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Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Gharbad the Weak posted:

Based on that and using the calculator from above, the (approximate) average of 4d6 drop 1 is a 31 point buy.

It might seem nitpicky about 4 or 5 points on point buy, but it comes up to the whole "The best enhancement to a weapon is +1".

15 15 14 10 8 8 is superior to 14*6.

PB gives you a guaranteed 15 15 14 array, which is the optimal for almost all builds as the lower 3 stats don't really matter. With 4d6 dl you only get an equivalent less than half the time.

Conspiratiorist fucked around with this message at 01:48 on Nov 2, 2018

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gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
if you absolutely have to roll for stats, have everyone roll a set of numbers, but only use the same set for everyone

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:

gradenko_2000 posted:

if you absolutely have to roll for stats, have everyone roll a set of numbers, but only use the same set for everyone

Yes but keep rerolling until someone rolls the standard array and use that.

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...
I've had to roll stats for three different games, each with their own caveats.

So, first one was "roll 4d6, drop the lowest, 6 times; if that ends up sucking, use the standard array instead." I rolled just slightly worse than the array, so I went with that instead. Not the end of the world.

The 2nd game was something like "roll 4d6, drop the lowest, 7 times; reroll any 1s and 2s; reroll any result less than 13." That was kinda janky and weird, but I ended up with some pretty high stats and only a single 13.


For the 3rd game, it was "roll 4d6, drop the lowest, 7* times." We ended up with a dwarf who had 18 DEX, whereas I got like, 14/14/12/11/11/9 or some poo poo, so the DM told me to roll it over again. Next attempt, I got like 14/14/12/10/10/9, and he said "welp, just use either one, I guess."


Basically just straight rolling is dumb, unless you build in some safeguards -- at which point it's probably better/quicker/easier to just do something like "do standard array or point buy, and then you can boost your stats by a total of X after racial modifiers," where X is like, 2 or 3.

At any rate, my preferred rolling method (although I don't actually care because I never DM) is "roll 3d6, 6 times; count all 1s as 6s; count any triples as 18."





*technically this is a lie, because we were rolling 8 times, but there was also a 7th added stat.

P.d0t fucked around with this message at 04:01 on Nov 2, 2018

Malpais Legate
Oct 1, 2014

I just say Point Buy, tell my players that the easiest and my preference is that they use the Standard Array.

In the future, I will tell them the same thing and give them a free feat at level 1.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
So they're going to fix (but not really) Beastmaster rangers

Attacks will become magic, it will auto dodge if you dont order it. Nothing to actually fix the issues

Piell fucked around with this message at 03:45 on Nov 2, 2018

Gharbad the Weak
Feb 23, 2008

This too good for you.

P.d0t posted:

*technically this is a lie, because we were rolling 8 times, but there was also a 7th added stat.

What was it? Was it Luck?

CeallaSo
May 3, 2013

Wisdom from a Fool

Gharbad the Weak posted:

What was it? Was it Luck?

Was it Honor?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Piell posted:

So they're going to fix (but not really) Beastmaster rangers

Attacks will become magic, it will auto dodge if you dont order it. Nothing to actually fix the issues

quote:

Most notably, the Beast Master's beast's attack will eventually be considered magic for the sake of bypassing resistance to different kinds of damage.

but I thought you didn't need magic weapons in 5e :jerry:

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...

Gharbad the Weak posted:

What was it? Was it Luck?

Sanity.

Malpais Legate posted:

I just say Point Buy, tell my players that the easiest and my preference is that they use the Standard Array.

In the future, I will tell them the same thing and give them a free feat at level 1.

I guess my main point was like, rolling can be fun, so long as the worst outcome you'll end up with is Standard Array.
Generally I prefer having the option of point-buy, it's just that they didn't include an option for getting above a 15 that isn't "roll high."

P.d0t fucked around with this message at 04:08 on Nov 2, 2018

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

gradenko_2000 posted:

but I thought you didn't need magic weapons in 5e :jerry:

You don't, thanks to class features like this one. Check and mate.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
A good rule with artifacts is to make them thematic.

So, ranger bow. A good artifact isn't just strong, it's also interesting and expands your tool box. Tracking on a hit is good, but it's a good start. The real question, I think, ends up being "what can rangers not do, that would be loving rad to do, that fits a bow?"

