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Mak0rz
Aug 2, 2008

😎🐗🚬

HolyKrap posted:

From the 3D Realms discord, their unannounced quake engine game:



:eyepop:

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Mordja
Apr 26, 2014

Hell Gem

Gloomy Rube posted:

Early 2019. It was originally slated for december or something but they decided they didn't want to have to compete with the AAA titles launching around that time, IIRC

So instead they'll be competing with the glut of AAA titles that decided they didn't want to compete with RDR2! :v:

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause

Mordja posted:

So instead they'll be competing with the glut of AAA titles that decided they didn't want to compete with RDR2! :v:

They said Q2 2019, so that's definitely after Anthem and Resident Evil 2 but it might be right around Metro Exodus in March.

chocolateTHUNDER
Jul 19, 2008

GIVE ME ALL YOUR FREE AGENTS

ALL OF THEM
With the way New Blood and the Dusk dev are playing around on Twitter, it sounds like episode 3 of DUSK might come out tomorrow.

Mordja
Apr 26, 2014

Hell Gem

chocolateTHUNDER posted:

With the way New Blood and the Dusk dev are playing around on Twitter, it sounds like episode 3 of DUSK might come out tomorrow.

:pray:

Convex
Aug 19, 2010
Night Dive Facebook looking a bit Bloodier :)

Plan Z
May 6, 2012

I remember a mod for Half Life called G.H.O.S.T. that was pretty good. Supposedly had some CS people working on it but it released like right before HL2 or some other thing that completely ruined its chances.

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause

chocolateTHUNDER posted:

With the way New Blood and the Dusk dev are playing around on Twitter, it sounds like episode 3 of DUSK might come out tomorrow.

What! Best Halloween treat ever.

Plan Z posted:

I remember a mod for Half Life called G.H.O.S.T. that was pretty good. Supposedly had some CS people working on it but it released like right before HL2 or some other thing that completely ruined its chances.

Are you talking about Ghost Ops? iirc it had some utterly atrocious netcode problems that made it all but unplayable and it took them too long to fix it so the fanbase that had waited 5 years for it just peaced out and never returned. Sucks because the production value was up there. Unfortunately it was just another CS clone gameplay wise.

catlord
Mar 22, 2009

What's on your mind, Axa?
Death Wish 1.5 is out!

Barudak
May 7, 2007

Al Cu Ad Solte posted:

Are you talking about Ghost Ops? iirc it had some utterly atrocious netcode problems that made it all but unplayable and it took them too long to fix it so the fanbase that had waited 5 years for it just peaced out and never returned. Sucks because the production value was up there. Unfortunately it was just another CS clone gameplay wise.

Not the same thing but for some reason this triggered the memory of how there was a Matrix inspired half-life mod called The Specialists that after hyping up their big 3 or 3.3 patch cant recall, disabled a core mobility move and turned it into a collectible powerup in a game that had never before had such things and basically instantly murdered the community.

Casimir Radon
Aug 2, 2008


In about an hour we should know if Dusk episode 3 is out.

HolyKrap
Feb 10, 2008

adfgaofdg
Dusk episode 3 is not out, but we got a release date for December 10th and a small update. People who bought the game in early access will get to play episode 3 the weekend before

Mordja
Apr 26, 2014

Hell Gem
That's such a long way away. :negative:

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!
Still kind of amazed that it took them a literal year to get from one episode to three. I'd 100% expect that sort of schedule if it was a hobby project for a 90s FPS. I'd also expect it if it was a 2018 AAA game where you need 200 people working in crunch time for a year just to produce basic content, like, you know, DO5M. But the combination of ((90s FPS design) AND (doing this to get paid money)) seems like you'd work a lot faster on it.

But I'll still happily give them my money when it comes out, especially since they're giving a launch discount.

chocolateTHUNDER
Jul 19, 2008

GIVE ME ALL YOUR FREE AGENTS

ALL OF THEM

JerryLee posted:

Still kind of amazed that it took them a literal year to get from one episode to three. I'd 100% expect that sort of schedule if it was a hobby project for a 90s FPS. I'd also expect it if it was a 2018 AAA game where you need 200 people working in crunch time for a year just to produce basic content, like, you know, DO5M. But the combination of ((90s FPS design) AND (doing this to get paid money)) seems like you'd work a lot faster on it.

But I'll still happily give them my money when it comes out, especially since they're giving a launch discount.

