scale it with level or time spent with the company.
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# ? Oct 27, 2018 19:11 |
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Conspiratiorist posted:He's very personable and makes friends easy, and sees it upon himself to take care of the new recruits. Actually he's just pissed he didn't get to murk the runt himself
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# ? Oct 27, 2018 20:11 |
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RabidWeasel posted:It's a problem with all these sorts of games, players generally like to be able to get attached to long lived units and have them become huge badasses which tends to mean that the difficulty curve of the game is designed to take into account the fact that you're building up some experienced units. Which then means if you just want to play full meatgrinder style you get outscaled. I feel like ones like Squires, Deserters or Militia could easily go up to level 5 or something. And Witch Hunters, Retired Soldiers, Swordmasters, Hedge Knights etc. even higher. Hunt11 posted:There are a couple contracts like that in the game already. Once I was tasked with a basic village kill quest but at the end the village chief asked me to go hunt down a necromancer for a big bonus. I keep wondering if there's a similar follow-up contract to town defense missions that sends me to take care of the camp the attackers came from but I don't think that exists.
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# ? Oct 27, 2018 21:27 |
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Disgusting Coward posted:Also kinda weird when GUSTAV THE BLOODTHIRSTY is a Davkul-worshipping veteran of 200+ hideous combats and is responsible for more deaths than typhoid, but he'll still wig out and get nervous when some scratter you hired the day before yesterday to ping arrows at the enemies gets killed. Motherfucker is wearing the skin of a dragon he personally beat to death with a magic sledgehammer he wrestled an orc for, why does he give a poo poo about some asthmatic midget beggar? Gustav can date whoever he wants, tyvm
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# ? Oct 27, 2018 23:57 |
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Clark Nova posted:Gustav can date whoever he wants, tyvm That would make him the opposite of nervous, though. Man, now I want some kind of relationship system so I can build a bunch of bros who are actually the Sacred Band of Thebes.
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# ? Oct 28, 2018 00:03 |
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Battle Bros with Fire Emblem relationship mechanics. Now my archers can be BFFs with their designated shield bros and get a small bonus of some sort. poo poo like that.
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# ? Oct 28, 2018 03:30 |
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RabidWeasel posted:I'm pretty sure that there's a trait which makes your brothers not give a gently caress about their fellows kicking the bucket any more but it's pretty rare, it could probably do with being more common. Or they could just scale it with level or time spent with the company. Dwarf Fortress style where all your soldiers become desensitized to all emotion as all their friends and comrades die horribly. Or when you just do something cheeky like put the butchery in the middle of the commons area. Or just when you hit boatmurdered levels of social disorganization / hell gently caress so the orphans crowding your burned out halls end up alcoholics.
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# ? Oct 28, 2018 05:54 |
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there is an event that has one of your brothers become a drunkard because he watched too many of his comrades die
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# ? Oct 28, 2018 06:34 |
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Pornographic Memory posted:there is an event that has one of your brothers become a drunkard because he watched too many of his comrades die Yeah but then when they inevitably lose a valuable item you can whip them until they don't drink anymore, then (ironically) take them to a tavern and get them drunk so they forget you whipped them.
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# ? Oct 28, 2018 06:37 |
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Pornographic Memory posted:there is an event that has one of your brothers become a drunkard because he watched too many of his comrades die I liked that one. My awesome archer got it and while it made him shittier it also made him do more damage so win win?
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# ? Oct 28, 2018 08:16 |
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The Skeleton King posted:Battle Bros with Fire Emblem relationship mechanics. Now my archers can be BFFs with their designated shield bros and get a small bonus of some sort. poo poo like that. And suicidal depression when their BFF dies.
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# ? Oct 28, 2018 11:33 |
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Gotta say in looking forwards to recruit tryouts. I 100 odd days into my first deep veteran run and probably the biggest difference I could imagine with ironman would be finding good recruits. They are take some searching as-is, so I can only imagine the thrills of dropping 5k on a promising background only to find out they have 54 melee attack with no stars and mediocre fatigue.
