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Danaru
Jun 5, 2012

何 ??

Bogart posted:

Only 90’s kids will remember the Lost World dark event Bug that meant every single mission had Lost spawns. No explosives for you!

I had that happen and it ended up lasting 80% of the game. :zpatriot:

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Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

FoolyCharged posted:

I dont even understand why faction even plays a part in their targeting. Maybe it's a difficulty balance thing or something, but its hella frustrating to watch them dash to stand next to my guys when they started out in attack range on advent dudes.

that's exactly it. You're playing this game and things are going to be weighted so the player experience is right even if they don't "make sense" in universe

that said install the 50/50 mod and make the player experience right, if you like. :v:

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
Christ digirat is there anything you like in this game because you've been moaning literally non-stop.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Icon Of Sin posted:

My bladestorm reaper and templar agree with you, with some giggling from a sniper w/ fan fire :getin:

Between the Eyes combined with Death from Above had all my snipers giggling on Lost missions.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I've been meaning to ask, do the equipment choices between missions in legacy ops dictate what skills your soldiers get? Someone was saying that the Templar in It Came From The Sea doesn't get Parry, but mine definitely did. I chose PCS over equipment at the point they got it though.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

RBA Starblade posted:

I've been meaning to ask, do the equipment choices between missions in legacy ops dictate what skills your soldiers get? Someone was saying that the Templar in It Came From The Sea doesn't get Parry, but mine definitely did. I chose PCS over equipment at the point they got it though.

I think they are mistaken. It's the final campaign's Templar that lacks parry.

fritz
Jul 26, 2003

Nordick posted:

EDIT:

I'm losing control of the situation! :byodood:

The temptation to do a Faceoff would be overwhelming.

EmmyOk
Aug 11, 2013

I like that the aliens get different icons now for like Advent or the Lost or a transmitter etc.

BlazetheInferno
Jun 6, 2015

Emmy-O-Lantern posted:

I like that the aliens get different icons now for like Advent or the Lost or a transmitter etc.

Go grab the mod "New Target Icons" to double down on this. Every single enemy type gets their own unique target Icon, so you can tell which portrait is for which enemy. IIRC, even a number of mod-based enemies are supported, though a bunch of them re-use existing icons due to being based off existing enemies, like the Armored Viper.

Coolguye
Jul 6, 2011

Required by his programming!

fritz posted:

The temptation to do a Faceoff would be overwhelming.

ITS HIGH NOON

Lowen SoDium
Jun 5, 2003

Highen Fiber
Clapping Larry

Coolguye posted:

ITS HIGH NOON

This is exactly what I did on my last play through of the Alien Ruler viper nest level.

It makes really short work of the baby sneks.

EmmyOk
Aug 11, 2013

BlazetheInferno posted:

Go grab the mod "New Target Icons" to double down on this. Every single enemy type gets their own unique target Icon, so you can tell which portrait is for which enemy. IIRC, even a number of mod-based enemies are supported, though a bunch of them re-use existing icons due to being based off existing enemies, like the Armored Viper.

I'm on console for this playthrough but when I move back to PC I will!

I also like that on snipers the pistol overwatch etc. is an automatic thing instead of having to manually switch when needed. Also I had no idea about exploding enemies so I'm glad this wasn't an ironman run, and also glad Mox hosed the enemies up with it in a cutscene lol

EmmyOk
Aug 11, 2013

Welp this chosen is kicking my rear end and I have no real strategy lol

Bogart
Apr 12, 2010

by VideoGames
The Lost and Abandoned mission Chosen? Yeah, she's tough. Remember to build a few battle scanners for missions you think she's gonna show up; finding her is the hardest part.

BlazetheInferno
Jun 6, 2015
Yeah, the Assassin in Lost and Abandoned can be pretty brutal - having that mission enabled (serving as a tutorial on the Lost, the Resistance Faction heroes, the Chosen, and Purifiers) sets a few things about the Assassin in stone, primarily that she's guaranteed to have Shadowstep, making her immune to Overwatch. Best thing you can do is watch where she runs, toss explosives in that direction to reveal her and break her cover, then open up. Obviously don't rely on Overwatch for her, since it won't accomplish anything.