IIRC DUSK is just one guy developing the whole thing.

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?

JerryLee posted:

Still kind of amazed that it took them a literal year to get from one episode to three. I'd 100% expect that sort of schedule if it was a hobby project for a 90s FPS. I'd also expect it if it was a 2018 AAA game where you need 200 people working in crunch time for a year just to produce basic content, like, you know, DO5M. But the combination of ((90s FPS design) AND (doing this to get paid money)) seems like you'd work a lot faster on it.

But I'll still happily give them my money when it comes out, especially since they're giving a launch discount.

Idk what kind of hobby projects you’ve been playing, but I’d expect it to be announced as coming out in 1 year and then coming out in 3-5 years with a bunch of broken poo poo and all the collaborators too exhausted to provide ongoing support.

And yeah it is all a one man show afaik.

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!

skasion posted:

Idk what kind of hobby projects you’ve been playing, but I’d expect it to be announced as coming out in 1 year and then coming out in 3-5 years with a bunch of broken poo poo and all the collaborators too exhausted to provide ongoing support.

And yeah it is all a one man show afaik.

Touche, I was talking more about the timeframe for projects that actually do get finished, and measuring from a partial/beta release to full release rather than from the first newprojects.txt post or whatever. The landscape is obviously strewn with the miscarried fetuses of poorly managed or driven projects. It seems somewhat rarer for someone to release a beta of 1-2 excellent, polished episodes, or extensive screenshots/videos and then not have a finished project in a year or two.

A good comparison might be Arcane Dimensions, which I forget when it initially was announced, but the news posts on this page give a figure of two years total for the original development, then another year for 5 more maps plus a new hub map. That was a team rather than just one person, though, (right?) but they also were presumably doing it as a 100% hobby rather than expecting to get paid at a $20/pop price point.

Anyway, it doesn't really matter. Obviously I would have liked/expected it to be faster but it's not like I've been putting my life on hold waiting for DUSK or that I won't buy and enjoy it when it releases.

vvv Yes, but (at least from what I've seen) the maps in AD seem somewhat more detailed and higher-fidelity. I'm not sure how much of a wash that ends up being, but AD still seems like a decent comp overall.

JerryLee fucked around with this message at 19:13 on Oct 31, 2018

Cat Mattress
Jul 14, 2012

by Cyrano4747

JerryLee posted:

A good comparison might be Arcane Dimensions, which I forget when it initially was announced, but the news posts on this page give a figure of two years total for the original development, then another year for 5 more maps plus a new hub map. That was a team rather than just one person, though, (right?) but they also were presumably doing it as a 100% hobby rather than expecting to get paid at a $20/pop price point.

Keep in mind also that they didn't have to create new assets from scratch for everything. AD does feature some new assets made specifically for it, but the bulk of it comes from Quake, Quake II, Hexen II, or older mods and resource packs.

Lemon-Lime
Aug 6, 2009

HolyKrap posted:

Dusk episode 3 is not out, but we got a release date for December 10th and a small update. People who bought the game in early access will get to play episode 3 the weekend before

:toot:

The trailer for those too lazy to click through: https://www.youtube.com/watch?v=ArTqofOwzxE

epic Kingdom Hearts LP
Feb 17, 2006

What a shame
https://www.facebook.com/194438327364929/posts/1306511352824282/

gently caress.

Vakal
May 11, 2008

I would be down for some Halloween night Bloodbath matches but no clue if enough people would care.

Plan Z
May 6, 2012


That legit looks like the blood drop coming off of the BLOOD hand logo. Please don't just be a holiday reference. My heart can't take it.

chocolateTHUNDER posted:

IIRC DUSK is just one guy developing the whole thing.

IIRC there are other people doing stuff like multiplayer, but legit building levels and assets and stuff for SP is down to him. The guy, Dave Szymanski, is a really friendly dude. When I got my free advance copy from him, I started to give bug reports in the Discord and I was getting yelled at with people who took it weirdly personal but he was thanking me for finding stuff like a quicksave bug that crashed the game.

Plan Z fucked around with this message at 22:27 on Oct 31, 2018

catlord
Mar 22, 2009

What's on your mind, Axa?
For some reason, I'm weirdly apprehensive about BloodEX. Maybe it's just the idea of rebuying it. But I really like the idea of Kaiser getting his hands on Blood 2, since I doubt they can make that game less stable.

GUI
Nov 5, 2005

Blood 2 would need to be remade to be an actual good game.

doctorfrog
Mar 14, 2007

Great.

I feel like a Blood 2 remake would have to be a better game than it was, but also revel in being a terrible game.

Pomp
Apr 3, 2012

by Fluffdaddy

doctorfrog posted:

I feel like a Blood 2 remake would have to be a better game than it was, but also revel in being a terrible game.

In fighting games we call this "kusoge"

Dewgy
Nov 10, 2005

~🚚special delivery~📦

Pomp posted:

In fighting games we call this "kusoge"

Isn't that just a generic Japanese term for shovelware? Kuso (poo poo) - ge (game)

I guess it's less shovelware in most cases and more that specific Japanese indie dev blend of bizarre and lovely and wonderful.

HolyKrap
Feb 10, 2008

adfgaofdg

Oh poo poo boys we're getting the shareware version of Blood!


Pomp
Apr 3, 2012

by Fluffdaddy

Dewgy posted:

Isn't that just a generic Japanese term for shovelware? Kuso (poo poo) - ge (game)

I guess it's less shovelware in most cases and more that specific Japanese indie dev blend of bizarre and lovely and wonderful.

Yes, but it's become a term differentiated from a game being bad in unfun ways (sf5, Doom 3)

Vakal
May 11, 2008

GUI posted:

Blood 2 would need to be remade to be an actual good game.

There's only so much that can be done with Lithtech engine games, but Blood 2 would really benefit from a good re-balancing of weapon damage and enemy health values.

A.o.D.
Jan 15, 2006
Shoutout to Stabbey_the_Clown for helping test my map.

With that out of the way, I'm ready to release.

https://drive.google.com/open?id=1Xqp07LretD0pZsJ72buMMA2FgSq8EvEd

That'll take you to my 2nd ever completed map, Powerplant. You'll want the latest release of ZDOOM or GZDOOM to play it. The download is for POWERPLANT.ZIP and includes the .wad file and POWERPLAN.txt file. It has custom music from X-COM: UFO Defense, but otherwise features exactly 0 other custom assets. It's single player only, but it does support difficulty levels. Ultra-Violence can get pretty sketchy. Enjoy some screenshots:




catlord
Mar 22, 2009

What's on your mind, Axa?
I liked Blood 2 well enough, don't mistake that for me saying it's a particularly good game, I'm more thinking that the chewing gum and Elmer's Glue holding it together is getting dry and dusty and I'd like to see them fix that. Besides, if they could do that they could do Shogo too.

Plus Blood 2 had the Phantasm Sphere, so I can't hate it too much.

Mordja
Apr 26, 2014

Hell Gem
Is Blood still worth playing outside of the *aesthetics* an nostalgia factor? This, from someone who only ever played a few levels of Blood 2 and the first episode of DN3D.

Tiny Timbs
Sep 6, 2008

Yes Blood is a fun game with a lot of neat levels

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?

Mordja posted:

Is Blood still worth playing outside of the *aesthetics* an nostalgia factor? This, from someone who only ever played a few levels of Blood 2 and the first episode of DN3D.

How hard do you like it? Because Blood is hard as gently caress.

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause

Mordja posted:

Is Blood still worth playing outside of the *aesthetics* an nostalgia factor? This, from someone who only ever played a few levels of Blood 2 and the first episode of DN3D.

Blood is awesome! It's my favorite build engine game. Lots of personality, satisfying weapons, and good level design. It can be very hard though, and you don't really play it like your average 90's FPS. You gotta be super agile, use explosives as crowd control, and zip all over the place like a lunatic in order to survive because enemies hit fast and hard. Never be afraid to dynamite the poo poo out of things.

Convex
Aug 19, 2010
Blood is punishingly hard and also loving great.

Throwing bundles of dynamite never gets old :black101:

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


IDK if its still the case but bloodgdx is far harder than regular blood because the enemies get insane hitscan powers, when they already honestly had pretty insane hitscan powers before

catlord
Mar 22, 2009

What's on your mind, Axa?
Blood is the loving best.

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Plan Z
May 6, 2012

Mordja posted:

Is Blood still worth playing outside of the *aesthetics* an nostalgia factor? This, from someone who only ever played a few levels of Blood 2 and the first episode of DN3D.

Blood has really satisfying gunplay, sound, visuals, level design, the whole bag. The only complaint I have is that it can be stingy with ammo at times.

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