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Lovely Joe Stalin posted:Shut up you mithering fuckwit. rapey joe stalin mad that people dont want sexually exploitative minis in their game. im fuckin stunnned.
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# ? Nov 5, 2018 20:37 |
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# ? May 16, 2024 21:40 |
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Maneck posted:They've been so good about doing separate sprues recently. I guess they planned on these miniatures not being used anywhere else. 'Cept for that chaos guy with the hammer.
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# ? Nov 5, 2018 21:55 |
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Lovely Joe Stalin posted:Shut up you mithering fuckwit. What a lovely way of expressing your opinion. I'm sure he'll change how he sees things.
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# ? Nov 5, 2018 22:27 |
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For_Great_Justice posted:What a lovely way of expressing your opinion. I'm sure he'll change how he sees things. Shut up you mithering fuckwit.
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# ? Nov 5, 2018 22:44 |
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Pretty extreme, Stalinist reaction to merely mentioning the model wasn’t to his liking.
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# ? Nov 5, 2018 22:44 |
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Booley posted:Shut up you mithering fuckwit. Love you too.
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# ? Nov 5, 2018 22:45 |
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BIG MEATY SHITS posted:rapey joe stalin mad that people dont want sexually exploitative minis in their game. im fuckin stunnned. Mate you're doing a right wherrit.
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# ? Nov 5, 2018 22:49 |
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Stephenls posted:'Cept for that chaos guy with the hammer. If the rumors of abaddon are true we can probably expect multiparty black legion alongside him. I am doubtful they just sculpted the one mini and left it at that.
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# ? Nov 5, 2018 22:50 |
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bonds0097 posted:If the rumors of abaddon are true we can probably expect multiparty black legion alongside him. Very unlikely a one off. A horde of black legion releases with some sort of supplement, maybe a mini codex of sorts, feels far more likely with the deamon stuff they just advertised.
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# ? Nov 5, 2018 22:56 |
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Guy Goodbody posted:They posted the Blackstone Fortress sprues. Looks like the Chaos Lord could be released separately but all the other minis are gonna be exclusive to this box. Maneck posted:They've been so good about doing separate sprues recently. I guess they planned on these miniatures not being used anywhere else. They probably are planned on not for anything else, although them not being their own sprue isn't necessarily the kiss of death? They still have the sculpts and everything, it wouldn't be as hard for them to make a new sprue using those existing bits as it would be to make a whole new model from scratch, I would think. I could be wrong about that though I guess. You'd definitely need all new molds.
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# ? Nov 5, 2018 22:57 |
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Did the cultists from the chaos v dark angels box have mixed sprues they made separately?
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# ? Nov 5, 2018 23:05 |
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Zaphod42 posted:They probably are planned on not for anything else, although them not being their own sprue isn't necessarily the kiss of death? They still have the sculpts and everything, it wouldn't be as hard for them to make a new sprue using those existing bits as it would be to make a whole new model from scratch, I would think. I could be wrong about that though I guess. You'd definitely need all new molds. I think they did this with the cultists from dark vengeance, unless the cultists released separately are from an individual cultist-only sprue. What definitely got separate releases was the helbrute from dark vengeance and the blight drones from dark imperium. Dark dark dark.
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# ? Nov 5, 2018 23:07 |
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LingcodKilla posted:Pretty extreme, Stalinist reaction to merely mentioning the model wasn’t to his liking. He wouldn't have got that reaction if he'd "merely mentioned the model wasn't to his liking".
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# ? Nov 5, 2018 23:08 |
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For_Great_Justice posted:Did the cultists from the chaos v dark angels box have mixed sprues they made separately? Just the regular joes. Not the special/heavy weapon or leaders.
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# ? Nov 5, 2018 23:08 |
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Lungboy posted:He wouldn't have got that reaction if he'd "merely mentioned the model wasn't to his liking". Open hostility doesn’t seem like the appropriate reaction.
