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ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





My favorite Double Defender is

Rexler: Juke + Advanced Sensors
Ryad: Lone Wolf + Advanced Sensors

Advanced Sensors makes a Defender hell on wheels against anything that moves after it does. You lose the free Evade, sure, but it doesn't matter if you're not getting shot.

This list plays a LOT like 1.0 brobots, btw. Lots of hit-and run attacks with very fast, very maneuverable ships.

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hoiyes
May 17, 2007
I've been running this and having fun. I did have Juke on Soontir, which is good, but I'd almost always be better off with Outmaneuver. I was running Juke on duchess too, but without the force point, it doesn't feel as good. So switched it out for trick shot and a bomb (the bomb was on redline, but it feels better on Duchess). Wampa is so good for his points. Given how fragile the rest of the list is, if they're shooting at him, it's great for you. If they don't, you've got a great blocker that often gets 4 dice + focus primaries. If he's alive at the end game, he'll often be behind the enemy ships as they try to chase down a boosting injured Redline.

I actually did pretty bad with the list until I remembered that Redline has a reload. I'd often just stand and deliver, using the red stop. He'd fire both torps and a bomb then die. Now he hits and runs and uses the three + boost to cover lots of ground.

(52) Soontir Fel
(6) Outmaneuver
Points 58

(42) "Duchess"
(1) Trick Shot
(3) Seismic Charges
Points 46

(30) "Wampa"
Points 30

(44) "Redline"
(9) Proton Torpedoes
(3) Trajectory Simulator
(5) Proton Bombs
Points 61

Total points: 195

Rhjamiz
Oct 28, 2007

hoiyes posted:

I've been running this and having fun. I did have Juke on Soontir, which is good, but I'd almost always be better off with Outmaneuver.

Yeah I agree with this. Intys want Outmaneuver. Juke just doesn't do enough work with them to make them worth it, since they shouldn't be taking shots in the first place to necessitate that evade. Stripping defense dice away entirely is much better than turning a result into an eye, and you need your focus on the Interceptor to ensure your shots count.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Rhjamiz posted:

Yeah I agree with this. Intys want Outmaneuver. Juke just doesn't do enough work with them to make them worth it, since they shouldn't be taking shots in the first place to necessitate that evade. Stripping defense dice away entirely is much better than turning a result into an eye, and you need your focus on the Interceptor to ensure your shots count.

Juke removes 1 evade result, Outmaneuver removes 5/8ths of a result. If they have the token they can spend it to get it back, but that means it's gone for followup shots or for offense. Especially if you have multiple Jukes, it's crazy strong.

Edit: Outmaneuver is better against things like Boba, Phantoms, etc. Anything that can actually get the rerolls/tokens to modify defense dice a lot. But that's super rare in 2E.

Slab Squatthrust fucked around with this message at 02:18 on Nov 2, 2018

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Indeed. Outmaneuver reduces the maximum number of evades, but it doesn't actually affect the expected results by 1 full evade. Juke absolutely does. The only times it doesn't is if your opponent blanks out (in which case it doesn't matter which one you're using) or if they've got multiple mods somehow, and then you're still finding a way to deny offense, or threaten extra damage if you're lower in the initiative order.

hoiyes
May 17, 2007
Shooting at a Punisher range 2 outside its arc.

With Juke: only takes effect if they roll a natural evade, and if they have a focus, it's still a 5/8 chance of an evade result.

With Outmaneuver: they roll no dice.

Not sure how Juke is better imo.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

hoiyes posted:

Shooting at a Punisher range 2 outside its arc.

With Juke: only takes effect if they roll a natural evade, and if they have a focus, it's still a 5/8 chance of an evade result.

With Outmaneuver: they roll no dice.

Not sure how Juke is better imo.

Even leaving aside that no poo poo going from 1 dice to 0 is the best possible case for Outmaneuver, Juke can still cost the Punisher offense. Against literally any other number of evade dice Juke is significantly better.

hoiyes
May 17, 2007
Seriously, a common endgame is Soontir VS Whisper.

