|
DrBox posted:It's an interesting style choice to go for way more realistic portrait and unit animations. The more 'cartoony' style seemed to be a hallmark of the game and carried over into WoW. It's especially funny when certain cut-scenes in the latest expansion had super over the top talking animations as a nod to War3 and Starcraft, and now this remake has gone totally the other way. Looks great though. I have so much nostalgia for wcii even though I didn't play it until long after 3. Theres just something about the art style and voice acting that just keeps it fondly in my mind. On that note, RIP all of the manly, unhinged jaws of warcraft 3. You will be missed.
|
# ? Nov 3, 2018 03:32 |
|
|
# ? May 16, 2024 17:22 |
|
FoolyCharged posted:I have so much nostalgia for wcii even though I didn't play it until long after 3. Theres just something about the art style and voice acting that just keeps it fondly in my mind. Warcraft 2 was my introduction to the Warcraft universe. I owe so much to it.
|
# ? Nov 3, 2018 04:05 |
|
They went a bit too realistically proportioned with the graphics imo, the cartoonish expressiveness is gone. The uther remodel especially is so off (the hots model for uther is 100% perfect). The remodels are extremely high quality and the movement looks fantastic. It just looks like a lot got lost, I expect especially when it comes to custom maps. No Wave fucked around with this message at 04:16 on Nov 3, 2018 |
# ? Nov 3, 2018 04:08 |
|
Wanna see the remastered version of the child in the Human campaign just be a slightly less polygonal version of the original.
|
# ? Nov 3, 2018 06:52 |
|
HOLY poo poo
|
# ? Nov 3, 2018 07:13 |
|
Mercury Crusader posted:Wanna see the remastered version of the child in the Human campaign just be a slightly less polygonal version of the original. did someone photoshop goatse onto that holy poo poo i replayed some campaign like a year or two ago and i don't remember that poor child looking that bad
|
# ? Nov 3, 2018 07:27 |
You can already do the campaign co op. Its just a series of custom maps, and items don't carry over unless you like typing in long rear end codes, but 2p campaign is still totally a thing
|
|
# ? Nov 3, 2018 08:08 |
|
Zillions magazine posted:did someone photoshop goatse onto that holy poo poo Kids are one of the worst but the knights really take the cake on ugly. Like holy poo poo there's being hit with an ugly hammer and then there's an ugly jackhammer like the knights.
|
# ? Nov 3, 2018 10:23 |
|
Unlike SC1, Warcraft 3 still holds up today as-is, so this is exciting, but this feels like a really early announcement if they are planning December 2019.
|
# ? Nov 3, 2018 14:19 |
|
Sodomy Hussein posted:Unlike SC1, Warcraft 3 still holds up today as-is, so this is exciting, but this feels like a really early announcement if they are planning December 2019. Thats a legal or shareholder thing, thats the last possible date it can come out at. Same thing happened with Legion, it had Dec date on it and it came out a few months earlier. They will announce the proper date when they know better.
|
# ? Nov 3, 2018 14:44 |
|
The biggest thing that concerned me was the in-game cinematics. In the original, Arthas disbanding the SIlver Hand was framed with him on top of a hill, looming over everyone else while covered in shadow. Now, its a bunch of lovely close-ups in full light while the models overact. The Mal'Ganis introduction and end of mission cinematics have similar issues. I'm not expecting a release prior to the summer so I'm guessing everything will get touched up. Still looks like butt right now and I hope they don't value showing off every last pixel on the new models over decent cinematography.
|
# ? Nov 4, 2018 03:55 |
|
Fanatic posted:My guess is Blizzcon, since I don't think they have anything else notable to announce. Called it. Not sure how I feel about the new models so far. They need to work on making them more distinguishable.
|
# ? Nov 4, 2018 08:35 |
|
I'm a little surprised they went for the more Diablo-y look for the characters rather than the HotS look I was expecting. They look better from above than they do head on, but then again so did the originals...
