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It's really only the first game that's Etrian-like. (And is really blatant about it.) The later games pretty much went off and became their own thing.
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# ? Oct 24, 2018 03:43 |
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# ? Jun 11, 2024 12:45 |
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If I am going to use a hound rover, should I have a cannon or shield focused dragoon?
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# ? Oct 25, 2018 01:47 |
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Aerofallosov posted:If I am going to use a hound rover, should I have a cannon or shield focused dragoon? Shieldbearer, in general, is a bit lackluster regardless of party composition. I'd recommend Cannonbearer.
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# ? Oct 25, 2018 01:51 |
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Yeah, the thing about Dragoons is that their mainstay defensive skills are all in the base class skillset anyway, so you're choosing between being a viable attacker or having a couple of extra niche defensive options.
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# ? Oct 25, 2018 07:45 |
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Aerofallosov posted:If I am going to use a hound rover, should I have a cannon or shield focused dragoon? Hound Rover is absolutely not a tank class if that's what you're thinking of using it for, the dog's block skill only covers one character per turn and the activation is really slow. Hound Rover is a replacement for a combat healer who can throw out binds, stuns, and the traditional EO god-tier raw def debuff. Late in the game, the dog's luck drops off so you might want to switch to bind and status items, because the character themself can get >230 luck. That said you don't really need a tank in this game(?) Fur20 fucked around with this message at 07:57 on Oct 25, 2018 |
# ? Oct 25, 2018 07:55 |
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Oh no, I was thinking of running a chain link party. I just - like turrets and was worried about the doggo.
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# ? Oct 25, 2018 21:42 |
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The turrets/bunkers will draw aggro regardless of it being a shieldbearer or a cannonbearer dragoon, so if you want to protect the doggo it might be a good idea to skip the turret skills altogether.
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# ? Oct 26, 2018 03:11 |
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almost nothing targets the dog anyway, except for the rare line attack and all-random target skills
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# ? Oct 26, 2018 03:43 |
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Recently I picked up EO3 again and it floors me how good the third stratum music is. I just hope EO4 has some equally good music somewhere, or finishing it after EO3 will become a serious chore.
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# ? Oct 26, 2018 12:46 |
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For my money, EO3 has the most sustained and consistent quality of music. Pretty much all of the stratum themes are money. EO4 definitely has a couple of themes that recall EO3. Plus the gameplay is more balanced and enjoyable, so I think you'll be satisfied.
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# ? Oct 27, 2018 05:34 |
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Libluini posted:Recently I picked up EO3 again and it floors me how good the third stratum music is. 4 has a great soundtrack overall but I think more individual tracks from 3 end up in most peoples' top lists. Highlights from 4 for me are all three normal battles, miniboss battle (remix of sea battle from 3), stratum III and IV, and overworld 4. But from 3 I think that FOE battle, boss battle, and all of the stratum themes are best in their class across the entire series.
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# ? Oct 27, 2018 05:35 |
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I've been wanting to try an EO game for a while. Untold 1 and 2 are on sale for 3DS. Are either of these decent entry points to the series?
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# ? Nov 5, 2018 03:35 |
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vulturesrow posted:I've been wanting to try an EO game for a while. Untold 1 and 2 are on sale for 3DS. Are either of these decent entry points to the series? Depends on what you want out of them. Untold 1 is fine in Story mode (which gives you a fixed party); if you play Classic mode (the one that lets you make your own characters), you miss out on a significant amount of gameplay content and will probably have to grind a bit to make up for it. If making your own party from scratch is important to you, Untold 2 has better parity between Story and Classic mode, but it garnered some complaints about the boss battle design (the majority of boss fights are heavily scripted, and if you don't learn what actions a boss takes at what times and use the right skills to counter it, you'll have a pretty hard time).
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# ? Nov 5, 2018 03:49 |
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Worth noting that Gladsheim, the EOU Story-only dungeon, isn't really significant content; both the dungeon design and bosses are pretty unremarkable. The point about having to grind a bit to make up for it is still valid, though.
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# ? Nov 5, 2018 05:23 |
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Any 3DS title is a good entry point. Personally I prefer the second Untold over the first. Stories are independant so you can start with either (EO2U acknowledges in one line that EOU happened and that's about it).