Another good rule is that you should mercilessly steal from everywhere else.

So, a few ideas that should hopefully still fit that I have brainstormed up real quick:

SPY BOW:
* Rather then "tracking" on a hit, it creates a link to the ranger. x times per y, the ranger can activate that link and begin seeing, hearing, and indeed engaging in all (or most if you don't wanna) of the target's senses; you see what they see, hear what they hear, etc. While this might seem like more of a rogue thing, I think it would still work great for most rangers. Your enemies "escape," only to find they've unwittingly given you all of their secrets.
* To go along with that, the bow grants permanent true sight (is that even still a thing?) to it's wielder. If that ISN'T a thing, the wielder automatically sees through illusions and invisibility magics. Wizards don't get their get-out-of-jail-free-cards when this bow is around. Nobody can evade the spy's eyes.
* Throw on a vision type or two, that fits.
* As so far this is all utility, for the finale, maybe the bow does more damage the more you know about someone. Maybe it's extra exploitative on weaknesses? Point is, a good finale would be to boost your "do poo poo in combat" ability based on combining it with the "use the bow's utility stuff."
* Or if you wanna play with it, maybe they can turn crits into domination effects. Instead of doing the extra damage (or on top of it; not sure how the balance would work out), they gotta save as if you cast a dominate spell on 'em.

LIGHTNING BOW
* Lightning is cool and shooting lightning is cool, too. Arrows fired by the bow do electricity damage whenever it's beneficial.
* Resistances to electricity, and maybe penetrate at least some electricity resistance
* When YOU are zapped by electric damage, the bow supercharges and does way more damage, and/or if you wanna get real crazy, grants it's wielder an extra action (NOTE: THIS IS POTENTIALLY REAL STRONG)
* x times per y, it can be fired directly into the air to create a thunderstorm. Lightning may or may not be directly targeted; your call.
* Maybe x times per y, the wielder turns a single normal attack into a line attack? This is frankly a great thing to just jam into potentially any ranged weapon. Who doesn't like to shoot an arrow right through a fucker and hit a different fucker? Nobody. It's always fun. Note: most of this could also be a fun thing to give as magic arrows, alternately, instead.

NATURE/ANTIMAGIC BOW
* Additional poison damage that nothing is immune to. Name it "rot" damage instead, because all things decay, and you're here to drat well make sure of it.
* I like stuff that kicks in to make a cool moment even more cool, so maybe enemies you drop with this bow turn into loving freaky-rear end fungoid creatures under your control for a round before they drop dead. Or explode into spores!
* Damage dealt by the bow cannot be healed outside of druidic magic, 'cause gently caress you. This probably is 99% ribbon ability, but it's still a fun and thematic thing.
* In fact, consider making this "druidic magic is tired of wizards and priests and their poo poo" and have it disrupt non-druidic magic by giving a penalty to concentration checks to anyone it hits, and maybe just straight up dispelling magic for utility purposes.
* While we're shouting "gently caress you!" to things, it's extra potent against aberrations and undead and demons and their like, because of how unnatural and frankly unwelcome to our Prime Material Plane they are.
* Maybe let it's wielder dispel/purge magic without shooting it, to give it more beneficial utility. Evil dark eldritch curses? Sorry buddy, this is our planet; go back to I Can't Believe It's Not Yith with that bullshit.

LOTS OF ELEMENTS BOW
* Changes damage type constantly. Let them control this.
* Give damage types bonuses beyond just "does that damage." Fire arrows light poo poo on fire. Ice arrows freeze stuff. Go browse through Thief's arrows (as in the game Thief), or glance at elemental effects in the Divinity: Original Sin series on how to give them some pizzazz.
* Speaking of, let it combo! Shoot a water arrow and then shoot a lightning arrow! Cover them in oil and then set them on fire!
* This bow is pretty simple in design but intended to open up a lot in the form of comboing effects. Honestly, you probably don't need to do more beyond just come up with the elemental effects and how they'd work, and work together. Freezing poo poo on command or growing up climbing vines (that would otherwise grapple enemies) likewise is decent utility. Maybe as they level up, the bow gets stronger effects. At first, the you got maybe just fire and water. By the end, you're shooting out time arrows that send targets forward in time by a small amount (like a few rounds), or

Gharbad the Weak
Feb 23, 2008

This too good for you.