|
# ? Nov 4, 2018 09:07 |
|
1stGear posted:The biggest thing that concerned me was the in-game cinematics. In the original, Arthas disbanding the SIlver Hand was framed with him on top of a hill, looming over everyone else while covered in shadow. Now, its a bunch of lovely close-ups in full light while the models overact. The Mal'Ganis introduction and end of mission cinematics have similar issues. Sure it's not final but I don't think it's likely they'll make any major changes to the graphics style. Of course we just have to wait and see and, probably, be disappointed.
|
# ? Nov 4, 2018 10:55 |
|
Grubby streamed this a bit from Blizzcon and said it feels pretty janky and not great at the moment. I'm sure it'll improve by the time a beta comes along.
|
# ? Nov 4, 2018 11:02 |
|
Poil posted:(slightly kidding but is it just me or do they actually increase her breast size everytime they make a new model of her?). It's not just you. She has it REAL bad in HOTS.
|
# ? Nov 4, 2018 15:16 |
|
can’t wait until someone makes tides of blood in this.
|
# ? Nov 4, 2018 16:10 |
|
Kith posted:It's not just you. She has it REAL bad in HOTS. To be fair, part of that is because all characters are deliberately top heavy in HotS to be more recognizable. It even effects the dudes in that game.
|
# ? Nov 4, 2018 16:18 |
|
Groovelord Neato posted:can’t wait until someone makes tides of blood in this. swat: aftermath
|
# ? Nov 4, 2018 17:57 |
|
Poil posted:Yes, it doesn't look great. Almost no weight to anything and everything looks a bit floaty. I read something about them being the exact same animations since it's totally backwards compatible. It looks strange with the new models. Really they should just have to make the start and end timings line up for the animations so there could be room for improvement.
|
# ? Nov 4, 2018 18:15 |
|
it's gonna be wild when mobas for the WC3 remaster overtake HotS in popularity I'm really looking forward to playing Rival Nations, Castle Defense, and all those goofy Lord of the Rings maps again. Oh and that weird game, I forget what it's called, where you can choose to either create a single beefy hero or get to create a base and an army, and you go around beating up creeps until you get strong enough to take out other players.
|
# ? Nov 4, 2018 22:10 |
|
Cephas posted:it's gonna be wild when mobas for the WC3 remaster overtake HotS in popularity Footmen Frenzy?
|
# ? Nov 4, 2018 22:12 |
|
Cephas posted:it's gonna be wild when mobas for the WC3 remaster overtake HotS in popularity Kings and knights?
|
# ? Nov 4, 2018 22:37 |
|
I wanna see the 13th Vampire and the weird off beat team RPG maps like that get redone
|
# ? Nov 4, 2018 23:26 |
|
Cephas posted:it's gonna be wild when mobas for the WC3 remaster overtake HotS in popularity When the people who have never come across the WC3 custom scene meet the people who never left the WC3 custom scene, its gonna be bloody
|
# ? Nov 5, 2018 03:39 |
|
Zillions magazine posted:did someone photoshop goatse onto that holy poo poo Well, poor Little Timmy did end up getting turned into a ghoul.
|
# ? Nov 5, 2018 04:45 |
|
Cephas posted:it's gonna be wild when mobas for the WC3 remaster overtake HotS in popularity I was just trying to figure out that game as well. It wasn't kings and knights, but was more RPG themed. There were different regions of the maps, some of which were clearly for building bases. Would that I knew it.
|
# ? Nov 5, 2018 06:40 |
|
Fanatic posted:Well, poor Little Timmy did end up getting turned into a ghoul. Poor little Timmy survived Lordaeron's fall and sold Reverant summing items, then migrated to Theramore then immigrated to Stormwind to sell kitties then also became a ghoul again. Can't keep a Timmy down.
|
# ? Nov 5, 2018 12:17 |
|
McTimmy posted:Poor little Timmy survived Lordaeron's fall and sold Reverant summing items, then migrated to Theramore then immigrated to Stormwind to sell kitties then also became a ghoul again. Blizzard really need to confirm what is and isn't canon regarding Little Timmy because at this point it's got way out of hand!
