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Ak Gara posted:New base coming along nicely. I'm pretty sure that you, personally, are the reason that mod makers no longer advertise "0 lag!" That's super cool though!
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# ? Nov 14, 2018 21:35 |
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# ? Jun 9, 2024 12:25 |
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The reactor lives! Feeding it nothing but D-T. Putting out over 22 million RF/t. (the equivalent of setting fuel rate to 250 if it let you) Current rate of D-T storage, increasing by 5 buckets per second. Timer set to 1 tick pulse aimed at gas tank.
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# ? Nov 14, 2018 23:34 |
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here's a handy tip for increasing lag: you can use a mechanical user + acceleration wand on another mechanical user + acceleration wand
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# ? Nov 14, 2018 23:37 |
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Gwyneth Palpate posted:here's a handy tip for increasing lag: you can use a mechanical user + acceleration wand on another mechanical user + acceleration wand Can you face them toward each other? I'd try it but I don't want my computer to spontaneously combust.
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# ? Nov 14, 2018 23:46 |
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MaliciousOnion posted:Can you face them toward each other? I'd try it but I don't want my computer to spontaneously combust. good question, i never tried that at that rate you could use phantomfaces or ender porcupines to really whip things into a frenzy
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# ? Nov 14, 2018 23:50 |
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That Ultima alchemy pack is pretty fun so far. Sunk about 4 hours in today. Love the wacky methods of obtaining stuff. I needed marble for EU2 machine blocks, so I make black pigment from charcoal, then wash it multiple times in the smeltery to make white pigment, which crafts into diorite that smelts into marble. Like, okay why the gently caress not. It would really benefit from a quest book, but the framing of the 'story' is that it's a magical final exam, but it's open book so you have a "JEI spell". It could use a little more of an intro nudge, though. Literally every Skyblock needs to give you infinite wood and cobble from the start. It's refreshing for a pack to say "come explore my features" instead of "sieve for three hours you loving piece of poo poo".
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# ? Nov 15, 2018 00:28 |
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SynthesisAlpha posted:That Ultima alchemy pack is pretty fun so far. Sunk about 4 hours in today. Love the wacky methods of obtaining stuff. I needed marble for EU2 machine blocks, so I make black pigment from charcoal, then wash it multiple times in the smeltery to make white pigment, which crafts into diorite that smelts into marble. Like, okay why the gently caress not. Check the recipes, you can make an infinite smoothstone barrel too.
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# ? Nov 15, 2018 00:32 |
So I'm playing Sky Adventures and have set up autocrafting, mostly for IC2 related stuff like circuits and such that I'm making a bunch of for various things. Is there any way to craft in AE2 using fluids stored in fluid drives? I have a setup that will make the coolant and import it to a fluid disk, but I can't find any way to then craft the coolant cells using tin plates and 1000mb of stored fluid. This puts a crimp in increasing my UU-Matter production because I have three new recyclers that I need to toss speed upgrades in.
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# ? Nov 15, 2018 02:30 |
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taiyoko posted:So I'm playing Sky Adventures and have set up autocrafting, mostly for IC2 related stuff like circuits and such that I'm making a bunch of for various things. Is there any way to craft in AE2 using fluids stored in fluid drives? I have a setup that will make the coolant and import it to a fluid disk, but I can't find any way to then craft the coolant cells using tin plates and 1000mb of stored fluid. This puts a crimp in increasing my UU-Matter production because I have three new recyclers that I need to toss speed upgrades in. No. You can export fluid, but you'll basically have to work around a setup that keeps a fluid topped off, rather than one that meters it out precisely when needed.
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# ? Nov 15, 2018 02:38 |
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SynthesisAlpha posted:Minecraft Modding: Sieve for three hours you loving piece of poo poo.
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# ? Nov 15, 2018 04:33 |
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The fact that skyblocks are the most popular modpacks in a game that can generate a play area eight times the size of the earth utterly loving mystifies me
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# ? Nov 15, 2018 04:45 |
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Eox posted:The fact that skyblocks are the most popular modpacks in a game that can generate a play area eight times the size of the earth utterly loving mystifies me
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# ? Nov 15, 2018 11:15 |
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I have an Enigmatica 2 Expert server and it runs fine while we are on playing, people can be on it all day with no issues. After everyone logs out for a few hours the server starts lagging badly. Any ideas on what would cause that?