P.d0t posted:

Sanity.

Ah, dang it. I knew it was going to be Luck, Beauty or Madness, but I was certain of this egg basket we got here.

Webguy20
Dec 31, 2007
What I've used before for stats. 18, 16, 12, 10, 10, 8, no Racial stat bonuses and everyone starts with a feat that doesn't include a stat bonus. Thats a pretty heroic starting set of numbers. For a rougher game do 16 and 14 instead of 18 and 16.

Darwinism
Jan 6, 2008


Webguy20 posted:

What I've used before for stats. 18, 16, 12, 10, 10, 8, no Racial stat bonuses and everyone starts with a feat that doesn't include a stat bonus. Thats a pretty heroic starting set of numbers. For a rougher game do 16 and 14 instead of 18 and 16.

This stat array would actually admit that 5E rewards specialization over generalization, though, and therefor cannot come to pass.

Also I find it very very funny that 18 in one stat and 16 in another is 'pretty heroic' because... that's literally only true with D&D-thinking. Which heroes of story would be represented by that stat line?

But inside of D&D them are some good stats, let me tell you what, true hero material (if you choose the right class for your stats still).

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Darwinism posted:

This stat array would actually admit that 5E rewards specialization over generalization, though, and therefor cannot come to pass.

Also I find it very very funny that 18 in one stat and 16 in another is 'pretty heroic' because... that's literally only true with D&D-thinking. Which heroes of story would be represented by that stat line?

But inside of D&D them are some good stats, let me tell you what, true hero material (if you choose the right class for your stats still).

Hey, a STR 18 Fighter has the strength of one and a half STR 15 men!

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

lightrook posted:

It's a cool ribbon if you want something that sounds cool but doesn't actually do too much. And honestly, that's not necessarily a bad thing, depending on how you fill out the rest of the weapon abilities. Pure numbers are nice and strong and all, but nifty poo poo like this helps fill things out into more than just a pile of numbers.

More importantly, it's useful for you as a DM in case you ever want the party to "track" one of your villains into your next set-piece; you can send a Powerful Evil Wizard at the party, have him teleport away before he dies, and woopity scoop I guess the tracks lead you right into his Evil Tower of Occult Evil.

If you expect this to work, make sure no-one in the party has Counterspell...

Sion
Oct 16, 2004

"I'm the boss of space. That's plenty."

Piell posted:

So they're going to fix (but not really) Beastmaster rangers

Attacks will become magic, it will auto dodge if you dont order it. Nothing to actually fix the issues

Like- not even 2 months ago, Crawford was posting that the only version of Ranger that needed to exist was the one in the corebook and that he regretted producing the updated versions. What the absolute heck.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Isn't the updated version pretty much universally considered to be superior to the core book one?

Arthil
Feb 17, 2012

A Beard of Constant Sorrow

Sion posted:

Like- not even 2 months ago, Crawford was posting that the only version of Ranger that needed to exist was the one in the corebook and that he regretted producing the updated versions. What the absolute heck.

Maybe we're lucky and there was enough backlash from that to make them put actual work into fixing the damned thing.

Sion
Oct 16, 2004

"I'm the boss of space. That's plenty."

DJ Dizzy posted:

Isn't the updated version pretty much universally considered to be superior to the core book one?

Not by Crawford!

https://twitter.com/jeremyecrawford/status/1023352291837935616?lang=en

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Christ.

Sage Genesis
Aug 14, 2014
OG Murderhobo
So they don't release a new, revised Ranger. But instead they revise the old Ranger through errata. I guess that's technically correct in the most pedantic way possible, but come on buddy.

