|
New end game crisis where you fight yourself from the future. If the game goes on long enough, it triggers an event for you to go back in time to invade yourself
|
# ? Oct 31, 2018 23:37 |
|
|
# ? May 25, 2024 00:13 |
|
Palleon posted:I still want option for multiple crises. Let everything burn. Yeah, it should really be a toggle or slider or something. I downloaded some crisis manager mod because all I wanted was "yeah let any crisis spawn if conditions are met, at the same time, after each other, I don't give a poo poo just keep em coming" but the mod has like a 7 page 50-field set of options instead. Hopefully someone will make a more simple one that doesn't need a 10 page manual to use.
|
# ? Oct 31, 2018 23:44 |
|
Without testing it at all you should be able to open up events/crisis_trigger_events.txt and delete the 'NOT = { has_global_flag = galactic_crisis_happened }' line from the trigger. Not responsible if your game implodes trying this.
|
# ? Nov 1, 2018 00:01 |
|
Ham Sandwiches posted:VGA planets has a more interesting ship combat than Stellaris for fucks saaaaaaaaaaaaaaaake I am also amazed people know this game when it comes up. For years I thought it was just my young groggy friends and I who ever played it. Staying up until midnight to submit another turn , requiring you to enter “HYP” in the ship command to have it go to light speed. Rookie mistakes of not taking enough fuel in your 10/10 carrier and having it stranded in the middle of nowhere. Also Empire/Borg OP pls nerf
|
# ? Nov 1, 2018 00:02 |
|
Grand Fromage posted:I want a new endgame crisis where the dimensional horror dying opens a portal to hell and the entire galaxy turns into Doom. Should probably be more of a mini-crisis like the gray goo. Would be fun though.
|
# ? Nov 1, 2018 01:39 |
Splicer posted:Dat tech tree Plus, interesting balance factor for gestalts (you are only limited by the number of shipdrones you can produce)
|
|
# ? Nov 1, 2018 01:54 |
|
TalonDemonKing posted:New end game crisis where you fight yourself from the future. New end game crisis where you fight an alternate universe version of your civ, with opposite ethics.
|
# ? Nov 1, 2018 02:01 |
Baronjutter posted:I always assume my ships are 100% computer controlled because why would you put fragile meat bags inside of a high speed death machine that needs to pull crazy G's ?? precognitive interfaces and psi jump obviously
|
|
# ? Nov 1, 2018 02:08 |
TalonDemonKing posted:New end game crisis where you fight yourself from the future. the only way to be safe is if we send (looks up the amount of time fleets that have attacked so far), [this exact amount of fleet power] through the time gate.
|
|
# ? Nov 1, 2018 02:11 |
|
map/setting wise I think the thing I enjoy the least still is this 4X conceit of everyone starting magically at the exact same time. On the exact same day on the exact same year out of the thousands that came before in a setting with countless lost civilizations and fallen empires, 12 civilizations with the exact same number of pops on planets of the exact same size all built 3 corvettes, a science ship, and a constructor and set out into the universe. I wish we could get more interesting unbalanced starts and pre-populated galaxies and choose if we wanted to start as space france or space Ulm. Or have everyone start as a vassal of a few large pre-fallen empires on the cusp of their decay. Or play as some HRE-like federation surrounded by upstart young races. Just anything other than total perfect symmetry.
|
# ? Nov 1, 2018 02:12 |
|
Re: first space game, the assorted pre-Civ-and-Moo 4Xs are a weird bunch, since the conventions of the genre weren't really a thing yet. The first I played was Supremacy: Your Will Be Done. The main "map" screen was a tiny telescope view and looked like this: It's a slow and bad game: there is no diplomacy or ship combat, your main responsibility is managing a very bare bones economy sim and waiting for taxes to accumulate, and the only interactions you really have with the AI are your platoons of angry screaming Rambos murdering xenos through the medium of slowly depleting bars. It did have a neat intro with bitchin' chiptunes on C64 though.
|
# ? Nov 1, 2018 02:17 |
|
Log082 posted:New end game crisis where you fight an alternate universe version of your civ, with opposite ethics. Apparently this exists in the Star Trek mod, the Terran Empire can invade the galaxy, but I've never seen it happen. Then again I've been playing regular old Stellaris since release and have never seen anything but the Unbidden so I have the worst RNG luck.
|
# ? Nov 1, 2018 02:46 |
|
Baronjutter posted:map/setting wise I think the thing I enjoy the least still is this 4X conceit of everyone starting magically at the exact same time. On the exact same day on the exact same year out of the thousands that came before in a setting with countless lost civilizations and fallen empires, 12 civilizations with the exact same number of pops on planets of the exact same size all built 3 corvettes, a science ship, and a constructor and set out into the universe. advanced starts have always been a thing though?
