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Maxwell Lord posted:Let’s approach this from a different angle.
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# ? Nov 11, 2018 02:01 |
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# ? May 25, 2024 00:24 |
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Covok posted:Just got back from my brother's wedding. I thought the reading would be at the altar. I thought to he only gave me it to practice. That was a little embarrassing. But apparently my brother like that because it took the tension away. I'm drunk as a skunk right now. How is everyone else doing? I had like entire glass of rum on rocks and then like four rum and cokes. Be well my friend. Enjoy it now for tomorrow cometh the hangover.
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# ? Nov 11, 2018 02:02 |
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Maxwell Lord posted:Let’s approach this from a different angle. The videogame
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# ? Nov 11, 2018 02:07 |
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Plutonis posted:The videogame Which one? Realtalk, I played the hell out of the SNES Shadowrun when I was younger.
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# ? Nov 11, 2018 02:21 |
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Kai Tave posted:Which one? Realtalk, I played the hell out of the SNES Shadowrun when I was younger. Shadowrun: Dragonfall and Hong Kong are worth the time/money.
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# ? Nov 11, 2018 03:08 |
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Helical Nightmares posted:
Returns isn't bad, but you should absolutely only play it before the other two.
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# ? Nov 11, 2018 03:42 |
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Maxwell Lord posted:Let’s approach this from a different angle. Honestly, what IS Shadowrun? Is it a cyber punk dystopia about trying to make ends meet by taking shady deals from MegaCorps? Is it a hyper tactical gear porn of a game where the difference between life and death can be the model of your assault rifle? Is it a heist game about planning the perfect robbery? Is it a transhumanist simulation where replacing your fallible meat body with superior robotics has profound philosophical implications where magic is real and actively rejects your meddling in nature? Or is it some sort of extended hacking mini-game where everyone else twiddles their thumbs while the decker does their thing? Usually, it's some combination of those, but the rules have no idea what it wants to focus on.
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# ? Nov 11, 2018 04:32 |
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Dawgstar posted:Returns isn't bad, but you should absolutely only play it before the other two. Someone pretty much remade the OG Returns campaign in the hong kong engine and added stuff like upgrading party members and the like. If you wanna do the original campaign, grab that instead. Honestly, there's a few pretty decent to actually good user-made campaigns in both Hong Kong and Dragonfall (though most of the good Dragonfall ones were transitioned into Hong Kong)
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# ? Nov 11, 2018 05:01 |
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Dawgstar posted:Returns isn't bad, but you should absolutely only play it before the other two. I found Dead Man's Hand/Returns so boring that I didn't try Dragonfall and Hong Kong for years, after I had heard dozens of assurances that they were actually good.
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# ? Nov 11, 2018 05:06 |
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Capfalcon posted:Honestly, what IS Shadowrun? Is it a cyber punk dystopia about trying to make ends meet by taking shady deals from MegaCorps? Is it a hyper tactical gear porn of a game where the difference between life and death can be the model of your assault rifle? Is it a heist game about planning the perfect robbery? Is it a transhumanist simulation where replacing your fallible meat body with superior robotics has profound philosophical implications where magic is real and actively rejects your meddling in nature? Or is it some sort of extended hacking mini-game where everyone else twiddles their thumbs while the decker does their thing? yes no yes yes no yes
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# ? Nov 11, 2018 05:52 |
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Had a TPK tonight I'm a cleric, and when the rest of the party dies in 4 turns (melee guy in 2 turns, sorcerer in 4), a group buffing focused character kinda sucks. I managed to get the boss down to 1 hp right before he brutally murdered me. Though this was kinda my fault since I rolled a 1 on a percentile roll while I was on watch.