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# ? Oct 28, 2018 16:34 |
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First game I’ve finally not gotten destroyed out of the gate and I’m destitute. Game insists I take 2-skull contracts but I don’t know my 8 level 3-4 guys with fairly crappy gear are ready. The map roll really seems to determine how things go for you early. I guess they can either starve or die in combat...
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# ? Oct 28, 2018 17:43 |
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Voyager I posted:Gotta say in looking forwards to recruit tryouts. I 100 odd days into my first deep veteran run and probably the biggest difference I could imagine with ironman would be finding good recruits. They are take some searching as-is, so I can only imagine the thrills of dropping 5k on a promising background only to find out they have 54 melee attack with no stars and mediocre fatigue. You just don't buy expensive backgrounds until much later in the game. You mass hire farmers / brawlers / wildmen etc and use the lovely ones as meatshields and turn the ones with potential into monsters.
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# ? Oct 28, 2018 17:54 |
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You should still try to gamble on good archer backgrounds as they can do a lot to help your campaign. Admittedly though sometimes you get weird outliers like when I got a wildmen who had three stars in range so that even with his lovely starting value by the time he was fully leveled up he was a complete beast.
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# ? Oct 28, 2018 18:00 |
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Affi posted:I liked that one. My awesome archer got it and while it made him shittier it also made him do more damage so win win? Yeah I got it on one of my starting bros late in the campaign after he'd hit level 11, it kind of sucked. I had a rough start to that game so having one of the guys who'd been there since the beginning lose himself in the drink after watching several dozen of his comrades die was actually pretty poignant. He didn't have the best stats to begin with and he was skilled for flails too so his eventual death in battle was kind of inevitable.
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# ? Oct 28, 2018 18:10 |
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I sometimes wish that their was a way to hold burial ceremonies for bros that have been with your company for a long time so that they could get a proper send off.
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# ? Oct 28, 2018 18:14 |
Hunt11 posted:I sometimes wish that their was a way to hold burial ceremonies for bros that have been with your company for a long time so that they could get a proper send off. I would like a retirement list too. I've had to retire three Bros due to injuries and they got quite a lot of gold. A list of their exploits and a little blurb about what they became with their funds would be excellent.
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# ? Oct 28, 2018 19:09 |
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Lucked out on a cross map caravan trip with no attack for decent money, then had to go right back on next contract and got wrecked by a middling bunch of bandits. Apparently I just don’t get this game. Guess I’ll start over and toss my wood axe ASAP. He’s a killer but too vulnerable, back line dude with a pitchfork kills more.
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# ? Oct 28, 2018 19:49 |
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REMEMBER SPONGE MONKEYS posted:Lucked out on a cross map caravan trip with no attack for decent money, then had to go right back on next contract and got wrecked by a middling bunch of bandits. Apparently I just don’t get this game. Your entire frontline should have shields until like level 7-8, which is around the time when someone with the talents for it will end up with the right skill levels and sufficient perks to not die while using a 2-hander. I generally won't let someone go without a shield or stop using a polearm until they have around 30 melee defence, 10 ranged defence, and at least the perks Anticipation, Reach Advantage, Battle Forged and either Colossus or Steel Brow.
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# ? Oct 28, 2018 19:54 |
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Tiler Kiwi posted:Dwarf Fortress style where all your soldiers become desensitized to all emotion as all their friends and comrades die horribly. Or when you just do something cheeky like put the butchery in the middle of the commons area. Or just when you hit boatmurdered levels of social disorganization / hell gently caress so the orphans crowding your burned out halls end up alcoholics. What happens when you put a Butchery in the commons area
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# ? Oct 28, 2018 20:00 |
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Hired a monk, who got me a pimp (was hoping for more events with him but doesn’t look like it). He died in the second battle. We keep his silly hat in remembrance.
