|
HolyKrap posted:From the 3D Realms discord, their unannounced quake engine game:
|
# ? Oct 31, 2018 02:34 |
|
|
# ? May 14, 2024 23:18 |
|
Gloomy Rube posted:Early 2019. It was originally slated for december or something but they decided they didn't want to have to compete with the AAA titles launching around that time, IIRC So instead they'll be competing with the glut of AAA titles that decided they didn't want to compete with RDR2!
|
# ? Oct 31, 2018 02:36 |
|
Mordja posted:So instead they'll be competing with the glut of AAA titles that decided they didn't want to compete with RDR2! They said Q2 2019, so that's definitely after Anthem and Resident Evil 2 but it might be right around Metro Exodus in March.
|
# ? Oct 31, 2018 03:14 |
|
With the way New Blood and the Dusk dev are playing around on Twitter, it sounds like episode 3 of DUSK might come out tomorrow.
|
# ? Oct 31, 2018 04:33 |
|
chocolateTHUNDER posted:With the way New Blood and the Dusk dev are playing around on Twitter, it sounds like episode 3 of DUSK might come out tomorrow.
|
# ? Oct 31, 2018 04:37 |
|
Night Dive Facebook looking a bit Bloodier
|
# ? Oct 31, 2018 05:03 |
|
I remember a mod for Half Life called G.H.O.S.T. that was pretty good. Supposedly had some CS people working on it but it released like right before HL2 or some other thing that completely ruined its chances.
|
# ? Oct 31, 2018 07:10 |
|
chocolateTHUNDER posted:With the way New Blood and the Dusk dev are playing around on Twitter, it sounds like episode 3 of DUSK might come out tomorrow. What! Best Halloween treat ever. Plan Z posted:I remember a mod for Half Life called G.H.O.S.T. that was pretty good. Supposedly had some CS people working on it but it released like right before HL2 or some other thing that completely ruined its chances. Are you talking about Ghost Ops? iirc it had some utterly atrocious netcode problems that made it all but unplayable and it took them too long to fix it so the fanbase that had waited 5 years for it just peaced out and never returned. Sucks because the production value was up there. Unfortunately it was just another CS clone gameplay wise.
|
# ? Oct 31, 2018 12:50 |
|
Death Wish 1.5 is out!
|
# ? Oct 31, 2018 16:02 |
|
Al Cu Ad Solte posted:Are you talking about Ghost Ops? iirc it had some utterly atrocious netcode problems that made it all but unplayable and it took them too long to fix it so the fanbase that had waited 5 years for it just peaced out and never returned. Sucks because the production value was up there. Unfortunately it was just another CS clone gameplay wise. Not the same thing but for some reason this triggered the memory of how there was a Matrix inspired half-life mod called The Specialists that after hyping up their big 3 or 3.3 patch cant recall, disabled a core mobility move and turned it into a collectible powerup in a game that had never before had such things and basically instantly murdered the community.
|
# ? Oct 31, 2018 16:06 |
|
In about an hour we should know if Dusk episode 3 is out.
|
# ? Oct 31, 2018 16:14 |
|
Dusk episode 3 is not out, but we got a release date for December 10th and a small update. People who bought the game in early access will get to play episode 3 the weekend before
|
# ? Oct 31, 2018 17:02 |
|
That's such a long way away.
|
# ? Oct 31, 2018 17:59 |
|
Still kind of amazed that it took them a literal year to get from one episode to three. I'd 100% expect that sort of schedule if it was a hobby project for a 90s FPS. I'd also expect it if it was a 2018 AAA game where you need 200 people working in crunch time for a year just to produce basic content, like, you know, DO5M. But the combination of ((90s FPS design) AND (doing this to get paid money)) seems like you'd work a lot faster on it. But I'll still happily give them my money when it comes out, especially since they're giving a launch discount.
|
# ? Oct 31, 2018 18:18 |
|
JerryLee posted:Still kind of amazed that it took them a literal year to get from one episode to three. I'd 100% expect that sort of schedule if it was a hobby project for a 90s FPS. I'd also expect it if it was a 2018 AAA game where you need 200 people working in crunch time for a year just to produce basic content, like, you know, DO5M. But the combination of ((90s FPS design) AND (doing this to get paid money)) seems like you'd work a lot faster on it. IIRC DUSK is just one guy developing the whole thing.