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# ? Nov 15, 2018 17:12 |
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Depends posted:I have an Enigmatica 2 Expert server and it runs fine while we are on playing, people can be on it all day with no issues. Are you doing regular restarts? Minecraft leaks memory like a sieve.
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# ? Nov 15, 2018 18:29 |
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Gwyneth Palpate posted:Are you doing regular restarts? Minecraft leaks memory like a sieve. I have to restart each day to fix it but this is the first pack I've had on there that has required daily restarts. My Craft of the Titans 2 server has been up and running for about 3 weeks since it's last restart with no problems at all. The weirdest part was that it only happens when no one is online, the restart will fix it and it'll run smoothly until the next time everyone has been offline for a couple hours.
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# ? Nov 15, 2018 18:42 |
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Depends posted:I have to restart each day to fix it but this is the first pack I've had on there that has required daily restarts. My Craft of the Titans 2 server has been up and running for about 3 weeks since it's last restart with no problems at all. It might be a memory leak caused by a player logging off? It's hard to diagnose a specific problem, as a modpack has hundreds of mods by as many authors, and each mod could potentially introduce a new and exciting problem. Most servers I see actually do multiple restarts a day (like one every 12h or even one every 6h) done automatically by a cron job or something. In any case, if the restarts are helping, then it's most likely a memory leak issue. Nothing you can do on your end but regular restarts. Minecraft's just a hacked together mess at best.
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# ? Nov 15, 2018 18:58 |
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Depends posted:I have to restart each day to fix it but this is the first pack I've had on there that has required daily restarts. My Craft of the Titans 2 server has been up and running for about 3 weeks since it's last restart with no problems at all. Does anybody have some chunks loaded?
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# ? Nov 15, 2018 20:11 |
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Eox posted:The fact that skyblocks are the most popular modpacks in a game that can generate a play area eight times the size of the earth utterly loving mystifies me Skyblocks mean there's no point in taking an hour to hunt for an interesting spot for your base.
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# ? Nov 15, 2018 20:52 |
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reignonyourparade posted:Skyblocks mean there's no point in taking an hour to hunt for an interesting spot for your base. and then another hour flattening terrain so you have enough room for all the widgets you wanna build both skyblock and traditional packs have varying resource collection schemes so i won't try to draw comparisons there
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# ? Nov 15, 2018 20:53 |
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Skyblock is a rigid progression where you don’t have to think and just need to follow the challenges. Way less mental overhead.
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# ? Nov 15, 2018 21:27 |
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Pollyanna posted:Skyblock is a rigid progression where you don’t have to think and just need to follow the challenges. Way less mental overhead. boy i tell ya whut if you want that to not be the case, play ultimate alchemy it has zero hand holding for progression, half the pack is JEI spelunking
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# ? Nov 15, 2018 21:50 |
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Depends posted:I have to restart each day to fix it but this is the first pack I've had on there that has required daily restarts. My Craft of the Titans 2 server has been up and running for about 3 weeks since it's last restart with no problems at all. That's not surprising. Not only is Enigmatica 2 way bigger - so even in normal circumstances it'll bump up against memory limits far faster - but more importantly, it has way more (and different) mods. Each mod can potentially introduce memory leaks. Most mods will introduce memory leaks of some kind, partially because modders are often not professional developers, and partially because they're plugging into an unofficial and modder-created API that is imperfect and poorly documented and built on top of a disaster of a codebase (Minecraft). Most of these leaks will be small - a JSON object here, a POJO there, so they add up pretty slowly. But sometimes there will be a big leak - poor network handling, threads that don't get closed properly, leaking chunk data, leaking textures, etc. Those add up really fast. When you have 250 mods, you will have potentially dozens of small leaks, and lots of room for big leaks to sneak in unnoticed. Packs like that will always necessitate super frequent restarts - if you have several people playing and all moving around the world building their own bases that's just going to make leaks more frequent. It's completely normal to need to restart a server like that every 6h.
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# ? Nov 15, 2018 22:01 |
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reignonyourparade posted:Skyblocks mean there's no point in taking an hour to hunt for an interesting spot for your base. If I don't find a good spot in 10 minutes, I delete the map and make a new one.