|
# ? Nov 5, 2018 13:56 |
|
I feel like I'm the only person who just wants to play ladder again.. I never got into any of the customs, my friends play "Hellhole TD" a lot but I've never tried
|
# ? Nov 5, 2018 16:46 |
|
I saw a couple of concept art pieces for Warforged 3 models (like Maiev/Demon Hunter/Tauren Chieftain) floating around the internet, anyone has a source on where I could find these?
|
# ? Nov 5, 2018 18:06 |
|
I wonder if they'll remove the 12-unit selection limit. They didn't for SCR, but the limit never felt integral to War3's balance the way it did for Brood War.
|
# ? Nov 5, 2018 18:08 |
|
I just figure Timmy's a common name and there are a bunch of little Timmy's out there. ...The one in Stratholme in WoW wasn't quite so "little". Cicero posted:I wonder if they'll remove the 12-unit selection limit. They didn't for SCR, but the limit never felt integral to War3's balance the way it did for Brood War. I can almost guarantee they won't - they've said Reforged will be able to play with Frozen Throne players the same way Starcraft Remastered players can play with regular Brood War players, which means that if they remove or increase the unit selection limit for Reforged, they would have to do so for Frozen Throne too, and I don't see that happening. BlazetheInferno fucked around with this message at 20:07 on Nov 5, 2018 |
# ? Nov 5, 2018 19:35 |
|
FoolyCharged posted:Kings and knights? SOL RPG?
|
# ? Nov 5, 2018 19:39 |
|
They might remove the unit limit if they can find a good UI solution for the OG version. Just because the two will be interoperable doesn't mean zero changes to regular Warcraft 3. They have already made balance changes this year and are promising ladder improvements. The argument for keeping annoying arbitrary control restrictions was stronger for StarCraft and how it plays. For War3 with the smaller unit count it shouldn't really matter much and is just a nice little quality of life tweak if you happen to want to grab 14 units instead of 12.
|
# ? Nov 5, 2018 22:22 |
|
DrBox posted:They might remove the unit limit if they can find a good UI solution for the OG version. Just because the two will be interoperable doesn't mean zero changes to regular Warcraft 3. They have already made balance changes this year and are promising ladder improvements. The argument for keeping annoying arbitrary control restrictions was stronger for StarCraft and how it plays. For War3 with the smaller unit count it shouldn't really matter much and is just a nice little quality of life tweak if you happen to want to grab 14 units instead of 12. From what Grubby said, much like SC:R it sounds like Blizzard are considering keeping gameplay elements 100% the same, such as control groups, body blocking, unit pathing and screen zoom.
|
# ? Nov 6, 2018 02:56 |
|
Most of the time unit selection is not that big of a deal in Warcraft 3 because you are mostly microing your hero while your other units know how to keep formation on the move and autocast, and there's probably not more than two groups of units in most cases. Units in SC1 meanwhile have a hard time going from point A to B, making the gameplay "deep"
Name Change fucked around with this message at 03:44 on Nov 6, 2018 |
# ? Nov 6, 2018 03:28 |
|
Sodomy Hussein posted:Most of the time unit selection is not that big of a deal in Warcraft 3 because you are mostly microing your hero while your other units know how to keep formation on the move and autocast, and there's probably not more than two groups of units in most cases. Units in SC1 meanwhile have a hard time going from point A to B, making the gameplay "deep" Okay, but imagine having decent selection sizes on custom maps. Which given how people received wc3 isn't a thing you can ignore.
|
# ? Nov 6, 2018 05:07 |
|
FoolyCharged posted:Okay, but imagine having decent selection sizes on custom maps. Which given how people received wc3 isn't a thing you can ignore. finally a semi-coherent way to field my billion zombie armies
|
# ? Nov 6, 2018 05:11 |
|
|
# ? May 16, 2024 17:22 |
a kotaku article is saying some of the missions will be changed and the story will be tweaked better to fit storyline decisions that occured in WoW great
|
|
# ? Nov 7, 2018 10:12 |