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Gharbad the Weak posted:What're 5e's points for point buy? I think 4d6-drop-1 is equivalent to 32, so I'm guessing less than that 27. Here's a calculator: http://chicken-dinner.com/5e/5e-point-buy.html
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# ? Nov 1, 2018 15:27 |
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# ? May 15, 2024 04:37 |
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Gharbad the Weak posted:What're 5e's points for point buy? I think 4d6-drop-1 is equivalent to 32, so I'm guessing less than that It's 27 point buy, with base stats capping out at 15. It uses the same diminishing returns rule as 3.5, but since you can't buy past 15, it just ends up looking like that last point cost 2 point buy for some reason.
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# ? Nov 1, 2018 15:34 |
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Gharbad the Weak posted:What're 5e's points for point buy? I think 4d6-drop-1 is equivalent to 32, so I'm guessing less than that 27 points to spend score of 8 = 0 points score of 9 = 1 point score of 10 = 2 points score of 11 = 3 points score of 12 = 4 points score of 13 = 5 points score of 14 = 7 points score of 15 = 9 points the standard array [15, 14, 13, 12, 10, 8] is equivalent to this point-buy, so a customized point buy is simply more or less focused than that [15, 15, 15, 8, 8, 8], or [13, 13, 13, 12, 12, 12], etc.
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# ? Nov 1, 2018 15:37 |
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Toshimo posted:That's a bingo.
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# ? Nov 1, 2018 16:36 |
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Toshimo posted:
Wait. As in... going to a diagonal square costs 10' of movement? Not even alternating 5-10-5, just... 10'?
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# ? Nov 1, 2018 17:07 |
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Sage Genesis posted:Wait. As in... going to a diagonal square costs 10' of movement? Not even alternating 5-10-5, just... 10'? Yes. I do a whole lot of standing around because trying to move past my party to do an action and then get behind them again is basically impossible.
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# ? Nov 1, 2018 17:10 |
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If he's going to get that picky I would counter that you want to play on a hex grid instead of squares. This game sounds terrible.
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# ? Nov 1, 2018 17:41 |
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I would recommend finding yourself a new group but I'm still playing with MY lovely (admittedly non-D&D) game soooo
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# ? Nov 1, 2018 17:52 |
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Toshimo posted:
Well, at least you got pretzels.
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# ? Nov 1, 2018 17:54 |
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I think we are getting to the end of ToA tonight. Finally, the moment we bust down the door to Acererak's office and DEMAND to speak to his manager.
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# ? Nov 1, 2018 18:03 |
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kidkissinger posted:I think we are getting to the end of ToA tonight. How many party members are named Karen?
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# ? Nov 1, 2018 18:07 |
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DalaranJ posted:Well, at least you got pretzels.
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# ? Nov 1, 2018 18:08 |
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Gharbad the Weak posted:What're 5e's points for point buy? I think 4d6-drop-1 is equivalent to 32, so I'm guessing less than that https://anydice.com/articles/4d6-drop-lowest/ Here's the math on 4d6 droplow. Of note is that an ~optimal~ stat array generally requires at least two 15s, which by rolling only happens about 40% of the time.
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# ? Nov 1, 2018 18:13 |
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That’s better than 5e standard array. Point buy you can get 15s. Still, rolling a 16, 14 is better than 2 15s.
nelson fucked around with this message at 18:41 on Nov 1, 2018 |
# ? Nov 1, 2018 18:37 |
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kidkissinger posted:I think we are getting to the end of ToA tonight. https://twitter.com/scumbelievable/status/1051148439407484928
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# ? Nov 1, 2018 18:52 |
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I ran a game for six people and let them roll. Half the table got ridiculous rolls with three stats higher than 15 and nothing under 12, and the other half got multiple stats between 8 and 12 and nothing higher than 14. Never again.
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# ? Nov 1, 2018 18:52 |
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My Human diviner's entire goal is to kill Acererak and become the good lich of the north at this point. This somewhat clashes with the cleric of Kelemvor and undead hunting ranger in the party.