Outmaneuver Soontir just loving dunks on whisper.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

hoiyes posted:

Seriously, a common endgame is Soontir VS Whisper.

Outmaneuver Soontir just loving dunks on whisper.

If Soontir can't one shot Whisper, then no. If Whisper gets one shot on Soontir, he is likely to die. Also, as mentioned, Outmaneuver is good against Phantoms, so yeah.

Even so, I'd put money Whisper if player skill is equal.

DogCop
Aug 6, 2008

Bake him away, toys.
Just picked up a 3rd Quadjumper on a whim. Thinking of running this at Mynock this weekend:

4-LOM (49)
Trick Shot (1)
Advanced Sensors (8)
0-0-0 (3)
Mist Hunter (2)

Torkil Mux (36)
Ketsu Onyo (5)
Moldy Crow (12)

Jakku Gunrunner (28)

Jakku Gunrunner (28)

Jakku Gunrunner (28)

Total: 200

View in Yet Another Squad Builder 2.0

Seems pretty good just for total health and dice thrown. Any other triple tug lists floating around?

canyoneer
Sep 13, 2005


I only have canyoneyes for you

DogCop posted:

Just picked up a 3rd Quadjumper on a whim. Thinking of running this at Mynock this weekend:

4-LOM (49)
Trick Shot (1)
Advanced Sensors (8)
0-0-0 (3)
Mist Hunter (2)

Torkil Mux (36)
Ketsu Onyo (5)
Moldy Crow (12)

Jakku Gunrunner (28)

Jakku Gunrunner (28)

Jakku Gunrunner (28)

Total: 200

View in Yet Another Squad Builder 2.0

Seems pretty good just for total health and dice thrown. Any other triple tug lists floating around?

Drea with Dorsal Turret, 3 Z's and 3 tugboats is 200 points.
It's great fun

hoiyes
May 17, 2007

The Gate posted:

If Soontir can't one shot Whisper, then no. If Whisper gets one shot on Soontir, he is likely to die. Also, as mentioned, Outmaneuver is good against Phantoms, so yeah.

Even so, I'd put money Whisper if player skill is equal.

Probably overstating dunks on, it's more that Juke Soontir doesn't really get a look in at that match up. (it's actually a really tense dog fight, comes down to Soontir trying to catch the k-turn and making sure he's out of arc or bumping for it, then hooking in behind on the next turn.)

Way off the main argument and that's Juke is strictly worse on Interceptors, which I stand by. Any fractional increase in reduced evades is offset by the drop in offense if you haven't got a focus.

hoiyes fucked around with this message at 03:37 on Nov 2, 2018

Slab Squatthrust
Jun 3, 2008

This is mutiny!

hoiyes posted:

Probably overstating dunks on, it's more that Juke Soontir doesn't really get a look in at that match up. (it's actually a really tense dog fight, comes down to Soontir trying to catch the k-turn and making sure he's out of arc or bumping for it, then hooking in behind on the next turn.)

Way off the main argument and that's Juke is strictly worse on Interceptors, which I stand by. Any fractional increase in reduced evades is offset by the drop in offense if you haven't got a focus.

Juke's better on Soontir, specifically imo, because you can get that focus. Forcing the defensive focus spend is also very strong, even if it's not forcing damage through. I really prefer Juke in pretty much every scenario for him, thanks to the combo of easy to trigger effect, cost, and what it forces your opponent to do.

uncle blog
Nov 18, 2012

Are there some decent-looking printable, horizontal dividers out there?

Slab Squatthrust
Jun 3, 2008

This is mutiny!

uncle blog posted:

Are there some decent-looking printable, horizontal dividers out there?

