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Has anyone tried The Living Desert? It looks like one of those Skyrim mods that adds a bunch of NPCs who travel a lot.
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# ? Nov 3, 2018 19:23 |
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# ? May 27, 2024 20:23 |
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Aww poo poo it might be reinstall time. Recently I've done a Grunt build and a crit stacking energy weapons build, all with JSawyer, and I don't know whether to finally get a Cowboy run going, try stealth or go for melee.
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# ? Nov 3, 2018 21:18 |
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I'd go melee and Logan's Loophole, strength enhancing drugs are insane when you go melee, plus when you have too much loot you can just drink something.
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# ? Nov 3, 2018 21:24 |
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Dr Snofeld posted:Aww poo poo it might be reinstall time. Recently I've done a Grunt build and a crit stacking energy weapons build, all with JSawyer, and I don't know whether to finally get a Cowboy run going, try stealth or go for melee. Go Cowboy. The Perk requires melee skill anyways so you can load up on lever action rifles for guns and still have a super strong melee character.
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# ? Nov 3, 2018 21:58 |
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Arcsquad12 posted:Has anyone tried The Living Desert? It looks like one of those Skyrim mods that adds a bunch of NPCs who travel a lot. I've been using it and it's fun so far Only real issue is there are some undercover BoS agents (called "Travellers") who, like Veronica, are out gathering supplies, which is fine, the problem is that they keep talking about how much they wish they weren't stuck in a bunker right now e: Like you'll meet a random plasma rifle-wielding traveller saying "First time in the bunker? You'll get used to it eventually." ThaumPenguin fucked around with this message at 22:17 on Nov 3, 2018 |
# ? Nov 3, 2018 22:14 |
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I just started a new playthrough but I feel like I should cut it short just so I can install this mod.quote:Basically what you get is a Mexican - themed Goodpsrings.
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# ? Nov 5, 2018 01:14 |
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I realized that I have not one ever played FO:NV despite having it in my Steam library for a few years. Is the a TL;DR sort of guide or suggestions for mods that make sense for a first playthrough of the game? Like, graphics improvements, stability, quality of life improvements, good/useful additional content, etc? Having not played, it's hard to tell what's a must-have.
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# ? Nov 7, 2018 02:03 |
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You could probably get away with just jsawyer.esp and Project Nevada. If you want to add a texture pack, that's always a good choice. I use the Poco Bueno pack because I prefer packs that look good but still offer maximum performance, because the engine is fidgety.
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# ? Nov 7, 2018 02:14 |
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Ojo Bueno is better than Poco Bueno nowadays because it's more up to date and they made a Performance variant.
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# ? Nov 7, 2018 03:07 |
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I thought P:N was no longer recommended because it causes save game bloat which just ends in crashes?
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# ? Nov 7, 2018 10:05 |
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cuntman.net posted:the max carry weight for all my companies just went down by a lot has anyone else run into something like this before This happened to me a few weeks ago. Never worked out what caused it, but everyone got a 75 point penalty to what they could carry.
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# ? Nov 7, 2018 10:35 |
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Shrimp or Shrimps posted:I thought P:N was no longer recommended because it causes save game bloat which just ends in crashes? PN does have some scripts that were okay way back in 2012, but are a bit inefficient compared to "modern standards". Over the years NVSE has gotten some better functionality and people learned how to do things better. But everything should work just fine. heisenberg posted:I realized that I have not one ever played FO:NV despite having it in my Steam library for a few years. Is the a TL;DR sort of guide or suggestions for mods that make sense for a first playthrough of the game?
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# ? Nov 7, 2018 12:22 |
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Counterargument: I'll accept that it's actually possible to argue against using even YUP or JSawyer on a playthrough, but: NVAC makes the game not fall apart on you, CASM makes your save file not fall apart on you, and NVSE is needed for both of those.
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# ? Nov 7, 2018 12:28 |
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And use JIP if you want to use any of the crafting menus
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# ? Nov 7, 2018 13:02 |
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dont be mean to me posted:Counterargument: I'll accept that it's actually possible to argue against using even YUP or JSawyer on a playthrough, but: Biggest argument against YUP is that it gets rid of the Skilled respec glitch that makes you a wasteland god.
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# ? Nov 7, 2018 21:51 |
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Paracelsus posted:Biggest argument against YUP is that it gets rid of the Skilled respec glitch that makes you a wasteland god. You're looking for this mod , which among other things re-enables the in-game debug console for controller users, and incidentally is also an NVSE plugin and a common dependency for other NVSE-based mods.
