|
What they should do is just limit the maximum number of people/ghosts/sex demons that can be in an expedition at any given time.
|
# ? Oct 26, 2018 06:06 |
|
|
# ? Jun 5, 2024 19:06 |
|
Jan posted:Okay, so it's actually obtainable now, at least... But you either need to line up a Spider door 60 seconds before the opening for a curse cancel and have it give the proper Influence, or line up 2 white doors and have both of them give the proper Influence, while also spinning the first one so it lasts long enough to merge. Preserving influences isn't actually difficult, so the timing really isn't that strict. If you start running doors (and maybe having your lantern cultists fishing for influences as well) as soon as the curse appears your odds aren't that bad. I was able to clear edit: Corrected type of curse Perpetual fucked around with this message at 15:34 on Oct 26, 2018 |
# ? Oct 26, 2018 06:40 |
|
Perpetual posted:I'd much rather have a small chance of something going wrong on a mission than the way it was before, where nothing would go wrong ever and it was just a matter of sending the right summon or the correct pair of cultists. Curses can be countered now after you've gotten one as well, although you're probably not going to be able to do it without some foreknowledge. Problem is that there isn't much skill or technique from the part of the player to offset chance, which seems to be the mainstay of Alexis' design when players learn how to game his games. His course corrections feel like penalties or handicaps that do not reward the player who bothered to learn all ins and outs to get an exalted disciple, for example. I get that failure is critical to the experience he wants to convey, but after one playthrough as dancer, I am completely burnt out and a bit disappointed. I hope that eventually he tries different forms of gameplay design and figure out new ways to get his storytelling to work in favor together with it, not as "game is wonky but story is great" as it is.
|
# ? Oct 26, 2018 18:40 |
|
Cult Sim is so cool, and a pain in the rear end. I need like three more influence and one or two silver spintria to win this winter/power game, and to get them I'll have to go through the motions for who knows how many more hours while I roll the dice on expeditions and patron requests. I'd love some kind of pity timer on influence requirements. Maybe, after a while, feeding your dedication should start lowering your influence requirement to win. I'd also accept a restart button that doesn't force you to play the aspirant. I guess I could just restart, play until time starts to pass, hit fast forward and walk away for a few minutes. e: Wait, the wiki says Alex wants FORGE power for the ascension?! gently caress's sake, I didn't even realize that. Time to feed pawns to the dream spider. I've got more forge than winter, so this'll be easier. Ragnar34 fucked around with this message at 19:09 on Oct 27, 2018 |
# ? Oct 27, 2018 18:57 |
|
Okay, so how do you switch your desire to Heart or Moth? I’ve found the patron who runs the Theater, I Talked to her about the Theater and she told me to talk to her there, and now I set “explore theater” and I select her as the payment source, and it doesn’t let me select “start”. Is there some other verb/object combo I’m supposed to use? I’ve tried searching, but none of the wikis have bothered to update with DLC content :/
|
# ? Oct 28, 2018 23:27 |
|
try dreaming with your desire and adding Heart or Moth lore
|
# ? Oct 28, 2018 23:45 |
|
Turns out I'm an idiot, and hadn't actually bought the DLC yet
|
# ? Oct 28, 2018 23:51 |
|
yeah that would help
|
# ? Oct 29, 2018 00:24 |
|
Recently I completed my first ascension (lantern) and immediately dove back in to try a grail ascension as a physician. Everything has run much more smoothly than the first run, as to be expected now that I know the game's mechanics, but holy hell the final bid to ascend and get the sixth mark is so much more difficult than it was while going lantern. Ascending to sixth mark spoilers: So in a lantern ascension, in order to gain marks you have to sacrifice prisoners, who are really easy to attain (imprisoning a pawn or hireling takes 10 seconds). For the grail however you need either a corpse or lunatic. Prisoners take a few minutes to decay, prisoners/lunatics decay in 60 seconds. And it takes 1.5 minutes to get a corpse using a Winter follower, or the same to kill an investigator with Edge. Since the desire event is only open 30 seconds, you HAVE to be in the process of getting a corpse/lunatic before the event pops, but only barely, because otherwise it'll decay too quickly. And I'm not sure there is a good method of getting lunatics even. I feel there needs to be a method of somehow "saving" corpses to make them last longer, but I only see them being sacrificed or raised from the dead. I appreciate that the ascension requirements are different, but I'm a little annoyed a grail run (and heart I guess?) requires so much luck and relying on the RNG for things to fall into place.
|
# ? Nov 7, 2018 01:45 |
|
KillingPablo posted:I feel there needs to be a method of somehow "saving" corpses to make them last longer, but I only see them being sacrificed or raised from the dead. Can you just talk to a follower or summon about them? I’ve kept lots of summons alive by just having them talk to one another. Alternatively, could you paint using corpse as inspiration?
