Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!



Adbot
ADBOT LOVES YOU

Bold Robot
Jan 6, 2009

Be brave.



axeil posted:

A few pages back but this is absolutely me. It seemed really cool and now I just do not care at all because it seems like :geno:: The Game.

I'm more excited/interested in the newest HOI4 DLC that still has no release date. All they need to do once it's out is fix the USSR and it'll finally be in really good shape.

Seriously the USSR decision tree is so bad. Every time I debate doing a game as them I just look at that tree and decide to play as Yugoslavia or something. The only worse one is the American one and that's thankfully being fixed.

Did they ever do anything to improve the air or naval systems in HOI4? I enjoyed the game for a while when it came out, but I haven’t been following development at all since around the time the first DLC dropped. I didn’t enjoy the air or naval aspects of the game really at all so I soured on the game after not that long.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Not really. I'm vaguely aware that the upcoming expansion/update is supposed to fix the naval system at least, but I haven't been following the dev diaries to see exactly how.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

They did overhaul air combat at one point but I forget what changed.

Cease to Hope
Dec 12, 2011

Bold Robot posted:

Did they ever do anything to improve the air or naval systems in HOI4? I enjoyed the game for a while when it came out, but I haven’t been following development at all since around the time the first DLC dropped. I didn’t enjoy the air or naval aspects of the game really at all so I soured on the game after not that long.

air got a revamp a while back and it's a deep pit you throw production into in order to win wars. it's not great, but it's better than it was in the sense that you can actually tease out wtf is happening now as long as it doesn't involve naval bombers.

naval is really bad right now. the current best combat ship is land-based naval bombers, blue-water ship combat is pointless, germany is one of the strongest naval powers in the game, and the UK will generally lose to a sea landing in lincolnshire. supposedly the new expansion will fix the naval game, but i'm not super hopeful.

axeil
Feb 14, 2006

Bold Robot posted:

Did they ever do anything to improve the air or naval systems in HOI4? I enjoyed the game for a while when it came out, but I haven’t been following development at all since around the time the first DLC dropped. I didn’t enjoy the air or naval aspects of the game really at all so I soured on the game after not that long.

Navies are being fixed in the next patch. Air is still a bit weird but is way better than it was at launch. Newest dev diary explains how ship building works (everything's customizable now) and they've added things like your screens no longer suiciding into the enemy fleet, detection chance, actually adding fuel, etc. Plus they're giving the UK+US+Mexico+Dutch way better decision trees.

Although right now for air all I do is spam fighters/interceptors and either CAS/tactical bombers depending on how large the front will be and put them in 100 plan wings.

I could be doing everything wrong but it seems to work?


key dev diaries about the changes below

naval combat changes: https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-naval-changes-1-overview.1124240/

naval building changes: https://forum.paradoxplaza.com/forum/index.php?threads/1127181

mexico focus tree: https://forum.paradoxplaza.com/forum/index.php?threads/1125224 (you can make leon trotsky the head of state now)

usa focus tree: https://forum.paradoxplaza.com/forum/index.php?threads/1116768 (makes the usa as fun/awesome as it is in kaiserreich)

dutch focus tree: https://forum.paradoxplaza.com/forum/index.php?threads/1121147 (you can flood everything when the nazis show up)

uk focus tree: https://forum.paradoxplaza.com/forum/index.php?threads/1108801 (you can decolonize or be way more aggressive)

axeil fucked around with this message at 23:43 on Nov 8, 2018

Cease to Hope
Dec 12, 2011

axeil posted:

Although right now for air all I do is spam fighters/interceptors and either CAS/tactical bombers depending on how large the front will be and put them in 100 plan wings.

this is indeed the correct strategy, with the additional caveat that you probably don't need to make heavy fighters or tac bombers because anything they can do can also be done by more light fighters and CAS

Gort
Aug 18, 2003

Good day what ho cup of tea
There's a rather horrid bug where land-based aircraft vs carrier aircraft fights are incredibly swingy. You see stuff like two hundred carrier planes being shot down by a squadron of bombers in two hours.