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# ? Nov 5, 2018 23:10 |
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Lovely Joe Stalin posted:Shut up you mithering fuckwit. This seems like a remarkably extreme response.
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# ? Nov 5, 2018 23:19 |
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Its ok to not like something you'd think without it turning into visceral hatred.
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# ? Nov 5, 2018 23:43 |
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Really the problem here is that most of the models don't have weirdly splayed legs and boobplate and I think we should start some sort of petition
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# ? Nov 5, 2018 23:44 |
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Zaphod42 posted:They probably are planned on not for anything else, although them not being their own sprue isn't necessarily the kiss of death? They still have the sculpts and everything, it wouldn't be as hard for them to make a new sprue using those existing bits as it would be to make a whole new model from scratch, I would think. I could be wrong about that though I guess. You'd definitely need all new molds. Look at the current Plague Marine options. The Plague Marines in Dark Imperium are different from the Plague Marines in the Plague Marine box. But they're similar and look right next to each other. I imagine that'll be the same with the CSM in the BF box and a future CSM box.
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# ? Nov 5, 2018 23:55 |
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For_Great_Justice posted:Its ok to not like something you'd think without it turning into visceral hatred. Lol nice one pot, you showed that kettle.
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# ? Nov 6, 2018 00:18 |
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krursk posted:I’m experimenting with that. I’ve got a 2k game this Friday so I’m taking a Goff battalion with 3x20 scar boys and Zagstruck with the Just so you knows boss, them Evil Sunz gitz ain't going to let Goff boyz ride around in them snazzy wagons! Edit: I also had a (to my shame, mostly unpainted on my side, but most of it did arrive on Saturday) game on Sunday with 1.5k of my Boyz allied with 1.5 of Guard/Knights against 3k of Necrons. I certainly have opinions about buggies now! Will try and do an effort post later. Harkano fucked around with this message at 00:58 on Nov 6, 2018 |
# ? Nov 6, 2018 00:50 |
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Guy Goodbody posted:Look at the current Plague Marine options. The Plague Marines in Dark Imperium are different from the Plague Marines in the Plague Marine box. But they're similar and look right next to each other. I imagine that'll be the same with the CSM in the BF box and a future CSM box. Yeah this is a good point. They like to skimp on the boxed versions since they're giving you a discount, so you don't get nearly as many bitz or options as you would in the normal unit kit. So then it'd make sense to have separate sprues anyways. Harkano posted:I certainly have opinions about buggies now! Will try and do an effort post later. I definitely want to hear your opinions. I'm building a freebooters list right now which is going to look pretty similar, since I have the speed freeks box and may as well use those units too. (Gonna have a battleship full of flash gitz tho, even if they're not the best. Just love those guys too much) Zaphod42 fucked around with this message at 01:20 on Nov 6, 2018 |
# ? Nov 6, 2018 01:17 |
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So I’ve been thinking about the phrase “At the end of your movement phase” (I think someone lost a tournament over this phrase during the summer?) and I’m wondering: does “At the end of your movement phase” mean that you can only ever do one such activity per turn since each activity ends your phase (coming as it does at the end of the phase)?
Schadenboner fucked around with this message at 10:51 on Nov 6, 2018 |
# ? Nov 6, 2018 10:48 |
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Schadenboner posted:So I’ve been thinking about the phrase “At the end of your movement phase” (I think someone lost a tournament over this phrase during the summer?) and I’m wondering: does “At the end of your movement phase” mean that you can only ever do one such activity per turn since each activity ends your phase (coming as it does at the end of the phase)? The movement phase takes place after you've built and (optionally) painted some models and then deployed them. I read it that it just means that you can do X after you've moved all your stuff.