|
# ? Oct 31, 2018 18:21 |
|
JerryLee posted:Still kind of amazed that it took them a literal year to get from one episode to three. I'd 100% expect that sort of schedule if it was a hobby project for a 90s FPS. I'd also expect it if it was a 2018 AAA game where you need 200 people working in crunch time for a year just to produce basic content, like, you know, DO5M. But the combination of ((90s FPS design) AND (doing this to get paid money)) seems like you'd work a lot faster on it. Idk what kind of hobby projects you’ve been playing, but I’d expect it to be announced as coming out in 1 year and then coming out in 3-5 years with a bunch of broken poo poo and all the collaborators too exhausted to provide ongoing support. And yeah it is all a one man show afaik.
|
# ? Oct 31, 2018 18:31 |
|
skasion posted:Idk what kind of hobby projects you’ve been playing, but I’d expect it to be announced as coming out in 1 year and then coming out in 3-5 years with a bunch of broken poo poo and all the collaborators too exhausted to provide ongoing support. Touche, I was talking more about the timeframe for projects that actually do get finished, and measuring from a partial/beta release to full release rather than from the first newprojects.txt post or whatever. The landscape is obviously strewn with the miscarried fetuses of poorly managed or driven projects. It seems somewhat rarer for someone to release a beta of 1-2 excellent, polished episodes, or extensive screenshots/videos and then not have a finished project in a year or two. A good comparison might be Arcane Dimensions, which I forget when it initially was announced, but the news posts on this page give a figure of two years total for the original development, then another year for 5 more maps plus a new hub map. That was a team rather than just one person, though, (right?) but they also were presumably doing it as a 100% hobby rather than expecting to get paid at a $20/pop price point. Anyway, it doesn't really matter. Obviously I would have liked/expected it to be faster but it's not like I've been putting my life on hold waiting for DUSK or that I won't buy and enjoy it when it releases. vvv Yes, but (at least from what I've seen) the maps in AD seem somewhat more detailed and higher-fidelity. I'm not sure how much of a wash that ends up being, but AD still seems like a decent comp overall. JerryLee fucked around with this message at 19:13 on Oct 31, 2018 |
# ? Oct 31, 2018 18:48 |
|
JerryLee posted:A good comparison might be Arcane Dimensions, which I forget when it initially was announced, but the news posts on this page give a figure of two years total for the original development, then another year for 5 more maps plus a new hub map. That was a team rather than just one person, though, (right?) but they also were presumably doing it as a 100% hobby rather than expecting to get paid at a $20/pop price point. Keep in mind also that they didn't have to create new assets from scratch for everything. AD does feature some new assets made specifically for it, but the bulk of it comes from Quake, Quake II, Hexen II, or older mods and resource packs.
|
# ? Oct 31, 2018 19:02 |
|
HolyKrap posted:Dusk episode 3 is not out, but we got a release date for December 10th and a small update. People who bought the game in early access will get to play episode 3 the weekend before The trailer for those too lazy to click through: https://www.youtube.com/watch?v=ArTqofOwzxE
|
# ? Oct 31, 2018 19:35 |
|
https://www.facebook.com/194438327364929/posts/1306511352824282/ gently caress.
|
# ? Oct 31, 2018 19:49 |
|
I would be down for some Halloween night Bloodbath matches but no clue if enough people would care.
|
# ? Oct 31, 2018 20:02 |
|
epic Kingdom Hearts LP posted:https://www.facebook.com/194438327364929/posts/1306511352824282/ That legit looks like the blood drop coming off of the BLOOD hand logo. Please don't just be a holiday reference. My heart can't take it. chocolateTHUNDER posted:IIRC DUSK is just one guy developing the whole thing. IIRC there are other people doing stuff like multiplayer, but legit building levels and assets and stuff for SP is down to him. The guy, Dave Szymanski, is a really friendly dude. When I got my free advance copy from him, I started to give bug reports in the Discord and I was getting yelled at with people who took it weirdly personal but he was thanking me for finding stuff like a quicksave bug that crashed the game. Plan Z fucked around with this message at 22:27 on Oct 31, 2018 |
# ? Oct 31, 2018 22:23 |
|
For some reason, I'm weirdly apprehensive about BloodEX. Maybe it's just the idea of rebuying it. But I really like the idea of Kaiser getting his hands on Blood 2, since I doubt they can make that game less stable.
|
# ? Oct 31, 2018 22:55 |
|
Blood 2 would need to be remade to be an actual good game.
|
# ? Oct 31, 2018 23:19 |
|
I feel like a Blood 2 remake would have to be a better game than it was, but also revel in being a terrible game.