The main factor deciding whether it's the land-based aircraft or the carrier planes that get massacred seems to be whether the carriers are alone in the sea zone or not. If they're alone, the carrier fighters win. If they're not, the land-based planes win.

I tried to game it once by sailing four carriers unescorted into a sea zone with a ton of enemy planes over it. Unfortunately some allied ships happened by so my guys all died.

Cease to Hope posted:

this is indeed the correct strategy, with the additional caveat that you probably don't need to make heavy fighters or tac bombers because anything they can do can also be done by more light fighters and CAS

Eh, fighters and strategic bombers are pretty good for the UK. Once you're kicked off the continent, you can force the German airforce to fight your advanced planes or lose their factories. It's particularly devastating versus the AI because:

1. They need factories to replace their lost planes
2. Damaged factories come off the lowest production job on the production screen
3. The AI puts plane production at the bottom of the production screen

Last game I focused on aircraft as the UK, the Axis had literally no aircraft by the time Barbarossa started. One thing I noticed is that there's gently caress-all feedback for strategic bombing. You can destroy pretty much everything in a zone but there's really no way to tell. I had 1000 strategic bombers hitting Western Germany for six months and it told me I'd damaged three levels of an airbase. Then I tagged over to Germany and everything had been destroyed.

Gort fucked around with this message at 00:09 on Nov 9, 2018

Beepity Boop
Nov 21, 2012

yay

Gort posted:

One thing I noticed is that there's gently caress-all feedback for strategic bombing. You can destroy pretty much everything in a zone but there's really no way to tell. I had 1000 strategic bombers hitting Western Germany for six months and it told me I'd damaged three levels of an airbase. Then I tagged over to Germany and everything had been destroyed.

Well, it's not like Hitler's just going to mosey on down to Buckingham Palace and tell you.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

lol, they've bundled in EU3: Complete which is the uncomplete version without Divine Wind.

Don Gato
Apr 28, 2013

Actually a bipedal cat.
Grimey Drawer

WhiskeyWhiskers posted:

lol, they've bundled in EU3: Complete which is the uncomplete version without Divine Wind.

I'm like 99% sure the continued existence of EU3 Complete is just a long running joke by Paradox, like Comet Sighted being in every game and getting a new option every time they release a DLC.

Gort
Aug 18, 2003

Good day what ho cup of tea

Hremsfeld posted:

Well, it's not like Hitler's just going to mosey on down to Buckingham Palace and tell you.

Some kind of middle ground between omniscience and blindness seems appropriate

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






As a general rule it’s awful to play a game where you have no feedback at all on the effects of what you’re doing. A margin of error is fine but one of the things I like about, eg, EU4 is going into the ledgers so I can see the impact of my decisions.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Gort posted:

There's a rather horrid bug where land-based aircraft vs carrier aircraft fights are incredibly swingy. You see stuff like two hundred carrier planes being shot down by a squadron of bombers in two hours.

The main factor deciding whether it's the land-based aircraft or the carrier planes that get massacred seems to be whether the carriers are alone in the sea zone or not. If they're alone, the carrier fighters win. If they're not, the land-based planes win.

I tried to game it once by sailing four carriers unescorted into a sea zone with a ton of enemy planes over it. Unfortunately some allied ships happened by so my guys all died.
:psyduck: I've noticed that outcome, but not those conditions for it. That's crazy.

I've also noticed, when trying to retreat my ships, the enemy beginning combat with them once an hour, seemingly giving their land-base naval bombers a pass to attack every time and thereby trashing my entire fleet over the course of a day or so.

Gort
Aug 18, 2003

Good day what ho cup of tea
Yeah, the carrier bug is probably the worst bug in the game currently. I get the feeling it would've been a quick-ish fix, but since they're completely ripping out the naval combat system for the next DLC patch anyway they figured it wasn't worth the time to fix it.