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# ? Oct 29, 2018 03:14 |
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I really want to like this game, but I'm having very FTL feelings from this; FTL always hit me somewhere in screen 2 or 3 with an impossible fight that I could not win or even escape from. Mostly enemy ships in stars. This, I keep getting hit within the first 20 min to half hour of a game by a group of Bandits/Raiders that are way op for my bunch of grave diggers and fishermen armed with handaxes and spears. like what the hell am I going to do against guys with full mail armed with greatswords and halberds?
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# ? Oct 29, 2018 05:04 |
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Not fighting them should always be an option unless they ambush you in the woods. Apart from that, you may not have good enough armor (try to get leather armor for every melee bro asap), you may be taking high-paying/two skull contracts when you shouldn't, or you might be playing on Expert Ironman which is something I'd just forget about when you're getting into the game. I played through an entire endgame crisis on Beginner before even touching Veteran. All that said you'll want to fight small groups of Raiders relatively soon anyway to get their gear and depending on what they spawn with those fights can easily lead to a dead bro or two early on.
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# ? Oct 29, 2018 05:23 |
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It sounds like you're trying to take on bandit raiders before you're ready for them. Stick to bandit thugs until you have some levels and gear. You have to pick your battles in this game. Also, play on easy if you're new. BB is a tough game and there's no shame in playing on easy mode.
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# ? Oct 29, 2018 05:23 |
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twistedmentat posted:I really want to like this game, but I'm having very FTL feelings from this; FTL always hit me somewhere in screen 2 or 3 with an impossible fight that I could not win or even escape from. Mostly enemy ships in stars. I’m right there with you though, but you can always ditch it and start over, the map layout is huge in the early going. This time I finally got a good one, only major minus has been stuff has been pretty pricey. But a fair number of 1 skull contracts which are a nice way to ease into it. You can always judge the difficulty of contracts by the amount offered.
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# ? Oct 29, 2018 05:24 |
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REMEMBER SPONGE MONKEYS posted:Or if it’s on the map run until you hit a friend of the family town
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# ? Oct 29, 2018 05:28 |
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twistedmentat posted:I really want to like this game, but I'm having very FTL feelings from this; FTL always hit me somewhere in screen 2 or 3 with an impossible fight that I could not win or even escape from. Mostly enemy ships in stars. If you are still at the Pitchforks-and-Bandannas stage of the game you probably want to be running the hell away from any group of Bandits that contains more than like, one Raider. As you've noticed, those guys are proper warriors and in an even-numbers fight they are liable to demolish an early-game company. Stick to beating up Thugs until you've got your company a bit more put together. On the plus side, Raider gear is great at the start of the game, and if you manage to find them in small enough numbers to take on it's totally worth the risk of one of your scrubby Farmers getting a Pike through the eye for the chance to take the Pike with you afterwards. Also, there's no obligation to play Ironman if you find yourself getting frustrated. The game will happily set you up for suicidal fights or just murder you with raw dice, and if you're still learning how to get a company off the ground there's no need to relive the Saga of Hoggart every time that happens. EDIT: I should also add that the game's willingness to let you kill yourself does not go away once you've gotten over the early game. I did a little exploring and found a ruin with "Some Necrosavants" when I was still rolling around in looted Brigand gear, and if I had wanted to see what would happen the game sure woulda let me find out. Voyager I fucked around with this message at 06:13 on Oct 29, 2018 |
# ? Oct 29, 2018 06:04 |
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Yea, I getting ambushed by them each time while doing a low level "go take something here" quests that pay like 150 gold or something else pretty low level. I've been trying to upgrade my guys, as there's no time limit on getting 12 guys. Armor I'm pretty sure I know what to get, but weapons, not so much. Like I end up with a lot of shield and spear guys, but they seem pretty enemic, only really useful to stand around and wait for the enemy to come near them. The mauls seem useless, axes slightly better, best was the pitchfork I had, and the, I want to say barduche, I can't remember exactly what polearm it was, but anyways it wrecked.