|
# ? Oct 31, 2018 23:25 |
|
doctorfrog posted:I feel like a Blood 2 remake would have to be a better game than it was, but also revel in being a terrible game. In fighting games we call this "kusoge"
|
# ? Oct 31, 2018 23:36 |
|
Pomp posted:In fighting games we call this "kusoge" Isn't that just a generic Japanese term for shovelware? Kuso (poo poo) - ge (game) I guess it's less shovelware in most cases and more that specific Japanese indie dev blend of bizarre and lovely and wonderful.
|
# ? Oct 31, 2018 23:44 |
|
epic Kingdom Hearts LP posted:https://www.facebook.com/194438327364929/posts/1306511352824282/ Oh poo poo boys we're getting the shareware version of Blood!
|
# ? Oct 31, 2018 23:48 |
|
Dewgy posted:Isn't that just a generic Japanese term for shovelware? Kuso (poo poo) - ge (game) Yes, but it's become a term differentiated from a game being bad in unfun ways (sf5, Doom 3)
|
# ? Oct 31, 2018 23:58 |
|
GUI posted:Blood 2 would need to be remade to be an actual good game. There's only so much that can be done with Lithtech engine games, but Blood 2 would really benefit from a good re-balancing of weapon damage and enemy health values.
|
# ? Nov 1, 2018 00:05 |
|
Shoutout to Stabbey_the_Clown for helping test my map. With that out of the way, I'm ready to release. https://drive.google.com/open?id=1Xqp07LretD0pZsJ72buMMA2FgSq8EvEd That'll take you to my 2nd ever completed map, Powerplant. You'll want the latest release of ZDOOM or GZDOOM to play it. The download is for POWERPLANT.ZIP and includes the .wad file and POWERPLAN.txt file. It has custom music from X-COM: UFO Defense, but otherwise features exactly 0 other custom assets. It's single player only, but it does support difficulty levels. Ultra-Violence can get pretty sketchy. Enjoy some screenshots:
|
# ? Nov 1, 2018 00:49 |
|
I liked Blood 2 well enough, don't mistake that for me saying it's a particularly good game, I'm more thinking that the chewing gum and Elmer's Glue holding it together is getting dry and dusty and I'd like to see them fix that. Besides, if they could do that they could do Shogo too. Plus Blood 2 had the Phantasm Sphere, so I can't hate it too much.
|
# ? Nov 1, 2018 01:05 |
|
Is Blood still worth playing outside of the *aesthetics* an nostalgia factor? This, from someone who only ever played a few levels of Blood 2 and the first episode of DN3D.
|
# ? Nov 1, 2018 01:09 |
|
Yes Blood is a fun game with a lot of neat levels
|
# ? Nov 1, 2018 01:13 |
|
Mordja posted:Is Blood still worth playing outside of the *aesthetics* an nostalgia factor? This, from someone who only ever played a few levels of Blood 2 and the first episode of DN3D. How hard do you like it? Because Blood is hard as gently caress.
|
# ? Nov 1, 2018 01:13 |
|
Mordja posted:Is Blood still worth playing outside of the *aesthetics* an nostalgia factor? This, from someone who only ever played a few levels of Blood 2 and the first episode of DN3D. Blood is awesome! It's my favorite build engine game. Lots of personality, satisfying weapons, and good level design. It can be very hard though, and you don't really play it like your average 90's FPS. You gotta be super agile, use explosives as crowd control, and zip all over the place like a lunatic in order to survive because enemies hit fast and hard. Never be afraid to dynamite the poo poo out of things.
|
# ? Nov 1, 2018 01:17 |
|
Blood is punishingly hard and also loving great. Throwing bundles of dynamite never gets old
|
# ? Nov 1, 2018 01:21 |
|
IDK if its still the case but bloodgdx is far harder than regular blood because the enemies get insane hitscan powers, when they already honestly had pretty insane hitscan powers before
|
# ? Nov 1, 2018 01:46 |
|
Blood is the loving best.
|
# ? Nov 1, 2018 02:09 |
|
|
# ? May 14, 2024 23:18 |
|
Mordja posted:Is Blood still worth playing outside of the *aesthetics* an nostalgia factor? This, from someone who only ever played a few levels of Blood 2 and the first episode of DN3D. Blood has really satisfying gunplay, sound, visuals, level design, the whole bag. The only complaint I have is that it can be stingy with ammo at times.
|
# ? Nov 1, 2018 03:50 |