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# ? Nov 6, 2018 10:53 |
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Schadenboner posted:So I’ve been thinking about the phrase “At the end of your movement phase” (I think someone lost a tournament over this phrase during the summer?) and I’m wondering: does “At the end of your movement phase” mean that you can only ever do one such activity per turn since each activity ends your phase (coming as it does at the end of the phase)? If things happen simultaneously the controlling player decides the order they're resolved in, but they do all happen.
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# ? Nov 6, 2018 11:01 |
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Corrode posted:If things happen simultaneously the controlling player decides the order they're resolved in, but they do all happen. So there's a subphase of the movement phase called "The End" during which multiple things can happen? That does makes sense.
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# ? Nov 6, 2018 11:24 |
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Schadenboner posted:So there's a subphase of the movement phase called "The End" during which multiple things can happen? That does makes sense. Neither do most of your posts.
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# ? Nov 6, 2018 11:29 |
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If there was only ever a single EoT trigger allowed per phase you could straight up deny deepstrikes by using a trigger before your opponent on their movement phase.
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# ? Nov 6, 2018 12:35 |
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Zaphod42 posted:I definitely want to hear your opinions. I'm building a freebooters list right now which is going to look pretty similar, since I have the speed freeks box and may as well use those units too. (Gonna have a battleship full of flash gitz tho, even if they're not the best. Just love those guys too much) Rambling commences. My list wasn’t optimal, just due to only playing 1500 points, whereas I want to be running a proper Brigade of Evil Sunz, and I was running as many buggies as I could squeeze in. Quick side note. I played 8 bikers for the first time and they got taken off the table like they were nothing, and the 3 that got a round of combat did nothing since they’re basically just expensive fast Boyz. Having just double checked though I made some mistake with the hacked BattleScribe file I was using before the official one came out and I paid 243pts for them rather than 207. Either way, 157pts of Necrons destroyers laughed at them as they bounced off. New toy wise I had - Deffkilla Wartrike (DW)with the Evil Sunz warlord trait, and the 5++ relic armour two Kustom Boosta Blasta S (KBB) (the flames and rivet gun from speed freeks) two Megatrakk Scrapjets” (MS) (the one that looks like it should fly with a rocket cannon and shootas) one Shokkjump Dragsta (SD) ( the other one from speed freeks with the flux capacitor) I had high hopes of the SD doing a good job as a tank killer but the low volume of fire really hurt even with a 3+. I think I’m going to stick with a mix of Traktors and KMKs for this role. I can have two KMKs for the price of the buggy and it gives me more shots, range and more wounds (though less toughness, and basically no mobility). The DW I’m not sure I like. It’s got a decent mix of weapons, including a flamer that did some work. I wish you could upgrade the Klaw to the relic Klaw since his klaw isn’t a 2xS. The limitation to vehicles and bikers only on the Waaagh ability is painful, since I don’t think the buggies really want to be charging, as they pay for some real pricey guns, and the warlord trait letting them fall back and charge, but not shoot, sucks for that too. Trying to figure out who I’d want to lead my Evil Sunz (index and forgeworld options each have their own drawbacks). The MS were both very heroic, with a decent mix of lots of basic dakka that were getting hits through, and a few powerful weapons that occasionally did work (finished off the destroyers and the monolith). The KBBs also did some good work, between flamers and the high rate of fire for a S7 weapon in the Rivet Kannon. All of the buggies suffered from being crazy fragile, and I was having KFF coverage issues. I think I might switch to a biker KFF for buggies, and a foot slogger KFF for my Boyz (and a Painboy), as losing wounds/dudes automatically to basically any AP was real bad. I think S5 boyz are going to be huge. So I’m looking at splitting my Boyz into 2 battalions. 2 Skarboyz in Goffs with Thraka, padded with some “shield grots”. And 1 normal unit of Evil Sunz that’ll get turn 1 Jumped with some objective holding grots filling out the battalion. Also need to do this as my Evil Sunz Brigade doesn’t work anymore since they moved the Runtherd to not take up the vital Elite slot. I’m also excited for a deep striked Gorkonaut but can’t decide whether it should be Goff or Evil Sunz, as either way it probably comes in with Ramming Speed for 3d6. So it’s exploding 6s on melee, vs whatever the odds of a 3d6+1” charge with ere we go are. Also possibly being close to the Nobz’s Waaagh banner to hit on 2s, since he’ll be a Goff for sure. Edit: Interesting side note in terms of mixing klans. Transports, Painboy, Waagh Banner, and Grot Shields are all KLAN tagged. KFF, and Psychic Powers aren’t. Harkano fucked around with this message at 12:56 on Nov 6, 2018 |
# ? Nov 6, 2018 12:50 |
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Schadenboner posted:So there's a subphase of the movement phase called "The End" during which multiple things can happen? That does makes sense. How it works is described in the rulebook under "Sequencing", consider consulting that section.
