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DrSunshine posted:GAWD, the milspergs in this thread. I just call my ships based on their class and weapons loadout and I'm surprised more people don't. "Plasma Cruiser"-class Cruiser. "Torpedo Corvette"-class torpedo corvettes. "Carrier"-class Battlecruisers. That's exactly what most of them have said, though? The only difference between your examples and D-E 122 A2H1S3-A1-301 "Addams" is that the Addams actually has a name beyond just class and loadout. Why yes, I am saying that just to mess with you.
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# ? Oct 30, 2018 15:23 |
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# ? May 23, 2024 10:03 |
DrSunshine posted:GAWD, the milspergs in this thread. I just call my ships based on their class and weapons loadout and I'm surprised more people don't. "Plasma Cruiser"-class Cruiser. "Torpedo Corvette"-class torpedo corvettes. "Carrier"-class Battlecruisers. man look at the blorg on this one
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# ? Oct 30, 2018 15:34 |
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DrSunshine posted:GAWD, the milspergs in this thread. I just call my ships based on their class and weapons loadout and I'm surprised more people don't. "Plasma Cruiser"-class Cruiser. "Torpedo Corvette"-class torpedo corvettes. "Carrier"-class Battlecruisers. YOU'LL PRY MY DOUBLE D FROM MY SURPRISINGLY WARM HANDS Edit, related: https://twitter.com/Martin_Anward/status/1057290634078420992?s=19 YOU'LL PRY MY HATRED OF VICTORY CONDITIONS FROM MY - wait actually they're fine Aethernet fucked around with this message at 16:21 on Oct 30, 2018 |
# ? Oct 30, 2018 15:40 |
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Came here to post the victory condition thing. I am really glad that's happening. Having an end point is important to me. Also my ships are named depending on the particular empire I'm using and what sort of naming scheme I've made for them. It's much easier for me though because i just have one type of each ship, no loving about. So the university of leaves who is sorta tree themed uses "seed" "sprout" and etc.
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# ? Oct 30, 2018 16:53 |
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Yeah, I like that score thing a lot. In these games I much prefer to be like, "I did a really good job as Mali that game" rather than "France built a spaceship, everyone else loses instantly".
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# ? Oct 30, 2018 17:00 |
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DrSunshine posted:GAWD, the milspergs in this thread. I just call my ships based on their class and weapons loadout and I'm surprised more people don't. "Plasma Cruiser"-class Cruiser. "Torpedo Corvette"-class torpedo corvettes. "Carrier"-class Battlecruisers. Clicking the randomizer button and typing "DD-A" is less work.
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# ? Oct 30, 2018 17:09 |
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End dates have always been the thing I hated the most in paradox games. I'm not done painting the map! If I just had 20 more years I'd have fulfilled all my goals! I really want to see where this crazy alt-history ends up! But, like I've mentioned before, a lack of an end-date in a game means all games will invariably end in final-war and nothing else, which means doing anything other than prepping for the final war is a foolish strategy. IN EU4 you can set reasonable goals like "let's see how big of a colonial empire I can build as the dutch" or "lets see how strong I can make england without going for colonies and focusing on european conquest" because there's an end date in sight. If EU4 had no end date, the only valid play would be going for world conquest and that totally changes the mindset you'll have during a game. This is a big problem with stellaris, that the only valid victory condition is based on conquest, and the game will go on forever otherwise. You might set your self a goal to be a tall pacifist empire, and you might have a good time achieving that, but there will always come a time when you have to abandon what ever you planned and dehumanize your self and face to galactic conquest. In the end the only thing that matters is your fleet power.
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# ? Oct 30, 2018 17:22 |
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I would guess that you can keep going past the "end date" of 2500 in that image.
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# ? Oct 30, 2018 17:23 |
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Baronjutter posted:End dates have always been the thing I hated the most in paradox games. Don't they all just let you carry on playing?
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# ? Oct 30, 2018 17:26 |
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CK, EU, and Vicky stop at their end dates, though it's pretty trivial to mod them to run forever. Don't know why Stellaris would suddenly switch to that though.
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# ? Oct 30, 2018 18:16 |
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Stellaris only has victory conditions because "4xes always have victory conditions", and consequently they're all terrible. We're much better off switching back to the older paradigm (the only difference between CK/EU/Vic and a Civilization score victory is framing). Apparently (checking replies to that tweet) score will now be the only way to "win" the game, which at least means people won't feel compelled to genocide half a galaxy for the sake of the victory screen. (we'll all just do it for fun instead)
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# ? Oct 30, 2018 19:54 |
Dallan Invictus posted:Stellaris only has victory conditions because "4xes always have victory conditions", and consequently they're all terrible. We're much better off switching back to the older paradigm (the only difference between CK/EU/Vic and a Civilization score victory is framing). Apparently (checking replies to that tweet) score will now be the only way to "win" the game, which at least means people won't feel compelled to genocide half a galaxy for the sake of the victory screen.