|
# ? Nov 1, 2018 02:54 |
|
Baronjutter posted:Yeah, it should really be a toggle or slider or something. I downloaded some crisis manager mod because all I wanted was "yeah let any crisis spawn if conditions are met, at the same time, after each other, I don't give a poo poo just keep em coming" but the mod has like a 7 page 50-field set of options instead. https://steamcommunity.com/sharedfiles/filedetails/?id=686276531
|
# ? Nov 1, 2018 03:03 |
Xerophyte posted:Re: first space game, the assorted pre-Civ-and-Moo 4Xs are a weird bunch, since the conventions of the genre weren't really a thing yet. The first I played was Supremacy: Your Will Be Done. The main "map" screen was a tiny telescope view and looked like this: I played the poo poo out of this game, could never figure out how beat the hardest level super alien race as a dumbass kid. It was called Overlord here in the US.
|
|
# ? Nov 1, 2018 03:14 |
|
Grand Fromage posted:I want a new endgame crisis where the dimensional horror dying opens a portal to hell and the entire galaxy turns into Doom. TBF, this is what it's probably like to play AGAINST someone doing far better, who embraced the Worm. Alternately, if you wanna make things real wild, make the next end game crisis "someone else just triggered End of the Cycle."
|
# ? Nov 1, 2018 03:27 |
|
Pryor on Fire posted:I played the poo poo out of this game, could never figure out how beat the hardest level super alien race as a dumbass kid. It was called Overlord here in the US. Neither did I. Apparently the answer is by claiming a few initial planets, only defending and developing the 4 best and using the rest as 100% tax ablative armor, then waiting 4ish hours for enough money and manpower to train up the max number of 24 fully upgraded platoons that you need to take their homeworld. It really wasn't a good game, but it had cool art and cool art sold a lot of Amiga games. There wasn't a lot to Defender of the Crown either, but it sure looked fantastic.
|
# ? Nov 1, 2018 03:59 |
|
Log082 posted:New end game crisis where you fight an alternate universe version of your civ, with opposite ethics. And if you play gestalts, you team up with your alternate version since you don't have any opposing ethics. TheDeadlyShoe posted:advanced starts have always been a thing though? Not for the player, which is what he wants, I think.
|
# ? Nov 1, 2018 07:48 |
|
Libluini posted:
The console exists also lower difficulty levels
|
# ? Nov 1, 2018 08:12 |
|
Ultimately in order for that sort of gameplay to work, there needs to be a reason that the bigger empire doesn't immediately conquer the smaller one as soon as it's not busy with some other war. Which doesn't really exist right now, and probably won't exist in 2.2, but eventually a rework will make those reasons exist.
|
# ? Nov 1, 2018 09:33 |
|
Libluini posted:Not for the player, which is what he wants, I think. Also, I think the current system is pretty binary: Advanced or Regular start, not allowing for a range in initial empire sizes from (say) one to five colonized worlds at 2200.
|
# ? Nov 1, 2018 09:59 |
|
Black Pants posted:Ascendancy was my first 4X and I think that's probably a big factor in why I like Stellaris so much. Mine too, even before MoO2. There were some really cool things in there, like very powerful one-use equipment that could only be replaced by hitting the drydock again.
|
# ? Nov 1, 2018 10:00 |
|
Baronjutter posted:map/setting wise I think the thing I enjoy the least still is this 4X conceit of everyone starting magically at the exact same time. On the exact same day on the exact same year out of the thousands that came before in a setting with countless lost civilizations and fallen empires, 12 civilizations with the exact same number of pops on planets of the exact same size all built 3 corvettes, a science ship, and a constructor and set out into the universe.
|
# ? Nov 1, 2018 10:18 |
|
Log082 posted:New end game crisis where you fight an alternate universe version of your civ, with opposite ethics. And a goatee.