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# ? Nov 6, 2018 13:14 |
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Interesting observations Harkano. Out of all the buggies would you say the best performer was the Skrapjet? Also thanks for pointing out the klan tag restrictions, I stupidly overlooked them. I will tweak my list accordingly. Edit: On a semi-related note would converting 9 tractor kannons for campaign games against Tau and Blood Angels+Custodes Doombike players be too douchey? krursk fucked around with this message at 16:37 on Nov 6, 2018 |
# ? Nov 6, 2018 16:30 |
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Had a rematch with my Crimson Fists against my friend's Death Guard / Nurgle demons. We went up to 2,000 points, a first for me with my Primaris marines. I knew he would be bringing in some big new models since he has been painting up converted Knights and Armigers. Ended up facing off against 2 x Helverins. My list wasn't super strong since I don't have much for the army yet to get past 2,000, so I was a bit heavy on characters (Pedro Kantor did a decent job for me). I just didn't feel like I had anything to answer the Helverins. I waited until turn 3 to bring in my Inceptors, once I realized that his Helverins couldn't walk away from them. Failed the charge though so they didn't manage to tie him up. My Las Talon / Cannon Repulsor would have been useful against them I think, but it was busy killing his Great Unclean One and I tried to keep it out of LOS from the Helverins anyways. My Hellblasters might have been helpful, but they were killed fairly early. We were playing ITC Big Guns Never Tire, first time I have played ITC in awhile. He ended up beating me fairly easily on objective points in part because of some poor choices on my part, and in part because his Great Unclean One managed to tank lots more firepower than normal. On the plus side, Pedro Kantor survived two rounds of combat with the GUO, which was super lucky. In the future, what do you recommend for mostly pure Primaris against Helverins and / or Knights? I was thinking of adding some Reivers to try to tie them up, or a Predator for some cheap anti-armor firepower. Or maybe just more Hellblasters. In my dream army, I would add a Land Raider Proteus and Deimos Predator to keep with my Rogue Trader style theme, but those are super expensive FW items and probably not that effective. Plus the only model in my army that could ride in the Land Raider is Pedro Kantor because reasons. Soldier o Fortune fucked around with this message at 16:48 on Nov 6, 2018 |
# ? Nov 6, 2018 16:46 |
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I finished up a Kustom Boosta-Blasta, this was quite a bit of fun to paint.