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# ? Nov 1, 2018 18:54 |
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Also why taking something from the players is an excellent way of getting them to follow a story thread
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# ? Nov 1, 2018 18:58 |
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lmao if your table doesnt use a competitive draft for ability scores so every player at the table rolls four d6s and keeps those dice in front of them as their bonus pool. then the DM builds the draft pool by rolling 7 prospects per player at the table - each is prospect is just 3d6 and with the dice kept together (its important later) then the DM randomly picks an ability score, and the person to the left of the DM gets to draft a prospect to assign to that ability. you then go clockwise around the table and offer everyone the opportunity to bid on that prospect. to bid, you offer one of your bonus d6s, and it has to be a higher number than any previous bid. once everyone passes on bidding, the prospect is given to the person the highest bidder (or the original picker) who takes that prospect and assigns it to the ability chosen at the start of the draft round. any dice bid in this process are discarded, even if you didn't win the bid. picking continues counterclockwise, skipping any player who previously won a bid, until everyone gets a prospect for that ability score. the DM then randomly picks another ability, and drafting continues starting with the player to the left of whoever went first last time once every player has assigned a prospect to each of their ability scores, the draft ends. they may then exchange any remaining bonus dice for individual dice within their drafted prospects
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# ? Nov 1, 2018 19:21 |
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Enola Gay-For-Pay posted:I ran a game for six people and let them roll. Half the table got ridiculous rolls with three stats higher than 15 and nothing under 12, and the other half got multiple stats between 8 and 12 and nothing higher than 14. Never again. Our table rolled and most all have arrays with 3 stats 15+ and nothing under 10.. The results even out if they can roll sets till they get a set they like then assign as they like. It works out averaging equivalent to point buy plus 10 or so more ability points to play with. It's time consuming to roll legit with DM (you can do it pretty fast on roll20 though) and the outcome isn't random when you reroll up to ten times. I don't mind the party with average higher arrays but a lopsided party would suck.
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# ? Nov 1, 2018 19:25 |
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I made the 5e recruit thread Thanks for the help thread
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# ? Nov 1, 2018 19:36 |
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I hate odd ability scores so if I were DM I’d use a slightly higher standard array of [16, 14, 14, 12, 10, 8]. It would mean more powerful characters but not ridiculously so. Also opens up one ASI for a feat and feats are fun.
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# ? Nov 1, 2018 19:58 |
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nelson posted:I hate odd ability scores so if I were DM I’d use a slightly higher standard array of [16, 14, 14, 12, 10, 8]. It would mean more powerful characters but not ridiculously so. Also opens up one ASI for a feat and feats are fun. Pre-racial 16 heavily favor races with +2 in the relevant score.
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# ? Nov 1, 2018 20:01 |
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Conspiratiorist posted:Pre-racial 16 heavily favor races with +2 in the relevant score. It also helps races that have +0 in the relevant score. Either way, I’m not seeing a problem. For the races with odd scores they can pick up a +1 feat at level 4, which is also more fun than just a straight modifier increase.
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# ? Nov 1, 2018 20:06 |
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For my rangers epic weapon: A bow that allows him to unerringly track whatever it hit for the next 24 hours. Thoughts?
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# ? Nov 1, 2018 23:00 |
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How often have you ever shot something in D&D and not then had to immediately fight it? If the answer is "often", then ask yourself "how often would it have helped to be able to know where that thing was, but only for the next day". If the answer is also "often", then that sounds useful for sure, if you can't already track. E: it's a cool idea that fits right into the genre, I'm just not sure it'll be something you'll get to use enough to make it worth having over something that you would get to use. Elector_Nerdlingen fucked around with this message at 23:08 on Nov 1, 2018 |
# ? Nov 1, 2018 23:05 |
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^^^^^^^^^ Well, it's not going to be the ONLY thing, obviously. It's more of a thing if the bad guy runs away. Although, if he teleports away, it's of limited usefullness, other than being able to draw a straight line extending X miles, and knowing he is somewhere on that line. DJ Dizzy fucked around with this message at 23:11 on Nov 1, 2018 |
# ? Nov 1, 2018 23:08 |
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Ok, but how often do your enemies run away? And have you ever had trouble finding them afterward? From a GM perspective, if a villain runs away, they will reappear. Tracking them might help but there's zero chance the big bad goes "Ahahahaha! Fools! You will never defeat me!" and vanishes in a puff of smoke never to be seen again. There's also zero chance that when they do that, you can catch up to them quickly and easily. I'm not rubbishing your idea, it's cool and totally in-theme for a ranger and if it'd work in your game then go for it. But talk to your GM too, because you're going to want to be on the same page about how useful that item will be in that game.