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# ? Nov 7, 2018 22:01 |
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I always get a bit of lag with EVE whenever it's queuing up a new energy/death effect (even with nothing else installed). Memory issue? I did use the 4gb patcher. Rinkles fucked around with this message at 10:24 on Nov 10, 2018 |
# ? Nov 10, 2018 09:08 |
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Somebody made a mod that lets you copy and paste text into fnv's console
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# ? Nov 13, 2018 22:35 |
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This is cool, I had no idea this was even a thing. I wonder how many NPCs in the game are actually good-aligned, as opposed to neutral? I feel like I've gone on a few mass-murder sprees in this game before, but I don't think I've heard this track. "When entering combat in New Vegas, the music track that plays is chosen based on the opponent's Karma rating; meaning if you fight "Evil" (and neutral?) enemies in a Rural area, the "Rural Evil" track will play. This works out for the most part, but it's kind of weird that playing a Good/Neutral character means you'll rarely, if ever get to hear the heroic "Good" tracks. (Which itself is strange that you'll only hear those tracks while fighting Good characters.) This mod swaps the settings of the Battle Music Mediasets so that anytime an Evil track would play, the Good version will play instead, giving you some nice Heroic Cowboy Noises while fighting the forces of Evil and some appropriate dirges for killing Innocent People." https://www.youtube.com/watch?v=Y50PAJr1J-I&t=22s
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# ? Nov 14, 2018 01:03 |
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How would I even know, since the radio is always playing?
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# ? Nov 14, 2018 01:42 |
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Someone mod that mod so it plays Jingle, Jangle, Jingle when you kill a good characterx Johnny Guitar when you kill a neutral character and Big Iron when you kill an evil one.
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# ? Nov 14, 2018 01:44 |
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SolidSnakesBandana posted:How would I even know, since the radio is always playing? If I hear Jingle Jangle again I'll kill myself
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# ? Nov 14, 2018 01:58 |
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I've been trying to get FNVLODGen to work but I think something keeps screwing up. When I check the textures folder at the output location it has all of the areas generated by the LODgen but all of the Blocks folders inside are empty. So even though I've generated the meshes, they're not being applied when I add the meshes and texture folders to the archive and activate it in MO.
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# ? Nov 14, 2018 03:09 |
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Crindee posted:If I hear Jingle Jangle again I'll kill myself I'VE GOT SPURRRRRS
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# ? Nov 14, 2018 05:18 |
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Crindee posted:If I hear Jingle Jangle again I'll kill myself there'll be no weddin' bells for today
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# ? Nov 14, 2018 06:20 |
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Ain't you glad you're single?
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# ? Nov 14, 2018 09:05 |
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............like my Johnny...................... like the one they called............................ johnny guitar.............
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# ? Nov 14, 2018 09:38 |
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Johnny Guitar is good.
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# ? Nov 14, 2018 09:41 |
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its good all right..... good riddance when i turn it off !!
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# ? Nov 14, 2018 10:05 |
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cuntman.net posted:its good all right..... good riddance when i turn it off !!
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# ? Nov 14, 2018 22:54 |
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Fair Bear Maiden posted:Johnny Guitar is good. You can take your spurs and jingle jangle jingle on outta here, buddy.
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# ? Nov 15, 2018 20:07 |
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I turned the radio off October 20, 2010 and haven't looked back
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# ? Nov 15, 2018 22:59 |
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Arcsquad12 posted:I've been trying to get FNVLODGen to work but I think something keeps screwing up. When I check the textures folder at the output location it has all of the areas generated by the LODgen but all of the Blocks folders inside are empty. So even though I've generated the meshes, they're not being applied when I add the meshes and texture folders to the archive and activate it in MO. I've been having issues with FNVLODGen as well, and all I can say is make sure the program can actually see and read the official BSAs when it goes to draw resources from them. As it turns out, using the BSA decompressor on a MO2 install fucks the whole thing up, because the generator's only looking for the default archives (at least in regards to its MO integration) and not the ones modified by the decompressor. Or something. All I know is that I only got LODs via FNVLODGen when I reverted the BSAs back to the original ones.
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# ? Nov 16, 2018 00:20 |
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I tried messing with LODs in New Vegas & MO2, but eventually I just gave up and had fun playing the game instead I just try not to look too much at the horizon
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# ? Nov 16, 2018 01:32 |
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theres some kinda philosophical lesson in there.
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# ? Nov 16, 2018 03:13 |
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Today I learned Lone Star is from a 1998 (after just a few days of NV my head is humming the radio songs 24/7 once more) Rinkles fucked around with this message at 05:45 on Nov 16, 2018 |
# ? Nov 16, 2018 05:41 |
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It's weird when you run across New Vegas Royalty Free radio music elsewhere. There's an episode of Supernatural where a bunch of new Vegas radio pieces play.
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# ? Nov 16, 2018 05:50 |
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I've been trying to find more music by Gerhard Trede, but I got real disappointed when I learned that he was just a library musician.
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# ? Nov 16, 2018 06:57 |
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Arcsquad12 posted:Has anyone tried The Living Desert? It looks like one of those Skyrim mods that adds a bunch of NPCs who travel a lot. I like many of its changes, but, as one would expect from the Nexus, it adds a small number of things that I disagree with. The main one is adding some gallows to NCR territory where you find hanged NCR deserters. and by far the stupidest addition is that the mojave outpost has a dead legion soldier hanged from the monument. Traders pass through there for gently caress's sake, why would they hang a corpse from the monument.
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# ? Nov 16, 2018 22:07 |
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# ? May 27, 2024 20:23 |
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I'm sorry you can't handle the grit and realism, maan.
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# ? Nov 16, 2018 23:00 |