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Yorkshire Pudding
Nov 24, 2006



What they should do is just limit the maximum number of people/ghosts/sex demons that can be in an expedition at any given time.

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Perpetual
Sep 7, 2007

Jan posted:

Okay, so it's actually obtainable now, at least... But you either need to line up a Spider door 60 seconds before the opening for a curse cancel and have it give the proper Influence, or line up 2 white doors and have both of them give the proper Influence, while also spinning the first one so it lasts long enough to merge.

Seems like a very improbable run of luck.

Preserving influences isn't actually difficult, so the timing really isn't that strict. If you start running doors (and maybe having your lantern cultists fishing for influences as well) as soon as the curse appears your odds aren't that bad. I was able to clear a fifth eye *dry soul curse by spamming white door -> orchard after the curse appeared, and honestly I had worse than average luck given how many attempts I made. If you start ahead of time (before you fail the curse) your odds are even better. You could certainly still do everything right and not get what you need, but it's not some impossible long-shot.


edit: Corrected type of curse

Perpetual fucked around with this message at 15:34 on Oct 26, 2018

dead gay comedy forums
Oct 21, 2011


Perpetual posted:

I'd much rather have a small chance of something going wrong on a mission than the way it was before, where nothing would go wrong ever and it was just a matter of sending the right summon or the correct pair of cultists. Curses can be countered now after you've gotten one as well, although you're probably not going to be able to do it without some foreknowledge.

Problem is that there isn't much skill or technique from the part of the player to offset chance, which seems to be the mainstay of Alexis' design when players learn how to game his games. His course corrections feel like penalties or handicaps that do not reward the player who bothered to learn all ins and outs to get an exalted disciple, for example.

I get that failure is critical to the experience he wants to convey, but after one playthrough as dancer, I am completely burnt out and a bit disappointed. I hope that eventually he tries different forms of gameplay design and figure out new ways to get his storytelling to work in favor together with it, not as "game is wonky but story is great" as it is.

Ragnar34
Oct 10, 2007

Lipstick Apathy
Cult Sim is so cool, and a pain in the rear end. I need like three more influence and one or two silver spintria to win this winter/power game, and to get them I'll have to go through the motions for who knows how many more hours while I roll the dice on expeditions and patron requests. I'd love some kind of pity timer on influence requirements. Maybe, after a while, feeding your dedication should start lowering your influence requirement to win.

I'd also accept a restart button that doesn't force you to play the aspirant. I guess I could just restart, play until time starts to pass, hit fast forward and walk away for a few minutes.

e: Wait, the wiki says Alex wants FORGE power for the ascension?! gently caress's sake, I didn't even realize that. Time to feed pawns to the dream spider. I've got more forge than winter, so this'll be easier.

Ragnar34 fucked around with this message at 19:09 on Oct 27, 2018

skeleton warrior
Nov 12, 2016


Okay, so how do you switch your desire to Heart or Moth?

I’ve found the patron who runs the Theater, I Talked to her about the Theater and she told me to talk to her there, and now I set “explore theater” and I select her as the payment source, and it doesn’t let me select “start”. Is there some other verb/object combo I’m supposed to use?

I’ve tried searching, but none of the wikis have bothered to update with DLC content :/

ThaumPenguin
Oct 9, 2013

try dreaming with your desire and adding Heart or Moth lore

skeleton warrior
Nov 12, 2016


Turns out I'm an idiot, and hadn't actually bought the DLC yet

ThaumPenguin
Oct 9, 2013

yeah that would help :v:

KillingPablo
Apr 5, 2003

WHOO! I am DEFINITELY not afraid of the fucking POLICE right now!
Recently I completed my first ascension (lantern) and immediately dove back in to try a grail ascension as a physician. Everything has run much more smoothly than the first run, as to be expected now that I know the game's mechanics, but holy hell the final bid to ascend and get the sixth mark is so much more difficult than it was while going lantern. Ascending to sixth mark spoilers: So in a lantern ascension, in order to gain marks you have to sacrifice prisoners, who are really easy to attain (imprisoning a pawn or hireling takes 10 seconds). For the grail however you need either a corpse or lunatic. Prisoners take a few minutes to decay, prisoners/lunatics decay in 60 seconds. And it takes 1.5 minutes to get a corpse using a Winter follower, or the same to kill an investigator with Edge. Since the desire event is only open 30 seconds, you HAVE to be in the process of getting a corpse/lunatic before the event pops, but only barely, because otherwise it'll decay too quickly. And I'm not sure there is a good method of getting lunatics even. I feel there needs to be a method of somehow "saving" corpses to make them last longer, but I only see them being sacrificed or raised from the dead.

I appreciate that the ascension requirements are different, but I'm a little annoyed a grail run (and heart I guess?) requires so much luck and relying on the RNG for things to fall into place.

Dalaram
Jun 6, 2002

Marshall/Kirtaner 8/24 nevar forget! (omg pedo)

KillingPablo posted:

I feel there needs to be a method of somehow "saving" corpses to make them last longer, but I only see them being sacrificed or raised from the dead.


Can you just talk to a follower or summon about them? I’ve kept lots of summons alive by just having them talk to one another.

Alternatively, could you paint using corpse as inspiration?

TheBlandName
Feb 5, 2012

KillingPablo posted:

Recently I completed my first ascension (lantern) and immediately dove back in to try a grail ascension as a physician. Everything has run much more smoothly than the first run, as to be expected now that I know the game's mechanics, but holy hell the final bid to ascend and get the sixth mark is so much more difficult than it was while going lantern. Ascending to sixth mark spoilers: So in a lantern ascension, in order to gain marks you have to sacrifice prisoners, who are really easy to attain (imprisoning a pawn or hireling takes 10 seconds). For the grail however you need either a corpse or lunatic. Prisoners take a few minutes to decay, prisoners/lunatics decay in 60 seconds. And it takes 1.5 minutes to get a corpse using a Winter follower, or the same to kill an investigator with Edge. Since the desire event is only open 30 seconds, you HAVE to be in the process of getting a corpse/lunatic before the event pops, but only barely, because otherwise it'll decay too quickly. And I'm not sure there is a good method of getting lunatics even. I feel there needs to be a method of somehow "saving" corpses to make them last longer, but I only see them being sacrificed or raised from the dead.

I appreciate that the ascension requirements are different, but I'm a little annoyed a grail run (and heart I guess?) requires so much luck and relying on the RNG for things to fall into place.

Did the requirements for grail really change so drastically? Used to be you could munch on prisoners just fine.

pedro0930
Oct 15, 2012
Yeah, I think you may be mistaken? It quickly look for prisoner, then lunatic, then dead body or something like that.

KillingPablo
Apr 5, 2003

WHOO! I am DEFINITELY not afraid of the fucking POLICE right now!

pedro0930 posted:

Yeah, I think you may be mistaken? It quickly look for prisoner, then lunatic, then dead body or something like that.

drat, you're right. When I clicked on the empty card slot it only listed corpse/lunatic as options. But once I imprisoned one of my pawns it immediately gobbled them up.

Thanks! Grail ascension here I come!

EDIT: I'm an idiot, didn't notice the prisoner tag, but it's there.

KillingPablo fucked around with this message at 06:02 on Nov 7, 2018

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

I don't know what it is about this game, but it holds my attention really, really well. I start playing, then look up and hours have passed.

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?

Gwyneth Palpate posted:

I don't know what it is about this game, but it holds my attention really, really well. I start playing, then look up and hours have passed.
Staggered timers, so that you always have some thing that is about to finish shortly - and by the time it does, another is coming right up.

Turn-based strategy games have been using a similar trick to create the "one more turn" effect since Civilization 1.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

News of the build Illopolitan!

http://weatherfactory.biz/christophers-build/

Among other things, a pleasant surprise: Mr Kennedy is planning to take the bad bit of his game and... fix? It??

quote:

Making the Game A Bit Shorter: Expeditions

As I’ve confessed elsewhere, the pacing in the late game is a bit draggy. I keep seeing this in reviews – people like the game to start with, then lose patience when they need to slog through all the Expeditions until the right items finally turn up in a random drop.