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# ? Oct 30, 2018 20:16 |
Nessus posted:You should be able to click off a few different types of victory and those track your score based on different criteria. A galactic conqueror might want to be scored based on their maximum supply of territory, a tall pacifist empire might want to be scored on either their maximum Pops @ maximum happiness or at how many of their people/planets survive the end game fun party. you've got a bunch of words in this post but all I'm really reading is "victory slider"
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# ? Oct 30, 2018 20:48 |
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I don't like mono fleets but I still want to keep things simple, so in my next game I think I"m going to try using fleets of artillery battleships with some point-defense/small gun destroyers to screen them and see how it works. For the Titan I'll probably use the tracking aura, although the FTL snare has really grown on me.
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# ? Oct 30, 2018 21:25 |
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Dallan Invictus posted:Stellaris only has victory conditions because "4xes always have victory conditions", and consequently they're all terrible. Stars! is the only game where I genuinely liked the victory conditions, but that was because they were fairly granular and could each be adjusted as desired depending on what you wanted as a goal for that game. Now, granted, Stars! was largely setup for PBEM play, so these kinds of victory conditions made sense for defining when a game was over so that it wouldn't drag on for literal years.
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# ? Oct 30, 2018 21:29 |
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Might be interesting to unlock victory conditions through ascension perks. For example pacifists be able to unlock habitat and collect all (most) alien races into them before they get exterminated by the end game crisis (with event lines to be able to steal/influence/buy xenophone and other races that would normally not migrate).
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# ? Oct 30, 2018 21:36 |
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Nessus posted:You should be able to click off a few different types of victory and those track your score based on different criteria. A galactic conqueror might want to be scored based on their maximum supply of territory, a tall pacifist empire might want to be scored on either their maximum Pops @ maximum happiness or at how many of their people/planets survive the end game fun party. I really like the idea of hitting some Pop Number * Pop Happiness threshold as a victory condition, because I tend to prefer growing my society in population over territory. I'm unsure how to model gestalts, though. (And "grow as many pops as I can" tends to be my hive mind strategy.)
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# ? Oct 30, 2018 21:36 |
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DrSunshine posted:GAWD, the milspergs in this thread. I just call my ships based on their class and weapons loadout and I'm surprised more people don't. "Plasma Cruiser"-class Cruiser. "Torpedo Corvette"-class torpedo corvettes. "Carrier"-class Battlecruisers. This is a crime. I'm calling the fun police. PittTheElder posted:CK, EU, and Vicky stop at their end dates, though it's pretty trivial to mod them to run forever. EU4 will let you keep going now. Far cry from the day when an end date extension mod meant patching the .exe
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# ? Oct 30, 2018 22:21 |
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Tyrel Lohr posted:Stars! is the only game where I genuinely liked the victory conditions, but that was because they were fairly granular and could each be adjusted as desired depending on what you wanted as a goal for that game. Stars! was great if it was largely a spreadsheet simulator. I hope the traders in le guin blast through the galaxy at such a speed that you have to meticulously triangulate launching a cargo ship at it. (Not really but its one of my stronger memories of the game. I should try and replicate the template classes in stellaris.)
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# ? Oct 30, 2018 22:24 |
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ChickenWing posted:you've got a bunch of words in this post but all I'm really reading is "victory slider" Yes
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# ? Oct 30, 2018 22:26 |
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Dareon posted:That's exactly what most of them have said, though? The only difference between your examples and D-E 122 A2H1S3-A1-301 "Addams" is that the Addams actually has a name beyond just class and loadout. This makes me feel like a giant sperg for having made up and typed that designation
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# ? Oct 30, 2018 22:42 |
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Archduke Frantz Fanon posted:Stars! was great if it was largely a spreadsheet simulator. I hope the traders in le guin blast through the galaxy at such a speed that you have to meticulously triangulate launching a cargo ship at it. The Mystery Traders were usually not *that* bad, since it showed you hash marks where they were going to be for each of the next 5 turns of movement (IIRC). But it was often a scramble to get your 5 Large Freighters built and in position to go meet it before it zoomed past you. But then you get to the trader and find out that some one had sent a stealthed fleet out there to blow up your transports and prevent you from trading (or used their Super Stealth abilities to steal all of your minerals for themselves). I too am looking forward to seeing if the Le Guin traders are going to be handing out any "Lifeboat" battleships in the early game.
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# ? Oct 30, 2018 22:42 |
I swear I read about another sci-fi setting that had similar traders, constantly speeding through the universe, never stopping for anything. Anyone know what I'm on about?
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# ? Oct 30, 2018 22:59 |
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Was it Homeworld?