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# ? Nov 5, 2018 08:14 |
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How easy is it to get away without a dedicated tank of some kind in EO5? I just picked it back up after a long break and was somewhere in the 4th stratum, and I was thinking of starting over since it has been a good while. I was thinking of going Pugilist-Harbinger-Masuro-Warlock-Botanist/Shaman. Most likely the former, since I don't know if passive healing will be enough, especially through the early game. But ideally debuffs ailments and binds should be enough to survive later bosses, right?
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# ? Nov 9, 2018 17:21 |
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Healer Botanists get a passive that allows them to overheal for up to 33% max HP. That alone is usually enough for Earthlains to survive most things. Your Masurao should of course not go for Blade Dancer because they need their armor - and if you make them a Therian (which I recommend) Spirit Sword should help keeping them alive against most bosses. Barrage Pugilist and Deathbringer Harbinger are pretty good at controlling random encounters and against FOEs and bosses any Celestrian can make the fight way, way easier with Chain Blast. Ailments and binds are a form of defence. The second boss is probably going to be pretty hard but overall your party looks very stable.
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# ? Nov 9, 2018 17:45 |
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If you have harbinger debuffs and shaman buffs, combined with some assorted healing, you can survive most fights, even bosses.You can get some Unions that will help for spot defense against charge-up moves, and you get a lot of mileage shutting down dangerous enemies via bind or ailment.
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# ? Nov 9, 2018 20:02 |
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The Happy Hyperbole posted:How easy is it to get away without a dedicated tank of some kind in EO5? I just picked it back up after a long break and was somewhere in the 4th stratum, and I was thinking of starting over since it has been a good while. I was thinking of going Pugilist-Harbinger-Masuro-Warlock-Botanist/Shaman. Most likely the former, since I don't know if passive healing will be enough, especially through the early game. But ideally debuffs ailments and binds should be enough to survive later bosses, right? I didn't run a tank at all and I was fine. Your playstyle shifts to locking enemies down, which means lots of learning which attacks are dangerous and then binding the corresponding parts. It's very luck-based, so make sure your Pug is Earthlain and wears all that +LUC equipment, even at the expense of defense. You'll need some kind of TP-based activated healing but honestly my Botanist had like 2 or 3 ranks in Healing Herb just so I could have long-term sustain in the dungeon, and that was pretty much all I needed.
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# ? Nov 9, 2018 20:45 |
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The White Dragon posted:I didn't run a tank at all and I was fine. Your playstyle shifts to locking enemies down, which means lots of learning which attacks are dangerous and then binding the corresponding parts. It's very luck-based, so make sure your Pug is Earthlain and wears all that +LUC equipment, even at the expense of defense. You'll need some kind of TP-based activated healing but honestly my Botanist had like 2 or 3 ranks in Healing Herb just so I could have long-term sustain in the dungeon, and that was pretty much all I needed. You can also just have like, Pancakes and some amritas.
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# ? Nov 9, 2018 21:00 |
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Pancakes are pretty scarce--well they're not scarce but getting ingredients takes a lot of calendar grinding. And healing items are expensive not only in terms of price relative to your progress through the game, but also in the space they take up in your inventory. The more you bring, the shorter your runs get; but a healer is always free and takes up zero inventory space.
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# ? Nov 9, 2018 21:15 |
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I beat the game with 5 warlocks, tanks are entirely unnecessary
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# ? Nov 9, 2018 22:43 |
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Yes, but you're a crazy person.
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# ? Nov 10, 2018 00:50 |
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Ended up grabbing Untold 1 after a rec for this series and liking the demo. Any newcomer tips, particularly for party building - should I just stick with the story party if I have no idea what I'm doing?
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# ? Nov 11, 2018 18:35 |
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EOU story party is both rather straight forward and strong. It's not a horrible idea to stick with it. And with a non-story party you would be locked out of the side dungeon added for the remake (this got thankfully changed in EO2U).
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# ? Nov 11, 2018 23:08 |
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In regards to monster loot, any reason not to just bulk sell everything after each trip back to town? Love that canada aparently exists in this universe.
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# ? Nov 12, 2018 11:45 |
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Avalerion posted:In regards to monster loot, any reason not to just bulk sell everything after each trip back to town? Make sure you're not selling any items you need to turn in for quests. The games will remind you of this, but unfortunately, in all of the ones before EO2U, items that you need for quests are not marked in the Sell screen, so you just have to remember which ones you need.