EmmyOk
Aug 11, 2013

I had to reload the mission twice!

Once when I accidentally shot a person with a flamethrower and had no idea enemies could detonate. The other was the first time with the Assassin. Kind of lucked out with her next time and killed her in two shots with Elena on my third turn of the fight. Just immediately split my team high and low. No overwatch against her was such a nightmare goddamn.

I hope everyone gets loads of promotions because they got so many kills and no one died.

Poor Mox :saddowns:

Bogart
Apr 12, 2010

by VideoGames
You'll be able to rescue him soon.

Coolguye
Jul 6, 2011

Required by his programming!
The Assassin build you get there is static. Groundling is the most non-issue weakness in the game and the assassin is the Chosen you want to have no overwatch the absolute least. She is a monster and when you manage to kill her off you can take a long, chill breath knowing that nothing will be that annoying again.

e: and do yourself a favor and bring Elena when you get the opportunity to rescue Mox. Elena and a few people with bombs. Just uh trust me on that.

EmmyOk
Aug 11, 2013

Well good! I'll keep all that in mind

Toughest thing was that the third part of the mission had taken into account the previous parts so I had almost no one with grenades or abilities left.

Gonna have to rest guys which I hadn't done in the original game which is interesting but makes me feel less good about doing all my missions without taking damage until the Assassin appeared. She acted a bit boneheaded at one point which is what allowed Elena get a beast mode critical hit on her but I went and checked and I still had it on Commander difficulty. Maybe I just didn't follow what she had done but it was weird. She seemed to have a million action points too the oul bitch.

How are promotions done? I know it used to be kills in XCOM but I figured that wouldn't be the case when in like my third mission I racked up like at least ten killls per soldier.

Coolguye
Jul 6, 2011

Required by his programming!
lots of stuff gives a soldier XP now, and it all counts toward promotions. assists help, kills help, just going on a mission helps. soldiers that go on missions and do anything worth noting will get credit for it, so it's pretty much all good.

there's a cap to how much one soldier can earn per mission though so you're never going to go squaddie to colonel in one go or something.

resting is still a shitload less harsh than getting shot even on commander, so while you do have to keep a roster of people now rather than just one A team, trust me when i say you insisting on no wounds has helped you quite a bit on a strategic level.

the Chosen are a little like the alien rulers insofar as they can't use all of their abilities infinitely. all of their nasty tricks have cooldowns of some sort. this is probably why she did something boneheaded, she might have just not had any cooldowns up and did what she could in terms of digging in. alternately the AI does have a small random chance to go stupid at any one time, so maybe that was it.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Coolguye posted:

there's a cap to how much one soldier can earn per mission though so you're never going to go squaddie to colonel in one go or something.

You're capped on 1 promotion per mission but the exp is uncapped. Source: I farmed the lost swarms in the wotc tutorial once and the specialist involved leveled every mission they ran up to captain.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Coolguye posted:

resting is still a shitload less harsh than getting shot even on commander, so while you do have to keep a roster of people now rather than just one A team, trust me when i say you insisting on no wounds has helped you quite a bit on a strategic level.

There comes a point after you get the infirmary up that you'll get over getting shot faster than you might from tired status. I frequently have situations where somone gets dinged 1 hit point and needs 4 days to recover but everyone else who went with him was unhurt and needs 6 to get over it. And it annoys me that the Templar base "heal faster" button doesn't seem to do anything at all for tiredness.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

FoolyCharged posted:

You're capped on 1 promotion per mission but the exp is uncapped. Source: I farmed the lost swarms in the wotc tutorial once and the specialist involved leveled every mission they ran up to captain.

There also, of course, is a mod that lets you get unlimited promotions out of one map.