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# ? Oct 29, 2018 06:44 |
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You can always run away if you get jumped by enemies you can't handle. There's a retreat button that immediately ends the fight, although anyone not on the map edge will get a potentially debilitating injury debuff that will last for several days. However, if you book it for the map edge from turn one, there's no way the brigands will be able to catch you. Spear and shield is great early game as spear attacks get a 20% hit chance bonus, which is huge when your guys still have lovely melee attack. Their damage does suck but should be sufficient against lightly armoured early game enemies. Wafflecopper fucked around with this message at 10:59 on Oct 29, 2018 |
# ? Oct 29, 2018 07:21 |
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Compared to XCOM, I wouldn't recommend playing on Ironman to a new player anyway. There's a lot of trial and error involved in learning to survive the early game with "trap" encounters being such a huge factor , and the game may well burn you out all too quickly if you have to play the first couple hours over too many times. But yeah, running away should always be an option, and get used to the idea that you REALLY don't want to be asleep at the wheel when you're moving around on the world map, especially at night or in a forest, the two situations where your sight lines are drastically reduced and ambushes are all too easy to walk into. My rule to this day is to stay on speed 1 in those situations, which virtually guarantees you'll have time to react when something shows up unless you're just on autopilot. Complacency on the world map is a brutally easy way to potentially end a run.
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# ? Oct 29, 2018 07:30 |
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Wafflecopper posted:You can always run away if you get jumped by enemies you can't handle. There's a retreat button that immediately ends the fight, although anyone not on the map edge will get a potentially debilitating injury debug that will last for several days. However, if you book it for the map edge from turn one, there's no way the brigands will be able to catch you. Really looking forward to the new retreat mechanic: quote:The new mechanics work like this: If your men are already on the edges of the map, you’ll safely retreat as before. If they aren’t, they’ll now attempt to speedily move to the edges of the map automatically and by themselves until either they succeed or die. While this is going on, they’ll get a defense bonus for moving through zones of control, the amount of which scales with the chosen difficulty level. They can still fail at getting away, get shot in the process and whatnot, but there’s a reasonable chance that they succeed, so that retreating always remains an option. Once they reach the edge of the map, they’ll instantly retreat to safety and don’t stick around to wait for the others, so things are also less congested than before.
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# ? Oct 29, 2018 08:03 |
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They're ambushing me, so they're popping out from the trees around my guys. So moving my guys to the edge of the map tends to get them killed. It's happened 3 times in a row. I haven't tried again but it's been real annoying. And I am playing on the easiest, most carebare settings.
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# ? Oct 29, 2018 08:33 |
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Oh yeah that does rule out an orderly retreat. There's still the option of just hitting the retreat button without moving to the edge, and sucking up the injuries, it beats being dead. I think you can avoid being ambushed if you keep an eye on the map as you travel and either run away when you see them or make sure you click attack on them rather than letting them run up to you. Then you can do an orderly retreat and back on the world map you'll get a grace period to move away before they come after you again
Wafflecopper fucked around with this message at 11:01 on Oct 29, 2018 |
# ? Oct 29, 2018 08:39 |
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Donkringel posted:I would like a retirement list too. I've had to retire three Bros due to injuries and they got quite a lot of gold. A list of their exploits and a little blurb about what they became with their funds would be excellent. Yea I too feel the obituary alone feels a little incomplete as it doesn't include dismissed/retired men. A small list for retirees would be nice. REMEMBER SPONGE MONKEYS posted:Lucked out on a cross map caravan trip with no attack for decent money, then had to go right back on next contract and got wrecked by a middling bunch of bandits. Apparently I just dont get this game. What's your party like in terms of levels, stats and gear? Agree with Vyelkin that early on frontliners should equip shields. Going with a Heater Shield with Shield Exp gives +25 