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# ? Nov 11, 2018 07:05 |
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Capfalcon posted:Honestly, what IS Shadowrun? Is it a cyber punk dystopia about trying to make ends meet by taking shady deals from MegaCorps? Is it a hyper tactical gear porn of a game where the difference between life and death can be the model of your assault rifle? Is it a heist game about planning the perfect robbery? Is it a transhumanist simulation where replacing your fallible meat body with superior robotics has profound philosophical implications where magic is real and actively rejects your meddling in nature? Or is it some sort of extended hacking mini-game where everyone else twiddles their thumbs while the decker does their thing? Honestly I feel Shadowrun's charm as a setting comes from it being hypothetically being able to do any of those, it just hasn't been executed all that great from a rules perspective(although I've heard that 2nd edition is actually pretty decent overall if you can tolerate some of the quirks that come from a mid 90s game with a fair amount of crunch to it) Personally since I find the most interesting aspects of Shadowrun come from the intersection of D&D Fantasy and Futuristic Tech & Culture I'd probably run it using a heavily modified OSR system(although I'd probably be using a homebrew setting that hits many of the same notes rather than Shadowrun's specific one)
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# ? Nov 11, 2018 07:23 |
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Maxwell Lord posted:Let’s approach this from a different angle. NeoScum.
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# ? Nov 11, 2018 07:30 |
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Dragonfall is significantly better than Hong Kong, but the few Easter eggs in HK that relate back are good enough to justify playing through it.
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# ? Nov 11, 2018 07:32 |
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Basically your favorite medium crunch system, a hacksaw, baling wire and whatever parts of the shadowrun fluff you enjoy. My current game is running on Savage Worlds and that works about right for me. Players just drove a citymaster into a dragon, then killed it with a few point blank shots from the 105 mm cannon they've got strapped to the top. Seems to be working right so far.
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# ? Nov 11, 2018 08:04 |
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Shadowrun Hong Kong has two flaws that bring it down compared to Dragonfall (play both though): 1. After how refreshingly human Paul Amsel felt as a fixer in Dragonfall, Kindly Cheng in Hong Kong is almost painfully stereotypical and feels like she came out of a 1930s pulp novel. 2. The hub NPCs in Hong Kong barf a huge amount of words at you, but only a few of them update and it's never clear when, so you traverse the entire hub after every mission to get a bunch of barf but it ends up mostly the same. The Dragonfall folks seem like they updated more often (even if they actually didn't).
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# ? Nov 11, 2018 12:03 |
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There's two Shadowrun hacks for Blades in the Dark: Runners in the Shadows and Karma in the Dark. I haven't tried either one myself, though, so I can't speak to actual quality.
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# ? Nov 11, 2018 17:23 |
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So, apologies if this has already been posted. D&D ESports has actually happened: https://www.twitch.tv/videos/334173843 Some highlights: - One of the teams plays the entire session wearing furry marks (including Monobear/Monokuma, who I'm pretty sure is a copyrighted character, and some guy wearing a crocodile mask who isn't properly in frame and just looks like a giant mouth pointed at the camera) - They finish their first round at 01:10:01. They are still making sure the Roll20 works properly at that point. - One of the commentators drops "um" every couple of seconds. I mean, literally, I've streamed like at most a couple hours (not RPGs) and I can avoid that. - "I want you to describe how it looks when Omrie inspires Xune. This is a role-playing tournament." "She looks back and says 'I got you bro.'" - Joke by the GM: "Any time I get a chance to have a date, I take it. Like, a d8.." - "Which metamagic effect were you using?" "I'll be honest. I don't actually know what that means." I mean, literally some randoms could stream Panic At The Dojo and it'd probably be better than this..
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# ? Nov 11, 2018 17:41 |
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The first 30 minutes of that 2 hour video is of their logo wiggling back and forth. Clearly those pre-game twitch comments were too valuable to risk losing. e: When it finally ends at 31 minutes in it drops another copy of the logo almost but not quite over the wiggling logo and then the new logo zooms away but the screen saver logo is still there. Splicer fucked around with this message at 18:26 on Nov 11, 2018 |
# ? Nov 11, 2018 18:23 |
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Splicer posted:The first 30 minutes of that 2 hour video is of their logo wiggling back and forth. Clearly those pre-game twitch comments were too valuable to risk losing. It's just a twitch recording that twitch automatically makes, not an actual edited video
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# ? Nov 11, 2018 18:38 |
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My brother had another wedding today. Yesterday was in the church and today was in the hotel with more people. Didn't get as drunk but I ate way too much. They had a five-star chef and the steak was to die for. But by the time I got there I was so full on so much other good food. I feel like I had 12 Thanksgiving dinners. And all the dancing really doesn't help.
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# ? Nov 11, 2018 23:26 |
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Maxwell Lord posted:Let’s approach this from a different angle. The Fragged ____ hack for it that I’m gonna drop as soon as I can un-gently caress my PDF output (hopefully either tonight or early this week) should at least be more playable/runnable. It hasn’t been playtested at all yet so “good” is more debatable at this stage.
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# ? Nov 12, 2018 03:29 |
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The obvious name for a Shadowru Fragged Empire hack is 'Fragged Drek.'
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# ? Nov 12, 2018 03:51 |
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One of these days I'm going to actually sit down and try to figure out a post-apocalyptic Fragged car combat game and call it "Fragged Max".
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# ? Nov 12, 2018 03:55 |
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Evil Mastermind posted:One of these days I'm going to actually sit down and try to figure out a post-apocalyptic Fragged car combat game and call it "Fragged Max". hell yeah the space combat rules for Fragged Empire already put a lot of importance on relative speed and momentum, it probably wouldn't take THAT much tinkering to make that into a vehicle combat game
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# ? Nov 12, 2018 04:14 |
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unseenlibrarian posted:The obvious name for a Shadowru Fragged Empire hack is 'Fragged Drek.' Wish I thought of that one. Oh well
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# ? Nov 12, 2018 04:15 |
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Fragged Empire and Shadowrun is such a perfect fit, I admit I've thought about putting something together myself. It helps that Fragged Empire combat engine already basically covers for drone riggers, basically anything that involves shooting from cover, in-combat hacking, some melee, and even a bit of magic.
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# ? Nov 12, 2018 06:05 |
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ProfessorCirno posted:Fragged Empire and Shadowrun is such a perfect fit, I admit I've thought about putting something together myself. It helps that Fragged Empire combat engine already basically covers for drone riggers, basically anything that involves shooting from cover, in-combat hacking, some melee, and even a bit of magic. Same, although the magic system in Empire is kind of lackluster for Shadowrun magic.
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# ? Nov 12, 2018 06:09 |
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Ratoslov posted:Same, although the magic system in Empire is kind of lackluster for Shadowrun magic. True, but with how magic typically works, it'd be easy to just do what Fragged Kingdom did and make most of the spells into weapons. Lots of 'ware or adept powers would probably work fine as perks.
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# ? Nov 12, 2018 07:39 |
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About the only thing you can't do with Fragged Empire that you can do in Vanilla Shadowrun is 'Vehicle rigger in a heavily modified armored van" or whatever, since the mount rules aren't really set up for that, (Mostly motorcycle level stuff/horses.)
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# ? Nov 12, 2018 11:57 |
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unseenlibrarian posted:About the only thing you can't do with Fragged Empire that you can do in Vanilla Shadowrun is 'Vehicle rigger in a heavily modified armored van" or whatever, since the mount rules aren't really set up for that, (Mostly motorcycle level stuff/horses.) Vehicle riggers are a bad archtype that suffers from the "decker get's his own minigame and otherwise falls asleep" problem, anyways
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# ? Nov 12, 2018 12:06 |
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Does Fragged Empire have company rules? Tricked out van is a party level resource.
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# ? Nov 12, 2018 12:58 |
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The default assumption is that you all go in on a spaceship as a group purchase, so having a group ride would work.
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# ? Nov 12, 2018 13:09 |
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unseenlibrarian posted:The default assumption is that you all go in on a spaceship as a group purchase, so having a group ride would work. Notably, though, the resource they use to buy the spaceship is only used to buy spaceships with, and this is because there's a whole spaceship combat system that everyone is involved in. Every PC is also guaranteed to be able to contribute to space combat because they're required to take some of a list of spaceship combat skills that are only used for spaceship stuff. So these resources aren't coming out of their standard combat resources or their out-of-combat resources.