|
# ? Nov 1, 2018 10:20 |
|
Rumda posted:The console exists also lower difficulty levels Not the same and not the same
|
# ? Nov 1, 2018 10:27 |
|
Libluini posted:Not the same and not the same
|
# ? Nov 1, 2018 10:38 |
|
I agree with Baronjutter. Honestly, I'd like to see Stellaris with a "default" Milky Way galaxy to give it a bit more solid terrain and shape. I've always liked the texture of CK2 and EU4 in setting an unbalanced and incredibly diverse world for you to start. Then throw in numerous options for galaxy generation. Complete galaxy gen, or modifying bits of it ala EU4's random new world. Then throw in more layered origins for more events and flavor. Going into space for the first time? Or perhaps your empire just managed to recover from a disaster that stranded it on its capital planet (or colony world) for some time? Or maybe you're the last remnants of an advanced civilization? Was it a contemporary of a fallen empire? Are you starting back at zero or perhaps your automated defenses safeguarded your legacy? Etc. Hell, add in alternate versions of the default empire lineup. You already have the Commonwealth of Man. Why not make humanity actually an ancient alien race? Give modders an easier time to do that thing like that one goon did to make a potential human-only game based on the default UN/Commonwealth homeworld/lost colony split. I know there's a bunch of mods that do that with custom civics but that takes up space. Adding a segment to the empire creator based on your species' origins would also open the way to making the game generate empires that hook into yours, like making the game be able to RNG a bunch of Ulysses Initiative civs on its own so you can play the UN setting out to reunite its lost colonies (whether alone in the stars or amongst diverse alien empires) or the Blorg rediscover lost cousins amongst the stars only they're evil and kill everything and have goatees. Let's go a step further with galaxy generation. Set empire tendencies, these can be for start or permanent. Want to be the sole materialist/AI/ascend-into-robots Empire in a galaxy of mostly spiritualists? Or maybe it's a free-for-all between different spiritualists each claiming to know more than the other? Band together with other freedom loving species to end the slaver federations and their aligned fallen empire. Want this to affect empires that form or split off during the game? Want this to specifically give rise to empires with opposing ethics? The galaxy of spiritualists see a rise of materialist rebels! Organics fight off their robot overlords, etc. And once this is all done, you can choose another empire to start with. Rather than starting with empire generation, let players generate a galaxy first so they can see if there's anything they particularly like. Let them load up a previously-played galaxy, or generate a galaxy that's "mid-game" so they can play a plucky collection of rebels trying to secede from the tyranny of an authoritarian regime. Or the plot of Homeworld. Etc. tl;dr: Give the game more
|
# ? Nov 1, 2018 10:42 |
Hewmons can absolutely be a Fallen Empire. I've seen it happen. Unsure if they get Sol in their system though.
|
|
# ? Nov 1, 2018 11:10 |
|
The galaxy will always spawn Sol and then I guess it does a roll on whether which level it is because there's an early space age one and a world war 2 pre-ftl version and if you play as the Commonwealth I believe it will always spawn Sol as a regular empire. I suppose there could also be a a fallen empire roll when you play as an alien empire. What I've noticed though is that Sol will always spawn... Weirdly. It's always a single connection system that's placed after galaxy gen and so it doesn't generate Alpha Centauri and the other named systems you'd expect if you start as humanity yourself.
|
# ? Nov 1, 2018 11:36 |
Demiurge4 posted:The galaxy will always spawn Sol and then I guess it does a roll on whether which level it is because there's an early space age one and a world war 2 pre-ftl version and if you play as the Commonwealth I believe it will always spawn Sol as a regular empire. I suppose there could also be a a fallen empire roll when you play as an alien empire.
|
|
# ? Nov 1, 2018 11:52 |
|
https://twitter.com/Martin_Anward/status/1057933347874357248 Agrarian Idyll looking to be shockingly decent.
|
# ? Nov 1, 2018 11:54 |
|
What happens if you drop the civic? Do they lose the techs?
|
# ? Nov 1, 2018 11:58 |
|
Need to say Shared Burden as a civic is not at all worth it. The increase of 50% more edgy comments is way too much of a nerf compared to the benefits it brings.
|
# ? Nov 1, 2018 11:59 |
|
Groogy posted:Need to say Shared Burden as a civic is not at all worth it. The increase of 50% more edgy comments is way too much of a nerf compared to the benefits it brings. Groogy, when are you going to post the Dev Clash first episode to Youtube? The only thing on your channel is a list of all the empires, which is such a tease for those of us who can't be there during the stream.
|
# ? Nov 1, 2018 12:31 |
|
Sol can also be found as a tomb world in addition to either ww2 or modern versions.
|
# ? Nov 1, 2018 12:36 |
|
I would absolutely love a DLC that was a bunch of new end game crisises. Maybe some mid game ones too like the Khan. Easily £15 worth there.
|
# ? Nov 1, 2018 12:47 |
|
Aethernet posted:Groogy, when are you going to post the Dev Clash first episode to Youtube? The only thing on your channel is a list of all the empires, which is such a tease for those of us who can't be there during the stream. You can watch the streams on twitch. They stay archived. https://www.twitch.tv/videos/327256386 Edit: wrong link.
|
# ? Nov 1, 2018 12:49 |
Axetrain posted:Sol can also be found as a tomb world in addition to either ww2 or modern versions.
|
|
# ? Nov 1, 2018 12:50 |
|
Anticheese posted:https://twitter.com/Martin_Anward/status/1057933347874357248 I really like that it boosts mines and energy, too. It's like the society kept their simple ways as the society advanced to mining/production, but there's still a cultural attachment to the old traditions.
|
# ? Nov 1, 2018 12:50 |
|
|
# ? May 25, 2024 00:13 |
|
Taear posted:I would absolutely love a DLC that was a bunch of new end game crisises. Maybe some mid game ones too like the Khan. Throw in a new type of fallen empire or two into that mix.
|
# ? Nov 1, 2018 12:55 |