Melee Defense and is a good choice when facing melee only opponents. twistedmentat posted:This, I keep getting hit within the first 20 min to half hour of a game by a group of Bandits/Raiders that are way op for my bunch of grave diggers and fishermen armed with handaxes and spears. like what the hell am I going to do against guys with full mail armed with greatswords and halberds? Start with Brigand Thugs, Wiedergangers and Nachzehrers. Once the men have had a few levels under their belt and some semi-decent gear, you can try Raiders next. Expect a few casualties when first dealing with Raiders and Marksmen. It's perfectly fine if those weren't men you'd want to keep for the late game anyway. Early on, most hires will have rather poor melee skill so Spears are a good choice for the +20% hit bonus. You'll want weapons with more armor damage when dealing with Raiders, like axes, but without a few more levels of melee skill, trying to hit Raiders will be a rather iffy situation. Mace stuns can be useful to deal with Raiders bearing 2-handed weapons. twistedmentat posted:Armor I'm pretty sure I know what to get, but weapons, not so much. Like I end up with a lot of shield and spear guys, but they seem pretty enemic, only really useful to stand around and wait for the enemy to come near them. The mauls seem useless, axes slightly better, best was the pitchfork I had, and the, I want to say barduche, I can't remember exactly what polearm it was, but anyways it wrecked. A timely Spearwall can buy time for other men and help prevent Raiders from flanking around to the backline. Having a backline of 2-tile reach weapons helps focus damage better. Sometimes you can hire a Militia with a Billhook, which is great to have in the early game. Getting some competent ranged combatants early on can help a good deal. Battles are easier when Raiders approach your lines instead of the other way around. We are about a month away from DLC, if there are any current topics/issues that forumers here would like to see addressed/updated in the wiki do let me know.
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# ? Oct 29, 2018 08:42 |
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Avoid the woods and swamps so you don't get ambushed. It only happens in those terrain types. e: To explain this a bit more, it's entirely possible that there's a forested area on your map with one or two Brigand camps in it, so the chance to get ambushed if you go through there will always be high as long as a camp is there spawning Brigand groups and you're better off taking a slight detour. twistedmentat posted:Armor I'm pretty sure I know what to get, but weapons, not so much. Like I end up with a lot of shield and spear guys, but they seem pretty enemic, only really useful to stand around and wait for the enemy to come near them. The mauls seem useless, axes slightly better, best was the pitchfork I had, and the, I want to say barduche, I can't remember exactly what polearm it was, but anyways it wrecked. Once you're taking on Brigand Raiders regularly and your bros have some levels you'll pretty naturally start using flails because Raiders sometimes drop the highest tier version of those. Flails either ignore the shield defense bonus or always hit the head on a successful attack depending on what attack type you're using, which makes them good against Raiders as well as lower tier Ancient Dead and most Greenskin enemies that you'll start fighting eventually. After that a lot comes down to personal taste and what the game gives you to work with in terms of drops and bros. Wizard Styles fucked around with this message at 09:02 on Oct 29, 2018 |
# ? Oct 29, 2018 08:48 |
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twistedmentat posted:They're ambushing me, so they're popping out from the trees around my guys. So moving my guys to the edge of the map tends to get them killed. It's happened 3 times in a row. I haven't tried again but it's been real annoying. You need to actually click on the enemies on the world map or I believe they get a chance to initiate the attack and that in turn maybe gets you ambushed? I’ve only been ambushed through events or in like deep forests at night. Having it happen three times the way you’re describing it just hasn’t happened.
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# ? Oct 29, 2018 09:29 |
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# ? May 10, 2024 16:57 |
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I assume he means he's saved before the fight and it comes up with ambush each time, which is how it works. Honestly if i'm not running ironman i've taken to just saving at a town and then clicking on "my destination". If I get there, great. If I don't and its a "gently caress you" fight I reload. Remember, bailing out on contracts really isn't a big deal. I've done it multiple times this campaign and it shoves my relations down to cold. Oh well, guess I won't buy from this tiny village.
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# ? Oct 29, 2018 10:25 |