|
# ? Nov 7, 2018 01:48 |
|
KillingPablo posted:Recently I completed my first ascension (lantern) and immediately dove back in to try a grail ascension as a physician. Everything has run much more smoothly than the first run, as to be expected now that I know the game's mechanics, but holy hell the final bid to ascend and get the sixth mark is so much more difficult than it was while going lantern. Ascending to sixth mark spoilers: So in a lantern ascension, in order to gain marks you have to sacrifice prisoners, who are really easy to attain (imprisoning a pawn or hireling takes 10 seconds). For the grail however you need either a corpse or lunatic. Prisoners take a few minutes to decay, prisoners/lunatics decay in 60 seconds. And it takes 1.5 minutes to get a corpse using a Winter follower, or the same to kill an investigator with Edge. Since the desire event is only open 30 seconds, you HAVE to be in the process of getting a corpse/lunatic before the event pops, but only barely, because otherwise it'll decay too quickly. And I'm not sure there is a good method of getting lunatics even. I feel there needs to be a method of somehow "saving" corpses to make them last longer, but I only see them being sacrificed or raised from the dead. Did the requirements for grail really change so drastically? Used to be you could munch on prisoners just fine.
|
# ? Nov 7, 2018 04:19 |
|
Yeah, I think you may be mistaken? It quickly look for prisoner, then lunatic, then dead body or something like that.
|
# ? Nov 7, 2018 04:58 |
|
pedro0930 posted:Yeah, I think you may be mistaken? It quickly look for prisoner, then lunatic, then dead body or something like that. drat, you're right. When I clicked on the empty card slot it only listed corpse/lunatic as options. But once I imprisoned one of my pawns it immediately gobbled them up. Thanks! Grail ascension here I come! EDIT: I'm an idiot, didn't notice the prisoner tag, but it's there. KillingPablo fucked around with this message at 06:02 on Nov 7, 2018 |
# ? Nov 7, 2018 05:53 |
|
I don't know what it is about this game, but it holds my attention really, really well. I start playing, then look up and hours have passed.
|
# ? Nov 8, 2018 03:44 |
|
Gwyneth Palpate posted:I don't know what it is about this game, but it holds my attention really, really well. I start playing, then look up and hours have passed. Turn-based strategy games have been using a similar trick to create the "one more turn" effect since Civilization 1.
|
# ? Nov 8, 2018 13:53 |
|
News of the build Illopolitan! http://weatherfactory.biz/christophers-build/ Among other things, a pleasant surprise: Mr Kennedy is planning to take the bad bit of his game and... fix? It?? quote:Making the Game A Bit Shorter: Expeditions Perhaps he has been possessed?
|
# ? Nov 9, 2018 18:49 |
|
Autonomous Monster posted:News of the build Illopolitan! I'll say that the way I made the game 100% less grindy was reducing the durations of all explore, talk, and study by half. There is no reason I need to spend 60 seconds waiting for a hireling to take the coin I'm handing them. If I've got the people I want/need for an expedition, I'm not going to benefit from another half minute of waiting. With no changes to other counters, this might be somewhat of a buff, but drat it means I can actually clock through the end game expeditions.
|
# ? Nov 9, 2018 21:31 |
|
Making research less of a gamble will certainly be nice. I always felt that was unneccessarily complicated.
|
# ? Nov 10, 2018 03:15 |
|
I wouldn't mind research being a gamble if it didn't take so drat long to do. Without doing some weird cheesy stuff it's impossible to keep erudition and glimmering on hand during the entire research process to make sure you do it so you either have to time out generating more (and I have no idea how to generate guaranteed erudition while in the middle of research) or float it until you need it during research and hope you don't randomly need one you don't have and risk failure. So it should either be more reliable, or shorter so I can try again more quickly on failure.
|
# ? Nov 10, 2018 03:25 |
|
Glagha posted:I wouldn't mind research being a gamble if it didn't take so drat long to do. Without doing some weird cheesy stuff it's impossible to keep erudition and glimmering on hand during the entire research process to make sure you do it so you either have to time out generating more (and I have no idea how to generate guaranteed erudition while in the middle of research) or float it until you need it during research and hope you don't randomly need one you don't have and risk failure. So it should either be more reliable, or shorter so I can try again more quickly on failure. There is a trick to producing such in about 10 seconds. Comissions give Erudition or Glimmering on hand in based on the lore type. But it does involve other verbs being free.
|
# ? Nov 10, 2018 05:43 |
|
Tylana posted:There is a trick to producing such in about 10 seconds. Comissions give Erudition or Glimmering on hand in based on the lore type. But it does involve other verbs being free. Also talking about some types of lores to various people lore can generate erudition so I usually do that and paint when it's time to combine lores.
|
# ? Nov 11, 2018 00:07 |
|
Expedition rework is live on the beta branchquote:v2018.11.e.1:
|
# ? Nov 19, 2018 15:50 |
|
https://twitter.com/alexiskennedy/status/1064602662174449668?s=19
|
# ? Nov 21, 2018 16:24 |
|
Preview of the new expeditions from the newsletter:quote:Congregation of St Felix of Schüren Also, Christopher's Build features Woefully Amazingly Hard (W.A.H.) mode where you face off against a Long and find an icon called 'The Size of Starlight'.