The most immediate change to Expeditions is this: I want to make the rewards more predictable. There’s a double-randomness effect right now. You draw an Expedition, and then you draw random rewards when you complete it. I did it this way so there was some element of surprise each time you completed an expedition… but the randomness of rewards contributes to that grindy late-game, and often frustrates players.

In the near future, then, you should see Expeditions give thematically consistent rewards, so if you really want a high-end Grail tool, you’re looking for Raven Isle, or wherever. They may retain some randomness; I may add new Expeditions to fill out the range of rewards; I may restrict some spirits or mortals; I might add more choices to some expeditions; and above all, I might add ways to find particular Expeditions more quickly. All TBD.

Making the Game A Bit Shorter: Research

Research was one of the earliest systems in the game, and I’ve never been especially happy with it. It also contributes to some of the make-work – you need to stock up on Erudition and Glimmering, and you need to sit through several cycles waiting on randomness.

I wanted to make it more interesting, and I wanted to make it a bit brisker. I’ve also been leaving this chunk of the system ready to receive the business ends of Reason/Passion skill specialisation (which you’ve seen in Teresa’s Build) and variant HQs (which everyone is asking about).

So the current design thinking is this:

Lore subversions, and low-level lore upgrades, will just happen, bish bosh, easy, quick.

For higher-level lore upgrades, you’ll discover specific obstacles for each bit of lore when you try to upgrade it, each resolved in a different way. So for a lore obstacle which requires a Grim Lesson, you might need to use Dread (which will breed), or a variant HQ with a Pit. For Obsessive Research, you might need a temporary sacrifice of Reason, or a variant HQ with a Library. And so on. Each flavour of Lore tends to need specific obstacles (Winter lore often needs Grim Lessons), and you can come back and deal with the obstacle whenever you’re ready.

If you successfully upgrade, and you have the right specialist skill, you’ll sometimes have the option to try for a double upgrade… but occult research is chancy, and the human mind is fragile. So if you upgrade second-intensity Winter lore and have the Silent Intensity skill (one of the Reason specialisations), you might be able to leapfrog directly to fourth-intensity Winter lore… but there’s a significant chance it’ll go wrong, and you’ll just get a basic Lore upgrade and also suffer a MISAPPREHENSION (for Winter lore, probably a dreadsplosion). But if it goes right, you’ll improve a bit quicker.

So we’re shaving some time off the end of the game… and providing somewhere else to put the time.

Perhaps he has been possessed?

Dalaram
Jun 6, 2002

Marshall/Kirtaner 8/24 nevar forget! (omg pedo)

Autonomous Monster posted:

News of the build Illopolitan!

http://weatherfactory.biz/christophers-build/

Among other things, a pleasant surprise: Mr Kennedy is planning to take the bad bit of his game and... fix? It??


Perhaps he has been possessed?

I'll say that the way I made the game 100% less grindy was reducing the durations of all explore, talk, and study by half. There is no reason I need to spend 60 seconds waiting for a hireling to take the coin I'm handing them. If I've got the people I want/need for an expedition, I'm not going to benefit from another half minute of waiting. With no changes to other counters, this might be somewhat of a buff, but drat it means I can actually clock through the end game expeditions.

Speedball
Apr 15, 2008

Making research less of a gamble will certainly be nice. I always felt that was unneccessarily complicated.

Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
AAAAAAaaAAAaaAAaAA
AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

I wouldn't mind research being a gamble if it didn't take so drat long to do. Without doing some weird cheesy stuff it's impossible to keep erudition and glimmering on hand during the entire research process to make sure you do it so you either have to time out generating more (and I have no idea how to generate guaranteed erudition while in the middle of research) or float it until you need it during research and hope you don't randomly need one you don't have and risk failure. So it should either be more reliable, or shorter so I can try again more quickly on failure.

Tylana
May 5, 2011

Pillbug

Glagha posted:

I wouldn't mind research being a gamble if it didn't take so drat long to do. Without doing some weird cheesy stuff it's impossible to keep erudition and glimmering on hand during the entire research process to make sure you do it so you either have to time out generating more (and I have no idea how to generate guaranteed erudition while in the middle of research) or float it until you need it during research and hope you don't randomly need one you don't have and risk failure. So it should either be more reliable, or shorter so I can try again more quickly on failure.

There is a trick to producing such in about 10 seconds. Comissions give Erudition or Glimmering on hand in based on the lore type. But it does involve other verbs being free.

CrowdControl
Aug 2, 2011

Uhh Tommy, I think I'm just gonna sleep at my house tonight...

Tylana posted:

There is a trick to producing such in about 10 seconds. Comissions give Erudition or Glimmering on hand in based on the lore type. But it does involve other verbs being free.

Also talking about some types of lores to various people lore can generate erudition so I usually do that and paint when it's time to combine lores.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Expedition rework is live on the beta branch

quote:

v2018.11.e.1:
- Major Expeditions rework to reduce midgame grind, including six new Expeditions. Expeditions now give fixed, more thematically suitable, and usually more impressive, rewards. Default expeditions give you a chance to scoop up books from any Expeditions consumed by Rivals, and also can be repeated to gain Ingredients. (Details of which items show up in which Expeditions may shuffle around further).
- Fixed a rare issue where it was still sometimes possible to put a stack of >1 card in a slot (if you swapped out one card of that type for a stack of identical cards)
- Fixed an even rarer issue where saving the game with two funds in unstarted Expedition slots would leave you with only 1 Funds on reloading.
- 30% of the time, failing to use a Favour to save a Follower would leave you under suspicion instead. This should no longer happen.
- Removed Bloodshed, for now.
- Reduced Fleeting Reminiscence duration to make it more Fleeting.

ThaumPenguin
Oct 9, 2013

https://twitter.com/alexiskennedy/status/1064602662174449668?s=19

Technowolf
Nov 4, 2009




Preview of the new expeditions from the newsletter:

quote:

Congregation of St Felix of Schüren
"A Nonconformist enclave of a heterodox sect of a Calvinist offshoot, tucked away in an odd corner of the city. They belt out hymns with unsuitable gusto, in a throat-scraping language that is very much not quite Latin."

Gwaer Inn
“On a crumbling cliff above a grey sea, the Gwaer Inn squats, until the day the sea comes for it. It receives few guests – fewer since the owner closed his notorious library to visiting scholars.”

Forman House
"Filip Forman, the helminthologist and antiquarian, did all his best work here at the family home, until the day his subjects escaped. The infestation was destroyed, but Forman, they say, walks the halls to this day, guarding his library and his shame."

Key-Hunter's Garret
"Vienna is one of those few cities which has the same name in every History... In a snowy street, in a crooked house, in a high and rattling attic... an eccentric hunter of imaginary keys has established a tiny trove of odd books."

The Kusnetsov Endowment
"Prince Kusnetsov gave one fourth part of his blood-soaked fortune to the establishment of a Department for Eschatoloy at this provincial university. The staff have grown peculiar, now, and the buildings fester in a freezing swamp..."

Also, Christopher's Build features Woefully Amazingly Hard (W.A.H.) mode where you face off against a Long and find an icon called 'The Size of Starlight'.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

quote:

Congregation of St Felix of Schüren
"A Nonconformist enclave of a heterodox sect of a Calvinist offshoot, tucked away in an odd corner of the city. They belt out hymns with unsuitable gusto, in a throat-scraping language that is very much not quite Latin."

Is this the first explicit reference to Christianity in the Cultistverse? It feels a little incongruous.

ConfusedPig
Mar 27, 2013


Autonomous Monster posted:

Is this the first explicit reference to Christianity in the Cultistverse? It feels a little incongruous.

There is some Jesus fanfic that ties him to the cultist sim mythology
https://lyros.net/cs/element/gospelzacchaeus/
https://lyros.net/cs/recipe/studygospelzacchaeus/

ThaumPenguin
Oct 9, 2013

There's also an "extremely heterodox gospel" text you can find that claimed Jesus's stigmata were Knock wounds

e: It's The Gospel of Zacchaeus:

Kennedy posted:

A lost early Christian text? It's in Greek.