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# ? Nov 6, 2018 17:13 |
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Soldier o Fortune posted:In the future, what do you recommend for mostly pure Primaris against Helverins and / or Knights? I was thinking of adding some Reivers to try to tie them up, or a Predator for some cheap anti-armor firepower. Or maybe just more Hellblasters. . I’ve just started playing again myself, have played about 12 games so far against some pretty competitive guys, just did a tournament this last weekend. Also playing mostly Primaris, though Salamanders instead of Crimson Fists. Honestly, there isn’t a whole lot that works well in the Primaris kit vs. a decently played Knight, so far as I know. I have Bray’arth, who costs about as much as a regular Knight, but he’s gotten his rear end kicked both times he fought one. The best solution I can think of, within the same points range as a Knight, would be some combination of lots of Hellblaster shots plus Aggressors charging and piling on the power fists. Any non-idiot Knight player is going to blow his CP and get that 3+ invuln, though, so you have to deal an effective 72 wounds in one turn to it - after misses and wound rolls - and doing that with even 1000 points of Hellblasters and Aggressors, all in ideal engagement range, is... unlikely. Getting it below half and reducing its template is more feasible but you’re still going to lose probably more points than the Knight cost, and the rest of his army is going hog wild. I mean I guess you could also spend $400 and field an Astraeus, but I’ve never tried that and I don’t know if it can actually kill a Knight. Given my other experience with Forgeworld stuff, though, it’s probably hugely overcosted and only has half a shot at winning. It seems like mortal wounds are a huge deal in the meta and Primaris don’t have much in the way of them... or any realistically costed way across the table and into range. I get devoured by Tau gunlines every week.
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# ? Nov 6, 2018 17:15 |
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Coldbird posted:I’ve just started playing again myself, have played about 12 games so far against some pretty competitive guys, just did a tournament this last weekend. Also playing mostly Primaris, though Salamanders instead of Crimson Fists. The way to beat knights as marines is to charge them with dreads/contemptor dreads, since knights don't have invulns in cc. You have to get the charge though, since otherwise the knight will beat up your dread.
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# ? Nov 6, 2018 17:19 |
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Chaplain dreads with a screen of marines can reliably get to the knight, and they can knock off a significant number of wounds. They’re cheaper than Bray’Arth, though still pretty expensive. Blood Angels can fistfight knights and do alright, no one else really can though.
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# ? Nov 6, 2018 17:37 |
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Also that chaplain can give +1 str to any of those screen units if they survive and get in. At least then they're rolling 5s to wound
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# ? Nov 6, 2018 17:39 |
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R0ckfish posted:I finished up a Kustom Boosta-Blasta, this was quite a bit of fun to paint. This is fantastic.
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# ? Nov 6, 2018 17:50 |
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Booley posted:The way to beat knights as marines is to charge them with dreads/contemptor dreads, since knights don't have invulns in cc. You have to get the charge though, since otherwise the knight will beat up your dread. I didn't think of that. Might be worth trying next time, although right now I'm just running a Redemptor. I do want to add a Contemptor for the old school feel though. Last game my Redemptor got super unlucky - his GUO took 16 wounds from my fists, saved basically all of them with some insane rolling, and then killed my poor Dread dead with his sword. How do you get a Dread across the table against something like Helverins who are hanging back and shooting? I guess if they die then the enemy isn't shooting other things at least. Coldbird posted:I’ve just started playing again myself, have played about 12 games so far against some pretty competitive guys, just did a tournament this last weekend. Also playing mostly Primaris, though Salamanders instead of Crimson Fists. Sounds about right! The only Astraeus I have heard about being used was by our own dear Badcaster Dan at Nova, and I don't think it did so well. Since I run Pedro Kantor and he gives extra attacks, plus the normal Chapter Master level bonus, maybe him plus Chaplain and LT to augment an assault team. I would even consider doing this with Terminators for fun, but a normal Land Raider can't fit a character plus a squad, boo. I find my Repulsor with 3 Aggressos backed up by an LT, Captain, and Apothecary to be a super useful combo and they all fit in the Repulsor just fine. R0ckfish posted:I finished up a Kustom Boosta-Blasta, this was quite a bit of fun to paint. Must not start new army...must stay strong...you are not helping.
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# ? Nov 6, 2018 18:12 |
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# ? May 16, 2024 21:40 |
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R0ckfish posted:I finished up a Kustom Boosta-Blasta, this was quite a bit of fun to paint. This whole thing is great. Would you mind sharing your recipe for the tires?
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# ? Nov 6, 2018 18:32 |