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# ? Nov 1, 2018 23:16 |
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DJ Dizzy posted:For my rangers epic weapon: A bow that allows him to unerringly track whatever it hit for the next 24 hours. Thoughts? It's a cool ribbon if you want something that sounds cool but doesn't actually do too much. And honestly, that's not necessarily a bad thing, depending on how you fill out the rest of the weapon abilities. Pure numbers are nice and strong and all, but nifty poo poo like this helps fill things out into more than just a pile of numbers. More importantly, it's useful for you as a DM in case you ever want the party to "track" one of your villains into your next set-piece; you can send a Powerful Evil Wizard at the party, have him teleport away before he dies, and woopity scoop I guess the tracks lead you right into his Evil Tower of Occult Evil.
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# ? Nov 1, 2018 23:24 |
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another thing to consider is that hunter's mark already kinda has Track People Who Run Away tied to it, so if you do go with that maybe roll with enhancing the hunter's mark spell with something meaty and also giving that as a side benefit
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# ? Nov 1, 2018 23:26 |
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Apply hunters mark on attack?
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# ? Nov 1, 2018 23:27 |
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DJ Dizzy posted:Apply hunters mark on attack? It's already a bonus action, so maybe just give it a free Hunter's Mark per long rest? It'll let the ranger burn their spell slots on more fun poo poo than that.
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# ? Nov 1, 2018 23:30 |
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that'd be really powerful for any other class, but honestly the ranger spell kit is kind of a mess and it could use the love so i'd be fine with it if other players complain, could make it where hunter's mark can be cast as a free action so the ranger still burns a spell slot
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# ? Nov 1, 2018 23:32 |
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DJ Dizzy posted:Apply hunters mark on attack? Or your existing Hunter's Mark deals 2d6 damage, or maybe even scales with levels (+1d6 for every 5 character levels?). I guess giving your Ranger a free cast of Hunter's Mark or two every day isn't unreasonable either, considering Spells are Fun and Rangers don't get a lot of them.
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# ? Nov 1, 2018 23:33 |
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mormonpartyboat posted:if other players complain, could make it where hunter's mark can be cast as a free action so the ranger still burns a spell slot The rogue gets an assassination teleport, the paladin gets a flaming sentient murdersword, etc. They better not complain
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# ? Nov 1, 2018 23:40 |
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Enola Gay-For-Pay posted:I ran a game for six people and let them roll. Half the table got ridiculous rolls with three stats higher than 15 and nothing under 12, and the other half got multiple stats between 8 and 12 and nothing higher than 14. Never again. The only roll method I like is the Heroic Mode version that's popped up here on the forums a few times. 4x4d6 drop lowest, an 18 and an 8. Everybody has an easy max attack stat, everybody sucks at something, and the rest is flavor. You'll still have a winner and a loser, but in a more flavorful way.
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# ? Nov 1, 2018 23:41 |
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I gave my ranger at-will hunter's mark and it's fine. They got it most of the time anyway and just never got to do anything else with their slots. There was never a key moment where not having it was cool, she just gets to do her damage.
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# ? Nov 2, 2018 00:02 |
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Jeffrey of YOSPOS posted:I gave my ranger at-will hunter's mark and it's fine. They got it most of the time anyway and just never got to do anything else with their slots. There was never a key moment where not having it was cool, she just gets to do her damage. Thats good to hear, I'm genuinely considering just giving my ranger 1/short rest hunters mark.
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# ? Nov 2, 2018 00:09 |
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Conspiratiorist posted:https://anydice.com/articles/4d6-drop-lowest/ Based on that and using the calculator from above, the (approximate) average of 4d6 drop 1 is a 31 point buy. It might seem nitpicky about 4 or 5 points on point buy, but it comes up to the whole "The best enhancement to a weapon is +1".
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# ? Nov 2, 2018 00:50 |
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# ? May 15, 2024 04:37 |
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kingcom posted:Thats good to hear, I'm genuinely considering just giving my ranger 1/short rest hunters mark.
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# ? Nov 2, 2018 00:57 |