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# ? Nov 12, 2018 11:47 |
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Fortunately quests basically always ask for items from areas and enemies further along than when the quest is unlocked. So as long as you're checking in before selling each time you're in town, it's unlikely you'll accidentally sell something you're gonna regret.
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# ? Nov 12, 2018 14:06 |
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Regy Rusty posted:Fortunately quests basically always ask for items from areas and enemies further along than when the quest is unlocked. So as long as you're checking in before selling each time you're in town, it's unlikely you'll accidentally sell something you're gonna regret. Except when they don't, which of one the places these games show absolutely awful game design.
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# ? Nov 13, 2018 04:08 |
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Second floor is already giving me trouble - keep running out of TP about halfway through. Is the gameplay loop here coming back to level up until I push through?
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# ? Nov 13, 2018 08:15 |
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Grinding is not really necessary in the 3DS games - unless you want to take on the final post-game boss where more levels can be very helpful. But that's at the very, very end of the game. The second floor has a shortcut about halfway through that leads back to the entrance of the floor. Once that is opened from the back you can use it in both directions. Iirc in the 1st stratum of EOU shortcuts are marked by yellow flowers on the wall. Getting into the labyrinth, using up your TP to push towards the next shortcut and threading out is basically the core gameplay loop.
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# ? Nov 13, 2018 08:46 |
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Avalerion posted:In regards to monster loot, any reason not to just bulk sell everything after each trip back to town? Canada sure does exist in this universe.
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# ? Nov 13, 2018 09:08 |
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Typically it's just about pushing through the labyrinth as much as you can before you have to return to town. Or if you're a more cautious player, returning to town every so often. No need to stay in one place to grind, just making the attempt to push forward is enough. Do be on the lookout for shortcuts though, they can make trips through the floors easier. Or map out the entire floor to get access to floor jump and you can skip floors you have completed a decent chunk of with that. Do not be afraid of spending TP. It's how things are supposed to go. You won't be able to deal with your enemies in a timely manner if you don't use skills. You'll be seeing empty TP pools fairly frequently early on.
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# ? Nov 13, 2018 09:36 |
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I didn't realize the shortcuts become two way, that's certainly going to be a game changer.
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# ? Nov 13, 2018 09:41 |
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Not all are 2 way, but the game usually tells you though if it's one way before you go through with a message like "you will be unable to return"
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# ? Nov 16, 2018 12:01 |
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I've been meaning to try an EO game for a while and finally bit the bullet with 4 being on sale. I'm not far in (only b2f of first forest place) but i like it so far. quick q - since this is an Atlus game and I'm used to SMT, are players expected to switch out party members often? I wanted to keep things basic with my team until I had a handle on what the flow was like and went Landsknecht, Fortress, Medic, RuneMaster, and Dancer.
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# ? Nov 22, 2018 21:39 |
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No. In fact, you will make the games much slower for yourself if you switch characters frequently, because you are expected tostick with one party the whole way through. The game does offer a few catch up stuff in case you want to swap out party members later, but those are very limited.
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# ? Nov 22, 2018 21:41 |
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Metroixer posted:I've been meaning to try an EO game for a while and finally bit the bullet with 4 being on sale. I'm not far in (only b2f of first forest place) but i like it so far. quick q - since this is an Atlus game and I'm used to SMT, are players expected to switch out party members often? I wanted to keep things basic with my team until I had a handle on what the flow was like and went Landsknecht, Fortress, Medic, RuneMaster, and Dancer. Nope. The game's pretty much built around making a party at the start, and only swapping people out if you feel like their class really isn't working. The only exception is when you get the unlockable classes. Unlike the previous games, EO4 gives you items that'll instantly level a new party member to a given point to facilitate trying out the unlockable classes as soon as you get them.
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# ? Nov 22, 2018 21:43 |
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The good news is I don't think you can go wrong with any party made from 5 different classes from the starting pool of 7 classes. I prefer 3 front row-focused members with 2 backliners myself because it spreads the damage around more.
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# ? Nov 22, 2018 21:50 |
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# ? Jun 11, 2024 12:45 |
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By the end-game, I make one of everything and level to max. Except for EO2U, where I had two Alchemists.
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# ? Nov 22, 2018 22:00 |