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# ? Nov 12, 2018 13:29 |
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01011001 posted:The Fragged ____ hack for it that I’m gonna drop as soon as I can un-gently caress my PDF output (hopefully either tonight or early this week) should at least be more playable/runnable. It hasn’t been playtested at all yet so “good” is more debatable at this stage. https://drive.google.com/file/d/1WfLSmC7ZgMS883Bj0-c8-MGcMDYts5Cg/view?usp=sharing Speaking of which. If you'd rather not clog up the thread you can shoot any feedback you might have to fragged.shadows@gmail.com. Gonna cross-post this to the FE thread in a bit too. This does require you to have Fragged Empire (I wrote it in the referential style of Kingdom/Seas/Aeternum) so bear that in mind. ProfessorCirno posted:True, but with how magic typically works, it'd be easy to just do what Fragged Kingdom did and make most of the spells into weapons. Lots of 'ware or adept powers would probably work fine as perks. Yeah this was my approach re: magic. More direct/blasty combat spells are represented by a weapon Variation that works kind of like Chemical in FE - it makes you take a sub-variation like Fire, Mana, etc. More indirect/tricky magic is represented by a separate weapon which loses May Crit (aka Damage major action) but gains momentum/strong hit abilities. Magic/Enchantment weapons have infinite clips but deals some endurance damage on reload. As far as 'ware/powers and non-combat spells, instead of traits, the way I did it is each attribute now has separate Augmentation slots which can either be used for 'ware, powers, or non-combat spells (which are tied to magical uses of a skill). I was considering just keeping them as traits but I wanted to give more options with regards to advancement/loadout/etc. unseenlibrarian posted:About the only thing you can't do with Fragged Empire that you can do in Vanilla Shadowrun is 'Vehicle rigger in a heavily modified armored van" or whatever, since the mount rules aren't really set up for that, (Mostly motorcycle level stuff/horses.) ProfessorCirno posted:Vehicle riggers are a bad archtype that suffers from the "decker get's his own minigame and otherwise falls asleep" problem, anyways Splicer posted:Does Fragged Empire have company rules? Tricked out van is a party level resource. Vehicles exist, modifications for them exist, and you can indeed split them cost-wise. That said, they're not emphasized to the level of ships in Fragged Empire because I'm not making the aforementioned Fragged Max. Vehicle combat rules are a thing but they're more of an offshoot of personal combat with the base assumption of a chase with everyone shooting out of windows going on.
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# ? Nov 12, 2018 17:34 |
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unseenlibrarian posted:About the only thing you can't do with Fragged Empire that you can do in Vanilla Shadowrun is 'Vehicle rigger in a heavily modified armored van" or whatever, since the mount rules aren't really set up for that, (Mostly motorcycle level stuff/horses.) There's a reason riggers in SR are now presented more as being about drones than vehicles. FE has drone rules already in place so you're fine there.
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# ? Nov 12, 2018 17:54 |
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Evil Mastermind posted:There's a reason riggers in SR are now presented more as being about drones than vehicles. FE has drone rules already in place so you're fine there. that and the whole 'everything has wifi, but it's short range' were good choices for modern shadowrun, in bringing the two archetypes that were playing their own adventures closer to the rest of the group
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# ? Nov 12, 2018 19:45 |
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New blogpost for The Next Project is up! Today's entry is an "origins" post, talking about the mechanics for movement and positioning, and what influenced the ultimate implementation of this type of system. In short, it is largely borrowed from/inspired by 13th Age, and based on my own play experience with D&D 3.5/4e/5e. The post touches a bit on the utilization of certain skills a bit (as they pertain to movement) as well. If you're interested in talking about the game's designs, all goons are welcome to join the TNP Discord. (this blog update actually went up on Saturday, but I'm just spreading the news now; I wanted to wait until after Remembrance Day to put it out on my social media and stuff.)
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# ? Nov 13, 2018 01:07 |
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So a friend recommended looking into Alone Against The Flames to learn the basics of Call of Cthulhu, which seems like a fun idea. It did get me thinking though, have any other tabletop games done something similar? For context, it's a solo adventure that doesn't need a DM and just need the book, the quickstart rules, and a blank character sheet. You fil it out and learn the rules as you go.
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# ? Nov 13, 2018 03:00 |
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# ? May 25, 2024 00:24 |
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A brief keyed-paragraph solo adventure was a fairly typical way to give out a rules tutorial in mid-late 1980s RPGs. Off the top of my head GURPS, Fantasy Hero, Paranoia, and James Bond 007 all did that in theor core books. Not sure why they fell out of favor. IIRC, there was one version of Tekumel that introduced you to the setting and created your character as you made choices going through the keyed-paragraphs. "Alone Against The Dark" might be my favorite CoC adventure of all time. I'd love to see it adapted into a Cthulhu Confidential module, or just disentangled from the paragraphs and published as a one-on-one CoC module. FMguru fucked around with this message at 03:23 on Nov 13, 2018 |
# ? Nov 13, 2018 03:21 |