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bewilderment posted:The Flyers fight is an awesome fight that really plays to the strength of the gameplay in SpiderMan and makes you feel like "wow I'm really doing this, I can play like the floor is lava" but the HeavyWeights fight is kinda lame in comparison. Gameplay-wise the last boss is kinda disappointing too, doesn't really compare to how awesome the flyers felt. The final fight against Mr Negative also really overstays its welcome, despite some cool gameplay moments in it.
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# ? Nov 11, 2018 10:50 |
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# ? May 26, 2024 11:52 |
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Neddy Seagoon posted:The final fight against Mr Negative also really overstays its welcome, despite some cool gameplay moments in it. I really liked that fight. Using Web Blossom when there's like 50 guys on screen and the system is dropping frames as it tries to keep up was awesome.
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# ? Nov 11, 2018 11:22 |
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Necrothatcher posted:I really liked that fight. Using Web Blossom when there's like 50 guys on screen and the system is dropping frames as it tries to keep up was awesome. It's a good fight, it just drags out some phases way longer than they really need to be.
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# ? Nov 11, 2018 11:23 |
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I think I’m somewhere between half and 2/3 done with the game and so far all the boss fights have been “press dodge when the game tells you to, then press triangle or throw something when the game tells you to, then mash the punch button until it tells you to press dodge again,” are the Sinister Six fights better? I’m just at the point where they arrive on scene and have been kind of dreading six more of this game’s boss fights.
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# ? Nov 11, 2018 14:45 |
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I've started playing Tearaway Unfolded, a Vita game that was ported to the PS4, now that I've beaten Spider-Man. It's really cute so far with a charming story where the idea is you have been given a goal, get the Messenger to the Hole in the Sky to seal it up, but the narrators curating the story, a man and a woman, keep adding little things, like enemies and crows, to keep things interesting. When you do get to the Hole at the end of the first world, the narrators start to fall out just as you start to finish the story. The woman gets restless, considering this a crap ending, and just goes "Oh, no, I see where this is going..." and intervenes by spawning an enemy in the hole to knock you off course, while the other Narrator protests her actions. Also you unlock papercraft figures that you can print off and make.
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# ? Nov 11, 2018 17:34 |
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Chuck Buried Treasure posted:I think I’m somewhere between half and 2/3 done with the game and so far all the boss fights have been “press dodge when the game tells you to, then press triangle or throw something when the game tells you to, then mash the punch button until it tells you to press dodge again,” are the Sinister Six fights better? I’m just at the point where they arrive on scene and have been kind of dreading six more of this game’s boss fights. They're all basically like this, even the last fight (seriously, it's really dull) except for the Flyers fight which is cool.
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# ? Nov 12, 2018 00:25 |
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Everyone's seen the Smash Bros Ultimate story mode trailer with everyone dying to lasers at this point, but a YouTube video pointed out a couple of tiny little things about it that I adore, because they actually seem to honor game mechanics. https://www.youtube.com/watch?v=WShCN-AYHqA Specifically, it's that the two outright joke deaths actually have some game-related logic to them, and might have been some of the smartest ideas in the cast; they just happened not to work. 1. Snake's hiding in a box and gets chumped, which is a pretty great bit. But he's clearly on the cliff face the whole thing started on; the place that at this point everyone's fleeing from as fast as possible. He's actually the last person we see on that cliff, and a beam only hits him after it's gone through the fastest and most dodge-heavy characters in the game, so he successfully hid, really well. And then to top it off, he seems to vaporize slower than most others. Because the beam had to go through the box first, just like in both MGS and Smash. 2. Along with Villager and Duck Hunt panicking, Wii Fit Trainer's just doing yoga. But she might actually be the best Smash player in the Smash cast, because what she's doing isn't just a move, the exact point she gets hit on is an invincibility frame. Doesn't work out for her, but a really good effort.
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# ? Nov 12, 2018 08:09 |
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I very much doubt the invincibility frame thing is what the creators of the cutscene were going for. It was very much Wii Fit Trainer, Duck Hunt Duo, and Villager being like “welp, we got nothing.” That being said... One thing that I like about that cutscene is that while the first time I watched it I thought everyone got clowned, now that I’ve seen it a few times I like that everyone does about as good a job as they could have under the circumstances. Pit and Dark Pit successfully maneuver away from the beams until they lose their power of flight. Falco could very well have escaped if he only had an extra 10 seconds or so. It doesn’t make the characters look like chumps, but instead shows them doing the best job they can avoiding an inescapable fate. It’s also genuinely a little bit shocking and sad at some points. The Duck Hunt duck could probably have survived a little bit longer, but wasn’t willing to leave its friend behind. Sonic could definitely have outrun those beams for much longer if he hadn’t tried to save Pikachu. The Inklings sounded so scared right before they dove into their ink.
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# ? Nov 12, 2018 08:31 |
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I can't believe every single Nintendo character is loving dead.
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# ? Nov 12, 2018 17:24 |
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Ariong posted:I very much doubt the invincibility frame thing is what the creators of the cutscene were going for. It was very much Wii Fit Trainer, Duck Hunt Duo, and Villager being like “welp, we got nothing.” I would absolutely bet that it waa intentional. Trainer does the exact same exact pose that gives the invincibility frames, and Smash is known for digging deep for nods. The Cloud reveal in 4 did a callback to him mentioning getting seasick in FF VII.
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# ? Nov 12, 2018 17:42 |
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1stGear posted:I can't believe every single Nintendo character is loving dead. I can't wait for Kirby to save everyone!
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# ? Nov 12, 2018 17:51 |
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1stGear posted:I can't believe every single Nintendo character is loving dead. It's time for Waluigi to step up!
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# ? Nov 12, 2018 19:16 |
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Ariong posted:I very much doubt the invincibility frame thing is what the creators of the cutscene were going for. It was very much Wii Fit Trainer, Duck Hunt Duo, and Villager being like “welp, we got nothing.” That being said... Yeah, the data seems to check out. https://www.youtube.com/watch?v=VzBlN-ceV8U&t=35s Cleretic posted:Everyone's seen the Smash Bros Ultimate story mode trailer with everyone dying to lasers at this point, but a YouTube video pointed out a couple of tiny little things about it that I adore, because they actually seem to honor game mechanics. Still can't get over how good Link's shield is.
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# ? Nov 12, 2018 20:31 |
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The Virgin Reboot: You get a grenade launcher The Chad Rise of the Tomb Raider: You get a trebuchet https://www.youtube.com/watch?v=2sxS-T7IEeE And then you team up with your pal to take down a helicopter with it https://i.imgur.com/QNISU8h.mp4
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# ? Nov 12, 2018 20:43 |
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Would you believe I've beaten that game three times and never knew you could use any weapon besides the bow to detonate the fireballs. Made that final part so much harder on myself for no dang reason.
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# ? Nov 12, 2018 20:53 |
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Tomb Raider will never be Tomb Raider till you throw an axe at a helicopter and blow it up. They need that and dinosaurs.
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# ? Nov 12, 2018 20:57 |
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Samuringa posted:The Virgin Reboot: You get a grenade launcher Well, I'm looking the gently caress forward to this, I just got the game when it went on sale a week or so ago. (Paused rn because I also got The Talos Principle)
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# ? Nov 12, 2018 22:19 |
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RareAcumen posted:Yeah, the data seems to check out. Seriously. The ground is vaporized, spaceships turn to dust, mythical space armor is like paper, but that shield can stop anything, if not for the force behind them.
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# ? Nov 12, 2018 23:08 |
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Morpheus posted:Seriously. The ground is vaporized, spaceships turn to dust, mythical space armor is like paper, but that shield can stop anything, if not for the force behind them. The implication is that the hylian shield despite being from hundreds of years in the past is just so well made that no modern shield can stand up to it and the way that it’s shown in game is that the second strongest shield can only take like 3 of the death mecha lasers before breaking while the hylian shield can take something like 37 laser blasts
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# ? Nov 13, 2018 00:19 |
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Not sure which thread this goes in. Yakuza 0 has Shogi I can play. I've never played before but it's been a thing I've wanted to do. Turns out I'm super loving bad at it
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# ? Nov 13, 2018 00:34 |
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You can get all the Completion Points for Shogi by just beating Challenge 1 over and over again using the same strategy. Blackjack and Mah-Jong, now those are a bitch.
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# ? Nov 13, 2018 00:48 |
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The most humiliated I’ve ever been by a game was when I ran into the old shogi player in Y0, accepted his challenge but told him I’m a beginner, heard him say “great, then I’ll try to play like a beginner too!” then watched in mute horror like as he completely dismantled me in minutes
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# ? Nov 13, 2018 02:18 |
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Kind of an odd post for this thread, but I'd like to solicit peoples' favorite game glitches or level design oversights, especially helpful ones. In particular I'm thinking things like:
Got anything like that?
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# ? Nov 13, 2018 02:31 |
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TooMuchAbstraction posted:Kind of an odd post for this thread, but I'd like to solicit peoples' favorite game glitches or level design oversights, especially helpful ones. In particular I'm thinking things like: This would probably be a pretty good source.
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# ? Nov 13, 2018 02:36 |
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Chuck Buried Treasure posted:The most humiliated I’ve ever been by a game was when I ran into the old shogi player in Y0, accepted his challenge but told him I’m a beginner, heard him say “great, then I’ll try to play like a beginner too!” then watched in mute horror like as he completely dismantled me in minutes Yeah like holy gently caress. I thought there would be kids gloves but nope.
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# ? Nov 13, 2018 02:38 |
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Big favorite of mine is in GYA Vice City with the rhino tank. If you put the low gravity cheat on and fire the turret backwards you can fly with the tank. Don’t know if that counts for ya but it’s one of my favorite “weird things”
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# ? Nov 13, 2018 02:39 |
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Grand Yacht Adventures sounds dope as hell.
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# ? Nov 13, 2018 02:40 |
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That's a good thread but it's more for big things and not small tricks (but a thread directly about small tips would be cool, though it'd probably overlap a lot with this thread, the speedrunning thread, and the 'what should I know before I play this game' thread)
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# ? Nov 13, 2018 02:44 |
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Oh, well in that case: In the original Super Mario Bros. pausing cancels Mario's momentum. After you unpause, he falls straight down. I don't know about the practical applications of this, but you can use it to screw over player 2.
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# ? Nov 13, 2018 02:51 |
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TooMuchAbstraction posted:Kind of an odd post for this thread, but I'd like to solicit peoples' favorite game glitches or level design oversights, especially helpful ones. In Super Double Dragon if you were just the right distance from an enemy and offset from their plane at just the right amount you could wail on them for dozens and dozens of hits before the game righted itself and the enemy died. It was fun and cathartic and also racked up the points (I forget if points mattered -- earning lives maybe?). Edit: The same basic thing applied in the dojo level where you could trap an enemy in between the back and forth swing of a double-ended punching bag. I could get those ones to last whole minutes. Lobok has a new favorite as of 03:02 on Nov 13, 2018 |
# ? Nov 13, 2018 02:55 |
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Lobok posted:In Super Double Dragon if you were just the right distance from an enemy and offset from their plane at just the right amount you could wail on them for dozens and dozens of hits before the game righted itself and the enemy died. It was fun and cathartic and also racked up the points (I forget if points mattered -- earning lives maybe?). Ha, nice. Reminds me of Gunpoint, where you can pounce on enemies to knock them down and pin them, then punch them to knock them out. And then just keep on punching, as long as you like. I think after like 10 punches they count as killed instead of knocked out, but you can keep going indefinitely. There's no point beyond self-expression, but isn't that point enough? Der-Wreck posted:Big favorite of mine is in GYA Vice City with the rhino tank. If you put the low gravity cheat on and fire the turret backwards you can fly with the tank. Oh yeah, that's a good one. Nothing quite like a flying tank! I think I first learned about that from the Freelance Astronauts. They also had a modded Half-Life 2 run which gave Gordon a "kick" move. Turns out you can kick the hoverboat while riding it, which has similar effect as the flying tank. Thanks, now I have another thread to follow, there's some funny stuff in there. But I'm more focused on the "this is a weird little edge case and it's useful" things. The context is that I want someday to write my own Metroidvania and I'd love it if all of the powerups/new abilities had both an overt use and also a secret abuse that can be used to do things you aren't "supposed" to be able to do.
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# ? Nov 13, 2018 03:05 |
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Chuck Buried Treasure posted:The most humiliated I’ve ever been by a game was when I ran into the old shogi player in Y0, accepted his challenge but told him I’m a beginner, heard him say “great, then I’ll try to play like a beginner too!” then watched in mute horror like as he completely dismantled me in minutes Yeah that's pretty much why I played one round of shogi and decided the minigame wasn't for me and hosed off to do more cabaret czar instead.
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# ? Nov 13, 2018 03:40 |
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RareAcumen posted:Tomb Raider will never be Tomb Raider till you throw an axe at a helicopter and blow it up. Also I really like that Fire Emblem Heroes keeps Sully's best battle line from Awakening ("I'll kill you twice!" )
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# ? Nov 13, 2018 04:10 |
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This was a great boss fight when I did it in Metal Gear Solid for the PS1.
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# ? Nov 13, 2018 04:22 |
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TooMuchAbstraction posted:They also had a modded Half-Life 2 run which gave Gordon a "kick" move. Turns out you can kick the hoverboat while riding it, which has similar effect as the flying tank. In Half-Life 2 there's the Nova Prospekt turret battle. You have to fight off a wave of enemies using these mobile gun turrets covering the entrances to the room, but the turrets can fall over and stop working. There's actually two different ways to cheese it - one, put the turrets back in the closets you found them in, and they almost can't be knocked over, or two, make a big pile of crap to use as a staircase and climb to this high balcony where the enemies can barely reach you, thus allowing you to engage them at your leisure.
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# ? Nov 13, 2018 04:43 |
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TooMuchAbstraction posted:Kind of an odd post for this thread, but I'd like to solicit peoples' favorite game glitches or level design oversights, especially helpful ones. In particular I'm thinking things like: In the first Mega Man (maybe also a couple later ones?) pausing and unpausing the game removed the invincibility period of bosses, which made killing a few bosses much easier. Most notably the Yellow Devil was weak to the weapon with the most reliable big hitbox in the game, meaning you could kill it super quickly rather than having to wait for its annoying blob-phase to end multiple times.
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# ? Nov 13, 2018 05:16 |
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The Yellow Devil is one of the most tedious, lovely boss fights ever designed, and it's baffling to me that they just kept bringing it back.
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# ? Nov 13, 2018 05:41 |
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Rollersnake posted:The Yellow Devil is one of the most tedious, lovely boss fights ever designed, and it's baffling to me that they just kept bringing it back. Seriously, it's the worst thing. I got to the Black Devil in X5 and stopped playing that game there and then.
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# ? Nov 13, 2018 05:42 |
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TooMuchAbstraction posted:Kind of an odd post for this thread, but I'd like to solicit peoples' favorite game glitches or level design oversights, especially helpful ones. In particular I'm thinking things like: Yo, Symphony of the Night you can slowly no-clip out of the castle and just fly around the edges having a grand old time. You can even get into the starting forest or find a glitched up version of the outer wall. That's definitely one of my favorite glitches. Once I found out what causes the miss-tiles (the hallway), I began exploring each hallway and trying to glitch through them. https://www.youtube.com/watch?v=4GPW2NBFd-I&t=335s
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# ? Nov 13, 2018 05:58 |
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# ? May 26, 2024 11:52 |
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More people need to play Tearaway Unfolded. It has a great sense of scale, like using the properties of wind and water to part a sea to escape enemies (the mechanic is introduced holding back tides on beaches so you can cross safely), or using a paper airplane to fly across an ocean. Also the papercraft aesthetic is really nice, and the writing is interesting and funny. Also you unlock new moves largely by breaking poo poo early on- you figure out how to jump when you get catapulted to the Hole in the Sky, but fail to reach it and plummet miles down and crumple your legs - then you can use the new folds to jump under your own power. It's a really good and charming game.
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# ? Nov 13, 2018 06:21 |