I didn't save it, but sometime in the past couple weeks I swear I saw something on the X-Wing subreddit. You could probably search it up pretty easy.

canyonero
Aug 3, 2006

uncle blog posted:

Are there some decent-looking printable, horizontal dividers out there?

https://davidhorm.github.io/xwing-dividers/

Gilgameshback
May 18, 2010

I'm just getting into this and was wondering if you guys had any suggestions for a very forgiving list for a beginner? Here's what I have:

TIE/ln X2
TIE Interceptor X2
TIE Defender X2
TIE Bomber X2
TIE Phantom
TIE Punisher
TIE Reaper

I love the interceptors but in the few games where I have used them they have died as soon as I made a mistake. Similarly, the Reaper and Phantom clearly have the potential to be amazing but I spent most of the game trying to steer them.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
The Defenders are probably the easiest/most forgiving of all the Empire ships. The free evade so long as you don't hit stuff, the high attack and defense, all of it. Their expensive in the game for a reason. running 2 of those loaded out is a legit way to go.

Get good with those Int. and Phantoms though; nothing feels better than flying a ship well and dancing around the map. I flew them and swarms for a while and totally sucked at them, but they can teach you skills that carry over to all ships and factions. Now, arc dodgers and swarms are my favorite types of lists.

enigmahfc fucked around with this message at 19:50 on Nov 2, 2018

Icon Of Sin
Dec 26, 2008



Gilgameshback posted:

I love the interceptors but in the few games where I have used them they have died as soon as I made a mistake.

This is exactly how interceptors play. Slot one into a list here and there so you can figure them out, but steer away from multiples unless you’re feeling enormously confident about your ability to dodge other ships’ arcs. Triple interceptor lists were a ton of fun to fly in 1.0, every game turn had a chance to be your last once the dice started rolling :black101:

I’ve had a bit of trouble with the Reaper, and I’ve posted a bunch in this thread about how Seyn Marana (w/ Marksmanship) and Gideon Hask are a good standard TIE pair. Soontir is cheap enough in the interceptor that he can be run as a pocket ace, and a defender could probably round out a 200pt list between those 4 ships.

hoiyes
May 17, 2007
How does everyone think Poe is going to interact with Daredevil? Can you use a Daredevil boost on his second action?

Poe: after you perform an action, you may spend a charge to perform a white action, treating it as red.

Daredevil: While you perform a white boost action you may treat it as red to use the one hard template.

Also, could he trigger debris gambit for his second action?

hoiyes fucked around with this message at 00:07 on Nov 3, 2018

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





It works with both, although they’d both be red if done second, as the “worst” effect predominates.

ConfusedUs fucked around with this message at 00:11 on Nov 3, 2018

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
If you're treating it as red, you can't choose anything that triggers off it being white.

You could trigger DG only if you were in range 1 of a rock, and it would... probably stay white at that point, I think.

hoiyes
May 17, 2007
Two opposite answers from two long time players. Good Result.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

thespaceinvader posted:

If you're treating it as red, you can't choose anything that triggers off it being white.

You could trigger DG only if you were in range 1 of a rock, and it would... probably stay white at that point, I think.

Daredevil performs a white action, treating it as red. Poe performs a white action, treating it as red. They have identical use-conditions, so you could it you'd just treat it as red twice. There's no mechanism for generating multiple stress from a red thing, so nothing changes.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Strobe posted:

Daredevil performs a white action, treating it as red. Poe performs a white action, treating it as red. They have identical use-conditions, so you could it you'd just treat it as red twice. There's no mechanism for generating multiple stress from a red thing, so nothing changes.

I'm not convinced that's how FFG would rule it, personally; it's not a triggered effect you can interrupt, you're not performing a white action, you're (effectively) performing a red one. At no point is a white boost performed, so Daredevil can't trigger on it.

hoiyes
May 17, 2007
At some point it has to be a white boost, as otherwise you couldn't select it under Poe's condition: perform a white action.