MonsterEnvy
Feb 4, 2012

Shocked I tell you
From the sound of it, it is not being changed very much, so I can't really even consider it a true revised ranger.

mormonpartyboat
Jan 14, 2015

by Reene
the errata ranger:

the ranger's pet will be allowed to pick a character class, and gains all abilities from that class and levels up with the ranger, but is capped at the ranger's level minus one.

the pet and the ranger will share actions, bonus actions, and reactions, with only one or the other being allowed to use each

if the ranger dies, the player can still play the pet and will be allowed to continue to gain levels as long as the ranger stays dead

Farg
Nov 19, 2013
meet my wizard bear, he knows how to cast Wish

mastershakeman
Oct 28, 2008

by vyelkin
Pet classes infuriate me and the idea of developers having pets get magical attacks infuriate me even more

Do the developers want to address magical attacks for other martial classes? Of course not

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

mastershakeman posted:


Do the developers want to address magical attacks for other martial classes? Of course not

Crawford literally says in the video that fighters should just get a wizard to cast magic weapon on them.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

mastershakeman posted:

Pet classes infuriate me and the idea of developers having pets get magical attacks infuriate me even more

Do the developers want to address magical attacks for other martial classes? Of course not

Monks get them.

mastershakeman
Oct 28, 2008

by vyelkin

Toshimo posted:

Crawford literally says in the video that fighters should just get a wizard to cast magic weapon on them.

aaaaaAaaaaaAaaaAAAAAAA

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

MonsterEnvy posted:

Monks get them.

So do druids.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Toshimo posted:

So do druids.

Druids are spellcasters not martials however.

Azhais
Feb 5, 2007
Switchblade Switcharoo

mastershakeman posted:

Pet classes infuriate me and the idea of developers having pets get magical attacks infuriate me even more

Do the developers want to address magical attacks for other martial classes? Of course not

Martial classes are the pets, I thought you knew

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Laying down an effect that turns a fight from hopeless to manageable seems to be perfectly appropriate for the priest or wizard in an adventuring party, and if that effect is “I bless your sword so that it can cut even a smoke demon” rather than “I conjure fog that will shroud us against the enemy archers” it’s fine by me. Fighters need real powers, but they don’t need every power.

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

MonsterEnvy posted:

Druids are spellcasters not martials however.

Ehh, I don't really want to split hairs here, but it is something they specifically added for Wild Shapes which is basically druid-as-martial.

mormonpartyboat
Jan 14, 2015

by Reene

Farg posted:

meet my wizard bear, he knows how to cast magic weapon

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

Ferrinus posted:

Laying down an effect that turns a fight from hopeless to manageable seems to be perfectly appropriate for the priest or wizard in an adventuring party, and if that effect is “I bless your sword so that it can cut even a smoke demon” rather than “I conjure fog that will shroud us against the enemy archers” it’s fine by me. Fighters need real powers, but they don’t need every power.

That may be true for works of fiction, but when people are commiting their time, effort, and :10bux: to a social experience, they don't want to, and should not have to, play "Mother may I?" with their party members just to participate (especially when it's massively disadvantageous to the other party members and group as a whole).

Razorwired
Dec 7, 2008

It's about to start!

gradenko_2000 posted:

but I thought you didn't need magic weapons in 5e :jerry:

You don't, but you have to include them in expectations of what a Fighter can do because at MY TABLE the martials are outdoing everyone after being loaded with 3x the Magic items the book suggests.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Ferrinus posted:

Laying down an effect that turns a fight from hopeless to manageable seems to be perfectly appropriate for the priest or wizard in an adventuring party, and if that effect is “I bless your sword so that it can cut even a smoke demon” rather than “I conjure fog that will shroud us against the enemy archers” it’s fine by me. Fighters need real powers, but they don’t need every power.
The power in question would be "To injure the party's enemies through force of arms" so uh...

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lightrook
Nov 7, 2016

Pin 188

Ferrinus posted:

Laying down an effect that turns a fight from hopeless to manageable seems to be perfectly appropriate for the priest or wizard in an adventuring party, and if that effect is “I bless your sword so that it can cut even a smoke demon” rather than “I conjure fog that will shroud us against the enemy archers” it’s fine by me. Fighters need real powers, but they don’t need every power.

The difference is that casters have many ways of attacking an enemy, while a fighter is pretty much limited to hitting and grappling. A caster, for example, can target either AC or any of the six saves, can deal damage or inflict statuses, and even has no-save-just-suck effects like Wall of Water/Fire/Force/Smegma. Some creatures are resistant against some of these, but none are resistant to all of them.

A fighter trying to fight a creature resistant to nonmagical weapon damage, on the other hand, is pretty much limited to either grappling or plinking for negligible damage.

The problem is not just that casters have powerful tools for tipping the balance of fights, it's that casters have a glut of options for approaching an encounter from a lot of different dimensions, while a fighter/martial really has just one.

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