Kennedy posted:

An extremely heterodox account of the Nazarene Messiah and his works, describing his ascension to the Mansus through the opening of his body.

Zacchaeus posted:

Seven were the wounds of His body, seven the doors of the House. Seven the lesser aspects of the Hours, and Knock the aspect above all, for the Mother of Ants is the Mother of Salvation.

Kennedy posted:

The book includes a description of a Rite which can be used to raise a corpse to half-life, 'in memory of He who bled for the Wood'.

It gives you two rites

ThaumPenguin fucked around with this message at 00:08 on Dec 1, 2018

OGS-Remix
Sep 4, 2007

Totally surviving on my own. On LAND!
I loaded this game up and finally got the Dancer Legacy.

Maybe I'm just out of practice but starting as a Dancer seems incredibly difficult. You have no room for error and if you get sick you basically fall into a death spiral as you have no money, then no health then die.

Am I missing something or should I just keep restarting and hope for perfect health long enough to build up enough to last?

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

It's probably not a great idea to dance as a way to get money?

Paint instead. Like you do in every start.

Tehan
Jan 19, 2011
Dancing itself isn't that profitable but the 'patrons' you can get through it are amazingly profitable. By the time I had tapped both of them out (and spurned their marriage proposals) I had 60 funds banked and had cleaned out Morland's.

Technowolf
Nov 4, 2009




Well this is new.

Demiurge4
Aug 10, 2011

It really sucks that Alex insists on making this cool new content gated behind a victory condition because it takes forever and super encourages save scumming because the game is so grindy.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

What would be cool is if, instead of a semi-random deck of starts, you could pick from any start you've previously unlocked?

You lose the direct continuity aspect but gain in not having to spend ten hours grinding your way to the new content.

A thought: if you die as Apostle Aestuant do you get to start over? Or does failing an advanced game mean having to start all the way at the beginning?

Dr Kool-AIDS
Mar 26, 2004

The easy fix if you can't automatically restart as an Apostle is to just keep a clean Apostle start saved. Everyone can decide how much they're willing to break with creator intent when it comes to saves, but Alexis himself provided a clean Dancer save when that DLC came out, so I think it's a minimal violation.

Iymarra
Oct 4, 2010




Survived AGDQ 2018 Awful Games block!
Grimey Drawer
I had a complete blank and cant recall how to raise a cult. Specifically, can I even do that as dancer?

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Iymarra posted:

I had a complete blank and cant recall how to raise a cult. Specifically, can I even do that as dancer?

Yes.

Talk about lore until you get a potential recruit, then talk to the recruit about lore.

Yorkshire Pudding
Nov 24, 2006



Technowolf posted:

Well this is new.


Is this active now? I thought the new starters were coming out in January with the new DLC? And if I remember correctly, those new backgrounds are required to reach the advanced victories?

pedro0930
Oct 15, 2012

Yorkshire Pudding posted:

Is this active now? I thought the new starters were coming out in January with the new DLC? And if I remember correctly, those new backgrounds are required to reach the advanced victories?

It's on the beta branch and pretty bare bone but you can see some of the new writing and new mechanic such as enemy Long, and yes it seems advanced victories are only available for certain backgrounds that's only available if you win a standard victory, at least for now.

pedro0930 fucked around with this message at 12:50 on Dec 29, 2018

Speedball
Apr 15, 2008

What, enemy Long? That sounds...hard to deal with. How does that work? I'm imagining a Hunter except it eats mysticism and shits out curses to harass you.

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Technowolf
Nov 4, 2009




Speedball posted:

What, enemy Long? That sounds...hard to deal with. How does that work? I'm imagining a Hunter except it eats mysticism and shits out curses to harass you.

It's, at least right now, is just another timer that sometimes shits out mystique and takes 1 fund. You can put in followers to delay any 'attacks' they make.

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