EmmyOk
Aug 11, 2013

Coolguye posted:

lots of stuff gives a soldier XP now, and it all counts toward promotions. assists help, kills help, just going on a mission helps. soldiers that go on missions and do anything worth noting will get credit for it, so it's pretty much all good.

there's a cap to how much one soldier can earn per mission though so you're never going to go squaddie to colonel in one go or something.

resting is still a shitload less harsh than getting shot even on commander, so while you do have to keep a roster of people now rather than just one A team, trust me when i say you insisting on no wounds has helped you quite a bit on a strategic level.

the Chosen are a little like the alien rulers insofar as they can't use all of their abilities infinitely. all of their nasty tricks have cooldowns of some sort. this is probably why she did something boneheaded, she might have just not had any cooldowns up and did what she could in terms of digging in. alternately the AI does have a small random chance to go stupid at any one time, so maybe that was it.

Ah that makes sense! I think it might be cooldown as I'm assuming she can't buster sword me every single turn? If so then I saw a bunch of red texts across her two turns so I'm guessing she'd spent them all. I also like the focus on more team members rather than just the monstars which is what I tried to do in the early game of XCOM on my most recent playthrough. Glad XP is for more than just kills though because goddamn the amount of times you'd be trying to engineer a rookie to get the needed kills .

BlazetheInferno
Jun 6, 2015
I believe the Chosen get three actions a turn once they're "activated", and have pretty high mobility. I believe the Assassin also gets a Momentum/Implacable style move after using her melee swing. All three Chosen have an ability that lets them summon reinforcements - it starts as just a basic Trooper, but as they levelup through the campaign and get more strengths, one of those strengths will improve what kind of troops they summon. They might upgrade to Stunlancers, Priests, MECs, or even Chryssalids.

Worth noting though, is that the Lost give a very notable tiny amount of exp per kill compared even to the basic ADVENT Trooper.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

I wish i would have screenshotted it, but running ABA, ABC, and some improved lost mod (and 200+ other mods :v: ), that 3rd campaign mission to get your 1st scientist with squaddies and rookies was the horde map with the guy manning the gun and the downed squaddie bodyguard. only two injuries, but total kill count was 75/83. I wasnt even trying to farm it, it was literally, blue move, mag dump, blue move, mag dump for the whole squad. my sniper got 30 kills.

Ravenfood
Nov 4, 2011

marshmallow creep posted:

There comes a point after you get the infirmary up that you'll get over getting shot faster than you might from tired status. I frequently have situations where somone gets dinged 1 hit point and needs 4 days to recover but everyone else who went with him was unhurt and needs 6 to get over it. And it annoys me that the Templar base "heal faster" button doesn't seem to do anything at all for tiredness.

Isn't there an order or continent bonus that helps your rate of will recovery though?

EmmyOk
Aug 11, 2013

I've decided to pretty up my troops now. Gonna stick with the Plain Jane Kelly theme but in this world being plain means being Big Boss

Owl Inspector
Sep 14, 2011

Scanning protocol is the key for the assassin. Pop it as soon as you think she’s arrived somewhere in your zip code and :torgue: her up

Fangz posted:

Christ digirat is there anything you like in this game because you've been moaning literally non-stop.

I see 14 posts in my thread history since the last one that was complaining about anything, so I suggest putting me on ignore if that’s your definition of “literally non-stop” and you’re this upset over it.

BlazetheInferno posted:

Go grab the mod "New Target Icons" to double down on this. Every single enemy type gets their own unique target Icon, so you can tell which portrait is for which enemy. IIRC, even a number of mod-based enemies are supported, though a bunch of them re-use existing icons due to being based off existing enemies, like the Armored Viper.

I grabbed this one last week thinking it would just be for fun, but it’s actually really useful since every enemy is usually different later on and it helps you keep track of what your % chances/visible targets are after you used a templar and there’s 7 ADVENT boys alerted on you now.