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# ? Nov 15, 2018 23:08 |
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Evil Mastermind posted:If I don't find a good spot in 10 minutes, I delete the map and make a new one. Literally me too though. I’ve killed maps within a few minutes just because I walked around for a while and didn’t find any features that were worth building a house into. Sheer cliffs, thick forests, and deserts, fuckin whoopee. Talk about boring.
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# ? Nov 16, 2018 00:02 |
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Skyblocks always appealed to me for two big reasons: not having to worry about hostile mobs & being able to automate and scale any type of resource production infinitely.
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# ? Nov 16, 2018 00:02 |
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Evil Mastermind posted:If I don't find a good spot in 10 minutes, I delete the map and make a new one. Honestly I'm at the point where I just play skyblock maps on normal worlds, or at least on a sky lands generator that makes floating islands. I also would consider doing flatlands. I like the idea of building everything up from nothing and having to generate your resources, but gently caress making buildings and stuff is tedious as poo poo. My current base on Enigmatica Expert Skyblock 2 is great: started with a prefab house, dug down into this floating island and spread around. Didn't get any super rare resources in there and didn't skip any progression, but I also wasn't falling off the loving world every few minutes.
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# ? Nov 16, 2018 00:07 |
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Also with skyblocks, you don't have to laboriously mobproof everything, because you just build with half slabs and nothing can spawn on them. That being said, there is an argument for playing the game in peaceful mode if you find that to be a plus.
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# ? Nov 16, 2018 00:20 |
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Following a modpack’s tech progression treadmill and noting else is like the least interesting thing to me. You gotta have interesting things you can do with that poo poo, not just have it for the sake of having it.
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# ? Nov 16, 2018 00:21 |
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Is there any good way to search for a modpack based on the specific mods in it? Like if I want to find a pack with mods A, B and C but not X, Y and Z? Some friends and I are thinking about starting up another modded Minecraft server; we used to play Overgrown but it's stuck at 1.10 and quite frankly a little overburdened with crap. We want to find a pack with the Lost Cities worldgen, quests, Mekanism, Tinkers, etc. but it's a pain to look at packs, parsing through the list of mods they contain before finding that it either misses something we really like or has some extra horseshit we don't want bolted onto it.
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# ? Nov 16, 2018 01:43 |
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Falcon2001 posted:Honestly I'm at the point where I just play skyblock maps on normal worlds, or at least on a sky lands generator that makes floating islands. I also would consider doing flatlands.
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# ? Nov 16, 2018 02:04 |
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Vib Rib posted:Yeah, most skyblocks would be improved by being superflats, at the least. I am a huge fan of the Project Ozone 2 'Skylands' setup that just generated floating islands of dirt, more than superflat (which just turns into a mob spawning nightmare). I can't quite find a mod the replicates it perfectly with JUST dirt (I assume I've got to fiddle with some other things) but it's still my preferred setup.
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# ? Nov 16, 2018 02:39 |
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Would be cool if there was a tiny mod that added a worthless full block material that prevented mob spawns and was easy to mine, for the express purpose of filling a superflat world for a skyblock-ish experience without the fall into the void part.
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# ? Nov 16, 2018 03:54 |
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Falcon2001 posted:more than superflat (which just turns into a mob spawning nightmare) I prefer this over traditional skyblocks, gives it a "Dawn of the Dead" feel.
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# ? Nov 16, 2018 04:04 |
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Gwyneth Palpate posted:Would be cool if there was a tiny mod that added a worthless full block material that prevented mob spawns and was easy to mine, for the express purpose of filling a superflat world for a skyblock-ish experience without the fall into the void part. Like glass?
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# ? Nov 16, 2018 04:08 |
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Re: World chat. I've been learning how to use World Painter to make a map for a server I play on, and it has been a trip. The goal is to make a floating continent and it's only about 40% of the way done, but it's been a hoot making actual watersheds with small streams dropping into bigger rivers and playing with vegetation mixes. You can get away with microbiomes like lush river valleys flowing through a volcanic savannah. WP has some cool cave tools too, though making anything particularly complex requires using a bunch of different layers painted over each other. Here's a cavern with some added lights to give some visual depth. EDIT: Few pictures of a volcanic island that was fun to make. The island has a progression of dormancy to activity, with various stages of ecological succession visible. A lot of the textures are WIP, as some of the plants are 16x and others are 32x. Another poster here (Enzer) is working on improved textures. Volcano. Strategic magma blocks have been used for a steam effect where the lava enters the ocean! An area in the early stages of succession. Looking towards a more established part of the island. The forest floor is thick with ferns and black sand. A cinder cone. Priapus Unbound fucked around with this message at 04:34 on Nov 16, 2018 |
# ? Nov 16, 2018 04:08 |
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Gwyneth Palpate posted:Would be cool if there was a tiny mod that added a worthless full block material that prevented mob spawns and was easy to mine, for the express purpose of filling a superflat world for a skyblock-ish experience without the fall into the void part.
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# ? Nov 16, 2018 04:15 |
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Gwyneth Palpate posted:Would be cool if there was a tiny mod that added a worthless full block material that prevented mob spawns and was easy to mine, for the express purpose of filling a superflat world for a skyblock-ish experience without the fall into the void part. A modpack that does this pretty well is Exoria. If you have ever played Regrowth, Exoria has a similar vibe of creating a lush magitech base in a desolate hellscape. I've played it pretty hard for the past couple of days and it fits your description to a T, even to the part where hostile mobs don't spawn on the ash that covers most of the world. If you try it out, some things I've learned: *Ash particles are removed when particles are set to minimal. If particles are at any other setting, even ashes hidden under a layer of other blocks will produce visible particles. *The days are short and the nights are long, but that only matters for plants since the only mobs that spawn on the surface are passive fairies. Once your plants are lit up, night doesn't really matter. *Occasionally fairies will catch on fire or suffocate in ceilings, but they only take damage from your weapons. I didn't fill in a hole the entire way and a fairy spawned inside. The resulting racket drove me nuts until I found it and hit it with an axe. That's when I learned fairies drop a sweet alternative to torches, so now my farms are lit up with fairy magic. *If you have logs and flint, you can make shakes. Shakes look pretty good and are a furnace fuel that is slightly MORE efficient than charcoal without having to make a charcoal pit. The first thing you'll actually NEED charcoal for is non-copper metal refinement. *Remove the 'Vanilla Immersion' mod asap because it makes crafting tables super fiddly and only make one thing at a time. That sucks. *Make the 'Bane of ____' tools when you can (there is a quest for them), because they rule for basic things like cobble acquisition and tree clearing. Tinker's is in this pack, but only for a few limited items. Smeltery controllers appear to be off limits (at least in the early game that I'm in, they might unlock later?) but these tools are unbreakable utility tools. They're also soulbound if that matters, but I always turn on keepInventory. The pick is particularly great because cobble has to be crafted from rocks and clay at first, and most tools even mine cobble as rocks, but the pick mines full blocks of cobble from a generator which is a goddamn lifesaver when all you want is cobble to do some landscaping. It mines cobble you place as rocks, which is fine because rocks are needed to craft gravel. *The rain will poison you so you'll spend a lot of time at half a heart. It's not really a big deal since fighting is almost nonexistent. I heard some scary noises underground but haven't fought anything yet. *The least painful form of storage to manufacture early on are immersive craft shelves. The mod that allows you to shift+right click on some things to pick them up and move them around is part of the pack, so shelves can be easily rearranged. Bibliocraft is also part of the pack, and the shelves from that mod are nice for things like tools that you want to switch out frequently. Priapus Unbound fucked around with this message at 04:36 on Nov 16, 2018 |
# ? Nov 16, 2018 04:23 |
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Gwyneth Palpate posted:Would be cool if there was a tiny mod that added a worthless full block material that prevented mob spawns and was easy to mine, for the express purpose of filling a superflat world for a skyblock-ish experience without the fall into the void part.
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# ? Nov 16, 2018 05:14 |
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Priapus Unbound posted:The rain will poison you so you'll spend a lot of time at half a heart. It's not really a big deal since fighting is almost nonexistent. I heard some scary noises underground but haven't fought anything yet. There's a grue that kills you if you're underground and not near light, not a real mob but much like the effect in the Deep Dark dimension from Extra Utilities.
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# ? Nov 16, 2018 07:27 |
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# ? Jun 9, 2024 12:25 |
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Does anybody know a way to clear out a large area of bedrock? I think AE2 spatial storage won't touch them and I don't want to go around with a hammer for this much of a space.
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# ? Nov 16, 2018 07:37 |