You can see here a massive US fleet with four carriers losing 238 carrier planes while attacking a convoy because Japan has 200 tactical bombers in the air zone. If the US fleet had been smaller then fewer Japanese planes would've become involved and the bombers would probably have been the ones getting massacred.

One interesting outcome of the bug is that battleships actually are better than carriers now.

Gort fucked around with this message at 12:58 on Nov 9, 2018

Bold Robot
Jan 6, 2009

Be brave.



Gort posted:

One interesting outcome of the bug is that battleships actually are better than carriers now.

There is a long-standing HOI tradition of surface ship supremacy. The ideal fleet in HOI2 changed a few times depending on the patch but for a while all-cruiser was preferred and later the best fleet was battleships + light carriers.

Yaoi Gagarin
Feb 20, 2014

Good old cruizerg. Also CVLs had the superpower of teleporting your feet to the max range of your capital ships after 1 hour of combat

Marshal Prolapse
Jun 23, 2012

by Jeffrey of YOSPOS

axeil posted:

Navies are being fixed in the next patch. Air is still a bit weird but is way better than it was at launch. Newest dev diary explains how ship building works (everything's customizable now) and they've added things like your screens no longer suiciding into the enemy fleet, detection chance, actually adding fuel, etc. Plus they're giving the UK+US+Mexico+Dutch way better decision trees.

Although right now for air all I do is spam fighters/interceptors and either CAS/tactical bombers depending on how large the front will be and put them in 100 plan wings.

I could be doing everything wrong but it seems to work?


key dev diaries about the changes below

naval combat changes: https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-naval-changes-1-overview.1124240/

naval building changes: https://forum.paradoxplaza.com/forum/index.php?threads/1127181

mexico focus tree: https://forum.paradoxplaza.com/forum/index.php?threads/1125224 (you can make leon trotsky the head of state now)

usa focus tree: https://forum.paradoxplaza.com/forum/index.php?threads/1116768 (makes the usa as fun/awesome as it is in kaiserreich)

dutch focus tree: https://forum.paradoxplaza.com/forum/index.php?threads/1121147 (you can flood everything when the nazis show up)

uk focus tree: https://forum.paradoxplaza.com/forum/index.php?threads/1108801 (you can decolonize or be way more aggressive)

Welp I'm going to have to buy that. I guess I should be proud of myself that since I barely play EUIV (I do try though), that I stopped getting DLC for that at least.

blackmongoose
Mar 31, 2011

DARK INFERNO ROOK!
HOI needs a multiplayer mode where one person runs the focus tree, diplomacy, and ministers, one person does production, and one person moves the units around. I always get excited and interested when I see new focus trees, fixed naval combat, or other cool looking things, but then I remember opening the production interface or the division designer/plane designer and remember why it's the only Paradox game I have <50 hours of playtime in.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

blackmongoose posted:

HOI needs a multiplayer mode where one person runs the focus tree, diplomacy, and ministers, one person does production, and one person moves the units around. I always get excited and interested when I see new focus trees, fixed naval combat, or other cool looking things, but then I remember opening the production interface or the division designer/plane designer and remember why it's the only Paradox game I have <50 hours of playtime in.
What is so intimidating about the Production interface? You can safely ignore the division designer and still beat the AI. There is no Plane designer.

blackmongoose
Mar 31, 2011

DARK INFERNO ROOK!

AAAAA! Real Muenster posted:

What is so intimidating about the Production interface? You can safely ignore the division designer and still beat the AI. There is no Plane designer.