Edit: I'm not sure they'll treat it that way either, just because it'd be *very* good on Poe.

hoiyes fucked around with this message at 01:20 on Nov 3, 2018

EnjoiThePureTrip
Apr 16, 2011

I think Debris Gambit works if in Range 1 of a rock. I do not think Daredevil works because as other people said, I don’t think the boost is actually white for Daredevil to trigger off.

Gilgameshback
May 18, 2010

enigmahfc posted:

The Defenders are probably the easiest/most forgiving of all the Empire ships. The free evade so long as you don't hit stuff, the high attack and defense, all of it. Their expensive in the game for a reason. running 2 of those loaded out is a legit way to go.

Get good with those Int. and Phantoms though; nothing feels better than flying a ship well and dancing around the map. I flew them and swarms for a while and totally sucked at them, but they can teach you skills that carry over to all ships and factions. Now, arc dodgers and swarms are my favorite types of lists.


Icon Of Sin posted:

This is exactly how interceptors play. Slot one into a list here and there so you can figure them out, but steer away from multiples unless you’re feeling enormously confident about your ability to dodge other ships’ arcs. Triple interceptor lists were a ton of fun to fly in 1.0, every game turn had a chance to be your last once the dice started rolling :black101:

I’ve had a bit of trouble with the Reaper, and I’ve posted a bunch in this thread about how Seyn Marana (w/ Marksmanship) and Gideon Hask are a good standard TIE pair. Soontir is cheap enough in the interceptor that he can be run as a pocket ace, and a defender could probably round out a 200pt list between those 4 ships.

Thanks guys! A Rexler Brath/Countess Ryad list sounds like it might be fun.

TheCenturion
May 3, 2013
HI I LIKE TO GIVE ADVICE ON RELATIONSHIPS

Gilgameshback posted:

Thanks guys! A Rexler Brath/Countess Ryad list sounds like it might be fun.

Oh, it is. Juke on Rexler, outmaneuver or juke on Ryad, adv sensors on both, or collision detectors on both and one gets cluster missiles for swarms.

Flew the CD variant against a Vessery/Ryad list the other night. It was interesting. Focusing down to strip tokens, very important.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Daredevil is also fun on Ryad, with AS. Take a hard turn, zoom off 5 straight and clear the stress or k-turn.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Finally got some second edition templates. Was hoping Covenant would make some, but gave up.

https://imgur.com/gallery/JtswS2C

Icon Of Sin
Dec 26, 2008



ConfusedUs posted:

Finally got some second edition templates. Was hoping Covenant would make some, but gave up.

https://imgur.com/gallery/JtswS2C

Where did you get those? They look pretty sharp!

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Black curled paw templates. Painted “apple red”

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
I'm getting back into this. Can I just throw out everything that isn't a spaceship/flight stand and buy one of the upgrade packs, or do I need to keep certain things?

hoiyes
May 17, 2007
Keep your bombs/mines, shield tokens, debris/asteroids.

Iron_Chef
Sep 19, 2003
Chef of Iron

hoiyes posted:

Keep your bombs/mines, shield tokens, debris/asteroids.

Do duplicate obstacles go in the spare bits box or can you field the "same" obstacle more than once?

Tournament rules:
Each player must include exactly three unique obstacles of their choice in their squad.

Iron_Chef fucked around with this message at 08:20 on Nov 4, 2018

polynominal-c
Jan 18, 2003

hoiyes posted:

Keep your bombs/mines, shield tokens, debris/asteroids.

And that hexagonal Director Krennic token if you have it

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:
So, I am flying a No Glory varient game.


Is 4 blue squadron escorts with Pro-torps a good idea or a dumb as poo poo one?

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





I don’t know what a No Glory variant game is.

The problem with low-ps toro carriers is and always will be getting those initial target locks.

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bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:

ConfusedUs posted:

I don’t know what a No Glory variant game is.

The problem with low-ps toro carriers is and always will be getting those initial target locks.

No Glory varient is essentially no uniques. So, the low ps doesn't matter as much.

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