|
# ? Nov 30, 2018 22:12 |
|
quote:Congregation of St Felix of Schüren Is this the first explicit reference to Christianity in the Cultistverse? It feels a little incongruous.
|
# ? Nov 30, 2018 23:33 |
|
Autonomous Monster posted:Is this the first explicit reference to Christianity in the Cultistverse? It feels a little incongruous. There is some Jesus fanfic that ties him to the cultist sim mythology https://lyros.net/cs/element/gospelzacchaeus/ https://lyros.net/cs/recipe/studygospelzacchaeus/
|
# ? Nov 30, 2018 23:43 |
|
There's also an "extremely heterodox gospel" text you can find that claimed Jesus's stigmata were Knock wounds e: It's The Gospel of Zacchaeus: Kennedy posted:A lost early Christian text? It's in Greek. Kennedy posted:An extremely heterodox account of the Nazarene Messiah and his works, describing his ascension to the Mansus through the opening of his body. Zacchaeus posted:Seven were the wounds of His body, seven the doors of the House. Seven the lesser aspects of the Hours, and Knock the aspect above all, for the Mother of Ants is the Mother of Salvation. Kennedy posted:The book includes a description of a Rite which can be used to raise a corpse to half-life, 'in memory of He who bled for the Wood'. It gives you two rites ThaumPenguin fucked around with this message at 00:08 on Dec 1, 2018 |
# ? Dec 1, 2018 00:03 |
|
I loaded this game up and finally got the Dancer Legacy. Maybe I'm just out of practice but starting as a Dancer seems incredibly difficult. You have no room for error and if you get sick you basically fall into a death spiral as you have no money, then no health then die. Am I missing something or should I just keep restarting and hope for perfect health long enough to build up enough to last?
|
# ? Dec 7, 2018 20:23 |
|
It's probably not a great idea to dance as a way to get money? Paint instead. Like you do in every start.
|
# ? Dec 7, 2018 20:28 |
|
Dancing itself isn't that profitable but the 'patrons' you can get through it are amazingly profitable. By the time I had tapped both of them out (and spurned their marriage proposals) I had 60 funds banked and had cleaned out Morland's.
|
# ? Dec 8, 2018 01:06 |
|
Well this is new.
|
# ? Dec 28, 2018 20:35 |
|
It really sucks that Alex insists on making this cool new content gated behind a victory condition because it takes forever and super encourages save scumming because the game is so grindy.
|
# ? Dec 28, 2018 21:03 |
|
What would be cool is if, instead of a semi-random deck of starts, you could pick from any start you've previously unlocked? You lose the direct continuity aspect but gain in not having to spend ten hours grinding your way to the new content. A thought: if you die as Apostle Aestuant do you get to start over? Or does failing an advanced game mean having to start all the way at the beginning?
|
# ? Dec 28, 2018 21:08 |
|
The easy fix if you can't automatically restart as an Apostle is to just keep a clean Apostle start saved. Everyone can decide how much they're willing to break with creator intent when it comes to saves, but Alexis himself provided a clean Dancer save when that DLC came out, so I think it's a minimal violation.
|
# ? Dec 28, 2018 21:12 |
I had a complete blank and cant recall how to raise a cult. Specifically, can I even do that as dancer?
|
|
# ? Dec 28, 2018 21:15 |
|
Iymarra posted:I had a complete blank and cant recall how to raise a cult. Specifically, can I even do that as dancer? Yes. Talk about lore until you get a potential recruit, then talk to the recruit about lore.
|
# ? Dec 28, 2018 21:22 |
|
Technowolf posted:Well this is new. Is this active now? I thought the new starters were coming out in January with the new DLC? And if I remember correctly, those new backgrounds are required to reach the advanced victories?
|
# ? Dec 29, 2018 07:01 |
|
Yorkshire Pudding posted:Is this active now? I thought the new starters were coming out in January with the new DLC? And if I remember correctly, those new backgrounds are required to reach the advanced victories? It's on the beta branch and pretty bare bone but you can see some of the new writing and new mechanic such as enemy Long, and yes it seems advanced victories are only available for certain backgrounds that's only available if you win a standard victory, at least for now. pedro0930 fucked around with this message at 12:50 on Dec 29, 2018 |
# ? Dec 29, 2018 07:13 |
|
What, enemy Long? That sounds...hard to deal with. How does that work? I'm imagining a Hunter except it eats mysticism and shits out curses to harass you.
|
# ? Dec 29, 2018 11:09 |
|
|
# ? Jun 5, 2024 19:06 |
|
Speedball posted:What, enemy Long? That sounds...hard to deal with. How does that work? I'm imagining a Hunter except it eats mysticism and shits out curses to harass you. It's, at least right now, is just another timer that sometimes shits out mystique and takes 1 fund. You can put in followers to delay any 'attacks' they make.
|
# ? Dec 29, 2018 22:45 |