It's a lot of small scale decisions (all med tank factories or some light, how many infantry factories are enough, should I be building more factories or sticking to equipment, etc.) that you need to do a lot of calculations to determine the ultimate effect of and is basically something I don't enjoy at all - I recognize this is a personal thing and some people really like it which is why I wish I could play a multiplayer game with one of those people handling it. When I said plane designer, I meant the feature that is apparently called "variants" where you have to put experience points into different categories for specific planes - again, it's just way too much detail for me to want to engage with.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

blackmongoose posted:

It's a lot of small scale decisions (all med tank factories or some light, how many infantry factories are enough, should I be building more factories or sticking to equipment, etc.) that you need to do a lot of calculations to determine the ultimate effect of and is basically something I don't enjoy at all - I recognize this is a personal thing and some people really like it which is why I wish I could play a multiplayer game with one of those people handling it. When I said plane designer, I meant the feature that is apparently called "variants" where you have to put experience points into different categories for specific planes - again, it's just way too much detail for me to want to engage with.
Fair enough. Most of those things are pretty ignorable, from my experience. If you ever want to give the game another go you should swing by the dedicated HoI thread and I'm sure we could help advise you on how to best ignore those interfaces and still have fun.

Dr. Video Games 0031
Jul 17, 2004

blackmongoose posted:

It's a lot of small scale decisions (all med tank factories or some light, how many infantry factories are enough, should I be building more factories or sticking to equipment, etc.) that you need to do a lot of calculations to determine the ultimate effect of and is basically something I don't enjoy at all - I recognize this is a personal thing and some people really like it which is why I wish I could play a multiplayer game with one of those people handling it. When I said plane designer, I meant the feature that is apparently called "variants" where you have to put experience points into different categories for specific planes - again, it's just way too much detail for me to want to engage with.

idk, i don't do any calculations on that poo poo. Assign factories in a way that looks right, then adjust them a week later or whatever to be more efficient based on your surpluses/deficits.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
It would be nice if the division designer told you, like, "at your current capabilities, you need 4 factories worth of infantry equipment, three of supply" etc in direct terms.

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold

blackmongoose posted:

HOI needs a multiplayer mode where one person runs the focus tree, diplomacy, and ministers, one person does production, and one person moves the units around. I always get excited and interested when I see new focus trees, fixed naval combat, or other cool looking things, but then I remember opening the production interface or the division designer/plane designer and remember why it's the only Paradox game I have <50 hours of playtime in.

i dunno if this is still possible but in hoi2 multiple players could play the same nation. my MP group did it once or twice when playing Götterdämmerung germany

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Gamerofthegame posted:

It would be nice if the division designer told you, like, "at your current capabilities, you need 4 factories worth of infantry equipment, three of supply" etc in direct terms.

What does "four factories" actually mean, though? A factory is not a distinct thing a division consumes, factories produce equipment at a certain rate influenced by a trillion things. I guess it could do something like "at your current production rates, filling out this template will take 43 days worth of production" but that's pretty useless because the rate you produce stuff at is always changing due to efficiency gains/losses, losing or acquiring resources, factories getting bombed/repaired/captured, etc., so one day's snapshot it takes 43 days to fill out and then you look again a week later and it takes 36 and the next it takes 48. It's not really a useful metric to plan with, imo.

Crazycryodude fucked around with this message at 23:23 on Nov 9, 2018

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold
the division designer gives the production cost in the bottom right corner

Arrhythmia
Jul 22, 2011

Crazycryodude posted:

What does "four factories" actually mean, though? A factory is not a distinct thing a division consumes, factories produce equipment at a certain rate influenced by a trillion things. I guess it could do something like "at your current production rates, filling out this template will take 43 days worth of production" but that's pretty useless because the rate you produce stuff at is always changing due to efficiency gains/losses, losing or acquiring resources, factories getting bombed/repaired/captured, etc., so one day's snapshot it takes 43 days to fill out and then you look again a week later and it takes 36 and the next it takes 48. It's not really a useful metric to plan with, imo.

"Last week, you lost XXX guns. Last week, one factory produced YYY guns. At these rates, you need ZZZ factories to outproduce your losses".

bees everywhere
Nov 19, 2002

Yes you can have multiple players in the same country, we do it all the time in MP. It works pretty well and gets to be kind of a necessity for a major country since attention economy becomes a big issue.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Arrhythmia posted:

"Last week, you lost XXX guns. Last week, one factory produced YYY guns. At these rates, you need ZZZ factories to outproduce your losses".