Hunter Noventa
Apr 21, 2010

The lost can be hilarious and scary. The other day I had a mission involving lost, and a Gatekeeper was there as well, he dropped his Gateway into my guys where I had killed a bunch of lost and it reanimated like, 20 lost corpses. Thankfully I didn't have to sit through them ripping me apart because they died again when I killed the Gatekeeper but man that was a clusterfuck of a mission and I loved it.

Backhand
Sep 25, 2008
So I just finally finished up Lazarus and it was a pretty drat good campaign. The last mission was especially fun; I was crushing the first few fights in a row, and a grenade + Faceoff + reaper combo saw me actually putting that drat anime move to good use for probably the second time ever. As one-off as it might have been, though, I have to admit it was hilariously awesome watching Bradford single-handedly cut a path through five assorted advent in one go.

The final battle was a total cluster, but in all the right ways. I picked up on one of the pods and started moving into the room slowly and cautiously with lots of overwatch to get at them. I did NOT see the pod on the other side, unfortunately, and both of them activated at once, pinning me between two avatars and quite a few Advent. Very fortunately, as I mentioned, I'd been overwatch creeping to try and get the drop on the one pod I saw.... and Lily decided this was a good time to proc Guardian a couple times in a row. (the only time she was really useful all map long - I gave you the Warlock's Rifle, Lily, stop freaking missing for the love of God!) On top of THAT, the purifiers evidently chain-reactioned, setting off a good three explosions in their own ranks as soon as the battle begun. Eventually, numbers just started floating up the screen as the animations re: overwatch and purifier explosions just couldn't keep up. Definitely went a long way towards my NOT suffering any fatalities on that map, though I still took a few solid wounds.

The ending WAS gratifying; I half-expected them to go there, but was still kind of surprised then they actually did. My God, the look on Bradford's face...

Owl Inspector
Sep 14, 2011



I really want to move next to that car, but I guess there's a tiny chance that one civ is a faceless. I mean, scanning protocol just for that seems like it would be a waste, but I guess just in case, screw it let's just do it




HOLY poo poo

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Ravenfood posted:

Isn't there an order or continent bonus that helps your rate of will recovery though?

If that's true, I have literally never seen it in... ...holy gently caress ... 911 hours of play.

*A friend of mine on Steam said, "If XCOM 2 was a woman, your wife would have reason to worry."

Owl Inspector
Sep 14, 2011

Just did a 3-person sitrep guerilla op, which seem pretty crazy because the enemies aren't really any easier. I could see those needing a skyranger evac at the drop of a hat if you get a bad layout and end up pulling way more than you can deal with at once, and I'd probably just pick a different op if the campaign wasn't in the bag. Still turned out great because I got lucky and the enemies were spaced out enough that I never had more than one crew alerted at a time, and a sniper perch happened to have line of sight to pretty much all of them. Anyway psi ops and snipers are busted.



But none of them were the real hero (double agent is so dumb but so hilarious)

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender
I just decided to start my first WotC game and I've gotta say, I've taken a liking to Reapers and Remote Start. A lot. Wiping out a Chosen or an entire pod without even triggering combat is incredible.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
I usually don't like gameplay mods for games because I'm obnoxiously picky about design quality and usually like my games harder than easier, but after a runthrough of the Legacy missions which were a surprising delight, I started a campaign with A Better Advent and Mechatronic Warfare, and it's quite nice.

EmmyOk
Aug 11, 2013

First chosen mission it took me ages to punch a hole through The Lost right at the end. Kept getting comms about how I don’t have much time and was paranoid I’d get a turn counter every time.

BlazetheInferno
Jun 6, 2015
So, that Gatekeeper's Deathsplosion blew up the hack objective terminal thing.

...



I don't think anyone told the game that.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
That's weird. Usually Bradford just says "well, you hosed it up! Pack it in, folks" in an incredibly disappointed-in-you tone.

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Nordick
Sep 3, 2011

Yes.
Look Mr. Councilman Sir, I get that intel from interrogating the Advent VIP would've been nice, but missing out on it is a price I will gladly pay for wiping out two pods along with the VIP with one Remote Start.

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