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# ? Oct 30, 2018 23:00 |
Could be, but I have a notion it was literature.
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# ? Oct 30, 2018 23:03 |
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Tyrel Lohr posted:The Mystery Traders were usually not *that* bad, since it showed you hash marks where they were going to be for each of the next 5 turns of movement (IIRC). But it was often a scramble to get your 5 Large Freighters built and in position to go meet it before it zoomed past you. My god I thought I was the only person who knew Stars! existed. I love that game.
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# ? Oct 30, 2018 23:35 |
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Deuce posted:My god I thought I was the only person who knew Stars! existed. I love that game. I remember excitedly reading the manual during my high school orientation assembly. I didn't actually have the game, my friend let me borrow the manual while I saved up to buy it. God drat that game was not for me. I just wanted to build a fun space empire not need 3 excel sheets going on in the background to optimize my play.
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# ? Oct 31, 2018 00:37 |
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Baronjutter posted:I remember excitedly reading the manual during my high school orientation assembly. I didn't actually have the game, my friend let me borrow the manual while I saved up to buy it. God drat that game was not for me. I just wanted to build a fun space empire not need 3 excel sheets going on in the background to optimize my play. Yeah playing that game against other people instead of the utterly inept AI rivaled Eve Online in terms of spreadsheet hell.
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# ? Oct 31, 2018 02:38 |
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Deuce posted:Yeah playing that game against other people instead of the utterly inept AI rivaled Eve Online in terms of spreadsheet hell. It wasn't *that* bad. I found that once you understood the trap options in race design (Bleeding Edge Technology? LOL) you could design a race, slap it into a small universe, and run a few testbeds to make sure it could hit the arbitrary resource benchmarks by the given game year and you were generally going to be fine. It became fairly easy to get a feel for whether or not your population growth was too fast or too slow, your hab bands wide enough to fuel expansion, etc. to do fine against other human players. But then I played way too much of that game back in high school.
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# ? Oct 31, 2018 05:40 |
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Deuce posted:My god I thought I was the only person who knew Stars! existed. I love that game. The tragedy of sitting around on Usenet eagerly anticipating the release date of Stars! Supernova.
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# ? Oct 31, 2018 05:59 |
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Black Griffon posted:I swear I read about another sci-fi setting that had similar traders, constantly speeding through the universe, never stopping for anything. Anyone know what I'm on about? The Melnorme from Star Control?
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# ? Oct 31, 2018 06:04 |
Black Griffon posted:Could be, but I have a notion it was literature.
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# ? Oct 31, 2018 06:06 |
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New victory stuff is cool! Hope it'll be moddable, adding in more ways to score points through mods would be cool. If not they can always expand upon it after 2.2 once we have a good idea what we want to do with it. Man 2.2 cant get here soon enough damnit.
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# ? Oct 31, 2018 06:32 |
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Grand Fromage posted:The tragedy of sitting around on Usenet eagerly anticipating the release date of Stars! Supernova. To a misspent youth, full of disappointment.
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# ? Oct 31, 2018 07:40 |
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Stars! was a game I very much wanted to like but it was jarring coming off of Civ 2. I played it a bunch but I can't really say that I ever knew how stuff really worked and just fumbled around. In the end I didn't dislike it though.
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# ? Oct 31, 2018 12:46 |
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Is anybody else getting game stuttering while running on the Fastest speed following the most recent patch? Pre-patch I had no issues with this. I don't think it's a hardware issue on my PC because I'm running a GTX 1080 and a i7-7700k.
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# ? Oct 31, 2018 14:25 |
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HiKaizer posted:Stars! was a game I very much wanted to like but it was jarring coming off of Civ 2. I played it a bunch but I can't really say that I ever knew how stuff really worked and just fumbled around. In the end I didn't dislike it though. Stars! would have been a game I would have loved, but I went straight from Civ 2 to Master of Orion III and later to Space Empires V. When I learned about Stars! it was too late, I couldn't even make it run on my then-current PC.
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# ? Oct 31, 2018 14:50 |
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Libluini posted:Stars! would have been a game I would have loved, but I went straight from Civ 2 to Master of Orion III and later to Space Empires V. When I learned about Stars! it was too late, I couldn't even make it run on my then-current PC. Yeah I recall trying to get back into it years ago but it required Windows98 on a virtual machine or something
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# ? Oct 31, 2018 17:10 |
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Deuce posted:Yeah I recall trying to get back into it years ago but it required Windows98 on a virtual machine or something It's on the GOG wishlist, fellow space 4X geeks.
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# ? Oct 31, 2018 17:21 |
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# ? May 23, 2024 10:03 |
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Just got a Domination victory in my latest Determined Exterminators game, gonna keep playing so I can turn the fallen empires into batteries because I wrapped things up before they came out of retirement.
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# ? Oct 31, 2018 18:00 |