This is also already in the game, under the equipment tab.

It will tell you your usage, production and if in a deficit how long it will take to fulfill all your needs.

As pointed out before though, this number will constantly be shifting around because your usage and production are constantly changing.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Arrhythmia posted:

Last week, one factory produced YYY guns.

This is where it breaks down, because factories don't all universally produce YYY guns. Some produce YYY+249, some produce YYY-174, etc. There's no One True Factory Output, each one is tracked individually and they can all be at different numbers.

Beepity Boop
Nov 21, 2012

yay

Pretty simple to say "You'll need X factories at full production to replace losses" though, and if you really need those widgets right now you just pile a whole bunch on and take them off as the lines get more efficient.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

We've got a very late Rome DD on... religions!

https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-12th-of-november-2018.1127825/



quote:

  • Hellenic: Having spread from the Greek heartland, the Olympian pantheon is venerated by many. The names, aspects and hierarchy of many of the gods can vary widely from region to region, however, Zeus, or Jupiter as he is known to the Romans, is regarded as the figurehead of the Olympian pantheon.
  • Kemetic: The history of the indigenous Egyptian religion stretches back many thousands of years. Manifesting as a polytheistic faith, the worship of Ra, Atum, Sekhmet and others, displays a deep reverence for the fundamental aspects of the natural world.
  • Canaanite: The Canaanite religion venerates a number of Gods and their aspects, in a polytheistic manner. Baal is regarded as the chief deity in a complex hierarchy of lesser gods, which were often worshipped at shrines found on mountains or hilltops. At the start of the game the Canaanite religion is primarily found in Phoenicia and Phoenician colonies, such as Carthage.
  • Zalmoxian: Whether Zalmoxis was originally a prophet or a god, is unknown. The Dacians and Getae however, revere Zalmoxis as a divine being, ascribing many miraculous acts to him.
  • Druidic: Druids acted for the Celts, as a distinct social class. Often acting as magistrates and lawmakers, they also dictated local religious customs and beliefs. Druidic faiths are primarily found in Iberia, Gaul and the British Isles at the start of the game.
  • Iberic: Essentially a hybrid polytheistic religion, Iberian religious practices involve the veneration of animal spirits, as well as ancestor worship. Various Hellenic and Phoenician gods were worshipped by the Iberians, as well as local deities such as Betatun or Ataecina.
  • Jewish: Unusually amongst contemporary faiths, Judaism is a monotheistic religion. Following a series of prophets and teachers, the Jewish holy book, the Torah, contains the details of a covenant created between God and the children of Israel.
  • Zoroastrian: The prophet Zoroaster taught of a monotheistic faith in the Creator-God Ahuramazda. Evolving out of early Indo-Iranian polytheism, great reverence is shown for the 'eternal law', or, Daena, which espouses good and righteous conduct.
  • Matrist: Little is known of the Baltic tribes and their religion. Nonetheless, records survive, telling of cults worshipping a mother goddess, along the baltic coast.
  • North African: The ancient culture and religion was a melting pot of traditional egyptian beliefs, star-worship, and ancestor veneration. Many megaliths - stone constructs raised in honor of the gods - still exist, dotted about the African landscape.
  • Tuistic: The ancient Germanic god for Tius, Teiws, or Tuisto, was worshipped by the early migratory tribes from modern-day Scandinavia. Many accounts suggest that the Germanic people practiced a largely animist religion, venerating the earth and sky, and the life force of all living things.
  • Arabic: Religion in Arabia was a polytheistic mixture of deities, aspects and demons, practiced in localities and enclaves around the region. Allah, the Creator-God, may have been worshipped as the head of the pantheon during this period, in some locations.
  • Ritualist: Representing a variety of localized faiths and folk religions, Ritualism espouses ancestor-worship, animism, and votive offerings
  • Buddhist: A relatively young religion, Buddhism arose in Northern India, following the life of Siddhartha Gautama, or simply, Buddha. The Buddha was an ascetic teacher, who spoke of the Middle Way, throughout India.
  • Hindu: Hinduism evolved out of the Vedic period, shepherded by the creation of the Upanishads, and was widely followed throughout India during early antiquity.
  • Bön: Bön represents a collection of folk religions originally practiced on the Tibetan plateau. Aspects of ancestor worship and animism appear frequently, as well as nascent polytheism.
  • Heptadic: Originating in Scythian lands, this pantheistic faith worshipped seven principal gods, often equated to those of the Greek pantheon. Elements of the earlier polytheistic folk religion of the scythians still remains, as does the practice of horse sacrifice and chariot burials, similar to those of the Celts.
  • Cybelene: The Phrygian cult of Cybele is linked to prehistoric Mother-Goddess worship. Evolving over thousands of years, the cult of Cybele often claimed relationship to mythical figures and heroes, and practiced their religion with the veneration of idols.
  • Khaldic: The Khaldic pantheon represents a religion which grew out of the Urartian culture, many centuries before. A principally polytheistic faith, the chief god was known as Khaldi, and was worshipped as a warrior god.
  • Armazic: Possibly connected to the nearby Anatolian religions, the pantheon of the Caucasian-Iberia region was ruled over by the god Armaz.
  • Chaldean: The history of the Chaldean pantheon stretches back many thousands of years. Worshipping gods such as Anu, Enki and Nanna, the devotees of the Chaldean religion construct imposing temples in honor of their chosen God.

I do like my undead dead religion alt histories.

Serpentis
May 31, 2011

Well, if I really HAVE to shoot you in the bollocks to shut you up, then I guess I'll need to, post-haste, for everyone else's sake.
Ok, now that I can bring about the glorious sun empire of Ra reborn, I am moderately interested

axeil
Feb 14, 2006
Does it allow new religions to pop up? Mystery cults and other new religions were popping up all the time in late Antiquity. If you can't have Christianity or something like it start up that'd be disappointing.

Groogy
Jun 12, 2014

Tanks are kinda wasted on invading the USSR

Oh I bought a package like that before I joined Paradox. Then I joined and getting dev status didn't unlock much for me :(

Nosfereefer
Jun 15, 2011

IF YOU FIND THIS POSTER OUTSIDE BYOB, PLEASE RETURN THEM. WE ARE VERY WORRIED AND WE MISS THEM

axeil posted:

Does it allow new religions to pop up? Mystery cults and other new religions were popping up all the time in late Antiquity. If you can't have Christianity or something like it start up that'd be disappointing.

christianity should be procedurally generated each game!

Nosfereefer
Jun 15, 2011

IF YOU FIND THIS POSTER OUTSIDE BYOB, PLEASE RETURN THEM. WE ARE VERY WORRIED AND WE MISS THEM
The birth of a new faith?

The veneration of the executed fisherman Ahmed is continuing to spread across the Empire.
He is said to have been born from a rock, as well as being 2/3 divine.

SlothfulCobra
Mar 27, 2011

The ancient world feels so alien to the rest of what I know about history because it was before all the big things that defined Europe for the next couple millennia.

Nosfereefer posted:

christianity should be procedurally generated each game!

That may be another reason why Paradox decided to end the game shortly after the formation of the empire.

I wonder if they have some kind of mechanic to represent how the Jews refused to pay tribute to Roman gods.

Adbot
ADBOT LOVES YOU

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

SlothfulCobra posted:

The ancient world feels so alien to the rest of what I know about history because it was before all the big things that defined Europe for the next couple millennia.
It also mesmerizes me because of how some really tiny states could wield so much power/have such a profound effect. And how some of these huge states existed almost entirely on cult of personality.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply